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EVE New Citizens Q&A

 
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PI in high sec: first let me tell you that....

Author
Aaron Tiberious
Hive Swarm Chromosome
#1 - 2014-05-13 06:28:52 UTC
I'm not really necessarily trying to just make crazy amounts of isk. I'll take what I can get, but I just want to be able to have the funds to do other things in the game I want to do, so I can more easily replace ships without it really hurting me too much. PvP, incursions, exploration., flying really cool big ships...but all those things cost isk that I don't have, cause ships are regularly lost. Now i've heard really good things about PI in low and null sec, but I don't necessarily need the isk that veteran players are talking about it bringing...a good income for ME would be like 50 million every couple of days, And since anything I do in any system with a sec level lower than 0.5 results in my almost immediate death and Loss of ship, I'm pretty much stuck living in high sec. That being said, mining in 0.5 seems has been working out fairly will for me, but I still want to make isk a little faster. So in short, I'm not really asking opinions on weather PI in 0.5 is good income, I'm just asking if anyone has an educated guess on about how much isk that would bring in.
Thanks :)
Elena Thiesant
The Scope
Gallente Federation
#2 - 2014-05-13 06:58:38 UTC
It's dependent on how much you're willing to manage it and what you make and what the customs office taxes are like in your area. If you manage the planets daily you'll get more ISK than if you look at them a week at a time.

It's not automatic ISK (make the wrong thing and you can come in at a loss) and there's no fixed income from it.

p.s. Paragraphs
erg cz
Federal Jegerouns
#3 - 2014-05-13 07:50:04 UTC
Your income will be limited by numeber of colonies, your level of skills let you build. With low skills it is like 4 colonies , which means about 2-4 milions a day.

I think what you are looking for is running L4 missions, where you can use "really cool big ships" and easy make 30-40 milions a day. On good days with good skills (fitting, space ship command, armor, shield, drones and gunnery) you can make up to 100 milions a day. All in high sec with low risk.

For me PI is more like having home somewhere. I've choosen solar system, build few planetary colonies, I also plan to build a POS in there...
Nick Starkey
Native Freshfood
Minmatar Republic
#4 - 2014-05-13 10:05:48 UTC
PI in highsec is much higher income if you run production planets instead of extraction. It is much easier to haul (can be done on any planets, even 1-2 jumps away from Jita) and with the right products you can make upwards to 500 m/month after poco taxes. But it does take some research to find out what's truly profitable to produce on a consistent basis.

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Jur Tissant
Garoun Investment Bank
Gallente Federation
#5 - 2014-05-13 11:15:00 UTC  |  Edited by: Jur Tissant
25 million a day in high sec? Not entirely likely. I made 25 million every two days in low-sec so I would start there.

edit: yeah, maybe with factory planets but (at least to me) that sort of takes the low-interaction factor out of PI
Mass Doe
The Scope
Gallente Federation
#6 - 2014-05-13 12:12:34 UTC
First off Pi in low is the safest thing you can do there. My highsec planets lasted a week and i ripped them up and went to low. If you have a cloak hauler and follow the general precautions you will not have any problems. If you have CSU to 4 or 5 you might as well not be in high. It would be a waste even in .5. You will have idling factories if you do that. I usually look for planets that can keep 4 basic and 2 advanced factories running with a launchpad in the middle for buffer. .3 planets are a minimum to keep enough product running through them as i run 4 day cycles. In highsec factories will run dry on day 3 and 4. Even with shorter cycles you will have to spend money moving extractor stations all the time because the materials will run dry from the planet quickly. I am able to produce 240 units of p3 per day times 5 which comes to about 1200 per day for all 5. Get a Nerius with a cloak, warp stabs and cargo bags with rigs for maneuverability. With that ship i need to haul 3 times per month per planet.

There is a plethora of material to watch and read on how to safely get your pi stuff out of low. After you put your command center there you can do everything else except haul from highsec through the pi interface window. Piece of cake.

Good luck. You will be looking at about 270mil per month.
Mass Doe
The Scope
Gallente Federation
#7 - 2014-05-13 12:18:28 UTC
BTW I have CSU to 4. If you get it to 5 you could do a 6/3 setup in .3 or you could go to lower sec with CSU to 4 and a 6/3. It is easier to do the latter but also higher risk as this requires more jumps through low in general. The train to 5 is 19 days for me so I think its better to train a PI alt or alts to CSU4 instead.
Dieter Uwonn
Science and Trade Institute
Caldari State
#8 - 2014-05-13 13:26:30 UTC
Just spent 30 minutes trying to figure out what CSU is...
Daniel Plain
Doomheim
#9 - 2014-05-13 13:51:23 UTC
Dieter Uwonn wrote:
Just spent 30 minutes trying to figure out what CSU is...

it's a political party in bavaria, germany.

I should buy an Ishtar.

gomlee
Junkyard crew
#10 - 2014-05-13 14:09:11 UTC
you want to fly cool,big,(expensive) ships but you loose ships all the time?? maybe learn in cheap frigs,cruisers is the way to go first or do you believe a big,mean battleship will protect you better???
Dieter Uwonn
Science and Trade Institute
Caldari State
#11 - 2014-05-13 15:59:02 UTC
Dieter Uwonn wrote:
Just spent 30 minutes trying to figure out what CSU is...


It's a skill, yes?
Cara Forelli
State War Academy
Caldari State
#12 - 2014-05-13 16:05:38 UTC
Dieter Uwonn wrote:
Dieter Uwonn wrote:
Just spent 30 minutes trying to figure out what CSU is...


It's a skill, yes?


I believe he's talking about the Command Center Upgrades skill, which would be CCU.

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Dieter Uwonn
Science and Trade Institute
Caldari State
#13 - 2014-05-13 16:16:17 UTC
Thank you. That makes sense. I went through the entire list of skills and couldn't find what CSU could be!
erg cz
Federal Jegerouns
#14 - 2014-05-14 08:01:28 UTC
Low sec has better planets, that is absolutely true. If I would rely on PI as serios source of income, I would defenetly go there. But I tend to do my planetary management during my mining sessions and I do not want to mine in low sec. PI for me is a little entertaining during short mining missions. Plus I can get some ISK from it.
Mass Doe
The Scope
Gallente Federation
#15 - 2014-05-14 16:09:32 UTC  |  Edited by: Mass Doe
Dieter Uwonn wrote:
Thank you. That makes sense. I went through the entire list of skills and couldn't find what CSU could be!



Oh man sorry about that. Me off all people should know better. I was in a hurry.

CCU=Command Center Upgrades
Mass Doe
The Scope
Gallente Federation
#16 - 2014-05-14 16:10:56 UTC
Its the new skill. Crime Scene Investigation.
Tyrendian Biohazard
The Bastards
Sedition.
#17 - 2014-05-14 18:05:56 UTC
Mass Doe wrote:
Its the new skill. Crime Scene Investigation.


I was thinking the college for future crime scene investigators.

Crime Scene University knows how to party.

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Alaric Faelen
Republic Military School
Minmatar Republic
#18 - 2014-05-16 16:11:15 UTC
PI in high sec isn't going to provide but a trickle of isk at best, unless you want to run an army of alts for more slots. Even in null sec, PI is at best a hobby.

While it is fairly passive income, it's rewards reflect that fact. Expecting to fund much of any life in Eve by PI, especially in high sec and without running gobs of alts, is pretty unrealistic. Take PI for what it is, Eve's version of weekend beer money.

Silvetica Dian
Imperial Shipment
Amarr Empire
#19 - 2014-05-16 16:41:22 UTC
Nick Starkey wrote:
PI in highsec is much higher income if you run production planets instead of extraction. It is much easier to haul (can be done on any planets, even 1-2 jumps away from Jita) and with the right products you can make upwards to 500 m/month after poco taxes. But it does take some research to find out what's truly profitable to produce on a consistent basis.


This guy is correct.
High sec production is worthless.
High sec factory planets work out quite well.
You will need a T1 hauler called the epithal which has a large bay for PI.
You will need to research which PI is profitable to make (some makes a loss so be careful)
You will need to visit the planets every day which is annoying.
Basically you buy the P1 stuff and make it into p2 or p3 and then sell it.
With my PI skills on my trader alt at lvl 4 i make 25 mill/day and it takes about 10 minutes.
Try and find a system near your local trade hub (jita/amarr/dodixie/etc) with low tax rates and then train the skill to lower taxes to 4. With factory planets you don't even need to train the survey skills which is a bonus.
If you are doing pvp then join a group that specialises in pvp and flt t1 frigs until you have mastered the basics. Use the t1 ships with a bonus to point capacitor and which are fast and don't even try to get high dps. Tackle things for your friends and don't keep asking if you can bring your drake /random cruiser/ random destroyer. They will let you know what to train for that suits their form of pvp.
For a new player wanting pvp then faction warfare is pretty decent as frigs are very useful in FW and you can make isk at the same time. Big ships are pretty pointless in pvp outside of large fleets.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85