These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

Truly adding Teamwork Content

Author
Cordo Draken
ABOS Industrial Enterprises
#1 - 2014-04-28 02:55:15 UTC  |  Edited by: Cordo Draken
I came across a post a while back that had a pretty cool idea about some added content. It was building off of the current Wormhole content.

Nebula Content
Reading through the 2 short pages, there was some good added Ideas. It's something I think would help pull people of different professions together as added by Loridia.

Having a dangerous, but limited access area with good rewards sounds interesting and fun. Avoids Blobs and demands a balance of professions to succeed.

We need something like this... Please.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Ray Kyonhe
Aliastra
Gallente Federation
#2 - 2014-05-11 19:35:04 UTC
There is one problem with the idea. The concept claims to provide some kind of "fairness" by limiting amount of ships that can enter through each wormhole. Even so those wormholes separated by a considerable distance, it's still quite likely that, let's say, two out of three of them will happen to be occupied by allied forces. And that's instantly make those coming from the third entrance outnumbered 1 to 2.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Cordo Draken
ABOS Industrial Enterprises
#3 - 2014-05-13 14:30:05 UTC
Ray Kyonhe wrote:
There is one problem with the idea. The concept claims to provide some kind of "fairness" by limiting amount of ships that can enter through each wormhole. Even so those wormholes separated by a considerable distance, it's still quite likely that, let's say, two out of three of them will happen to be occupied by allied forces. And that's instantly make those coming from the third entrance outnumbered 1 to 2.


I Understand your point on this. When I read his post, I took it as completely new space, un inhabital except by an NPC Race. Not to mention if they were to include Loridia's take on it being kind of a "One way Ticket" experience... Logistics of inhabiting one would be extremely difficult.

The main point of this content is to give an "Expedition" type experience for incursion size groups that would require Team work on a different level with a PvE/PvP mix.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 