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Why Eve isn't more popular?

First post
Author
Tare Bloodraven
My Test Corp
#201 - 2014-05-13 12:48:22 UTC
Velicitia wrote:
[quote=Tare Bloodraven]

Erstet / Egruk / Metropolis has a static 2/10 site in it ... or am I misunderstanding "complex" this morning...



OMG there may still be one in the game? Shhhhhh don't let them know....Shocked

It's funny because they took the agents out of JITA for obvious reasons of to many people impacting doing missions, but they have their new spawn complexes there, unless they have since addressed that.
Ramona McCandless
Silent Vale
LinkNet
#202 - 2014-05-13 12:48:56 UTC
Tare Bloodraven wrote:
The point is CCP took the asteroids from these and other systems to "MANGE US" and get us to leave them.

Sorry how does this equate to wanting to force people out of High Sec? Does it not occur to you that there may have been other reasons as that "reason" makes no sense.

Tare Bloodraven wrote:
CCP took modules from almost every rat wreck because someone complained about "GUN MINING" (folks refined the modules for minerals). therefore you didn't have to go low sec or NULL to get you high end minerals

Funny, the rats everywhere in high sec still drop items. And I also see Ore Sites in High Sec all the time with these so-called "low and null" ores in them.

Tare Bloodraven wrote:

There are no static complexes is the problem, again because CCP took them out of the game to manage where they spawn and therefore where we play and live.

So you are telling me that no combat or exploration sites spawn in where you chose to base out of? Beccause that is quite clearly incorrect.
Tare Bloodraven wrote:

They also implemented partial asteroid respawns at down times....we originally got entire capacity belts replenished at downtime now you get "Base belts" and they get bigger over time (Grow) if they aren't mined each day...like that will happen in high sec. this minipulated the amount available to be mined in systems. Forcing miners to move.

Yes its called a Farming Mechanic. It means resources arent magic and if you keep at them constantly without letting them regrow your yield drops. Every single crafting, mining and farming based game uses this mechanic, its called getting with the programme.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#203 - 2014-05-13 12:52:00 UTC  |  Edited by: Ramona McCandless
Barbelo Valentinian wrote:
Ramona McCandless wrote:
Barbelo Valentinian wrote:
help CCP


Uh huh

*writes that down*

Interesting concept.


Hey, if it helps you to write down the premise of the thread you're participating in, be my guest.


I was under the impression that paying their wages was my help, but you have a different definition?

Does "helping CCP" by some other definition make EvE more popular?

I thought the topic was 1) Why isnt it more appealing to the masses and 2) In what way would appealing to the masses be a benefit?

Unless you feel that appealing to the masses would be helping CCP? Is that what you mean?

*Editted for language*

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

dalishah11
pkpl
#204 - 2014-05-13 12:54:17 UTC
Eve makes newcomers feel extremely insecure and difficult learning curve... At the end of the day it is a game not life! Though I feel a very simple solution can make new people stay.
Just create a safe zone from pirates let's say of 10 solar systems where new commers feel no threat and learn the game according to their own pace. When I started I had to learn to be safe.... Faster than I could learn or wanted to learn.... This factor made a lot my friends leave.... Eve should be a gaming experience... Not like what a friend of mine said when he left..... It felt like I joined the army!....
Kaarous Aldurald
Black Hydra Consortium.
#205 - 2014-05-13 12:55:35 UTC
dalishah11 wrote:
Eve makes newcomers feel extremely insecure and difficult learning curve... At the end of the day it is a game not life! Though I feel a very simple solution can make new people stay.
Just create a safe zone from pirates let's say of 10 solar systems where new commers feel no threat and learn the game according to their own pace. When I started I had to learn to be safe.... Faster than I could learn or wanted to learn.... This factor made a lot my friends leave.... Eve should be a gaming experience... Not like what a friend of mine said when he left..... It felt like I joined the army!....


Rookie systems already exist.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tare Bloodraven
My Test Corp
#206 - 2014-05-13 13:04:35 UTC
Kaarous Aldurald wrote:
Tare Bloodraven wrote:

There are still overpower issues that CCP has created such as with TECH 1 destroyers and Hulks


Your entire post is you bitching about how skill requirements hold you back... And then you complain about one of the few kinds of ships that new players can actually use to be effective?

You carebears don't even try to make sense, do you?


ha ha ha Get it right!

I didn't ***** about anything to with skills holding anything back.
My "*****" was I was forced to train to level 5 and all you need is level 1
I could have put that time in to better guns/shields/armor rather then just "Sitting" in ship you can sit in for 'FREE Today!"


It should require a Tech II Destroyer or better not Tech I with that type ability is what I am saying. Didn't say **** about carebaring.
Tech I destroyers are for killing Tech 1 frigates LOL
Velicitia
XS Tech
#207 - 2014-05-13 13:05:30 UTC
Tare Bloodraven wrote:
Velicitia wrote:
[quote=Tare Bloodraven]

Erstet / Egruk / Metropolis has a static 2/10 site in it ... or am I misunderstanding "complex" this morning...



OMG there may still be one in the game? Shhhhhh don't let them know....Shocked

It's funny because they took the agents out of JITA for obvious reasons of to many people impacting doing missions, but they have their new spawn complexes there, unless they have since addressed that.


well, now that I think about it ... I've been away from that system for a while -- it HAD one there though.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#208 - 2014-05-13 13:06:44 UTC
Tare Bloodraven wrote:
BrundleMeth wrote:
People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing...


Ha ha ha try Carrier 5

The ones I get irritated over are paying for many accounts to get to high level 5s only to have them rendered unnecessary.

Exhumer 5 was 23 days to get in to a HULK --- >not needed all you need is level 1
Gallente Industrial 5 for the Iteron 5 --- > not needed all you need is level 1


Hulk was Mining Barge 5 / Astrogeology 5 / Exhumers 3.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#209 - 2014-05-13 13:08:48 UTC
Tare Bloodraven wrote:

Tech I destroyers are for killing Tech 1 frigates LOL


No, they're not. They're for dealing a large amount of DPS in a vulnerable platform.

You know, killing miners.

But since you're asking for a Hulk to isk tank them, and crying about how a 10 mil ship can kill a 200 mil one, yeah, you're being a carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#210 - 2014-05-13 13:10:28 UTC
Tare Bloodraven wrote:
I was forced to train to level 5


No, you werent

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tare Bloodraven
My Test Corp
#211 - 2014-05-13 13:14:05 UTC  |  Edited by: Tare Bloodraven
Ramona McCandless wrote:
Tare Bloodraven wrote:
I was forced to train to level 5


No, you werent



yeah i was they heald a blaster to my head Roll
Dave Stark
#212 - 2014-05-13 13:16:21 UTC
just out of curiosity, has any one considered the possibility that people just aren't that interested in spaceships?
Tare Bloodraven
My Test Corp
#213 - 2014-05-13 13:18:56 UTC  |  Edited by: Tare Bloodraven
Kaarous Aldurald wrote:
Tare Bloodraven wrote:

Tech I destroyers are for killing Tech 1 frigates LOL


No, they're not. They're for dealing a large amount of DPS in a vulnerable platform.

You know, killing miners.

But since you're asking for a Hulk to isk tank them, and crying about how a 10 mil ship can kill a 200 mil one, yeah, you're being a carebear.


Incase you missed what CCP did they took they completely reversed the exhumer line, they took the GIMP single gun and made it a BS tank and took the Mack and gave it a huge ore hold and soso tank but gave the Hulk nothing.....

If you want ISK to ISK I am sure the freighters getting ganked in Niarja by swarms of destroyers would love that discussion.
Kaarous Aldurald
Black Hydra Consortium.
#214 - 2014-05-13 13:21:15 UTC
Tare Bloodraven wrote:

Incase you missed what CCP did they took they completely reversed the exhumer line, they took the GIMP single gun and made it a BS tank and took the Mack and gave it a huge ore hold and soso tank but gave the Hulk nothing.....

If you want ISK to ISK I am sure the freighters getting ganked in Niarja by swarms of destroyers would love that discussion.


Grr, ship rebalancing.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tricia Killnu
The Horn
#215 - 2014-05-13 13:22:35 UTC
I started an alt the other day to see about this new player experience. Within 1 hour of running the tutorial missions I was convoed by someone asking if they wanted to show me how to mine in low sec.

I chuckled to myself and pretended to play the noob and say yes. Though on my 2nd account I fired up my main and made my way to said system as I knew exactly what was going to happen.

So I fitted my venture with Scram and web and a Shield mod as well as mining lasers to keep up appearances.

Well in warps in a thorax and Vexor and my chat with the character offering to help stops. I lock the Thorax scram web as my main warps in. Thorax went down really fast and the vexor warped out. . . Main was in a rupture LOL

The point of the story?

Some new players will not look kindly on that situation at all as it was not an attempt to help but get an easy gank on an unskilled new player.

But this is eve you say?

Yes it is, and thats why it will stay niche. Unless the playerbase changes nothing CCP does will be able to change such things from happening.

Is that good? Is that bad? Depends on where your camp lies. Me I prefer camps in low sec on a gate linked to highsec Lol

Sometimes you just have to realized you undocked and you suck. . .

Ramona McCandless
Silent Vale
LinkNet
#216 - 2014-05-13 13:24:15 UTC
Tare has lost the will to discuss and has decided to froth

Shame, we were going so well in our little back and forth regarding why your understanding of basic industry and exploration in high sec was fundimentally flawed.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Velicitia
XS Tech
#217 - 2014-05-13 13:24:31 UTC
Tare Bloodraven wrote:
Kaarous Aldurald wrote:
Tare Bloodraven wrote:

There are still overpower issues that CCP has created such as with TECH 1 destroyers and Hulks


Your entire post is you bitching about how skill requirements hold you back... And then you complain about one of the few kinds of ships that new players can actually use to be effective?

You carebears don't even try to make sense, do you?


ha ha ha Get it right!

I didn't ***** about anything to with skills holding anything back.
My "*****" was I was forced to train to level 5 and all you need is level 1
I could have put that time in to better guns/shields/armor rather then just "Sitting" in ship you can sit in for 'FREE Today!"


It should require a Tech II Destroyer or better not Tech I with that type ability is what I am saying. Didn't say **** about carebaring.
Tech I destroyers are for killing Tech 1 frigates LOL


yes ... give into the hate, and join the Dark Si... oh wait, wrong galaxy...

T1 destroyers are for killing whatever they can kill. If today it's an Atron then today it's an Atron. If tomorrow it's a titan because 1 in a billion lucky wrecking shot at the last second ... well, then it's for killing a titan.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tare Bloodraven
My Test Corp
#218 - 2014-05-13 13:29:26 UTC  |  Edited by: Tare Bloodraven
Dave Stark wrote:
just out of curiosity, has any one considered the possibility that people just aren't that interested in spaceships?


NO WAY!

Star Wars made millions???? Com'mon this has just gotta be a money maker. I really think they need to just quit tinkering with it, to many constant changes.....

Strong PRO: They don't charge for expansions and WOW charges what 60$ plus monthly.....

Titanfall was 59$us with no monthly but it not a good game. You only play to level 50 and restart over and over....they suck at team balance and it's alot like Unreal was, just with Mech's.

EQ 1 is old they charge 40$ for yearly expansions and 15$ monthly.

so price point isn't bad....
Ramona McCandless
Silent Vale
LinkNet
#219 - 2014-05-13 13:38:00 UTC  |  Edited by: Ramona McCandless
Tare Bloodraven wrote:


Star Wars made millions????


Star Wars stopped being about spaceships in 1983 when it became about cuddly toys, magic space priests and Lucas' ego

Tare Bloodraven wrote:
Titanfall was 59$us with no monthly but it not a good game. You only play to level 50 and restart over and over....they suck at team balance and it's alot like Unreal was, just with Mech's.


You are right, its not a good game, and thats because they arent Mechs. They are Protomechs/Dreadnoughts.

Team balance isnt the problem.
The fact that the Titans are underpowered jokes compared to the infantry is the problem

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

WASPY69
Xerum.
#220 - 2014-05-13 13:39:03 UTC
Playing other MMO's is like being a lab monkey, learn which buttons to press and learn to navigate the maze and you will find a treat, all in the safety of your supervisors making sure no one hurts you.

Playing EVE on the other hand, that same lab monkey get's thrown out of a moving car into a big forest out in the middle of nowhere, and the driver shouts "best of luck, lol!".
This is where most players, coming from a life of the former, just calls it quits and dies. Whereas the rare few players says, alright, challenge accepted, and learns to adapt to the cold harsh universe that is EVE.

Bottom line is it's not so much EVE that is at fault here, it's the other 90% of theme park MMO's. And also, because of the above, EVE attracts more mature players who likes an intellectual challenge (which to be honest, is more of a blessing). The newer generation of gamers want a quick adrenaline rush with quick rewards, and sadly most game companies have adapted to deliver just that.

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