These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Delivering The Industry New Eden Deserves!

First post First post First post
Author
Flay Nardieu
#101 - 2014-05-12 21:33:15 UTC
Good to see CCP paying attention, the S&I changes that where slated for Kronos being pushed back to the iteration after it makes a huge amount of sense.

I know it is too soon to get a final word on couple issues but I would like to keep them fresh in the Dev minds.


  1. Removing remote from office BP work is bad, acceptable compromise would be limiting it to BPO research and copy
  2. It would be nice if the opening of high-sec anchoring w/o standings was limited initially to 0.5 then maybe increase to 0.6 depending on density
  3. Multiple modules at a POS and scaling issues, personally I like hard cap on jobs per module/lab


Just reminder, I'll reserve raving like a rabid holler monkey on meth till after it hits Sisi Blink
token trade alt
Slamming Mad B-Balls
#102 - 2014-05-12 21:33:26 UTC
I'm honestly just happy you're working on industry for once. However long it takes, just as long as it works when you push it out.
CCP Fozzie
C C P
C C P Alliance
#103 - 2014-05-12 21:35:01 UTC
Kenneth Feld wrote:
Freighter and Jump Freighter rebalancing - Kinda industry, but also ship rabalancing...

Kronos or Crius??


Kronos. All of the previously announced ship and module balancing is still scheduled for Kronos.

The one exception is the capital jump drive fuel use increase which is being delayed to Crius.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#104 - 2014-05-12 21:41:35 UTC
Although industry changes are fresh and exciting, it's a big bite to swallow even for players. I can only imagine how it is from developer's perspective.

It's much better to take your time and postpone deployment especially considering the amount of feedback players provided on 6 huge devblogs.

+1Smile
Potions Master
GearBunny
#105 - 2014-05-12 21:41:37 UTC
@CCP:

Can we get a definitive list of what's in Kronos instead of having to ask about individual things over and over? (Yes, I know I just asked this last page, but you seem to have skipped over it because I asked two questions. Now I'm just asking the one...)
token trade alt
Slamming Mad B-Balls
#106 - 2014-05-12 21:46:42 UTC
Potions Master wrote:
@CCP:

Can we get a definitive list of what's in Kronos instead of having to ask about individual things over and over? (Yes, I know I just asked this last page, but you seem to have skipped over it because I asked two questions. Now I'm just asking the one...)



Yeah, a 'patch notes subject to change' list ahead of time would be nice.
LHA Tarawa
Pator Tech School
Minmatar Republic
#107 - 2014-05-12 21:48:45 UTC
YES!!!! THANK GOODNESS!!!!!!!
Weaselior
GoonWaffe
Goonswarm Federation
#108 - 2014-05-12 21:52:59 UTC
CCP Fozzie wrote:
Kenneth Feld wrote:
Freighter and Jump Freighter rebalancing - Kinda industry, but also ship rabalancing...

Kronos or Crius??


Kronos. All of the previously announced ship and module balancing is still scheduled for Kronos.

The one exception is the capital jump drive fuel use increase which is being delayed to Crius.

When are the details on the freighter/dst thing getting posted?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

LHA Tarawa
Pator Tech School
Minmatar Republic
#109 - 2014-05-12 21:54:29 UTC
Weaselior wrote:
Glad to see that there will be time to tweak the things that have been mentioned as needing a bit of work. From memory, I think those are:

1) POS - the new lowsec array and making the arrays have some sort of cost thingie
2) Copying - Figuring out the correct formula and other tweeks needed (e.g. capital component bpc amounts increasing)_
3) Correct application of these changes to t2 bpos

Any others?




PAhhhhhlase.

The needs things that need tweaks are:
Research overhaul (everything about it).
Cost scaling based on solar system rather than facility usage.
Teams that would have given a MASSIVE advantage to huge corps and crushed small corps.
ME reductions for POS/Outpost.
Weaselior
GoonWaffe
Goonswarm Federation
#110 - 2014-05-12 21:58:33 UTC  |  Edited by: ISD Ezwal
LHA Tarawa wrote:

PAhhhhhlase.

The needs things that need tweaks are:
Research overhaul (everything about it).
Cost scaling based on solar system rather than facility usage.
Teams that would have given a MASSIVE advantage to huge corps and crushed small corps.
ME reductions for POS/Outpost.

I'm referring to the issues that greyscale and the other devs have posted about thinking over and potentially needing to change, *Snip* Please refrain from personal attacks. ISD Ezwal.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Micheal York Solette
PathFinder's Initiative
#111 - 2014-05-12 22:00:00 UTC
Hi

I have a suggestion. If all the BPO's & BPC's can be accessed in the cans then we can lock those down in Aduit Cans. Set it up so that a Corp can lock down the Aduit cans so they don't get stolen and that way we can bring in new members in to the Corps without mixing up BPO's. This also means no one can steal them ethier, it's easier for a Corp to relocate, or just moving the BPO's somewhere to research them. And for the BPO thiefs out there after you have the BPO's you could boot the guy out of Corp even if you don't know the Password because in 30 days after you can repackage those cans and then the BPO's are unlock and yours.

I know as a Ceo that Locking and Unlock large amounts of BPO's has always been a pain. This would go a long way to help resolve this problem.

MYS Big smile
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#112 - 2014-05-12 22:04:11 UTC
Micheal York Solette wrote:
Hi

I have a suggestion. If all the BPO's & BPC's can be accessed in the cans then we can lock those down in Aduit Cans. Set it up so that a Corp can lock down the Aduit cans so they don't get stolen and that way we can bring in new members in to the Corps without mixing up BPO's. This also means no one can steal them ethier, it's easier for a Corp to relocate, or just moving the BPO's somewhere to research them. And for the BPO thiefs out there after you have the BPO's you could boot the guy out of Corp even if you don't know the Password because in 30 days after you can repackage those cans and then the BPO's are unlock and yours.

I know as a Ceo that Locking and Unlock large amounts of BPO's has always been a pain. This would go a long way to help resolve this problem.

MYS Big smile



You can already do this
- remove the ability to take containers from a POS module
- lock container
LHA Tarawa
Pator Tech School
Minmatar Republic
#113 - 2014-05-12 22:16:54 UTC
Kenneth Feld wrote:
Micheal York Solette wrote:
Hi

I have a suggestion. If all the BPO's & BPC's can be accessed in the cans then we can lock those down in Aduit Cans. Set it up so that a Corp can lock down the Aduit cans so they don't get stolen and that way we can bring in new members in to the Corps without mixing up BPO's. This also means no one can steal them ethier, it's easier for a Corp to relocate, or just moving the BPO's somewhere to research them. And for the BPO thiefs out there after you have the BPO's you could boot the guy out of Corp even if you don't know the Password because in 30 days after you can repackage those cans and then the BPO's are unlock and yours.

I know as a Ceo that Locking and Unlock large amounts of BPO's has always been a pain. This would go a long way to help resolve this problem.

MYS Big smile



You can already do this
- remove the ability to take containers from a POS module
- lock container


The point of lock is to let people use but not take. The regular "can't take" means they also can't start a job using.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#114 - 2014-05-12 22:26:26 UTC
LHA Tarawa wrote:
Kenneth Feld wrote:
Micheal York Solette wrote:
Hi

I have a suggestion. If all the BPO's & BPC's can be accessed in the cans then we can lock those down in Aduit Cans. Set it up so that a Corp can lock down the Aduit cans so they don't get stolen and that way we can bring in new members in to the Corps without mixing up BPO's. This also means no one can steal them ethier, it's easier for a Corp to relocate, or just moving the BPO's somewhere to research them. And for the BPO thiefs out there after you have the BPO's you could boot the guy out of Corp even if you don't know the Password because in 30 days after you can repackage those cans and then the BPO's are unlock and yours.

I know as a Ceo that Locking and Unlock large amounts of BPO's has always been a pain. This would go a long way to help resolve this problem.

MYS Big smile



You can already do this
- remove the ability to take containers from a POS module
- lock container


The point of lock is to let people use but not take. The regular "can't take" means they also can't start a job using.


You can't "Take" locked down BPO's either, but you can use for jobs. Not sure why this would be any different. They said you can start jobs from cans.

maybe this is a reason it is getting pushed back???
Lyn Fel
Black Frog Logistics
Red-Frog
#115 - 2014-05-12 22:27:30 UTC  |  Edited by: Lyn Fel
CCP Fozzie wrote:
Kenneth Feld wrote:
Freighter and Jump Freighter rebalancing - Kinda industry, but also ship rabalancing...

Kronos or Crius??


Kronos. All of the previously announced ship and module balancing is still scheduled for Kronos.

The one exception is the capital jump drive fuel use increase which is being delayed to Crius.


Could we get some numbers on the new smaller base cargohold sizes of Freighters and Jump Freighters? I just happen know a lot of players who are interested in this. Smile

If you wanted to be really nice you could throw in cargohold sizes with various T1/T2 cargo expander options installed as well.
TigerXtrm
KarmaFleet
Goonswarm Federation
#116 - 2014-05-12 22:28:23 UTC
Takes some serious balls these days to delay something simply because you feel it's not ready. But I do feel this is the right decision, there were a lot of loose ends to be tied up before release and I think this is the best way to deal with it, instead of fixing half of it after release.

Please follow your gut feeling more often in the future! We all rather have something delayed but working instead of arriving too early and completely broken.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums

Niko Lorenzio
United Eve Directorate
#117 - 2014-05-12 22:29:51 UTC
I not only understand but fully support this decision. I am glad you are taking this expansion seriously.

Thank you for your diligence.

Niko

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Danny Centauri
Republic University
Minmatar Republic
#118 - 2014-05-12 22:30:20 UTC
CCP Explorer wrote:
Schmata Bastanold wrote:
So... last expansion of old release cycle is even smaller than before? Well, that's... interesting.
The Kronos release on 3 June is the first release in the new model.


Also do you not realise how big Kronos was going to be? I started writing and got to 7,000 words after 3 days... trust me Kronos even after the indy cuts is still anything but small and the indy changes are 90% of the way there too win win if you ask me.

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

CCP RubberBAND
CCP Engineering Corp
#119 - 2014-05-12 22:33:05 UTC
Some people have asked for a comprehensive list of what's going into Kronos and what's going into Crius.

We are working on a list internally which will include all of this information and make it available to you soon. In fact we have plans for the Kronos release to go to Singularity very soon. In summary however most of the details can be found in the news article:

http://community.eveonline.com/news/news-channels/eve-online-news/industry-features-coming-in-the-crius-release/

The Kronos release, coming out on June 3rd, will include all other features announced in development blogs and during the EVE Online keynote at Fanfest, such as the 3 new Mordu's Legion ships, the new advanced mining frigate, changes to low sec sites and faction warfare, new warp-in effects, rebalanced and redesigned ships, drone rebalance, faction themed stations and sound customization.

If it relates to game balance that does not strictly involve or impact Industry then you can expect it will go out in the Kronos release on June 3rd. Redesigned ships includes new models in case that was unclear.

Changes to Starbases, Reprocessing and Compression, Material requirements, Research, the Industry UI/UX or anything else covered in the 6 Industry blogs you can expect to go out with the Crius release on July 22nd.

Hope that clarifies things for most people. You can expect more details in the days and weeks leading up to Kronos on June 3rd. However if there are specific changes that you are unsure about when they are being released feel free to ask and we will tell you where it slots in.

Feel free to poke me on: Twitter

Axe Coldon
#120 - 2014-05-12 22:38:41 UTC
Well I am bummed it's delayed but I will survive. Once I took it all in I am for the changes. So looking forward to increased compression on ores. Honestly making guns and reprocessing guns is a pain. We ran the numbers on the new compressions and unless my math guy messed up I will like that much better.

I hope the rigs to freighters are in the June 2nd release.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.