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Why Eve isn't more popular?

First post
Author
Ramona McCandless
Silent Vale
LinkNet
#61 - 2014-05-12 18:06:53 UTC
SurrenderMonkey wrote:

It's also worth noting that, at a fundamental level, the game design and business model of most MMOs revolves around providing the player with the illusion of accomplishment.

You go out and do some quests and level up and there's a celebratory Ding! with some pretty particle effects and you're a big winner who just "accomplished" something, even though you really didn't - on a long enough timeline, you could do nothing but roll your face across the keyboard and you would, eventually, accomplish the exact same thing.

That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing, because Eve is PvP-centric. For the most part, you can't get a cookie just for showing up - you have to go out and find something who has a cookie, knock their ass in the dirt, and take their cookie from them... which is great fun for people who enjoy that sort of thing, but is off-putting for people who, having arrived in the game, are ready to start feeling accomplished any second now.


Thats a very good point.
I first joined EvE just at the end of the BoB having its throat slit period, and one of the reasons I joined was to enact a similar takedown, though I quickly learned it would be on a much smaller scale.

I eventually did throw the lever on a small alliance, and it felt good and bad at the same time. Ive never had a game generate that before.

I have spent the last few years wanderin from one project to another, but few things spurred my interest like that initial plan.

In short; I need a new goal, because its not EvE's fault thatIve become lazy in my EvE middle-age

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Gully Alex Foyle
The Scope
Gallente Federation
#62 - 2014-05-12 18:07:09 UTC
Neutrino Sunset wrote:
Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction?

Here's a New Player Experience that focuses on player interaction.

1) Make a trial account
2) Do the tutorial
3) Ask in Rookie Chat: 'what's the coolest thing about this game?'
4) Get several different answers
5) Convo the guy(s) that gave you the best, heartfelt answers
6) Follow their advice
7) Profit!

It... really... is... as... simple... as... that!

If you don't want to talk to anybody, there is nothing that any game company can do to make you enjoy an MMO.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bagrat Skalski
Koinuun Kotei
#63 - 2014-05-12 18:07:57 UTC
Quote:
That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing


You have your spaceships with guns and mining laser and whole universe to explore and still it is not enough? Kids these days...
Jenn aSide
Soul Machines
The Initiative.
#64 - 2014-05-12 18:11:31 UTC
SurrenderMonkey wrote:
E-2C Hawkeye wrote:


The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot.



It's also worth noting that, at a fundamental level, the game design and business model of most MMOs revolves around providing the player with the illusion of accomplishment.

You go out and do some quests and level up and there's a celebratory Ding! with some pretty particle effects and you're a big winner who just "accomplished" something, even though you really didn't - on a long enough timeline, you could do nothing but roll your face across the keyboard and you would, eventually, accomplish the exact same thing.

That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing, because Eve is PvP-centric. For the most part, you can't get a cookie just for showing up - you have to go out and find someone who has a cookie, knock their ass in the dirt, and take their cookie from them... which is great fun for people who enjoy that sort of thing, but is off-putting for people who, having arrived in the game, are ready to start feeling accomplished any second now, simply because they've bothered to show up.


+1

But it leads me to thoughts that I shy away from because i dislike generalizing (unless it's about high sec people, screw those guys, they are all the same! Big smile ) . That being said, yea, that's pretty much MMO players in general, seeking glory in a game that they can't get in real life.

What I mean to say is that the kind of people you describe are the exact kinds of players I (as a member of the EVE community) would hate to see playing, because the complaining and begging for more instant gratification (to substitute for a real life that maybe isn't going as planned) would just never end.

Just say no to basement dwelling Codkiddies.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#65 - 2014-05-12 18:11:41 UTC
It has almost nothing to do with NPC AI. And you are incorrect, it has changed a lot in the last 6 years that i have been playing.

It has to do with the fact that the game has real loss, it has to do with the fact that they try to release an expansion every 6 months but it is usually just a patch, and it has to do with the terrible representation of the player base.

internet spaceships

are serious business sir.

and don't forget it

Dave stark
#66 - 2014-05-12 18:12:12 UTC
Bagrat Skalski wrote:
Quote:
That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing


You have your spaceships with guns and mining laser and whole universe to explore and still it is not enough? Kids these days...

Everything's amazing, and nobody's happy.
Ramona McCandless
Silent Vale
LinkNet
#67 - 2014-05-12 18:15:15 UTC
Cipher Jones wrote:

they try to release an expansion every 6 months but it is usually just a patch, and it has to do with the terrible representation of the player base.


I know, those new ships, modules and items are just patches and I hate how Im misrepresented in the press

Damn those paparazzi

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#68 - 2014-05-12 18:15:17 UTC
Dave Stark wrote:
Bagrat Skalski wrote:
Quote:
That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing


You have your spaceships with guns and mining laser and whole universe to explore and still it is not enough? Kids these days...

Everything's amazing, and nobody's happy.


Thievery!!!!!!
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#69 - 2014-05-12 18:17:35 UTC  |  Edited by: epicurus ataraxia
Jenn aSide wrote:
epicurus ataraxia wrote:
Dave Stark wrote:
because when nobody's holding your hand, people tend to get lost.


In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed.

Fun isn't it?

Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel.

You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.


Then their choice to play EVE online was the incorrect one. As is yours it seems.

EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits).

The EVE community isn't the bottom of the barrel, it's the top of the food chain.



I love the game.
I have absolutely no problem overall with the more Toxic side of eve,
I have good people to play with in a good corp and I have been very lucky in my game experiences.
I would be a fool to pretend though that the seamy side of EvE did not exist, and my less than pleasant experiences, that Everyone experiences at some time, were at a stage when they were of lesser importance. And being cautious, enabled me to avoid some very obvious recruitment scams......
Not every new player is so lucky, and the memories they take away, are not positive. And they tell their friends...
So some keep subscribing, that 40% of new subscribers, those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE"

Funny over 80% of EvEs player base are doing it wrong.Roll

There is one EvE. Many people. Many lifestyles. WE are EvE

Gully Alex Foyle
The Scope
Gallente Federation
#70 - 2014-05-12 18:19:36 UTC
Cipher Jones wrote:
and it has to do with the terrible representation of the player base.

People with half a brain should know that it's always better to check things firsthand.

Check this - yes, a new player posting in GD trollolol land and getting good advice and even a free pirate song Pirate - for a recent, random example of the EVE community.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jenn aSide
Soul Machines
The Initiative.
#71 - 2014-05-12 18:20:18 UTC
epicurus ataraxia wrote:
Jenn aSide wrote:
epicurus ataraxia wrote:
Dave Stark wrote:
because when nobody's holding your hand, people tend to get lost.


In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed.

Fun isn't it?

Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel.

You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.


Then their choice to play EVE online was the incorrect one. As is yours it seems.

EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits).

The EVE community isn't the bottom of the barrel, it's the top of the food chain.



I love the game.
I have absolutely no problem overall with the more Toxic side of eve,
I have good people to play with in a good corp and I have been very lucky in my game experiences.
I would be a fool to pretend though that the seamy side of EvE did not exist, and my less than pleasant experiences, that Everyone experiences at some time, were at a stage when they were of lesser importance..
Not every new player is so lucky, and the memories they take away, are not positive. And they tell their friends...
So some keep subscribing, that 40% of new subscribers, those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE"

Funny over 80% of EvEs player base are doing it wrong.Roll


Then they are just like large chunks of humanity who are also doing it wrong lol.
Doreen Kaundur
#72 - 2014-05-12 18:20:27 UTC
Why Eve isn't more popular?

Becuase not all people are masochists.

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#73 - 2014-05-12 18:23:04 UTC
Jenn aSide wrote:
epicurus ataraxia wrote:
Jenn aSide wrote:
epicurus ataraxia wrote:
Dave Stark wrote:
because when nobody's holding your hand, people tend to get lost.


In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed.

Fun isn't it?

Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel.

You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.


Then their choice to play EVE online was the incorrect one. As is yours it seems.

EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits).

The EVE community isn't the bottom of the barrel, it's the top of the food chain.



I love the game.
I have absolutely no problem overall with the more Toxic side of eve,
I have good people to play with in a good corp and I have been very lucky in my game experiences.
I would be a fool to pretend though that the seamy side of EvE did not exist, and my less than pleasant experiences, that Everyone experiences at some time, were at a stage when they were of lesser importance..
Not every new player is so lucky, and the memories they take away, are not positive. And they tell their friends...
So some keep subscribing, that 40% of new subscribers, those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE"

Funny over 80% of EvEs player base are doing it wrong.Roll


Then they are just like large chunks of humanity who are also doing it wrong lol.


Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price.
How much is EvE worth to you?

There is one EvE. Many people. Many lifestyles. WE are EvE

Ramona McCandless
Silent Vale
LinkNet
#74 - 2014-05-12 18:25:34 UTC
epicurus ataraxia wrote:

Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price.
How much is EvE worth to you?


Probably the same to her as it is to me;

Nothing at all if they change the model to encourage WoWHeads and CoDkids

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#75 - 2014-05-12 18:26:58 UTC
epicurus ataraxia wrote:

those 80+ % of players, hide away, trying to live in the cracks, and niches, to avoid the areas and People that they are told is "real EvE"

Funny over 80% of EvEs player base are doing it wrong.Roll


I appear to be teh dumb as I have no idea what you are trying to say, sorry

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Unezka Turigahl
Det Som Engang Var
#76 - 2014-05-12 18:28:00 UTC
Thank you for linking that article. I hadn't seen that fan fest presentation from Rise about the NPE. I think they have the right idea, moving away from the wordy on-rails tutorials. They are at odds with the game. The various incarnations of the tutorials have always been rather boring and a felt like a chore. Letting players discover things more on their own in an intuitive way will be better training for the game.

The NPE is indeed pushing players towards mining and missions I think, it certainly did for me the first few times I tried the game. And those are the worst two areas of the game in my opinion. The first time I signed up for a trial account in 2004 I ended up getting messaged by some random corp of a couple characters after I finished the tutorial. They asked me to join and I did, and they had me mining in an Imicus for them. When it came time to subscribe, I didn't. I thought the Vexor looked really cool and I dreamed of flying one after grinding for the IMMENSE amount of ISK required for one P But the game was just so friggen boring I didn't feel it was worth the subscription fee.

I fiddled with trial accounts a couple more times over the years. I remember when salvaging was first added into the game and there were some gated sites in the newbie areas that only rookie ships could enter. We were all farming them for salvage and getting into fights over loot and shooting at each others rookie ships. That was kinda fun. That might have been in 2007?

I think the first time I finally actually subscribed and gave some money to CCP was in 2010. I started with a new trial char, subscribed after the trial, and pretty quickly reinstated a previous trial account. And so I was mining again... just with two characters training for barges in a mining corp with orca pilots providing boosts. More efficient than that Imicus in 2004 but still boring as hell. Eventually I tried missions, grinded up to level 4s. I think that lasted maybe 2 weeks and I couldn't take it anymore. Boring as hell. What ultimately kept me in the game was hisec exploration.

In hisec exploration you travel around the map much more, and the end reward is more exciting and less consistent than with missions. You also end up coming across other players and competing with them. Trying to race through the last couple rooms of a 3/10 before the guy you see on dscan catches up with you, trying to out-DPS the other guy shooting at the tower in Guristas 4/10 with you, trying to land the final blow on the commander rats in most of the other sites... competing with other players without actually shooting at them. Then of course ultimately some explorers will end up stealing your loot, or you may have the chance to steal from theirs... maybe you LET them get the kill so you can steal it, or get the kill yourself but hold back to entice them to steal it... and then you can get a bit of PVP as well. Its PvE gameplay but other players are more tied into the experience. More fun than going back and forth from station to mission site and collecting some bits of ISK and LP.

Hisec incursions are similar. Competing with another fleet in a hisec incursion is another form of PvE that at least has you interacting with and against other players. I think if EVE is to ever redesign missions and mining they should try to get more of this incursion/exploration style interaction/competition going on. There is a lot of room for improvement with incursions actually. Scout sites are still useless as people have pointed out over and over. Why not take some notes from exploration? Have incursion sites that are for smaller fleets than Vanguards, maybe 5 or 6 players... and have them gated for various sizes of ships. Some sites for BCs, some for cruisers and frigs. Something for players to do who aren't ready for pirate BS fleets yet.

TLDR; PvE in EVE is indeed terrible and probably one of the reasons why people don't stick around. But there are some areas of PvE in EVE that are actually more successful than others. Unfortunately it's the older, less successful forms of PvE that new players usually fall into.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#77 - 2014-05-12 18:28:55 UTC
Ramona McCandless wrote:
epicurus ataraxia wrote:

Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price.
How much is EvE worth to you?


Probably the same to her as it is to me;

Nothing at all if they change the model to encourage WoWHeads and CoDkids


Is that the only choice?

Or is an option to make it so there is more chance of encountering a good player experience than a bad, to meet with like minded people rather than to just be prey to someones baser desires, until they have the strength and love of the game to deal with that and laugh it off?

Or is the point of new players simply to provide a steady supply of victims?

Well CCP's future depends on them making the right choice.

There is one EvE. Many people. Many lifestyles. WE are EvE

Cassandra Aurilien
Imperial Academy
Amarr Empire
#78 - 2014-05-12 18:29:02 UTC
epicurus ataraxia wrote:

Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price.
How much is EvE worth to you?


You know, there are games (well at least one MMO) similar to EVE which don't have risk to your assets. (And I would dare to say that the actual PVE is better.) EVE is doing far better than it, from my understanding. Without risk, games get boring.
Jenn aSide
Soul Machines
The Initiative.
#79 - 2014-05-12 18:29:06 UTC
epicurus ataraxia wrote:


Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price.
How much is EvE worth to you?


There it is, the fear that underpins the 'EVE is dying' and 'More subs now!" thinking that pops up everyday on EVE related forums. The fear that a beloved pastime will go away if it doesn't grow/gain popularity at a certain arbitrary rate.

CCP isn't showing any signs of distress. Our game is safe for now, and if history is an indicator, for years to come.

And I will add that 15 bucks a month isn't a mainstream price in a market filled with "free to play" junk.
SurrenderMonkey
State Protectorate
Caldari State
#80 - 2014-05-12 18:30:56 UTC
epicurus ataraxia wrote:


Fine Jenn but any business cannot exist with a few "elite " customers at a mainstream price.
How much is EvE worth to you?


Confirming that it's completely impossible to scale a business (and its costs) to match the size of its market.

IMPOSSIBLE!

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/