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Why Eve isn't more popular?

First post
Author
Desivo Delta Visseroff
The Scope
Gallente Federation
#41 - 2014-05-12 17:11:44 UTC
Hmmm........

1. Fit Purple;
2. Tell Everyone;
3. Undock;
4. Profit - Community Grows

The coverage/stories you generate will grow the community. Big smile

Congratulations EVE Hero!

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Ramona McCandless
Silent Vale
LinkNet
#42 - 2014-05-12 17:23:01 UTC
Gully Alex Foyle wrote:
I dislike lights flashing out of my butt, but EVE's combat GUI is pretty sad too, imo.

EVE PVP has incredible depth, but those red squares and alphanumerical data don't exactly do a spectacular job in conveying that depth


But it DOES make it easy to workout WTF is happening.

I like my squares and counters, and I dont want a giant model taking up the screen while numbers fly out and effects melt my video card, thanks.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#43 - 2014-05-12 17:31:32 UTC  |  Edited by: epicurus ataraxia
It was very interesting that the new player experience showed 50% of paying players leave after the first month, of those remaining 40 percent of the new subscribers, play solo, less than 10% of those subscribers engage in multi player activity.

Now there are Hs corps with members, wormhole corps with members, and ls corps with members.

So clearly the Big Rush to null simply is not happening.

So any business that spent time, money, and effort to recruit customers,who then lost half of them right away, and continues to do so, is not addressing those customers needs and wants.

Clearly they do not all want to become nullsec team players. So why market there?
Clearly they do not all want to become, wormholers, faction warfare players, or pirates. So why market there?

It seems that the customer is wrong,

They should love the PvP, Griefing, scamming, Ganking, and other emergent gameplay.

So just replace the customer.

Unfortunately that is not exactly working out too well is it?

So lets Change the new player experience and change the customer instead?
Hmm seems that won't work either, 50% of the customers do not want to change.Sad

Why not look at what drives customers away,
Why not look at what will keep customers playing and subscribing?
Improve those aspects, and use the money gained by keeping customers, to improve the other areas, and make them desirable places to expand into.

Might that not be a slightly better idea?

Because if you do not, you will ending up at Christmas, giving your kids a potato, and telling them to HTFU, because that is all you can afford.

There is one EvE. Many people. Many lifestyles. WE are EvE

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#44 - 2014-05-12 17:34:33 UTC
its too boring at the beginning and the big corps make it too complicated for new people to join... its basically them who destroy the game...
Dave stark
#45 - 2014-05-12 17:35:48 UTC
because when nobody's holding your hand, people tend to get lost.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#46 - 2014-05-12 17:40:41 UTC
Dave Stark wrote:
because when nobody's holding your hand, people tend to get lost.


In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed.

Fun isn't it?

Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel.

You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.

There is one EvE. Many people. Many lifestyles. WE are EvE

Bagrat Skalski
Koinuun Kotei
#47 - 2014-05-12 17:45:33 UTC
I hope that they will not make this game for only 1% of people that play today. Lol
Jenn aSide
Soul Machines
The Initiative.
#48 - 2014-05-12 17:46:33 UTC
epicurus ataraxia wrote:
Dave Stark wrote:
because when nobody's holding your hand, people tend to get lost.


In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed.

Fun isn't it?

Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel.

You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.


Then their choice to play EVE online was the incorrect one. As is yours it seems.

EVE is working as intended, it's turning away the crappy MMO players who would crap up the game with their incessant crying over every little thing that didn't craddle them while wiping their bums (damn, i said bums, i gotta stop playing EVE with Brits).

The EVE community isn't the bottom of the barrel, it's the top of the food chain.
Ramona McCandless
Silent Vale
LinkNet
#49 - 2014-05-12 17:47:09 UTC  |  Edited by: Ramona McCandless
What I dont understand is;

when several of the above posters say;

EvE is bad for new players because X Y Z make it a bad environment

Which is the game they currently pay to play.

This game is a free roaming environment.

The truth is that most so-called video game players either do not know what to do with this freedom or find it intimidating.

You cannot blame the poor single-player experience for why more people dont enjoy the open-ended sandbox.

And you cannot say that the apple that is EvE is broken for not being an orange.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dave stark
#50 - 2014-05-12 17:47:37 UTC
epicurus ataraxia wrote:
Dave Stark wrote:
because when nobody's holding your hand, people tend to get lost.


In the wrong part of town, where you get scammed, trolled, mugged, griefed, and awoxed.

Fun isn't it?

Is it any wonder people do not choose to pay for that, apart from maybe the bottom 1% or less of the barrel.

You know most people, Even long term players *shock* do not want to play in a game version mix of downtown Detroit and a Crack house.


yes, a game where you aren't told to go to cave x, kill troll y, and loot purple item z IS fun.

most whiney carebears don't want to play, and that's fine. the land of trolls and purple items is still running, last i heard.

eve is simply a game for people who want to invest something in a game, and get something profoundly different out of it in comparison to your generic brain dead mmo where you log in, do the same quest every day, until you've done it for enough days that some npc will let you purchase a new sword that you're going to use to carry on doing the same quests you've done every day.

also, i think downtown detroit and crack houses are massively interesting places; just not interesting enough to risk my life for. so a risk free version of that sounds ideal, really. they have a certain je ne sais quois.
Dave stark
#51 - 2014-05-12 17:50:01 UTC
Jenn aSide wrote:
(damn, i said bums, i gotta stop playing EVE with Brits).

just wait until the tea withdrawals kick in.
E-2C Hawkeye
HOW to PEG SAFETY
#52 - 2014-05-12 17:53:41 UTC
Neutrino Sunset wrote:
A recent Jester's Trek article on EN24 http://evenews24.com/2014/05/10/jesters-trek-the-seven-percent-solution/ discusses CCP's concerns with the New Player Experience and suggests that some of the guys at CCP have been struggling to understand why Eve isn't more popular. Among all the reader comments on that article one jumped out at me immediately. PvE in Eve is shite.

It's completely true, there's no denying it.

You warp into a level 4 mission and there are rows of red x's all arranged in neat little blobs. They sit there dumbly as you start picking off the ones at the end and only actually shoot you back when you start attacking the ones in their own little blob. They don't remote rep at all, and apart from a couple of bosses their local rep is pathetic, they almost never web or scram you, and they don't try to escape before they are killed. Ewar between NPC's and players either doesn't work at all, or is mostly a chance based mockery of real player ewar that makes using it in PvE almost completely pointless.

What's more. Despite all the changes to the game over the years basic NPC combat of the kind you find in missions and belts hasn't improved one little bit in 10 years.

'Epic arcs' were added back in Dominion (2009) and touted as a framework that would permit the constant creation of new and exciting PvE with "immersive story, with dramatic arcs, unique characters, and an ebb and flow of dramatic events" in which the choices the player made would impact on how the story developed. Well what a crock of **** that turned out to be. To date there are I think 7 arcs making this a classic example of a good idea that once implemented has been pretty much left to rot on the vine.

What you have to keep in mind is that anyone coming into Eve is likely to have had experience of other (often free to play MMOs), and naturally they will have certain expectations. Equally, as developers of an MMO CCP should know this and be perfectly well aware of what those expectations are.

Many new Eve players will expect to be able to log in and chill out while leveling up their Raven/(faction pirate mission machine). In order to do that Eve has to provide an entry level NPC combat system that is engaging. NPCs should be hard enough to be challenging and have some basic combat intelligence. For better realism, missions should consist of fewer, harder NPCs. They should have decent tanks, remote rep in harder missions, attack in a coordinated fashion, attempt to retreat before they are destroyed, and EWAR should work the same on NPCs as it does on players.

I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that.

Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay. Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction?

Here's a random thought. Instead of having new players start off in an NPC corp, why not have them start off in a Faction Warfare militia instead, and have a few extra simple missions just for brand new characters to ease them into it. They can always leave of course and revert to an NPC corp once they've completed the tutorial.


The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players can’t get past this and don’t understand you have to find the role your SP allow to fill and one you like.
Jenn aSide
Soul Machines
The Initiative.
#53 - 2014-05-12 17:57:21 UTC
E-2C Hawkeye wrote:

The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players can’t get past this and don’t understand you have to find the role your SP allow to fill and one you like.


Welp, that's stroke #4 I've had caused by clicking the like button, check your EVEmail tomorrow for the bill to my obamacare premiums that are now sky high.
Caviar Liberta
The Scope
Gallente Federation
#54 - 2014-05-12 17:58:20 UTC
Riot Girl wrote:
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.


CCP had said at some time they wanted to make PVE and PVP same.
Dave stark
#55 - 2014-05-12 18:00:10 UTC
Jenn aSide wrote:
Welp, that's stroke #4 I've had caused by clicking the like button, check your EVEmail tomorrow for the bill to my obamacare premiums that are now sky high.

move in with one of your british EVE buddies and enjoy the glory of the NHS.
Ramona McCandless
Silent Vale
LinkNet
#56 - 2014-05-12 18:00:21 UTC
Jenn aSide wrote:
E-2C Hawkeye wrote:

The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players can’t get past this and don’t understand you have to find the role your SP allow to fill and one you like.


Welp, that's stroke #4 I've had caused by clicking the like button, check your EVEmail tomorrow for the bill to my obamacare premiums that are now sky high.


I too have had a similar injury

I reported it to my NHS doctor and he said that he will consult a consultant about the resultant injury in 2D6+4 years

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

SurrenderMonkey
State Protectorate
Caldari State
#57 - 2014-05-12 18:03:18 UTC  |  Edited by: SurrenderMonkey
E-2C Hawkeye wrote:


The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot.



It's also worth noting that, at a fundamental level, the game design and business model of most MMOs revolves around providing the player with the illusion of accomplishment.

You go out and do some quests and level up and there's a celebratory Ding! with some pretty particle effects and you're a big winner who just "accomplished" something, even though you really didn't - on a long enough timeline, you could do nothing but roll your face across the keyboard and you would, eventually, accomplish the exact same thing.

That illusion of accomplishment is exactly what a lot of MMO players are looking for, and that's fine, but it isn't something that Eve is very good at providing, because Eve is PvP-centric. For the most part, you can't get a cookie just for showing up - you have to go out and find someone who has a cookie, knock their ass in the dirt, and take their cookie from them... which is great fun for people who enjoy that sort of thing, but is off-putting for people who, having arrived in the game, are ready to start feeling accomplished any second now, simply because they've bothered to show up.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Herzog Wolfhammer
Sigma Special Tactics Group
#58 - 2014-05-12 18:03:53 UTC  |  Edited by: Herzog Wolfhammer
If only the PVe content was hybridized with PVP.

Oh think of the possibilities! And think of generations of players who started out on PVP from day one by design.


Let NPC corporations wardec each other on occasion.

The game might even become too popular.

Unfortunately the cost and time to develop such a system to prevent "noob harvesting" would be immense. And we know there are no shortage of "the kind of people" who will do just that. I forget the name of some other MMO that I watched some kids try out where basically, if you go in alone and don't have friends waiting for you to cover for you, you will be turbo-stomped by people who have nothing better to do but wait for brand new players to gank. The reaction? About 5 minutes of trying then "screw this".


I think it can be done somehow, but it will take a lot of experimentation and it will be up to us to be patient. (meaning, don't go screaming in the forums every time CCP changes something)

Bring back DEEEEP Space!

Prince Kobol
#59 - 2014-05-12 18:04:21 UTC  |  Edited by: Prince Kobol
E-2C Hawkeye wrote:


The thing that keeps me in Eve and has driven all my online friends away is the lack of skill and loot grind. Most mmo's have in place a mechanism that rewards those that can raid 23/7 to get the most level and loot. This is not the case in eve. If I play for ten years I will have more SP and options than the 1 month old player. Most newer players can’t get past this and don’t understand you have to find the role your SP allow to fill and one you like.


I know a lot of people who have tried Eve and there biggest complaint was that trying to find a decent corp to play the game with people was next to impossible.

Not one of them even mentioned the lack of skill or loot grinding, hell they came to Eve to get away from that rubbish.

Every person I know who has played and then left complained that it was next to impossible to find a decent corp.

Recruitment Section of forum is useless to new players as for the most part they have a minimum sp requirement / must be able to fly x ship, must have active killboard blah blah blah.

The in game recruitment channel is just a cesspit.

The in game corp finder is also terrible.

The most difficult thing for a new player in Eve to do is find a decent corp.
SurrenderMonkey
State Protectorate
Caldari State
#60 - 2014-05-12 18:06:37 UTC
Prince Kobol wrote:


I know a lot of people who have tried Eve and there biggest complaint was that trying to find a decent corp to play the game with people was next to impossible.



So you know a lot of people who have tried Eve and you never bothered to tell them about Eve-Uni or Brave Newbies? And for the most part, they all failed to make it to the newbie Q&A forum, where either/both of those are commonly suggested for new players?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/