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Why Eve isn't more popular?

First post
Author
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#1 - 2014-05-12 16:02:26 UTC
A recent Jester's Trek article on EN24 http://evenews24.com/2014/05/10/jesters-trek-the-seven-percent-solution/ discusses CCP's concerns with the New Player Experience and suggests that some of the guys at CCP have been struggling to understand why Eve isn't more popular. Among all the reader comments on that article one jumped out at me immediately. PvE in Eve is shite.

It's completely true, there's no denying it.

You warp into a level 4 mission and there are rows of red x's all arranged in neat little blobs. They sit there dumbly as you start picking off the ones at the end and only actually shoot you back when you start attacking the ones in their own little blob. They don't remote rep at all, and apart from a couple of bosses their local rep is pathetic, they almost never web or scram you, and they don't try to escape before they are killed. Ewar between NPC's and players either doesn't work at all, or is mostly a chance based mockery of real player ewar that makes using it in PvE almost completely pointless.

What's more. Despite all the changes to the game over the years basic NPC combat of the kind you find in missions and belts hasn't improved one little bit in 10 years.

'Epic arcs' were added back in Dominion (2009) and touted as a framework that would permit the constant creation of new and exciting PvE with "immersive story, with dramatic arcs, unique characters, and an ebb and flow of dramatic events" in which the choices the player made would impact on how the story developed. Well what a crock of **** that turned out to be. To date there are I think 7 arcs making this a classic example of a good idea that once implemented has been pretty much left to rot on the vine.

What you have to keep in mind is that anyone coming into Eve is likely to have had experience of other (often free to play MMOs), and naturally they will have certain expectations. Equally, as developers of an MMO CCP should know this and be perfectly well aware of what those expectations are.

Many new Eve players will expect to be able to log in and chill out while leveling up their Raven/(faction pirate mission machine). In order to do that Eve has to provide an entry level NPC combat system that is engaging. NPCs should be hard enough to be challenging and have some basic combat intelligence. For better realism, missions should consist of fewer, harder NPCs. They should have decent tanks, remote rep in harder missions, attack in a coordinated fashion, attempt to retreat before they are destroyed, and EWAR should work the same on NPCs as it does on players.

I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that.

Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay. Well if that's the case and you want to do something to encourage new players to engage with other players, then instead of having the new player experience being nothing more than an introduction on how to run missions by yourself, why not instead have a new player experience that focuses instead on player interaction?

Here's a random thought. Instead of having new players start off in an NPC corp, why not have them start off in a Faction Warfare militia instead, and have a few extra simple missions just for brand new characters to ease them into it. They can always leave of course and revert to an NPC corp once they've completed the tutorial.
Doc Fury
Furious Enterprises
#2 - 2014-05-12 16:03:46 UTC

▬▬► Features & Ideas Discussion
FuryBot™ 0.86

There's a million angry citizens looking down their tubes..at me.

Ralph King-Griffin
New Eden Tech Support
#3 - 2014-05-12 16:05:54 UTC
I stopped reading at pitchfork wielding Looney.
We forget, eve is hard, realy hard.
Audrey UntzUntz
Doomheim
#4 - 2014-05-12 16:06:43 UTC  |  Edited by: Audrey UntzUntz
PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.

I don't think the lack of PVE is what makes EVE unpopular. I believe it's mostly related to the harshness of the EVE player base. If you ask a random player what they think about EVE, they will usually respond with:
1) Incredibly intense and serious game
2) Populated by equally intense and serious douchebags.
Josef Djugashvilis
#5 - 2014-05-12 16:08:48 UTC
Dear Op, don't like pve, don't do it.

This is not a signature.

Ramona McCandless
Silent Vale
LinkNet
#6 - 2014-05-12 16:09:30 UTC
93% WoWheads CoDkids

Fine wire mesh

Dark claret

MMOs

EvE


Please rearrange these into my response.

Add interogatives, "the", "and" , "it", "or" & other similar words for flavour

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Felicity Love
Doomheim
#7 - 2014-05-12 16:10:09 UTC
EVE requires a certain amount of effort and applied thinking, and the game rewards such players for said effort and thought.

Most other MMO's and console games... not so much, in either respect.

Just saying... because, now and then, just to rage at the idiots and crush them like lemmings, I like a mindless "hack and slash" as much as the next guy.

Blink


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Ramona McCandless
Silent Vale
LinkNet
#8 - 2014-05-12 16:10:24 UTC
Audrey UntzUntz wrote:
PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.


I like your poast, but I am in love with the above sentence.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#9 - 2014-05-12 16:11:23 UTC
Neutrino Sunset wrote:


What you have to keep in mind is that anyone coming into Eve is likely to have had experience of other (often free to play MMOs), and naturally they will have certain expectations. Equally, as developers of an MMO CCP should know this and be perfectly well aware of what those expectations are.


Screw their expectations.

And what is is with people wanting this game to be "more popular"? More people equals more crap, that's why for example IRL exclusive night clubs are exclusive and night clubs open to anyone are just ghetto-trashy places that experience a lot of police calls lol.
Solecist Project
#10 - 2014-05-12 16:12:08 UTC
Looks like CCP is completely missing the point.
Not even talking about Riptard...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tippia
Sunshine and Lollipops
#11 - 2014-05-12 16:12:44 UTC  |  Edited by: Tippia
Neutrino Sunset wrote:
PvE in Eve is shite.
It's completely true, there's no denying it.
It's mainly because PvE is a fairly secondary part of the game, its main purpose being to provide an influx of ISK into the economy.

Quote:
'Epic arcs' were added back in Dominion (2009) and touted as a framework that would permit the constant creation of new and exciting PvE with "immersive story, with dramatic arcs, unique characters, and an ebb and flow of dramatic events" in which the choices the player made would impact on how the story developed. Well what a crock of **** that turned out to be.
Not really. They framework did allow for all of that, and the arcs work that way. They just haven't revisited it to create much more of the same.

Quote:
Many new Eve players will expect to be able to log in and chill out while leveling up their Raven/(faction pirate mission machine).
So as always, the problem isn't really the game but the deeply flawed expectations that people bring to it?

Quote:
I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that.
…well, aside from Sleeper AI now being used by mission and belt/exploration rats (not just in incursions).

Quote:
Another thing that was mentioned in the article was that most players who play Eve leave almost immediately, of those that don't most play entirely solo for a while and then leave later, and that very few engage with other players at all, but the one that do engage with other players tend to be the ones that stay.
That seems odd since the research done shows rather the opposite: those who don't engage with others are the ones to leave, and while many people spend time flying on their own, not many are playing entirely solo. Moreover, all the most popular activities in the game are intrinsically group oriented.
SurrenderMonkey
State Protectorate
Caldari State
#12 - 2014-05-12 16:12:58 UTC
That was a whole lot of words just to say, "I don't understand what a niche game is!"

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

hellcane
Never Back Down
#13 - 2014-05-12 16:14:16 UTC  |  Edited by: hellcane
A good deal new players leave because they are used to hand holding and theme park MMOs. Without something telling them how to proceed or a YouTube video telling them the mechanics of a static fight, they vapor lock.

These are the ones you see on the forums that want a pvp toggle, whine about never being able to compete with a 100m sp person, or super-concord in every system(to name a few). Eve is better off without them.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#14 - 2014-05-12 16:20:06 UTC
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.
Kaarous Aldurald
Black Hydra Consortium.
#15 - 2014-05-12 16:25:21 UTC
And we have identified yet another one of Jester's butt puppets.

I motion that we make linking his blog grounds for locking a thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Victoria Sin
Doomheim
#16 - 2014-05-12 16:25:24 UTC
hellcane wrote:
A good deal new players leave because they are used to hand holding and theme park MMOs. Without something telling them how to proceed or a YouTube video telling them the mechanics of a static fight, they vapor lock.

These are the ones you see on the forums that want a pvp toggle, whine about never being able to compete with a 100m sp person, or super-concord in every system(to name a few). Eve is better off without them.


They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway? It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them?
Tippia
Sunshine and Lollipops
#17 - 2014-05-12 16:25:37 UTC
Riot Girl wrote:
Why do PvP and PvE have to be different things?

Inertia.

Just think about how much work it would be to change every mission in the game to be a proper PvP-like experience and how many tops would be blown by people who'd no longer be able to just warp in with their battleship, F1 everything in sight, and casually collect cash…
Forum Clone 77777
Doomheim
#18 - 2014-05-12 16:27:18 UTC
PvE is ****, correct, but how is it different from other games and their pve? PvE is basically always tedious and boring, its Always a grind.

If Im wrong, please show me another mmo with meaningfull and "exciting" and tell me what is so different about it.
Ramona McCandless
Silent Vale
LinkNet
#19 - 2014-05-12 16:28:41 UTC  |  Edited by: Ramona McCandless
Forum Clone 77777 wrote:
PvE is ****, correct, but how is it different from other games and their pve? PvE is basically always tedious and boring, its Always a grind.

If Im wrong, please show me another mmo with meaningfull and "exciting" and tell me what is so different about it.



Im only playing devil's advocate here...

But in Soviet Minecraft, the PvE ganks YOU!

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#20 - 2014-05-12 16:30:22 UTC
Felicity Love wrote:
crush them like lemmings


I got a tingly feeling when you said that

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

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