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CONCORD as a Capsuleer Career

First post
Author
CETA Elitist
The Prometheus Society
#21 - 2014-05-12 14:30:45 UTC
I like this idea. signed.
Llawa
Perkone
Caldari State
#22 - 2014-05-12 15:39:57 UTC
Fantastic idea
+1
Mike Azariah
The Scope
Gallente Federation
#23 - 2014-05-12 16:14:55 UTC
I like this idea

+1

m

Mike Azariah  ┬──┬ ¯|(ツ)

Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#24 - 2014-05-12 22:37:46 UTC  |  Edited by: Duncan Ringill
Rowells wrote:
would there be the option to have corrupt police?

The possibilities....

Wow. The corrupt special agent's name could turn up as a bounty once a sufficient standings loss registered. In The Hunt For Red October, I think the line was, "I have to kill a friend."

Join CONCORD, and clean up the streets (so to speak)! As has been noted, maybe CONCORD doesn't really need the help--but why should they not have to share the fun with us players? And who knows? If you're good enough, and joined by enough other players, maybe you can make a difference.

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Xavier Thorm
Caldari Provisions
Caldari State
#25 - 2014-05-12 22:42:35 UTC
I've always wanted to see joining CONCORD as an option, but this is the first reasonable proposal I've seen for it.
Domanique Altares
Rifterlings
#26 - 2014-05-12 23:08:15 UTC
So this means that when Mr. CONCORD comes after me, I can legally kill him and loot his shiny Police Pursuit Whatsit wreck, right?

Or are you telling us you want the option to play the game in God mode?
TigerXtrm
KarmaFleet
Goonswarm Federation
#27 - 2014-05-12 23:11:42 UTC
I'm not sure how you envision capsuleers helping the already omnipresent and infinitely powerful CONCORD ships. They don't need our help and turning over responsibility for catching criminals in high sec to capsuleers would become exploitable in a heartbeat.

Also anyone 'working' for CONCORD should never be allowed to pod someone. CONCORD doesn't pod you, so neither should their mercenaries.

High sec is covered. The only interesting addition, if balanced properly, would be capsuleer assisted policing of low-sec space. CONCORD only has gate guns there and might want to outsource actual patrols to capsuleers. This is already possible for the most part if you enjoy some roleplaying. In a game mechanic sense it might actually pop up a beacon to CONCORD capsuleers to easily track criminal activity in low sec.

But even then, turning over any CONCORD function to players is extremely hard to balance, if it's even possible.

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Suzariel Kel-Paten
Aliastra
Gallente Federation
#28 - 2014-05-12 23:20:13 UTC
I'd say that the CONCORD NPCs retain their super powers, but the players running missions for CONCORD wouldn't have that.

I agree that it'd have to be implemented carefully to avoid being abused and turned into upside-down land.
Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#29 - 2014-05-12 23:44:18 UTC  |  Edited by: Duncan Ringill
TigerXtrm wrote:
Also anyone 'working' for CONCORD should never be allowed to pod someone. CONCORD doesn't pod you, so neither should their mercenaries...

NPC pirates don't pod you, either, but players sure will. I like the idea of that balance.

You raise a good point about mercenaries. That's what beginning CONCORD players would be, simply working CONCORD missions as they might for any other corporation. Only when the player builds sufficient standings would s/he be able to draw a mission with your name on it, or join in a CONCORDokkening through whatever mechanism seems appropriate.

A really dedicated CONCORDian player might stalk a notorious player pirate/criminal, but only when the target aggresses or becomes KOS could that CONCORDian engage in high-sec. That might turn out to be before the NPC CONCORD ships show up--but then it's just good ol' PvP, which the pirate was ready for anyway.

Criminals spice up our lives. On occasion, a player should have a chance to return the favor professionally. :-)

http://badwrongfun.org

Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#30 - 2014-05-12 23:53:04 UTC  |  Edited by: Duncan Ringill
ISD please delete: edits turning into multiple posts

http://badwrongfun.org

Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#31 - 2014-05-12 23:56:32 UTC  |  Edited by: Duncan Ringill
ISD please delete: edits turning into multiple posts

http://badwrongfun.org

Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#32 - 2014-05-12 23:57:22 UTC  |  Edited by: Duncan Ringill
ISD please delete: edits turning into multiple posts

http://badwrongfun.org

Alternative Splicing
Captain Content and The Contenteers
#33 - 2014-05-13 00:14:23 UTC
Eh, the Zeitgeist currently is moving away from more NPC mechanics of any kind, and with good casue - they do not promote player involvement.

Already plenty of ways you can essentially fight for the bad guys and profit immensely from it.
Nano Sito
#34 - 2014-05-13 00:52:38 UTC
Awesome idea!
Too sad CCP is busy nerfing stuff.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#35 - 2014-05-13 06:59:06 UTC
I saw this as players running into losec to enforce CONCORD kill orders, since the police already provide this function in hisec. You would potentially get adhoc fleets of CONCORD capsuleers fleeting to take out the bad guys...Any capsuleer who turns rogue and pops a pod or aggresses against someone unfairly ewould be subject to a massive CONDORD response for a looooong time...
Itrala
Trains Awesomeness
#36 - 2014-05-13 17:12:44 UTC
I really like the idea, but there is already the criminal and suspect flag that gives everyone the right to engage them at any moment. I do remember engaging suspects and criminal on sight in trade hub or other place. It was funny one when you get a expensive kill back to the person with a flag.

But in all missions wise it would be awesome to have that possibility, it would give us a reason to get to those Concord station and do stuff for them everywhere in Empire space.

Of course balance will be determined by CCP but overall the idea is good as long as it is developped with CCP and the CSM and the player who had the idea first.

CCP and CSM please look more at this tread and maybe put this to the CSM 9 discussions this year
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#37 - 2014-05-13 20:00:08 UTC
I was thinking anyone who breaks the law has their details presented to Concord pilots in a way similar to the storyline missions: the mission is offered in the journal and the player can either accept or reject it. When a player kills the target - wrecks the ship or pods it? - the mission expires for everyone. Not sure how much of a coding problem that would present to the game designers.

Would need to avoid the situation where a LOT of infractions jams full peoples' journals with mission offers. Maybe present the mission only to pilots who are not already on a mission?
Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#38 - 2014-05-13 20:49:01 UTC
Perhaps for symmetry with other career paths, these player hunts only come up as (and as often as) storyline missions.

http://badwrongfun.org

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#39 - 2014-05-13 21:00:09 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
If we could end up getting the CONCORD Police ship line ships through this, I think it'd be amazing- after all, we could already fly the CONCORD Police Cruiser Big smile

Seriously though, this is an amazing idea for a new playstyle.
Duncan Ringill
Sebiestor Tribe
Minmatar Republic
#40 - 2014-05-13 21:07:52 UTC
Damn. Skins available through the CONCORD LP store could put flashing lights on several different hulls.

http://badwrongfun.org

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