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Redesign low-sec / NPC null-sec missions to require PVP fits

First post
Author
Audrey UntzUntz
Doomheim
#1 - 2014-05-12 12:32:52 UTC  |  Edited by: Audrey UntzUntz
Redesign all of the low-sec/NPC null-sec missions to be best completed with regular, useful PVP setups.

This means:
- Remove resist-specific rats
- Shorter more intense fights allowing buffer fits to also be viable
- Shorter more intense fights allowing cap boosters and ancillary reppers to be worthwhile
- All forms of EWAR working properly and effectively against rats
- etc etc

Why? To give PVE players the ability to better defend themselves, thereby promoting PVE in hostile space.
Degnar Oskold
Moira.
#2 - 2014-05-12 12:40:04 UTC
Disagree. This will lead to mission farmers running Level 4s for big gain in just Assault Frigates.
Crazy KSK
Tsunami Cartel
#3 - 2014-05-12 12:51:28 UTC
I very much think this is the direction all PVE should be headed
basically npc flying player ships with actually player fitting etc loot drops would work just like with player ships faction rats would actually have those faction modules fitted etc

preventing people from running lvl4s in AFs should be easily solved by just adding ships that deal well with frigates, destroyers or frigates with webs/TPs that make it easy for the larger ships to hit them

Quote CCP Fozzie: ... The days of balance and forget are over.

Amonios Zula
Aeon Ascendant
#4 - 2014-05-12 13:00:54 UTC
I quite like the idea of being able to mission with a pvp fit.
With that in mind i'd be more inclined to hit hostile space to look at missions as opposed to just look for a fight and be bored finding empty space.
Darkblad
Doomheim
#5 - 2014-05-12 13:06:08 UTC
would it be trolling to extend that proposal to all missions, plus a mechanic that prevents criminal flagging/CONCORD reaction in mission deadspace Twisted

NPEISDRIP

elitatwo
Zansha Expansion
#6 - 2014-05-12 13:24:06 UTC
Audrey UntzUntz wrote:
Redesign all of the low-sec/NPC null-sec missions to be best completed with regular, useful PVP setups.

This means:
- Remove resist-specific rats
- Shorter more intense fights allowing buffer fits to also be viable
- Shorter more intense fights allowing cap boosters and ancillary reppers to be worthwhile
- All forms of EWAR working properly and effectively against rats
- etc etc

Why? To give PVE players the ability to better defend themselves, thereby promoting PVE in hostile space.



You are clearly mistaken on some things but let me enlighten you.

Almost all pve activites can be done with pvp fitted ships. It is just up to you how to pilot your boat to do it and not get killed.
You should also be aware of what you are fighting against, which means that not one pvp boat can do all pve activites.

There are many third party sites where you can learn all that is to know about killing NPC's and what they might do to you.
Your task is then to figure out, which ship is appropiate to fly at that task.

One example is that all HAC's are very capable of doing that, yes not only Ishtars.

So far I didn't have to fit any of mine any different from how I would hit them for pvp.

This may hurt someone feelings about thier primal instinct of collecting something, mostly some sort of currency to make them 'feel' better or superior but in return every pve activity suddenly becomes a challenge, some smaller, some bigger ones.

There is no need to make the world 'work' in some direction, people need to change.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Seliah
Blades of Liberty
#7 - 2014-05-12 13:37:11 UTC
Amonios Zula wrote:
I quite like the idea of being able to mission with a pvp fit.
With that in mind i'd be more inclined to hit hostile space to look at missions as opposed to just look for a fight and be bored finding empty space.


You can already. Your tank might just be slightly less effective or your cap not as stable as you'd want, but wouldn't it be too easy if you could do everything with the same fit ? An optimal NPC farming fit won't be suited for pvp, and vice-versa.

Going from a PVE to a PVP fit is a small step, yet it requires to make a few compromises. Saying you wish you'd be "able to mission with a pvp fit" just means you're not ready to make such compromises yet.
Amonios Zula
Aeon Ascendant
#8 - 2014-05-12 14:19:58 UTC
Seliah wrote:
Amonios Zula wrote:
I quite like the idea of being able to mission with a pvp fit.
With that in mind i'd be more inclined to hit hostile space to look at missions as opposed to just look for a fight and be bored finding empty space.


You can already. Your tank might just be slightly less effective or your cap not as stable as you'd want, but wouldn't it be too easy if you could do everything with the same fit ? An optimal NPC farming fit won't be suited for pvp, and vice-versa.

Going from a PVE to a PVP fit is a small step, yet it requires to make a few compromises. Saying you wish you'd be "able to mission with a pvp fit" just means you're not ready to make such compromises yet.

I see your point, Though cap stability is something i seldom aim for much less achieve, i made the mistake of going lasers first, whoops.
Linkxsc162534
Silent Scourge
#9 - 2014-05-12 14:48:51 UTC
To... the people claiming you can mission in PVP fits... so... you go rolling anoms/L4s in armor buffer HACs? Hows that working out for you?

And theres missions that your web/scram has an actual use?
Aglais
Ice-Storm
#10 - 2014-05-12 14:53:23 UTC
Redesign all combat missions to be more reflecting of PvP combat. If the NPCs are good enough, it'd be solid, genuine practice for actual PvP, and a lot of people (except for the AFK farmers I realize) would be much happier.
afkalt
Republic Military School
Minmatar Republic
#11 - 2014-05-12 14:53:30 UTC
The fundamental problem with this suggestion every time it is raised is that to be representative you'd need tackle. That means go brawler or go home which is a bit limiting to say the least.
Linkxsc162534
Silent Scourge
#12 - 2014-05-12 15:53:54 UTC
afkalt wrote:
The fundamental problem with this suggestion every time it is raised is that to be representative you'd need tackle. That means go brawler or go home which is a bit limiting to say the least.


Allied npcs could apply tackle. Or they could have you run tackle for an npc gang. Its always seemed derpy to me that your essentially a solo mercnary for the missioms and they never provide any support whatsoever. Heck they could even have missions that ask you to rush to the aid of an important bs or maybe cap. You can choose how to accomplish the mission yourself. Come in and kill off the tacklers. Come in and kill off the dps and tacklers. Or come in with a logi and boost up the VIP until other npcs/players arrive.
Seith Kali
Caldari Provisions
Caldari State
#13 - 2014-05-12 16:03:59 UTC
Why? What is wrong with wolves and sheep?

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Mike Azariah
The Scope
Gallente Federation
#14 - 2014-05-12 16:10:18 UTC
Why are you trying to make two parts of the game into one?

PvE is not PvP nor is it always the gateway to it. Some people just want the zen-like peace of running their missions. Not being forced to train for the 'next step' just stay on the plateau that they are on.

Not me mind you, I do a bit of both and am too damn lazy to be constantly switching fits so I run suboptimal on both counts.

Maybe there could be some missions that lead to PvP fitting, maybe even a new set of missions in the tutorial that show more of what is needed. But there is no need to force an entire segment of the game to fight the 'right way' because for them, it isn't.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Linkxsc162534
Silent Scourge
#15 - 2014-05-12 16:13:39 UTC  |  Edited by: Linkxsc162534
Mike Azariah wrote:
Why are you trying to make two parts of the game into one?

PvE is not PvP nor is it always the gateway to it. Some people just want the zen-like peace of running their missions. Not being forced to train for the 'next step' just stay on the plateau that they are on.

And the zen masters can keep their missions as they are. There would just be other agents giving out this new type of mission.

And this thread is about low/npc null missions where its alreay prudent to mission in pvp boats
Paul Panala
School of Applied Knowledge
Caldari State
#16 - 2014-05-12 16:15:23 UTC
I actually think that NPCs in general should be redone to fight closer to the way players do. Instead of having one player battleship able to take on 30-50 NPC ships at the same time, why not make the missions more realistic? More realistic would mean you would need fits closer to PvP fits to make them work.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#17 - 2014-05-12 17:20:13 UTC
Mike Azariah wrote:
Why are you trying to make two parts of the game into one?

Why should they be considered separate parts at all? In my opinion, New Eden should be a universe that emulates a realistic social environment, where players' PvP experiences are brought about by necessity, and are an essential part of survival or prosperity. I would prefer this game to grow into a rich ecology of player driven content. There is nothing Sci-Fi about shooting red cardboard crosses for free money and then hanging around a stargate with 5 of your m8s looking for easy KMs and tears.
Batelle
Federal Navy Academy
#18 - 2014-05-12 17:24:46 UTC
Audrey UntzUntz wrote:
Redesign all of the low-sec/NPC null-sec missions to be best completed with regular, useful PVP setups.

This means:
- Remove resist-specific rats
- Shorter more intense fights allowing buffer fits to also be viable
- Shorter more intense fights allowing cap boosters and ancillary reppers to be worthwhile
- All forms of EWAR working properly and effectively against rats
- etc etc

Why? To give PVE players the ability to better defend themselves, thereby promoting PVE in hostile space.


it would really require a complete redesign of all pve content from the ground up. And even when you were done, the best fits would still probably be pve optimized. I'm not sure if this is even on CCPs roadmap. They have talked alot about re-engineering their content authoring tools, but to take the plunge and try to change PVE entirely, I'm not sure it really needs to be a priority.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arthur Aihaken
CODE.d
#19 - 2014-05-12 18:10:52 UTC
I like the idea, and I would even go so far as to eventually extend it to high-sec as well. Promoting PvE fits does nothing to eventually encourage or entice players to venture beyond their comfort zone, and it's a disservice in terms of preparing them for what they're going to encounter outside high-sec.

I am currently away, traveling through time and will be returning last week.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2014-05-12 18:32:30 UTC
Some people don't want to PVP? Some people don't want to leave High sec?

Besides, why should they to begin with? There's nothing out there that can't be found in High sec. Players outside High sec are mostly too lazy to do something that really distinguishes their sec level from High sec.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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