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Author
Darin Vanar
Federal Navy Academy
Gallente Federation
#61 - 2014-05-12 08:41:57 UTC  |  Edited by: ISD Ezwal
Mali Talvanen wrote:
Darin Vanar wrote:



Hehe, you can try again to venture in those places with a ship that can use a cloaking device, but I recommend reading up on properly using those because they are considerably more expensive to replace than your usual stuff. lol


Guristas get me everytime lol. Cloaked or uncloaked-)) Been there numerous times already


Well, then I show my inexperience. I didn't know NPCs could get you while cloaked. Cloaking can be very annoying to deal with for players, if they are trying to secure a system from other players and they are using cloaks. I didn't know that about the Guristas. Those pesky NPCs!
Webvan
All Kill No Skill
#62 - 2014-05-12 08:43:23 UTC
Mali Talvanen wrote:

Well idk. What I am vague about. I said from the start those servers are offered on Steam, which is official company that sells all the games officially, Eve included. I absolutely not much on stuff like codes, etc. What i see there official companies and also big official servers providers, who I believe would not engage in any illegal stuff. Games i played like that were Rust and DayZ, don't know if they are MMO or not, i am not much on that either. Well, just make it clear, anything I am asking would be only about official, legal, etc.
No they are multi-player games. Rust support 64 players up to 128. DayZ can handle more but is essentially a standalone and still a limited player cap, non-scalable. There is a big difference in the architecture of the games compared to a traditional mmo. You will see mmo game sites (like review sites) call them "mmo's" but most sites are doing that just to draw traffic to their site, and then lot of game devs connect the term "mmo" as a marketing scheme. They will call them "hybrids" but doesn't really mean anything.

You will also see those games heavily pirated and heavily hacked with cheats. In a true mmo architecture, most everything that happens in the game originates at the server, not the client. Like for the EVE client, it's actually really dumb and mostly just loaded with art assets, for the most part. The server code is incredibly sophisticated, scalable, and like I said everything game related takes place from there. In most cases, you would actually need the server code to run the server, you cant just exe a simple little app, it's so much more than that. And if you let people have that server code, you essentially give away the game for free, no way to ever control it or make a living from you hard work from developing it. The difference is huge, really.

I'm in it for the money

Ctrl+Alt+Shift+F12

Mali Talvanen
#63 - 2014-05-12 08:50:48 UTC  |  Edited by: ISD Ezwal
Alyth Nerun wrote:

What will you build if you don't like combat? Because like 99% of the stuff you can build in EVE is about combat. And why would you build it if no one is interested in using it on your private server?

There are parts of EVE that simply would not exist on a private server without the massive population. Like the need to build weapons because of the need to conquer resources to build more weapons. The market would not exist at all.

Industry would be stripped of all meaning and become an extremely boring minigame. Even if you don't actively engage in combat, the actions of those who do are the lifeblood of the industrialist.


For example on Sisi now I am trying to build a POS from scratch. There is no reason for doing it as I can buy it for 100 isk there. I am just doing it for fun.

Same as in rl some people like fighting and join the Army, some people like trading and become stock brokers, etc. It is just a question of doing the things that you do not want to do in the game.

I know lot's of stuff will be missed on private server, but that is ok. Besides as I have said numerous times already, one doesn't cancel the other. YOu can play on both, you can choose one that you like. It is just a question of having an option.
Mali Talvanen
#64 - 2014-05-12 08:53:14 UTC  |  Edited by: ISD Ezwal
Darin Vanar wrote:


Well, then I show my inexperience. I didn't know NPCs could get you while cloaked. Cloaking can be very annoying to deal with for players, if they are trying to secure a system from other players and they are using cloaks. I didn't know that about the Guristas. Those pesky NPCs!


I do not know if they can, maybe I just lose the cloak when I start doing something, warping or deploying probes or something, it usually happens so quickly I do not have time to understand why :-)
Mali Talvanen
#65 - 2014-05-12 08:57:08 UTC  |  Edited by: ISD Ezwal
Webvan wrote:


You will also see those games heavily pirated and heavily hacked with cheats. In a true mmo architecture, most everything that happens in the game originates at the server, not the client. Like for the EVE client, it's actually really dumb and mostly just loaded with art assets, for the most part. The server code is incredibly sophisticated, scalable, and like I said everything game related takes place from there. In most cases, you would actually need the server code to run the server, you cant just exe a simple little app, it's so much more than that. And if you let people have that server code, you essentially give away the game for free, no way to ever control it or make a living from you hard work from developing it. The difference is huge, really.


Well you know more about it than I do :-)
If it is technical side, then I guess will never happen. I am still sorry though. I was browsing games on Steam today and just saw Eve there, hoped so much it would be possible. But I guess no is no :-)
Webvan
All Kill No Skill
#66 - 2014-05-12 09:18:46 UTC
Mali Talvanen wrote:
Well you know more about it than I do :-)
If it is technical side, then I guess will never happen. I am still sorry though. I was browsing games on Steam today and just saw Eve there, hoped so much it would be possible. But I guess no is no :-)

Would be nice if it went open source like Ryzom or Meridian 59, but even then they wouldn't release anything usable for just playing like the average player would want, more about fixing the code to run EVE but CCP really has enough coders for that already to not need an open source release. It's why you don't usually see solo/stand-alone play from mmo's on your computer, with no connection to the internet required style of play, it's all just server based much like old MUD's but not entirely. There have been some with little demo's like that, to play a little off-line, but very-very limited, just more Demo like. I usually keep a look-out on such projects or available code bases, I own a number of paid development licenses on various engines including mmo systems. A little work in the field and such, from indie projects. Started with MUD programming many years ago, the grandfather of MMO's. All fun stuff Smile

I'm in it for the money

Ctrl+Alt+Shift+F12

Mali Talvanen
#67 - 2014-05-12 09:41:09 UTC  |  Edited by: ISD Ezwal
Webvan wrote:
Mali Talvanen wrote:
Well you know more about it than I do :-)


Would be nice if it went open source like Ryzom or Meridian 59, but even then they wouldn't release anything usable for just playing like the average player would want, more about fixing the code to run EVE but CCP really has enough coders for that already to not need an open source release. It's why you don't usually see solo/stand-alone play from mmo's on your computer, with no connection to the internet required style of play, it's all just server based much like old MUD's but not entirely. There have been some with little demo's like that, to play a little off-line, but very-very limited, just more Demo like. I usually keep a look-out on such projects or available code bases, I own a number of paid development licenses on various engines including mmo systems. A little work in the field and such, from indie projects. Started with MUD programming many years ago, the grandfather of MMO's. All fun stuff Smile

Wow, no wonder you are so good at understanding all that part then. I am just a simple user, do not know much (to put it mildly) about source, codes, etc. But it seems mostly new games offering separate servers though. But if you say they put out demo one, then that means it is technically possible after all?
Webvan
All Kill No Skill
#68 - 2014-05-12 10:20:13 UTC  |  Edited by: Webvan
Mali Talvanen wrote:

Wow, no wonder you are so good at understanding all that part then. I am just a simple user, do not know much (to put it mildly) about source, codes, etc. But it seems mostly new games offering separate servers though. But if you say they put out demo one, then that means it is technically possible after all?
Nah, just very limited. The only one I know of active right now is Vendetta Online but all you can do is fly through rings floating in space (timed track) and attack a few stationary objects. EQ1 had a thing where you could run around a little and learn a few basics, but no real interaction either, and removed it years ago. Oh then WWII Online, you could, or can still (not sure), try out the various vehicles and weapons without going online. Most everything new went to f2p so none offer off-line demo's. Mostly they are just basic practice and to see if the client will run before you commit to a subscription. Add too much and people tend to reverse-engineer it and start hammering away on a server emulator. I mean they still do it anyway (won't mention how) but most developers rather not make it too easy for them.

I'm in it for the money

Ctrl+Alt+Shift+F12

Mali Talvanen
#69 - 2014-05-12 11:36:35 UTC  |  Edited by: ISD Ezwal
[quote=Webvan]Nah, just very limited. The only one I know of active right now is Vendetta Online but all you can do is fly through rings floating in space (timed track) and attack a few stationary objects. EQ1 had a thing where you could run around a little and learn a few basics, but no real interaction either, and removed it years ago. Oh then WWII Online, you could, or can still (not sure), try out the various vehicles and weapons without going online. Most everything new went to f2p so none offer off-line demo's. Mostly they are just basic practice and to see if the client will run before you commit to a subscription. Add too much and people tend to reverse-engineer it and start hammering away on a server emulator. I mean they still do it anyway (won't mention how) but most developers rather not make it too easy for them.[/quote
Ok, I thought you mean eve had a demo version. I played many f2p games but most seem to be just pay to play. Another good thing about Eve is that is a subscription one.
Xavier Higdon
Science and Trade Institute
Caldari State
#70 - 2014-05-12 12:10:49 UTC
This thread... is hilarious. OP, you appear to want a single player game that let's you create things that you can show off to others. Might I suggest The Sims 3 and Minecraft? The Sims 3 is quite expensive, a few hundred dollars for all of the add ons, but it'll let you be creative in a fairly nice looking game. Minecraft is dirt cheap, but its voxel based so it doesn't look as nice. EvE Online is a social game, with success beyond your wallet balance predicated on your ability to find and keep friends that can and will do the things you can't, or in your case won't, do. You're free to avoid combat here, but if you want to do more than mine Veldspar you're going to need friends that don't avoid combat. And you don't need a private server to insulate yourself from all human contact, just close local and pretend all those other ships out there are NPCs and voila! you've got yourself a private, single player server!
Mali Talvanen
#71 - 2014-05-12 12:35:17 UTC
Xavier Higdon wrote:
This thread... is hilarious. OP, you appear to want a single player game that let's you create things that you can show off to others. Might I suggest The Sims 3 and Minecraft? The Sims 3 is quite expensive, a few hundred dollars for all of the add ons, but it'll let you be creative in a fairly nice looking game. Minecraft is dirt cheap, but its voxel based so it doesn't look as nice. EvE Online is a social game, with success beyond your wallet balance predicated on your ability to find and keep friends that can and will do the things you can't, or in your case won't, do. You're free to avoid combat here, but if you want to do more than mine Veldspar you're going to need friends that don't avoid combat. And you don't need a private server to insulate yourself from all human contact, just close local and pretend all those other ships out there are NPCs and voila! you've got yourself a private, single player server!


Well... You see... I have already tried playing SIMS and din't like it. Minecraft is pretty much like Rust and I am playing that already. Besides I do not like Zombies.
Re social aspect of Eve. I never said I wanted to avoid people in the game. What I said was 'Ability to choose whom are you playing with'.
You can play with people you like in Eve. The problem is, even as this forum clearly shows, that it is rather difficult to avoid people you do not want to associate with.
Sevendeadly Sins
Sebiestor Tribe
Minmatar Republic
#72 - 2014-05-12 12:46:32 UTC
Mali Talvanen wrote:
Xavier Higdon wrote:
This thread... is hilarious. OP, you appear to want a single player game that let's you create things that you can show off to others. Might I suggest The Sims 3 and Minecraft? The Sims 3 is quite expensive, a few hundred dollars for all of the add ons, but it'll let you be creative in a fairly nice looking game. Minecraft is dirt cheap, but its voxel based so it doesn't look as nice. EvE Online is a social game, with success beyond your wallet balance predicated on your ability to find and keep friends that can and will do the things you can't, or in your case won't, do. You're free to avoid combat here, but if you want to do more than mine Veldspar you're going to need friends that don't avoid combat. And you don't need a private server to insulate yourself from all human contact, just close local and pretend all those other ships out there are NPCs and voila! you've got yourself a private, single player server!


Well... You see... I have already tried playing SIMS and din't like it. Minecraft is pretty much like Rust and I am playing that already. Besides I do not like Zombies.
Re social aspect of Eve. I never said I wanted to avoid people in the game. What I said was 'Ability to choose whom are you playing with'.
You can play with people you like in Eve. The problem is, even as this forum clearly shows, that it is rather difficult to avoid people you do not want to associate with.

EVE is like real life, but in space.
You can't segregate yourself from other people, just like how you can't avoid people all the time in real life.

The whole reason why CCP wanted to create EVE is solely because they want the whole community competing in one universe, one server.

And CCP will never create private servers, because that's not why they created EVE for.

http://www.zombo.com

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#73 - 2014-05-12 12:49:04 UTC
EvE is a single shard universe and it is highly unlikely (to the borders of absolute certainty) CCP will ever decide to change that.
In EvE everything is connected and every player influences their surrounding and thus the other players. As that is in essence part of the core of EvE, removing that fact by splitting EvE up in multiple (privately run) shards, would kill EvE as it is.

That said, I have removed a rule breaking post.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Mali Talvanen
#74 - 2014-05-12 12:59:39 UTC
ISD Ezwal wrote:
EvE is a single shard universe and it is highly unlikely (to the borders of absolute certainty) CCP will ever decide to change that.
In EvE everything is connected and every player influences their surrounding and thus the other players. As that is in essence part of the core of EvE, removing that fact by splitting EvE up in multiple (privately run) shards, would kill EvE as it is.



Well, thank you for clarifying that point, Ezwal
Cypherous
Liberty Rogues
Aprilon Dynasty
#75 - 2014-05-12 16:58:47 UTC
Mali Talvanen wrote:

Not sure I understand that part. I mean those private servers are not illegal, they are all approved by the company creators. And I am playing Rust now, which i believe is a really small company if I am not mistaken.
But as I said, I do not want to argue if it is bad or good. It may be good for some people, but anyway if CCP will ever consider this I would get a private server if not then not. What is there to say.


Blizzard don't provide private server code and a vast majority of companies don't either, its mostly just reverse engineered from client code and network monitoring, technically reverse engineering the game is against the EULA agreed to when you created an account, as mentioned before the player economy wouldn't exist on a private server and it would rapidly be completely worthless after players just quit, the universe is too big for a handful of players and the hardware required to run a full sized active copy of EVE would be beyond what a vast majority of private server admins would be willing to fork over :P

As mentioned X3 sounds like something more up your street so you can play in your own little sandbox
Jonah Gravenstein
Machiavellian Space Bastards
#76 - 2014-05-12 17:47:11 UTC  |  Edited by: Jonah Gravenstein
Mali Talvanen wrote:
Yang Aurilen wrote:
Unfortunately for you avoiding PVP in EVE is like trying not to breath oxygen in real life. Whether you like it or not intentionally or unintentionally you are engaging in PVP. Someone ganks you and you lost your ship? PVP. Someone ganks you and you jam them so you survive? PVP. Selling stuff on the market at a lower price than the next guy? (Market) PVP. Mining some asteroids with someone else on the belt? PVP. Someone trashtalking you in local? (chat) PVP.

Well I heard that argument many times already, and then let's define what pvp means actually. When I am saying pvp I mean combat pvp only and anything to do with combat. Market competition is ok, same goes for mining. And when most people refer to ovo they do actually mean combat pvp I believe.

Without the combat side of Eve there is no market or industrial side to play, everything is tied together. Remove any one element and the entire economy is broken.

You are engaged in PvP whenever you're competing with another player, no matter how indirectly. Shooting each other in the face is just the most obvious face of it.

Eve is deeper than most MMOs, some of the really interesting gameplay doesn't even involve logging in.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Malcolm Shinhwa
The Scope
Gallente Federation
#77 - 2014-05-12 17:57:16 UTC
Avoiding PVP in Eve is easy peasy. First, Install SiSi client. Login to SiSi. Go to some random system in Hisec. Do whatever you want and never see another soul. Profit!

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Drak Morgan
Society of the Prevention of Cruelty to Drones
#78 - 2014-05-12 21:15:20 UTC
Malcolm Shinhwa wrote:
Avoiding PVP in Eve is easy peasy. First, Install SiSi client. Login to SiSi. Go to some random system in Hisec. Do whatever you want and never see another soul. Profit!

Avoiding people on TQ is easy too. It is just more likely you see people than SiSi except for down time.

Here is the Math
50K players at any given time (Normally 30k at least when I'm on)
7k systems including k-space and wh
That make about 7 pilots per system..... actually much less since most Hisec hubs are 50 to 100 pilots and the rest seem to be between 0 and 14 pilots.

So with an average of 7 pilots per system and knowing that most hisec hub have the majority of pilots online in them, then you can extrapolate that something like 1/3 of the systems in TQ are empty.

Otherwise all the points made against a private server are valid, you may not like to hear that but it is true. Eve is a game about social interaction. If you don't like that Eve is the wrong game for you, you should get Space enginneers alpha/beta/whatever instead. I hate to say it that way but PvP is so ingrained into Eve that the one cannot be removed without losing the whole game.
Petrus Blackshell
Rifterlings
#79 - 2014-05-12 21:43:01 UTC
Great troll, 10/10. You're getting so many people to slam their faces on their keyboards dissing Eve private servers. It's glorious.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Mali Talvanen
#80 - 2014-05-13 02:17:35 UTC
Petrus Blackshell wrote:
Great troll, 10/10. You're getting so many people to slam their faces on their keyboards dissing Eve private servers. It's glorious.

You can look 3 posts up on what is Trolling, that is written in ISD Ezwal's post. Actually there had been already posts removed in here. Trolls are the people who lack brains to add anything constructive, so they add insults instead. Besides i do not understand why do you need to log a second alt to post the same thing twice.
And generally about this thread. I posted a simple technical question which actually was answered in the second post. It could have ended there but i do like this thread as I got a lot of new info from the people here who do understand what they are writing about.

I have problems quoting as I am getting error all the time, so I will answer h ere to the other posts above.

Cypherous
Well you have a good idea there. It doesn't have to be a whole map, it could be a Solar System or a wh. Actually (I hope CCP do see this thread) it may be good idea to sell something like wh for example for real money. That is what Second Life and EQ2 are doing. It is private, but still inside the map.

Jonah
There is always a market everywhere where you can trade something. Combat just a part of any economy, look at rl. The one thing about Eve do surprise me though, that it lacks the decay mechanism, that would really boost the economy up. Besides it is realistic.

Malcolm
Not sure if you did read this thread through. Guess not as it is long. But I said several times, that yes I do play on Sisi and like it. There are some drawbacks there though as it is not a gaming server.
It often shuts down
Everything gets wiped with new mirror
It lacks the market trading
But for the building, exploring and pvp it is a good server.

Drak
Everyone is posting here how I should avoid people and combat, but it is not that important to me. I did post those reason for private server, but those are not the primary reason. I do not avoid people in games. I am just trying to avoid those that create problems. I am more of a solo player, so I do join groups sometimes, but not often. Not joining teams does not mean avoiding social interaction, otherwise I would just play offline.
Combat pvp I do not like, but it is not like it is some major issue.
The main thing for me as I am an industry oriented person is that the industry is too developed here. When I am playing games I like to start from the beginning
Re your figures about 30K players, you really should divide it by 6 if not 10 as the majority here have 6-9 alts.
And the last one, the usual one from everyone, go play somewhere else. I have said it already, but i will repeat. I am adult person and quite capable of deciding myself which game to play and what is best for me. If I am still here and posting in the forum means that I do like the game. Space Engineers, yes I have seen it, but not much impressed. I do not like games with player created content much. Another thing that I do love about Eve are spaceships and universe, that is another part of the game that looks great.