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The least ammount of SP, required to grind level 4 missions, Thank you for your imput on this matter

Author
Arelia Nova
7 Dancers and a caldari Shuttle
#1 - 2011-12-03 04:22:59 UTC
Hello every body, I am currently a merchant and I came here to advise with You.

My goal, from this thread is to advise on which ship to train for, so that I can effectively rush/grind/blitz level 4 missions to gain faction standing in the fastest possible time.

The ship must be fully T2 fitted, that includes drones.

-Ishtar
-t3 battle-cruiser
-Eagle
-Tech3 Cruiser
-Ashimmu
-Gila
-Phantasm
-Rattler (T2 Sentry drones to make up for lack of DPS)

Which one, if ANY of the above choices should I go with to expend the least amount of SP training for to blitz/rush level 4's as fast as possible?
Goose99
#2 - 2011-12-03 04:44:02 UTC
Arelia Nova wrote:
Hello every body, I am currently a merchant and I came here to advise with You.

My goal, from this thread is to advise on which ship to train for, so that I can effectively rush/grind/blitz level 4 missions to gain faction standing in the fastest possible time.

The ship must be fully T2 fitted, that includes drones.

-Ishtar
-t3 battle-cruiser
-Eagle
-Tech3 Cruiser
-Ashimmu
-Gila
-Phantasm
-Rattler (T2 Sentry drones to make up for lack of DPS)

Which one, if ANY of the above choices should I go with to expend the least amount of SP training for to blitz/rush level 4's as fast as possible?


Drake/Raven. Missile boats are forgiving to low sp, and missiles cost less sp than guns/drones. Drones, in particular, cost a lot of SP to be effective, not to mention needs memory/intelligence remap. The above list is either sp intensive droneboats, or random cruisers that can't run lvl4s.
Kaanchana
Tax-haven
#3 - 2011-12-03 05:02:38 UTC
What the above poster said. Drake/raven is the best if u want to do it less sp way, but i would advise against it. Your dps wil be pathetic and so your isk/hr will e low.

Now if u can spend an extra month to get to a tengu, then thats worth it. Train the cal cruiser 5 first, u can train t2 launchers after that.

But if u have the skills for an ishtar and t2 sentries then its the best. if u don't have the skills for a t2 sentry i'd advise against training them. It takes longer than a tengu for those.
Arelia Nova
7 Dancers and a caldari Shuttle
#4 - 2011-12-03 05:13:35 UTC
Goose99 wrote:
Arelia Nova wrote:
Hello every body, I am currently a merchant and I came here to advise with You.

My goal, from this thread is to advise on which ship to train for, so that I can effectively rush/grind/blitz level 4 missions to gain faction standing in the fastest possible time.

The ship must be fully T2 fitted, that includes drones.

-Ishtar
-t3 battle-cruiser
-Eagle
-Tech3 Cruiser
-Ashimmu
-Gila
-Phantasm
-Rattler (T2 Sentry drones to make up for lack of DPS)

Which one, if ANY of the above choices should I go with to expend the least amount of SP training for to blitz/rush level 4's as fast as possible?


Drake/Raven. Missile boats are forgiving to low sp, and missiles cost less sp than guns/drones. Drones, in particular, cost a lot of SP to be effective, not to mention needs memory/intelligence remap. The above list is either sp intensive droneboats, or random cruisers that can't run lvl4s.


That makes allot of sense, but T2 drones are unavoidable, so Im only really looking at the difference of SP between T2 sentry drones and T2 Medium scout drones.

The Drake is training wheels and the Raven just sucks especially for a low skill character.
Arelia Nova
7 Dancers and a caldari Shuttle
#5 - 2011-12-03 05:18:56 UTC
Kaanchana wrote:
What the above poster said. Drake/raven is the best if u want to do it less sp way, but i would advise against it. Your dps wil be pathetic and so your isk/hr will e low.

Now if u can spend an extra month to get to a tengu, then thats worth it. Train the cal cruiser 5 first, u can train t2 launchers after that.

But if u have the skills for an ishtar and t2 sentries then its the best. if u don't have the skills for a t2 sentry i'd advise against training them. It takes longer than a tengu for those.


So, a Tengu would end up running less SP then a Rattler?

Will a tengu run level 4's faster then a t2 sentry rattler?
Goose99
#6 - 2011-12-03 05:21:44 UTC
Arelia Nova wrote:
Goose99 wrote:
Arelia Nova wrote:
Hello every body, I am currently a merchant and I came here to advise with You.

My goal, from this thread is to advise on which ship to train for, so that I can effectively rush/grind/blitz level 4 missions to gain faction standing in the fastest possible time.

The ship must be fully T2 fitted, that includes drones.

-Ishtar
-t3 battle-cruiser
-Eagle
-Tech3 Cruiser
-Ashimmu
-Gila
-Phantasm
-Rattler (T2 Sentry drones to make up for lack of DPS)

Which one, if ANY of the above choices should I go with to expend the least amount of SP training for to blitz/rush level 4's as fast as possible?


Drake/Raven. Missile boats are forgiving to low sp, and missiles cost less sp than guns/drones. Drones, in particular, cost a lot of SP to be effective, not to mention needs memory/intelligence remap. The above list is either sp intensive droneboats, or random cruisers that can't run lvl4s.


That makes allot of sense, but T2 drones are unavoidable, so Im only really looking at the difference of SP between T2 sentry drones and T2 Medium scout drones.

The Drake is training wheels and the Raven just sucks especially for a low skill character.


T2 light/med drones aren't sp intensive. T2 sentries are very sp intensive.

Tengu takes a bit of time to get in due to racial cruiser 5, but is relatively fast to max out after that, due to subsystem skills being 1x, and t2 hml having low prerequisites.

There are pimp BS like Mach and NM, which is easy to get in SP wise, but much harder to max out due to BS 5 and t2 large gun sp sink.

Low sp Drake/Raven will do better than low sp gunboat/drone boat, but the ceiling in effectiveness is also lower.
Kaanchana
Tax-haven
#7 - 2011-12-03 05:21:58 UTC
yep. now u can't compare t2 sentries with tengu. there is a lot of difference between the both in dps.

And sentries are not practical when u need to move around. so you have to sit still till everything is dead and then move to pick objective/ warp gate etc which will cut down your isk/hr greatly.

train up to t2 mediums. and aim for t2 hml tengu.

best. ever.
Goose99
#8 - 2011-12-03 05:23:49 UTC
Kaanchana wrote:
yep. now u can't compare t2 sentries with tengu. there is a lot of difference between the both in dps.

And sentries are not practical when u need to move around. so you have to sit still till everything is dead and then move to pick objective/ warp gate etc which will cut down your isk/hr greatly.

train up to t2 mediums. and aim for t2 hml tengu.

best. ever.


Tengu has no drone bay. You will need good missile support skills for exp velocity and radius for tengu to be effective, since you'll be hitting frigs with hmls.
Kaanchana
Tax-haven
#9 - 2011-12-03 06:00:51 UTC
tengu doesn't need drones. What i meant was t2 medium drones are sufficient for most mission ships, so instead of wasting time with training t2 sentries, he should go for tengu.

And lvl4 all missile skills are good enough. CN missiles easily pop the frigs fyi.
Mavnas
The Scope
Gallente Federation
#10 - 2011-12-03 06:26:56 UTC
The raven is never the answer.

Least amount of SP required to do 4s: Imperial Navy Slicer, and choose them carefully. Of course... when you have to go afk orbiting a BS shooting it for minutes at a time, it loses its appeal.

If you want 4s as fast as possible with low SP go Drake -> Tengu or NH. Anything that requires drones to do full damage isn't low SP. Drone Interfacing V is like a full month. And that's before you can use T1 sentries.

If you want low SP you need a BC/T3 cruiser so you can avoid the whole Large weapon systems to T2 grind. (Med weaps are much faster to grind.)
Rip Minner
ARMITAGE Logistics Salvage and Industries
#11 - 2011-12-03 06:30:57 UTC  |  Edited by: Rip Minner
A Bestower with the proper Social skills is the lowest SP required to do level 4 missions when grinding for Standing.

If standing is your main goal.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Mara Rinn
Cosmic Goo Convertor
#12 - 2011-12-03 07:28:14 UTC
Why is Raven never the answer? CNR is the best damage dealer you can get for the required SP to fly it effectively: you don't even need T2 fittings if you can spend a little ISK on faction modules.

Drake -> Tengu -> CNR -> Golem

Of course if you want to run L4s with the absolute minimum skill set, jump into a Jaguar or Enyo.
Mavnas
The Scope
Gallente Federation
#13 - 2011-12-03 07:33:10 UTC
Mara Rinn wrote:
Why is Raven never the answer? CNR is the best damage dealer you can get for the required SP to fly it effectively: you don't even need T2 fittings if you can spend a little ISK on faction modules.

Drake -> Tengu -> CNR -> Golem

Of course if you want to run L4s with the absolute minimum skill set, jump into a Jaguar or Enyo.


A Raven isn't a CNR now is it? CNR is good, raven is garbage. Raven doesn't give you enough to compensate for how much slower/less tanky it is than a drake or how much bigger cruise explosion radius is. (Plus all the SP you have to sink into large missile skills to catch up to where you were on your Drake/NH/Tengu.)
Rip Minner
ARMITAGE Logistics Salvage and Industries
#14 - 2011-12-03 08:01:19 UTC  |  Edited by: Rip Minner
Mara Rinn wrote:
Why is Raven never the answer? CNR is the best damage dealer you can get for the required SP to fly it effectively: you don't even need T2 fittings if you can spend a little ISK on faction modules.

Drake -> Tengu -> CNR -> Golem

Of course if you want to run L4s with the absolute minimum skill set, jump into a Jaguar or Enyo.



There's realy no effective dps inc for Golem over CNR do to the fact that most level 4 missions shoot down at least one missile per volley. Effectively taking the Golem from 8x missiles to 6x missiles witch is the same for CNR going from 7x missiles to 6x missiles per effective volly.

CNR is cheaper then the Golem and you dont need to train Maraurder skill at all for it.


Edit: Moral of story is that whats great for Gunnery weapon systems is not so hot for Missiles.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Alaric Faelen
Republic Military School
Minmatar Republic
#15 - 2011-12-03 08:34:20 UTC
I agree....Drake= win button for level 3 missions. I was able to run a ridiculous tank even with T1 modules and skills. With improved skills now after grinding lvl 3's for some time -- they're a joke.
I was lazy too, omni-tanked and never once fitted specifically for each NPC type. Just slap on a bunch of shield and looted T1 launchers and ammo. If you bother to fit for each NPC, you'll be nigh immortal.
I have just this one toon, and spread out skills to the four winds trying various things in Eve, so when I say mediocre skills carried me thru in that Drake, I ain't kidding. Now that I've gone back to bring up some critical skills, the Drake is just stupidly OP for level 3's.
For SP point numbers, can't help ya. But the Drake can run a killer tank with a couple T1 low slot mods for PG and CPU, and be cap stable all day. Once you can fit T2 tank modules, you'll be bored with the Drake for PvE.
It's why I am finally moving into BS hulls, because a level 3 in my still poorly fitted Drake is essentially an excersize in - Target, Orbit, Paint/Fire, next Target.
Salvaging takes way longer than completing a mission. I still have poor drone skills and Warrior I's still stomp frigs in Lvl 3's without issue.
Caellach Marellus
Stormcrows
#16 - 2011-12-03 13:05:04 UTC
If you're looking at Ishtars you might as well just look at a Rail Dominix.

The time spent training T2 large rails is saved not training Cruiser V and HAC (realistically, you'd only need Gal BS IV)

You can rely on drone DPS first and take tjhe time to train your gunskills after and upship to Kronos or Vindicator.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Mara Rinn
Cosmic Goo Convertor
#17 - 2011-12-03 13:28:38 UTC
Rip Minner wrote:
There's realy no effective dps inc for Golem over CNR do to the fact that most level 4 missions shoot down at least one missile per volley.


Torpedoes have more hit points than cruise missiles, you don't lose an entire torpedo to defender missiles. For Golem users, it's better to fire torpedoes ungrouped: firing them grouped means the damage calculations will remove the amount of damage proportional to the amount of HP removed by the defender missile.
Esunisen
Les Tueurs de Killer
#18 - 2011-12-03 13:33:32 UTC
I'm using Gila and have skills for Rattlesnake, but not moneyLol
Derath Ellecon
University of Caille
Gallente Federation
#19 - 2011-12-03 13:50:46 UTC  |  Edited by: Derath Ellecon
I didnt really see anything about your current skills, so its hard to advise. This may be an abnormal answer, but what about courier missions?


No they wouldn't be as fast as combat missions, but if your only goal is to gain standing, I would think during the month+ of training any of the above ships, you could be running courier missions and have your standing.

Just a thought.

-Edit-

And yes, T2 Sentries/heavies are a lot of SP. The last skill alone for each is 17 days if you are mapped for it.
Kurogauna
Perkone
Caldari State
#20 - 2011-12-03 13:55:37 UTC
The ships you listed aren't the best for rushing L4.

My advice:

Machariel.

- direct damage.
- 3 choose between EMP, THERM or EXPL (and some kin with T2 ammo)
- great tracking (AC boat), can instapop frigs when they are afar
- up to 60km range
- over 1000 DPS (!!!)
- can speed over 650ms with AB perma runing (!)
- can perma tank 450 dps, enough to kill every thing before they hurt you


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