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[ Proposal] PI / POCO Changes

Author
Bi-Mi Lansatha
The Scope
Gallente Federation
#21 - 2014-03-10 10:17:24 UTC
princess minervia wrote:
APPLY CUSTOMS CODE EXPERTISE TO POCO TAX RATES.
RvB has POCOs with a 5% tax now. If a 'skill' reduces that to 2.5%, wouldn't they just change their tax rate to 10%? Pretty much break even for characters with higher skills, but to new player just trying out PI they would get hammered.
Bi-Mi Lansatha
The Scope
Gallente Federation
#22 - 2014-03-10 10:20:50 UTC
princess minervia wrote:
TAX FREE PLANETARY LAUNCHES
If you limited the volume and frequency of the launches, this might help out the new low volume PI characters.
princess minervia
Caldari Provisions
Caldari State
#23 - 2014-04-17 19:07:32 UTC
Bi-Mi Lansatha wrote:
princess minervia wrote:
TAX FREE PLANETARY LAUNCHES
If you limited the volume and frequency of the launches, this might help out the new low volume PI characters.


Launch space is limited to 500M3 now, and the time between launches (1 Hr now?) limits the total amount that can be exported this way. I see it more of a check on POCOs that seek to close a planet off completely by setting an ridiculous tax rate, but it would definitely serve new players who have relatively low volume per day.

In our area lately, I'm seeing POCOs with a 55% tax rate - we are not even going to bother with planets like that (unless it is to destroy the POCO and cost the tax gouging bastages some cash).

princess minervia
Caldari Provisions
Caldari State
#24 - 2014-04-17 19:09:04 UTC
Bi-Mi Lansatha wrote:
princess minervia wrote:
APPLY CUSTOMS CODE EXPERTISE TO POCO TAX RATES.
RvB has POCOs with a 5% tax now. If a 'skill' reduces that to 2.5%, wouldn't they just change their tax rate to 10%? Pretty much break even for characters with higher skills, but to new player just trying out PI they would get hammered.


Again, they only get hammered until they spend some time training customs code expertise. If you spend the time training it to level 5 you should get some benefit for it.
princess minervia
Caldari Provisions
Caldari State
#25 - 2014-04-17 19:11:51 UTC
Sentinel zx wrote:
i like the Idea to Transport your goods by bypassing the POCO but its should be risky to do this no suspect flack or something else, no totally destruction of your Command center would be it but how
Combination of Orbital bombardment and Dust Bunnies for this we leave the current Commandcenter how it is
and create T2 Version with landing deck for Industrialships and with a Fitting able Option like eve ships for Attack and Defense
by sending Dusties on Planet would generate a Contract by Dust and they will Sabotage or help to Destroy the Commandcenter
ok, here are some details
Orbital bombardment would not complete Destroy CC but it will Destroy the Grounddefense making for Dusties easier to move forward
forward?? yes the CC would have 3-5 Defense lines and it is up to Defender what he put in there Twisted
he also can create a Contract for defense by Dust or he could use NPC Drones instead (PVE- Content for Dust)
be creative this is great opportunity to increase the EVE-Dust link


Seems like a lot of work for CCP to rework PI this way when my proposed changes would be relatively simple.
Ekaterina 'Ghetto' Thurn
Department 10
#26 - 2014-04-26 18:30:35 UTC
I think your proposals numbered one and two are probably not good ideas as this would no doubt be exploited by the null sec entities that have taken over many of the POCO in high sec.

Regarding your third proposal I think there is something there that is interesting and I believe it would bring 'content' for all parties although it would be a slow way of retrieving PI material from the planet/s. So the benefit to yourself and others who wish to do planetary interaction in highsec would be minimal.

There is a seed of a great idea within your third proposal to add an additional method of PI material retrieval from planets. An idea that would or could really link DUST 514 with EVE Online and provide an industrial element to DUST 514. It would take some thought but I think it would possibly form a full crossover expansion. It would almost be a Martin Luther King moment. Not wishing to insult his achievements there or anything. Smile I nearly got excited then.

Shortly after the introduction of POCOs into high sec and after a dabble in POCO ownership I got sick of the hassle and it caused corporation arguments. We haven't bothered with planetary interaction since then and I suspect many haven't bothered with it again either. We don't sadly have access to Dr Eyjo's QENs anymore so there is no concrete way for us assess the economy and in this case high sec PI usage so it's hard to guage the situation. We may go back to doing PI at some point but it would involve a lot of work to restart it now.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Khan'matar
HEK CARTEL
#27 - 2014-05-07 04:39:57 UTC
Haven't checked

-- but why can't NPC corps just sell their friggin' Planet Station? I mean, shouldn't Diplo and Negotiation count for something?

.. And how the hell did Interbus land all the planets? Even in WH's as I remember.

Now that is power.

Ray Kyonhe
Aliastra
Gallente Federation
#28 - 2014-05-11 16:22:58 UTC  |  Edited by: Ray Kyonhe
Gizznitt Malikite wrote:


3.) What are you smoking? Smugglers get PAID for moving goods. You have to pay to move goods from your planet surface to some orbital pickup point, and if they call that a tax, so be it. Your not landing on the planet in your iteron, and it is silly to not to expect to pay for transporting goods from the surface to its pickup point. Furthermore, the pickup point is usually in a "safe" location, which means you don't have to worry about some cloaked combat person waiting for you (they have to probe you first).


There is more to it: smugglers hardly can handle the needs of industrial production, of a huge volumes of highly ubiquitous and freely accessible goods. They are mostly in something shady, rare and, consiquently, with a high enough margine value to outweigh the risks.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

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