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Dev Blog: CSM 9 Results!

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#281 - 2014-05-11 16:11:34 UTC
Harry Forever wrote:
Malcanis wrote:
Whatever, I'm done arguing in circles with people who've already made their mind up.

Fine, it's all a lie, we spent the whole time swapping youtube links and competing to see who'd get to give Hilmer a sloppy BJ at fanfest. There, happy now?


didn't you ragequit?


More like tiredquit

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

TheEvilGuitarist
Sorrowful Inc.
#282 - 2014-05-11 17:12:42 UTC  |  Edited by: TheEvilGuitarist
I didn't vote on any of my accounts because:

A: Did not know candidates
B: Could not be bothered to research candidates
C: Didn't think it made any difference
D: You have to log votes individually for all your separate accounts (even though CCP knows all my accounts are linked and even tells me in the Account Management pages)
MailDeadDrop
Archon Industries
#283 - 2014-05-11 17:39:28 UTC
Malcanis wrote:
But when CCP Seagull presented her rational, sensible, progressive, inevitable plan to us early last year, my heart sank because I knew that the implication that plan - not fixing sov, not fixing power projection for at least another year - would mean that EVE would suffer damage.

And now we're seeing that damage. It has been 4 years since Dominion. It will be at least another 12-18 months before 0.0 might be reformed. The PCU is going to sink further. Subs are going to decline. And all I, the elected player representative can say is "Well yeah I guess we have to suck it up, because all these other things really do have to be worked out first".

I may be terribly ill-informed, but is there a link to this "rational, sensible, progressive, inevitable plan"? So far all I've seen is CCP failing to address long-standing complaints about their game over the course of 4 years which, as you mention, is enough time for them to have completely re-written the game. There are words for people who have plenty of time to accomplish a goal but fail to do so: incompetent or lazy (or both).

MDD
Clepto Maniac
Amok.
Goonswarm Federation
#284 - 2014-05-11 17:56:27 UTC
I have struggled with writing this for some time now.
I have not been a member of eve for anywhere near as long as some of our more prolific forum posters, however in my short tenure I've noticed an unsettling trend. Actually a few trends.
Here is the most prevalent thing I hear constantly from my mates and acquaintances, how much more profitable eve was "back in the day". How much more engaging were the engagements, how much more demanding, challenging and rewarding the officer ratts. How much more bountiful the faction ratts. I hear repeatedly how much better Eve was when... Having not been here in the old days, I cannot comment on how accurate or mythical are these accounts. However I can comment on what I've noticed since I saw Hellmar's A letter to the followers of EVE, when I read his missive back some 3years and a day ago, My perception was, "Wow a management that listens to its subscribers and follows the lead of its base, is something worth investing in."
I have yet to witness a single Devblog article since that embodies or even leans toward typifying the gist and/or philosophy of that letter from CCP's CEO. In fact every patch, every expansion since has been more of CCP justifying its existence, rationalizing it's ignorance of the wishes of its subscribers, denying the claims of those still investing in this game, that their friends and corp m8's are leaving the game, demanding that it's subscribers extend CCP more patience as it sputters about attempting to expand it's technological reach into some other untapped, (and largely untested...and seemingly un-needed) realm of the universe.
All of that rant to conclude with this one hopefully salient point. Eve was at some historical point a game that the players invited other mates to engage in and invest in. I rarely hear any of that anymore, especially new subscribers, even CCP appears to admit defeat in this area, encouraging its subscribers to invite BACK to the game those who've become disillusioned and reward them for doing so.
It seems to me a pretty unremarkable endeavor, simply return to what EVE was when the most NEW subscribers were entering the Eve universe on a monthly basis, keep the most popular aspects that have been introduced since that time, pitch (not sales pitch, but pitch as in remove, destroy, incinerate, do away with) the least popular (according to the fans) and build from there.
The CSM whether voted in by popular vote or manifested in by voting blocks, is pretty secondary to the Community of Eve. As is seen in govt's all over the globe, when the ppl are ignored the govt or governing culture continues to attempt to convince the populace that the govt is relevant and that the populace is out of touch.
I encourage CCP to re-appropriate Pétursson's rather forced philosophy before you become as irrelevant as so many other organizations.
Weaselior
GoonWaffe
Goonswarm Federation
#285 - 2014-05-11 17:59:08 UTC
MailDeadDrop wrote:
Malcanis wrote:
But when CCP Seagull presented her rational, sensible, progressive, inevitable plan to us early last year, my heart sank because I knew that the implication that plan - not fixing sov, not fixing power projection for at least another year - would mean that EVE would suffer damage.

And now we're seeing that damage. It has been 4 years since Dominion. It will be at least another 12-18 months before 0.0 might be reformed. The PCU is going to sink further. Subs are going to decline. And all I, the elected player representative can say is "Well yeah I guess we have to suck it up, because all these other things really do have to be worked out first".

I may be terribly ill-informed, but is there a link to this "rational, sensible, progressive, inevitable plan"? So far all I've seen is CCP failing to address long-standing complaints about their game over the course of 4 years which, as you mention, is enough time for them to have completely re-written the game. There are words for people who have plenty of time to accomplish a goal but fail to do so: incompetent or lazy (or both).

MDD

You can assemble bits and pieces of it from what CCP's said, and it's largely "x needs to be fixed/done to do a proper fix of y, so first x, then y" and then ends with buildable stargates. I doubt they'll ever publish it though because that would hamper the ability to change it as necessary.

For example, deployables may seem like random garbage but they're the code-base on which replaced pos will be built on, so even though pos needs to be fixed deployables comes first: this is not because POS don't need a rework and can wait, it's because deployables are a necessary part of doing a pos fix right.

I believe that corp/alliance roles and structure is next on the revamping list after industry from some dev comments, sov is clearly on the list but it's a hard problem with so many things factoring into it so there's lots of things that go before it to "fix sov right"

None of this guarantees the fix will be a good one, but the philosophy appears to be that the effort has to be put into doing changes right. That's a commendable philosophy - as long as there's also some effort put into tweaking broken things as they exist now when that can be done with a reasonable amount of effort, even if that will later be thrown out in the new system. For example: take pos. There's clearly a need to rip out the whole structure and put in a new one. However, in the interim, there's some things that can be done like rebalancing their weapons systems. Missile batteries should lose their CPU, their damage should be increased to the point it's not a joke, that sort of thing. Potentially a new mod or two that actually threatens defanging supercarriers. All of that can (probably) be done by tweaking existing code and make the current system much better, even though it will be thrown out with POS2.0

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Darin Vanar
Federal Navy Academy
Gallente Federation
#286 - 2014-05-11 18:36:11 UTC  |  Edited by: Darin Vanar
And how exactly is highsec supposed to organize? Are we a lobbying group?

People are in highsec exactly because they don't seek power blocs, but all of a sudden they are expected to be in one to get a representative on the CSM? It's no wonder none of them bothered to vote.

This "election", was correctly identified by the larger playerbase, as a "take your kid to work day" for the major power blocs in the game. And they were right not to vote. CCP isn't exactly the Federal Government, where seats are regulated based on representation. There are no regulations, because we aren't a state.

And next year, you'll have the same people re-elected, because nothing about this will change.

You guys can laugh at highsec all you want, but one day, they'll sell special edition assets with buttons that say, "Dinsdale was right!"


Also, Malcanis, I never said anything about not liking a candidate. I was criticizing the system, or rather the lack of a system with some basic regulations.

What you are proposing as democracy is not really how democracy works in real life. And it's not really defined as democracy. That would amount to corporate dictatorship. Hey, I've got it! We must be Caldari!

And yes, Ali Aras, would not be qualified as an independent, as she is a part of some major power blocs in the game. Noir isn't exactly some back of the woods alliance/corp. She would have to lobby for her seat among the blocs that will put forth candidates, just like in real life, she would have to compete with say, other democrats for a democratic nomination. Basically, anyone in a big alliance, is not an independent.

Any group that directs its members to vote a certain way, and is in the substantial numbers, constitutes a party. And should be treated as such for any democratic election. Like it or not, democracy is first about getting everyone represented, to an extent represented by the voters. Not everything of a certain thing represented.

And if someone is dishonest about that when running, and CCP makes that illegal, their seat would just go to the runner up and so forth. At least that's how it happens in real life, if someone breaks rules of office.

Maybe we should not have this mimic real life and instead, have CCP elections where the staff votes for players they would like to speak with about upcoming things they are working with. It would be more "developer oriented" and not this, death by committee they want to put themselves in the corner in.

CCP have all the power, and regardless of real life applications, they are a business and are a developer, not a government.

It takes a clear vision and a tight ship to run a successful MMO. Enough of this players have the power nonsense. Run things more internally CCP, run with your QA, run things by the players and listen to feedback, but don't do this:
Run things to players, if said players like it, continue, if said players don't like it, scrap it and develop more in the direction they "suggest".

I mean, there is even a thread about removing things from the API of your own website, asking for feedback if the players will let you do this or not. What the heck? And I mean this as just an example, not to be rude, I like CCP, but this is not the way you run a business.

Timid generals never won a war.
You are selling a product, the product isn't selling you.

From a business point of view, and I mean this without any disrespect, that's the worst thing I've ever come across for a development house. No clear direction. No tough as nails vision of this is what we are doing, and this is how we are going to do it. "This is where the game is headed in the future." We don't like A and B, so we are going to do C. That is what you need to be successful, not listen to some player elected muppets, who have no qualifications and no idea what it is like to run a gaming house or the hierarchy of development. No experience to really work there, but log in everyday to blow up spaceships and play the game everyone else is playing. A game that you developed.

I suspect this is why you have so many problems with things not being done on time, or falling short of expectations. Things like the POS code not having been touched in many years. I suspect that it really is too complex for a player > developer interaction, indeed.
Malcanis
Vanishing Point.
The Initiative.
#287 - 2014-05-11 18:40:57 UTC
Hypothetically you could talk to each other

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Promiscuous Female
GBS Logistics and Fives Support
#288 - 2014-05-11 18:47:36 UTC
organization does not imply that you become a "power bloc" and are thus thrust unwillingly into nullsec

fact of the matter is that nullsec does not have any special tools that allow it to be better at SPACE POLITICS than highsec is, it just has actual leaders and people who actually care about the game and, quelle surprise, that is an asset in politics

try and get that stuff first, then come back next year
Mike Azariah
The Scope
Gallente Federation
#289 - 2014-05-11 19:17:04 UTC
Darin Vanar wrote:
And how exactly is highsec supposed to organize? Are we a lobbying group?

People are in highsec exactly because they don't seek power blocs, but all of a sudden they are expected to be in one to get a representative on the CSM? It's no wonder none of them bothered to vote.


Except, some did. After all, I got in.


Darin Vanar wrote:
And if someone is dishonest about that when running, and CCP makes that illegal, their seat would just go to the runner up and so forth. At least that's how it happens in real life, if someone breaks rules of office.



Does that mean Ali would have lost her seat when she 'crossed the floor' from Provi to become a Merc?

Darin Vanar wrote:
Maybe we should not have this mimic real life and instead, have CCP elections where the staff votes for players they would like to speak with about upcoming things they are working with. It would be more "developer oriented" and not this, death by committee they want to put themselves in the corner in.

CCP have all the power, and regardless of real life applications, they are a business and are a developer, not a government.


Oddly, this happens. Of the 14 council the two permanent attendees are sure of going to Iceland both times. The others? Well activity AND WHO THE DEVS WANT TO SEE play a part. So that is in effect.

Darin Vanar wrote:
From a business point of view, and I mean this without any disrespect, that's the worst thing I've ever come across for a development house. No clear direction. No tough as nails vision of this is what we are doing, and this is how we are going to do it. "This is where the game is headed in the future." We don't like A and B, so we are going to do C. That is what you need to be successful, not listen to some player elected muppets, who have no qualifications and no idea what it is like to run a gaming house or the hierarchy of development. No experience to really work there, but log in everyday to blow up spaceships and play the game everyone else is playing. A game that you developed.


The CSM is an advisory committee. We do not have power beyond the fact that we usually have managed to give good advice. CCP always has the last call as to what stays and what goes. But when they set course for a distant goal and we see it as an iceberg it is easier to make a slight course correction now than wait till the last minute and scream hard starboard. In the ship that is Eve the council are in the crows nest, not at the helm.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Weaselior
GoonWaffe
Goonswarm Federation
#290 - 2014-05-11 19:48:17 UTC
Darin Vanar wrote:
And how exactly is highsec supposed to organize? Are we a lobbying group?


why would someone who was completely unable to organize a group of like-minded people to do something so simple as to vote for them have any useful feedback in a massively multiplayer game

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Darin Vanar
Federal Navy Academy
Gallente Federation
#291 - 2014-05-11 20:07:40 UTC
Mike Azariah wrote:
Darin Vanar wrote:
And how exactly is highsec supposed to organize? Are we a lobbying group?

People are in highsec exactly because they don't seek power blocs, but all of a sudden they are expected to be in one to get a representative on the CSM? It's no wonder none of them bothered to vote.


Except, some did. After all, I got in.


Darin Vanar wrote:
And if someone is dishonest about that when running, and CCP makes that illegal, their seat would just go to the runner up and so forth. At least that's how it happens in real life, if someone breaks rules of office.



Does that mean Ali would have lost her seat when she 'crossed the floor' from Provi to become a Merc?

Darin Vanar wrote:
Maybe we should not have this mimic real life and instead, have CCP elections where the staff votes for players they would like to speak with about upcoming things they are working with. It would be more "developer oriented" and not this, death by committee they want to put themselves in the corner in.

CCP have all the power, and regardless of real life applications, they are a business and are a developer, not a government.


Oddly, this happens. Of the 14 council the two permanent attendees are sure of going to Iceland both times. The others? Well activity AND WHO THE DEVS WANT TO SEE play a part. So that is in effect.

Darin Vanar wrote:
From a business point of view, and I mean this without any disrespect, that's the worst thing I've ever come across for a development house. No clear direction. No tough as nails vision of this is what we are doing, and this is how we are going to do it. "This is where the game is headed in the future." We don't like A and B, so we are going to do C. That is what you need to be successful, not listen to some player elected muppets, who have no qualifications and no idea what it is like to run a gaming house or the hierarchy of development. No experience to really work there, but log in everyday to blow up spaceships and play the game everyone else is playing. A game that you developed.


The CSM is an advisory committee. We do not have power beyond the fact that we usually have managed to give good advice. CCP always has the last call as to what stays and what goes. But when they set course for a distant goal and we see it as an iceberg it is easier to make a slight course correction now than wait till the last minute and scream hard starboard. In the ship that is Eve the council are in the crows nest, not at the helm.

m


Hi Mike,

I totally did not want to refer to you as a muppet. But in the context of game development, I think we are all muppets considering the actual work that goes into the game and how much we have to say about it all the time. I even think of myself as a muppet in that regard. Look how many words I'm typing! Am I a game professional or qualified in any way? Nope.

Also congratulations on your election!

As for Ali, nah, she wouldn't have lost her seat - this sometimes happens in politics also, where sometimes people cross the floor to other parties. They don't lose their seat either. But for that person, and for Ali, whatever decisions she makes, it is up to their backers (and new backers) to decide if they want to re-elect her again. I believe she has a permanent seat though?

Off topic though, do you know what happened to LucasArts?

LucasArts shut down some time ago, with a lot of hyped projects that will never see the light of day.

This was because of George Lucas. No, he did not shut them down, but he had no idea about game development when he did come into the studio to oversee the work. People had worked on a production hierarchy that took months, and his "changes" would take months to integrate into the work, and it had a very demoralizing effect on the staff. Or just wouldn't work at all from a game development point of view, but that's what the team had to work with. He just didn't understand game development to be in a position to direct the studio on that level, even though he owned the studio.

The management also had strict rules about how they were to speak to George Lucas and what they were allowed to say or not to say. So they were basically "yes men". Well, in the end, the studio went under.

The moral of the story is how dangerous it can be to listen to players, or someone who is uninformed about the actual development process and give them too much power. Game development is expensive, you really need someone with a clear understanding of the process, who can set clear directions for the team in order to make deadlines. To get everyone on the same page, and motivated.

George Lucas at one point, caused an entire rehash of the latest game they were working on, because he decided he wanted the game to be about Bobba Fett and they had planned it for something more generic, I don't quite care to research the details from past articles but you can get the idea how destructive that kind of direction can be on the game development process.
Darin Vanar
Federal Navy Academy
Gallente Federation
#292 - 2014-05-11 20:10:16 UTC  |  Edited by: Darin Vanar
Weaselior wrote:

why would someone who was completely unable to organize a group of like-minded people to do something so simple as to vote for them have any useful feedback in a massively multiplayer game


Why wouldn't they?
Malcanis
Vanishing Point.
The Initiative.
#293 - 2014-05-11 20:29:03 UTC
Darin Vanar wrote:

Hi Mike,

I totally did not want to refer to you as a muppet...


And you made the right choice, because he simply achieved what people like you have been claiming is impossible. He's a hi-sec guy who got elected - and re-elected. I realise that you'd like to dismiss Mike's achievement, made as it was by working hard, campaigning with the eve playerbase, not being a terrible stupid sperglord and working as a useful member of the team - all the things that seem to be anathema to people who complain that they should just be given by right what others have put in effort to achive. But you can't, because there he is.

Man up, knuckle down and put some effort in. You might be surprised at what this gets you.

As for the rest of your screed, I don't give tuppence about what effect George Lucas had on some other game development studio. That anecdote is utterly meaningless, because the CSM nor the ordinary player is in a position remotely like that of George Lucas. The recod of what CCP did when they were in "lolplayers" mode compared to what they did when they took advice and consulted is plain to see. It's certainly plain to CCP, because they wouldn't spend what they do on the CSM if they didn't see a benefit.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

beakerax
Pator Tech School
#294 - 2014-05-11 20:30:19 UTC
So the message I am getting from this thread is that the Goon-cartel elected CSM, which is unrepresentative of the playerbase, is, together with the playerbase, blocking development of necessary improvements like new sov mechanics and POS code by forcing CCP to work on their own pet projects at the expense of the long-term interests of EVE itself. The solution is to dissolve the omnipotent Goon CSM, which everyone knows is powerless anyway, so that CCP can develop their CEO's grand vision of EVE guided by player feedback but without interference in the form of player feedback, lest they be destroyed by the whims of their players like another company was destroyed by its CEO's badly thought-out grand visions.

Space politics is very confusing.
Darin Vanar
Federal Navy Academy
Gallente Federation
#295 - 2014-05-11 20:42:24 UTC
beakerax wrote:
So the message I am getting from this thread is that the Goon-cartel elected CSM, which is unrepresentative of the playerbase, is, together with the playerbase, blocking development of necessary improvements like new sov mechanics and POS code by forcing CCP to work on their own pet projects at the expense of the long-term interests of EVE itself. The solution is to dissolve the omnipotent Goon CSM, which everyone knows is powerless anyway, so that CCP can develop their CEO's grand vision of EVE guided by player feedback but without interference in the form of player feedback, lest they be destroyed by the whims of their players like another company was destroyed by its CEO's badly thought-out grand visions.

Space politics is very confusing.


Yeah, something like that but not quite like that. lol
Darin Vanar
Federal Navy Academy
Gallente Federation
#296 - 2014-05-11 21:11:54 UTC
Malcanis wrote:
Darin Vanar wrote:

Hi Mike,

I totally did not want to refer to you as a muppet...


And you made the right choice, because he simply achieved what people like you have been claiming is impossible. He's a hi-sec guy who got elected - and re-elected. I realise that you'd like to dismiss Mike's achievement, made as it was by working hard, campaigning with the eve playerbase, not being a terrible stupid sperglord and working as a useful member of the team - all the things that seem to be anathema to people who complain that they should just be given by right what others have put in effort to achive. But you can't, because there he is.

Man up, knuckle down and put some effort in. You might be surprised at what this gets you.

As for the rest of your screed, I don't give tuppence about what effect George Lucas had on some other game development studio. That anecdote is utterly meaningless, because the CSM nor the ordinary player is in a position remotely like that of George Lucas. The recod of what CCP did when they were in "lolplayers" mode compared to what they did when they took advice and consulted is plain to see. It's certainly plain to CCP, because they wouldn't spend what they do on the CSM if they didn't see a benefit.


Why would I want to undermine his achievement, and what are people like me? I'm pretty sure I don't represent any majority when it comes to the game. No, not even highsec. I don't even want to undermine the Goons achievement for voting as a bloc, you are taking a very aggressive approach towards me personally when I have no such agenda. I think they deserve to have representatives and I applaud their hard work. I comment about what I have observed and my feedback on how it can be improved about the CSM election. That no one else seems to be voting, etc.

Is there really no room on the CSM for some more diversity? Is some structure that mirrors real life possible? That's all I was trying to get across, whether or not I think CCP is adopting the right approach with this system itself.

I like Mynna because he/she seems to speak on behalf of others as well as the goons in her posts, which makes me see them take power with a certain amount of responsibility that is evident in reaching out to groups that may not be represented on the CSM. This makes me confident that CCP is getting at least good feedback regarding the general player base.

I think you are starting this CSM term on the wrong foot, personally. Might want to insert some diplomacy in your posts as opposed to being condescending towards a general amount of posters. Frankly, just some of your posts in this thread, are quite inappropriate for a CSM representative. Like the one referencing a "sloppy".

But there is still time to change, and start things off on the right foot.

And everyone can learn from the disaster that happened with LucasArts. What can happen to a studio with a very distinguished amount of IPs and very successful titles, just from being poorly managed. They weren't even poor by any standard. Everyone who is in the gaming industry, should take note of what happened there. It is ignorant to dismiss it all-together, when there are at least even slight parallels.
Promiscuous Female
GBS Logistics and Fives Support
#297 - 2014-05-11 22:08:17 UTC
there is plenty of room for diversity

ccp is not at fault if the diversity does not present itself

or perhaps the diversity which you think exists does not actually exist

makes you think huh
Lucas Kell
Solitude Trading
S.N.O.T.
#298 - 2014-05-11 22:09:17 UTC
Vera Algaert wrote:
Lucas Kell wrote:
The "cartels" as you define them are entirely in your imagination
Great, in that case I'm just going to set up a CSAA and start production for the open market... and then my own alliance will abort the super because they love free market capitalism so much.

You're completely deluded if you don't see the 0.0 cartels on the supercapital, moongoo and rental markets.
You might want to check what dinsdale claims the cartels are before going off on one about sov space. Of couse, when it comes to holding space, or in fact doing pretty much anything in an multiplayer game, more players do it easier. Play counterstrike as 2 players vs 20, and you'll have the same results. So in a game like EVE, of course a group the size of null groups will have an advantage over a handful of people. But what dinsdale claims is that the null groups have the entire game shaped in their favour, with CCP working purely for the null groups, the "cartels" who run the game. He completely ignores the hundreds of changes that get made to improve the lives of smaller groups or other regions of space.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#299 - 2014-05-11 22:12:34 UTC
Darin Vanar wrote:
You know what else destroys the purpose of being engaged? Opening up a batch of browser windows for every candidate, and reading their essay on their platform, then carefully considering your voting arrangement only to end up running into a bloc on results day, that voted their own candidate and your vote(s) only made the 0% - 2% (250) section.

That's why voter turnout is oh so important.
You think you votes would be improved if 100,000 extra players came in voting randomly? All it would do is further dilute your vote. In honesty, if they did that they may as well leave the selection process up to Chribba's dice.

And if you think that voting is not worth it because your voice will never be heard, then take a long hard look at yourself buddy. you are the problem. If people voted for what they actually wanted, then their voices may be heard. Sitting there going "I won't bother then!" isn't the solution.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Abla Tive
#300 - 2014-05-11 23:03:54 UTC
Weaselior wrote:
why would someone who was completely unable to organize a group of like-minded people to do something so simple as to vote for them have any useful feedback in a massively multiplayer game


Giving feedback and politicing are quite different activities.
Being good at one does not give any useful information on their ability to do the other..