These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Non-scannable locations in space

First post
Author
Gonder Jaan
Aliastra
Gallente Federation
#361 - 2014-05-11 13:20:22 UTC
+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?)
Creates interesting new niches for solar Systems and therefore creates more diversity (besides industrial or mining hubs, low-sec gate Systems ...)
Would be good in High Sec also. But no CONCORD in there, and no recording of security Status Drops possible. It would be an entry point into PVP, where the pray and the hunterare more on similar grounds
Adunh Slavy
#362 - 2014-05-11 13:35:09 UTC
Neat idea. I would suggest allowing people to approach these fields from any direction, when you warp to it, just land at the nearest edge. Make them large enough that it takes literally a day to get across it.

Allow players to set up a POS any place inside one of these things with two exceptions.POS must be at least 2000km inside from the edge. POS must be at least 1000 km from any other POS.

Have these fields persist for about two weeks and then move. Perhaps only one per constellation.


They do not need to be filled with the most fabulous riches, nothing different from what would be found in that system normally, just a higher density of stuff, random belts of gas, rocks, density increasing as one gets closer to the center.

In the center, perhaps some new kind of resource. Maybe some organic goop used for these new lore based implants to justify Legion and Valkyrie. Could be used in all implant manufacturing, or some other new industry all together.

In short, a new type of "space" in existing space, that requires adventurism, frontier-ism, temporary homesteading, etc.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Alia Ravenswing
DARK HAT
#363 - 2014-05-11 16:29:42 UTC
+1

I have been playing with this capability for a couple of years. You can do some of this in deadspace. There have been many situations where my attack fleet enters into deadspace of a staging system, then we slowboat off the warp in point several thousand kilometers. We wait there until it's time to Cyno to our final target.

Anybody else the locates us within the system can only warp to the accelerator gate, and slow boat to our fleet. Manuvering, speed and other tactics come into play. It's a complete game changer in a good way.

Warp drive is great, but it's far too easy to use to get away, and there needs to be more situations (than there currently are) that warp can't or shouldn't be used.
Benar Ellecon
Card games on MOTORCYCLES
#364 - 2014-05-16 12:29:23 UTC
Well, time to move this back up to the top. Still think it is a great idea and something that would add a new angle of excitement to the game.

Hopefully we can get a dev to at least say something, anything, about this thread...Roll

Fly with your hair on FIRE!

Benar Ellecon
Card games on MOTORCYCLES
#365 - 2014-05-22 14:30:48 UTC
Had to dig down deep into the pages to find this and bring it back to the top...good ideas should not be buried at least until we can get a ruling by the devs on it.

Hey DEVS anybody reading this?

Back to the ever diminishing space on the first page!

Fly with your hair on FIRE!

Dinsdale Pirannha
Pirannha Corp
#366 - 2014-05-22 15:54:56 UTC
Benar Ellecon wrote:
Had to dig down deep into the pages to find this and bring it back to the top...good ideas should not be buried at least until we can get a ruling by the devs on it.

Hey DEVS anybody reading this?

Back to the ever diminishing space on the first page!


I figure at this point it is over.
Malcanis made a point of pointing the dev's to this thread when he was on the CSM, and explicitly pointed them to it when he was at the CSM summit. The dev teams are well aware of this thread and ideas in it.

But it is also readily apparent that whether they will incorporate some of or all of these ideas, or not, they have no plans on acknowledging it in this thread.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#367 - 2014-05-22 15:57:50 UTC
Dinsdale Pirannha wrote:
...they have no plans on acknowledging it in this thread.


They *do* have reputations to consider remember Blink
Benar Ellecon
Card games on MOTORCYCLES
#368 - 2014-05-22 16:38:59 UTC
Dinsdale Pirannha wrote:

I figure at this point it is over.
...


It never hurts to keep trying! Big smile

Fly with your hair on FIRE!

Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#369 - 2014-05-22 16:46:21 UTC  |  Edited by: Black Canary Jnr
I love the concept of this.

One of the issues is grid though, i want it to feel like exploration. It would be cool if there was a way that your ship had limited visibility so you couldn't see stuff like 75km / 100km away. This would add the element of baiting people in 'It's just a mining barge, easy kill' then running into a combat ready fleet. Different Ships could have different visibility levels, for instance scanning frigs could see the furthest (say like 130km as a sort of test number), then everything else would be able to see less, forcing players to build a balanced 'expedition force' and opening ways for new bros to participate.

On the finding of these things i'm not 100% on a scanning anom, i think it should be something more, like a global event / solar storm/ whatever that spawns and can be tracked, there needs to be a 'here be treasure warning' like 'Your ships sensors seem to be picking up XYZ strong signals' when you are in the same constellation as one of these. At this point i'm like 'God damn just make it a super special area that you need to find special WHs to, this is too awesome to be sidelined!'

Navigation wise it'd be cool if you could drop warpable beacons for traps and easier navigation, each area could spawn with some already. It'd be cool if there was a sort of geography to them too, like mining sites on the outside, getting more valuable stuff closer to the centre, the rarest stuff right at the centre so you have a focus point of people trying to find the valuable stuff.

Overall one of the coolest ideas i've read on F&I.

+1 support!
Delhaven
Federal Navy Academy
Gallente Federation
#370 - 2014-05-22 18:21:08 UTC
'Civilizing it' by scouting and charting it in advance would, to me, get rid of some of the magic of the unknown. So, when people warp to the cloud, every arrival point could be at a different random place in the cloud. Fleet warping would land everyone at the same place, but trying to warp to someone already in it would put them at a different place.

Still the best idea I've seen in a long, long time.
Mazzara
Band of the Red Sun
#371 - 2014-05-30 19:19:56 UTC
I feel this could use a new bump
No matter how much you scrub, how hot of water you use, you can't wash shame!
Mazzara
Band of the Red Sun
#372 - 2014-05-30 19:28:36 UTC
Too good of and idea the let fall by the way side
No matter how much you scrub, how hot of water you use, you can't wash shame!
Benar Ellecon
Card games on MOTORCYCLES
#373 - 2014-05-30 19:32:39 UTC
Yes, we should not let this go at least until we can get a comment from a Dev in here!

To the (shrinking) top of the first page!!!!

Fly with your hair on FIRE!

Dramaticus
State War Academy
Caldari State
#374 - 2014-05-30 19:35:35 UTC
No matter where you go, GS Black Ops is there.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Benar Ellecon
Card games on MOTORCYCLES
#375 - 2014-06-30 16:05:45 UTC
Ok, it has been too long for this thread to not be back on top.
Would be nice to have a Dev respond to this with something.

A great idea with many positive responses and additions.

Back in the limelight this goes!

Never let a good idea fade away and die!

Fly with your hair on FIRE!

Mazzara
Band of the Red Sun
#376 - 2014-06-30 16:29:22 UTC
give this a quick bump
No matter how much you scrub, how hot of water you use, you can't wash shame!
Alvatore DiMarco
Capricious Endeavours Ltd
#377 - 2014-06-30 16:33:39 UTC
Bumping is prohibited in this subforum...

...but that doesn't mean we can't post to voice our continued support for this idea.

+1, Liked, etc.
Dinsdale Pirannha
Pirannha Corp
#378 - 2014-06-30 16:42:24 UTC
Alvatore DiMarco wrote:
Bumping is prohibited in this subforum...

...but that doesn't mean we can't post to voice our continued support for this idea.

+1, Liked, etc.


Unfortunately, I think the whole concept is DOA.
It seems CCP has way too many other things that they think will give them more bang for the buck.
Otherwise, some dev would have posted by now.

Plus, I am quite certain my acrimonious relationship with many of the dev's also comes into play.
Benar Ellecon
Card games on MOTORCYCLES
#379 - 2014-06-30 20:40:20 UTC
Dinsdale Pirannha wrote:
Alvatore DiMarco wrote:
Bumping is prohibited in this subforum...

...but that doesn't mean we can't post to voice our continued support for this idea.

+1, Liked, etc.


Unfortunately, I think the whole concept is DOA.
It seems CCP has way too many other things that they think will give them more bang for the buck.
Otherwise, some dev would have posted by now.

Plus, I am quite certain my acrimonious relationship with many of the dev's also comes into play.


Does not mean we can't keep voicing our opinion on what we find to be an excellent idea sir.

That is why I cannot, and will not, drop the ball on this one until we at least get the post of doom from the devs...

Fly with your hair on FIRE!

Saisin
Chao3's Rogue Operatives Corp
#380 - 2014-07-01 03:42:19 UTC
Catching up!!
And many +1 for this new space type...
Would be awesome!

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project