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Player Features and Ideas Discussion

 
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Rorqual Bridging

Author
Anya Dyonas
Science and Trade Institute
Caldari State
#1 - 2014-05-11 05:29:06 UTC
I suggest that the Rorqual be permitted to bridge mining ships. It just seems to fit properly in that role. I think it would go well with this whole industrial re-vamp going on in dev world right now.

If titans can bridge 'all the things', and Black Ops can bridge 'sneaky sneaky' things, I think the rorqual would fit very well in that class of ships as the vessel that can bridge 'mining' things.

It is an expensive ship, requiring a lot of skills, and intended to be the anchor point around which mining fleets happen. The ability to bridge mining fleets around would suit that role very well. It seems fair and I don't see how this could be 'game breaking'. Maybe the devs know of a legit reason this is a bad idea, but I felt it needed to at least be suggested.
Aquila Sagitta
Blue-Fire
#2 - 2014-05-11 05:59:08 UTC
There is a workaround for this while you wait for devs to make this a reality.

Get your mining fleet to store ships and clones in rorq. Jump rorq to mining op. Fleet jump clones to the rorq and hops in their ships Big smile
Yakima DWB
Baited Sting
#3 - 2014-05-11 06:29:23 UTC
A rorq bridging combat ventures... beautiful
Anya Dyonas
Science and Trade Institute
Caldari State
#4 - 2014-05-11 06:50:59 UTC
Yakima DWB wrote:
A rorq bridging combat ventures... beautiful


I suppose that is possible. However, in a world where a black ops pilot can bridge a fleet of recons, stratios, and stealth bombers; I fail to see how a pilot with more skill points flying a grossly more expensive ship being capable of dropping a substantially less effective 'combat' fleet would be a problem.

As for the prior comment, I am aware of the clone bay method, but there is a reason virtually no one ever uses that functionality. When the mining op is over, no one wants to still be at the op. And since they arrived via jump clone, now they have to walk home, presumably in pods or mining vessels, and presumably through null or LS. That is not ideal, thus virtually no one does it. Bridging makes industrial fleets more viable and therefore makes that aspect of the game more appealing to the players.

The rorqual is the top of the industry tech tree. It deserves to be a bridging ship.
Kenrailae
Center for Advanced Studies
Gallente Federation
#5 - 2014-05-11 06:56:30 UTC
Oh, you.



They have tasted blood. No one is safe.









So.... would an Iteron 5 be a 'mining thing'? A badger? A Mining Brutix? Define 'Mining thing'....

The Law is a point of View

The NPE IS a big deal

Anya Dyonas
Science and Trade Institute
Caldari State
#6 - 2014-05-11 06:58:57 UTC
I sort of figured it was self explanatory, but sure, I will itemize:

Mining Barges
Exhumers
Mining Frigates
Kenrailae
Center for Advanced Studies
Gallente Federation
#7 - 2014-05-11 07:10:37 UTC
Anya Dyonas wrote:
I sort of figured it was self explanatory, but sure, I will itemize:

Mining Barges
Exhumers
Mining Frigates





Then you've made the first mistake of assuming, and also the second mistake of under-estimating the Eve community.


All 3 of those are proven combat machines, and only represent a portion of what a mining fleet might utilize. You'd still need a titan to bridge through a defense fleet, or a BLops at best. You'd still also need a cyno ship, which you might as well use to jump carriers to move the fleet.


A rorqual isn't really any more special than a carrier or dread, why should it be able to bridge? It already get's to transform, boost mining ships better than anything else in game, jump to cyno's, transport ships via fleet hangar, fit capital mods, and compress ore for easy transport? How many other benefits should it get? I'm not suggesting that a BLops bridging anything is sensible either, but in a game already stupidly out of balance due to cyno's and bridging, why should we add more bridging?

Why would a rorqual bridge make more sense when it can only do barges, exhumers, and m. frigates, as opposed to just jumping carriers and having a BLops open a bridge for bombers to get pods back and forth?


The Law is a point of View

The NPE IS a big deal

Anya Dyonas
Science and Trade Institute
Caldari State
#8 - 2014-05-11 07:30:09 UTC
Kenrailae wrote:
Anya Dyonas wrote:
I sort of figured it was self explanatory, but sure, I will itemize:

Mining Barges
Exhumers
Mining Frigates





Then you've made the first mistake of assuming, and also the second mistake of under-estimating the Eve community.


All 3 of those are proven combat machines, and only represent a portion of what a mining fleet might utilize. You'd still need a titan to bridge through a defense fleet, or a BLops at best. You'd still also need a cyno ship, which you might as well use to jump carriers to move the fleet.


A rorqual isn't really any more special than a carrier or dread, why should it be able to bridge? It already get's to transform, boost mining ships better than anything else in game, jump to cyno's, transport ships via fleet hangar, fit capital mods, and compress ore for easy transport? How many other benefits should it get? I'm not suggesting that a BLops bridging anything is sensible either, but in a game already stupidly out of balance due to cyno's and bridging, why should we add more bridging?

Why would a rorqual bridge make more sense when it can only do barges, exhumers, and m. frigates, as opposed to just jumping carriers and having a BLops open a bridge for bombers to get pods back and forth?




Your points are invalid and even self defeating. First you claimed the mining vessels are 'proven combat ships' thus claiming it would somehow break PVP. Then you claim that the 'defense fleet' would have to find other means of travel or the mining fleet would be defenseless. So which is it? Are mining vessels all powerful or defenseless?

Regarding the 'too many bonuses' argument, a black ops ship can jump, fit MJDs, move rapidly while cloaked, use normal stargates and jump bridges, use any form of cyno and bypass cyno jammers, bridge other vessels, and still gets combat bonuses built in to the ship. By extension, the Rorqual should be able to do all the industrial things it gets bonuses for and also bridge.

As for the final paragraph, Yes, you are correct. There is another way to do things which involves other ships. It in no way invalidates the primary point that Rorquals should be able to bridge. It just proves there are at least 2 ways to cyno jump a mining fleet.
Kenrailae
Center for Advanced Studies
Gallente Federation
#9 - 2014-05-11 07:56:26 UTC
You SAY it should be able to bridge. I say it should not be able to.




You THINK your reasons are valid.... I think mine are..... still on square 1 bro.



1) Please quote where I said this would break PVP.

2) Please quote where I said mining vessels are all powerful, or defenseless.

3) Please quote where I said BLops were the ideal standard to balance a rorqual by.

4) Please quote where there is anything in the Rorqual's skills or descrip that suggests it should be given the ability to do something only 1 other class of capital can do, which is bridge.

5) Please show where Your saying something should happen makes it so it should happen. The burden of 'Proof' is on you here.

What I did say is that there are already WAY too many things that bridge and jump. What I did say is that all of those ships are more than capable of having bite. What I did say is that your class limitation severely cuts into what a mining OP may need to have. What I did say is that any defense fleet would still need to find alternate means of transportation. What I did say is that there are already methods for you to do this. What I did say is that the nearest two comparisons for a Rorqual, the carrier and dread, are not able to do this.



So far your reasoning is 'I think it should be able to, it costs alot, requires alot of skill points, and can be used in mining fleets.'

That is not enough. A carrier also requires alot of skill points, is expensive, and can be used in mining fleets.

Your turn.

The Law is a point of View

The NPE IS a big deal

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-05-11 08:01:35 UTC
Anya Dyonas wrote:
I sort of figured it was self explanatory, but sure, I will itemize:

Mining Barges
Exhumers
Mining Frigates



So, what do you do when you get there then? You've got nothing to haul your ore with, nothing to defend yourself with, and no way to get out unless you drop the rorq in with your miners.

Is this intended to be used for sneaky sneaky ninja mining, or just for lazy 'bridge to the anom three systems over and have someone take gates with a haukler or four'?
Arronicus
State War Academy
Caldari State
#11 - 2014-05-11 08:14:59 UTC
Doesn't make much sense to me how the ship is an industrial transport, but only be able to bridge mining ships.

This is something I've mentioned before to friends that I would like to see, but it's only reasonable that you would be able to bridge anything that fits into the ship maintenance bay. That means;

Mining frigates
Mining barges
Exhumers
Tech 1 and tech 2 industrial transports/haulers
Whatever other ships fit in

If they could bridge orcas and other rorquals too, that would not only be reasonable, but make sense, given the ship class. They are industrial ships, afterall.
Arronicus
State War Academy
Caldari State
#12 - 2014-05-11 08:16:46 UTC
Danika Princip wrote:
Anya Dyonas wrote:
I sort of figured it was self explanatory, but sure, I will itemize:

Mining Barges
Exhumers
Mining Frigates



So, what do you do when you get there then? You've got nothing to haul your ore with, nothing to defend yourself with, and no way to get out unless you drop the rorq in with your miners.

Is this intended to be used for sneaky sneaky ninja mining, or just for lazy 'bridge to the anom three systems over and have someone take gates with a haukler or four'?


I have no problem tanking truesec rats with my hulks, practically any spawn. Haul ore with the rorqual, and why in the world WOULDN'T you drop the rorq in with the miners? At the very least, you could just cloak it up, except you'd probably want to be giving boosts.
Rowells
Pator Tech School
Minmatar Republic
#13 - 2014-05-11 08:39:03 UTC
Danika Princip wrote:
Anya Dyonas wrote:
I sort of figured it was self explanatory, but sure, I will itemize:

Mining Barges
Exhumers
Mining Frigates



So, what do you do when you get there then? You've got nothing to haul your ore with, nothing to defend yourself with, and no way to get out unless you drop the rorq in with your miners.

Is this intended to be used for sneaky sneaky ninja mining, or just for lazy 'bridge to the anom three systems over and have someone take gates with a haukler or four'?

well if you bring the rorqual with you can move the ore. A few tweaks to the rorqual itself will make it trivial. Have 2 Rorqs and you can keep bridging hauling ships back and forth, maybe even an orca, whioe still providing boosts.

And on the defense, It's purely situational. If its just a small gang with no support a fleet of skiffs will do the job well enough and if the rorqual is on grid *cringe* its even simpler. If the gang has a cyno and a hotdrop ready and waiting then theres nothing you can do except brindge as many people back before your rorq goes down in a blaze of fire. You've got options and assuming you have luck on your side you can minimize risk like any other operation.
Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2014-05-11 19:44:04 UTC
Arronicus wrote:
Danika Princip wrote:
Anya Dyonas wrote:
I sort of figured it was self explanatory, but sure, I will itemize:

Mining Barges
Exhumers
Mining Frigates



So, what do you do when you get there then? You've got nothing to haul your ore with, nothing to defend yourself with, and no way to get out unless you drop the rorq in with your miners.

Is this intended to be used for sneaky sneaky ninja mining, or just for lazy 'bridge to the anom three systems over and have someone take gates with a haukler or four'?


I have no problem tanking truesec rats with my hulks, practically any spawn. Haul ore with the rorqual, and why in the world WOULDN'T you drop the rorq in with the miners? At the very least, you could just cloak it up, except you'd probably want to be giving boosts.


I didn't say a single word about rats. I meant defend yourself from people who see a cyno on the map and come kill themselves a rorqual.



And again, is this intended for ninja mining, or for bridging your fleet three jumps across blue space because GATES ARE HARD?
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2014-05-13 03:31:34 UTC
Copy-and-pasting into every Rorqual thread (bridging is at the end):

Last thread: https://forums.eveonline.com/default.aspx?g=posts&m=4576260#post4576260

With these changes, the Rorqual stands a chance to escape:
* EWAR immunity. You need a HIC or a bubble to prevent it from jumping out. [Blops-proof]
* At least Orca-level mining link bonus with the Industrial Core inactive. [Not self-pointed.]

Change Rorqual from:
5% bonus to effectiveness of mining foreman gang links per level when in deployed mode
to
3% bonus to effectiveness of mining foreman gang links per level [Orca-class bonus.]
2% bonus to effectiveness of mining foreman gang links per level when in deployed mode

It is also small buff from 25% to 26.5% for the sake of whole number bonuses.

* 50% reduction in Cynosural Field Generator duration. [The point of a cavalry is to extract.]

Give the Rorqual the ability to stand its ground:
* 7.5% bonus to fleet members' maximum structure hitpoints per level of Capital Industrial Ships.
* 100% bonus to drone hitpoints and damage per level of Capital Industrial Ships.
* 10% bonus to drone tracking per level of Capital Industrial Ships. [WAG]
* 20% bonus to drone MWD velocity per level of Capital Industrial Ships. [WAG]
* Increase the size of the drone bay. It needs to hold more drones (even with the HP bonus), and a variety of drones.

Give the Rorqual a reasonable chance of survival with the Industrial Core active:
* 75% bonus to hull resists. [My math may be wrong, but I was aiming for 90% with a DCU II.]
* 30% bonus to shield resists.
* 100% bonus to local shield boosting amount.
* 50% reduction to local shield booster capacitor use.
* Industrial Core cycle time reduced to one minute.
* Heavy water usage reduction, or elimination.
and
* 56% reprocessing facilities [2% better than an Intensive Reprocessing Array.]

Other:
* Additional high-slots: 3 mining links + capital tractor beam + capital shield transporter + cyno + utility.
* Expanded corporate hangar.
* Expanded ship hangar, or re-purposed for general ships.
* Expanded ore hangar.

Just throwing these out there:
* New module: Industrial Bridge Generator I. Can bridge: Industrial, Mining Frigate, Mining Barge, Exhumer, Transport, Freighter.
* Expanded fuel bay. [For bridging.]
The Rorqual is a mining fleet vessel, so it should be able to move mining fleets around.
Arronicus
State War Academy
Caldari State
#16 - 2014-05-14 18:37:29 UTC
Danika Princip wrote:


And again, is this intended for ninja mining, or for bridging your fleet three jumps across blue space because GATES ARE HARD?


Personally, I'd love this for bridging your fleet 15-20 jumps across blue space, because yes, moving 10 hulks at a time through gates because your current mining system is camped out, is not only hard, but dangerous, particularly so if many gates are camped bubbled, a very common occurrence. Your attempt to make light of the issue actually hits a big problem on the head.
Unsuccessful At Everything
The Troll Bridge
#17 - 2014-05-14 18:42:07 UTC
Battle Proc Hot Drop.



Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Rowells
Pator Tech School
Minmatar Republic
#18 - 2014-05-15 05:14:32 UTC
Unsuccessful At Everything wrote:
Battle Proc Hot Drop.




Who doesn't want this?