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Missions & Complexes

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PvE little things

First post First post
Destination SkillQueue
#221 - 2014-02-20 21:28:02 UTC
One time bump to fix forum.
Kenshi Eto Uzamaki
Plex Patrol.
#222 - 2014-03-09 18:31:44 UTC
how about making it so only fleert members can jump into your ded space pocket.?( in hisec space.)
Sintiar Loffwagea
The Scope
Gallente Federation
#223 - 2014-03-11 10:34:05 UTC
introduce more missions across all Level and some L4 Missions for new player that never touch year and over year to train skills to go and perform in low-sec from time to time new player might lose their ship by pvp player do to low skills and it's force new player to do unrate or 4/10 5/10 sites, that will force new player decide to Mine or courier because of dev focus on PVP and fleet more than for new players that try eve in several month.

from new player views it's might hard to pvp with people that train skill over a years. that make new player considered sit in high-sec nearly or more a year to train skills .
Filthy Peasants
#224 - 2014-03-11 13:27:05 UTC  |  Edited by: Batelle
How about you guys make unrated deadspace complexes worth running? The escalation nerf was clearly directed at anomaly-farmers, and its made doing unrated plexes that rely on escalations even less attractive. Also, fix the serp annex, its been broken for years.

How about letting us create a bookmark item for a mission location once the mission is pulled? Then if I pull a mission with an alt i can leave it docked while i run it.

Kirkwood Ross wrote:
Storyline missions offered by the same corp you run missions for. Running 16 missions for corp A then getting a storyline from corp B is stupid.


Kenshi Eto Uzamaki wrote:
how about making it so only fleert members can jump into your ded space pocket.?( in hisec space.)

This isn't the "one line bad idea" thread.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Sunrise Aigele
Pemberley Enterprises
#225 - 2014-03-13 19:15:46 UTC
When I turn in a mining mission, can the agent please check the ore hold in addition to the cargo hold before telling me that I don't have the goods?
Bureau of Astronomical Anomalies
#226 - 2014-03-15 22:20:12 UTC
This is a bit of Marketing / PVE / Market PVP enhancement;

Add a Meta column in the list view for the items hangar, so when you are selling loot you can find the high meta items by sorting the column.

And I know hovering the mouse over the item gives an approximate value, would it be possible to load those values into yet another column so 65k m/3 of loot can be sorted by item value as well? (This could be done on a 'Load Market Data' command to keep the data load off the server except when queried)

These two things would quite possibly improve the mind numbing task of right click/view market details, right click/sell item, enter price, left click/accept. No wonder most new players give up, just reprocess and sell the ore.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Sheena Tzash
Imperial Academy
Amarr Empire
#227 - 2014-03-18 09:55:34 UTC  |  Edited by: Sheena Tzash
Probably mentioned before but I'll add them anyway:

- Ability to see missions from other members in the fleet, the mission status, mission info etc in a log format.

Include additional stats such as your potential cut of the mission (based on current fleet size) and amount of ISK made on each mission for each member in the fleet to view overall profitability and fleet performance (based on ISK from kills) both individually and collectively.

- Ability to warp / fleet warp to mission location when the mission is 'owned' by someone else in the fleet rather than being forced to wait for the mission 'owner' to warp to the mission and everyone else follow up OR have an additional fleet 'right' to be able to fleet warp that could be given to all members of the fleet.

- Allow for players to pickup and complete missions in space and not even in the same system! Seems odd how we can download our entire memories into a clone millions of light years away upon death but I need to go into a space station to pickup a mission from an agent.

- Remove the annoying '2 strikes' rule on agent rep; having the agent get moody with you because they give you two faction / low sec missions is just silly.

Preferred: Show a list of missions available from local agents in list form and allow the player to select the mission(s) you want.

- Add an additional 'difficulty' option within missions. Allows for players to increase / decrease / keep the same the overall HP of targets for a proportional increase in reward. Should allow for easier progression from one mission level to another as new players to the 'level' can start off with the 'easier' variant of the mission whilst allowing for more experienced players to push themselves for a better reward rather than grinding out the same easy missions.
Synth Tech
#228 - 2014-03-28 13:18:28 UTC
Minmatar have a valid missile line now. Add faction missiles to minmatar lp stores, much in the same way that gallente and caldari both do faction hybrid charges.

Merge identical items that have different names / simplify faction names.
Caldari antimatter and gallente antimatter -> military grade antimatter
Shadow serp TC and fed navy tc -> whatever
Bureau of Astronomical Anomalies
#229 - 2014-03-29 09:55:30 UTC  |  Edited by: Goldiiee
Since the incorporation of the glowing red Dots (To properly estimate where the most damage is coming from) I have wanted something similar for FC's to see fleet members damage output, but more importantly I would love to be able to see my fleets Logi's repair power in a similar graphic.

It would be advantageous to have it's own overview tab, so I can click and see that they are doing full reps and we (The fleet) need to add more or wake some of them up. Or if not available for it's own tab then perhaps a green glow for Logis that have 1, 2, 3 ... incrementally brighter glow for however many reps they have activated. I know the current graphic lets you know they are repping a ship, but the difference between 1 and 6 repair modules is indiscernible.

Perhaps alternatively bring the old mining laser graphic back as a replacement for repair modules, as it was easy to see, and with a little tweaking you could add intensity levels for each activated module.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Utassi Security
#230 - 2014-03-30 08:12:26 UTC
Would love to see the gate keys removed for the Gurista 1/10 and 2/10 sites.
Now they're no longer static there seems to be a big issue with people taking the key from the first room then either leaving or dying in a later room causing the complex to stay stuck until natural despawn.

Turelus CEO Utassi Security

Synth Tech
#231 - 2014-04-08 13:10:03 UTC  |  Edited by: chaosgrimm
- Salvage drones -

why do they get aggro? NPC sees a BS killing his friends and decides the biggest threat in the room is a salvage drone.

It would be nice if these split to different wrecks on their own.

Could we get the ability to have a hotkey for each, currently if you want to split the across wrecks its 3 clicks per drone: the wreck, the drone, the salvage button.

- Overview & Wrecks -
Could wrecks have several options?

Small empty wreck
Small loot-filled wreck
Medium empty wreck
Medium loot-filled wreck
Large empty wreck
Large loot-filled wreck

Why? It would be beneficial to add certain wreck to the general tab separate from the loot tab. If I'm using MTUs I'd add all empty wrecks to the overview and send salvage drones to them. A marauder with all tractor beams might want to focus on lootable wrecks on the general tab and possible all large wrecks b/c they have the best salvage.
Maya Sorin
#232 - 2014-04-08 16:59:20 UTC
Would like to see a few more highsec mining agents scattered about, particularly in areas with crap economies (Derelik, Aridia, Solitude, etc).
Bearing Srl.
#233 - 2014-04-22 12:16:43 UTC
fix mission distribution in NPC 0.0 pls

atm you can get missions(security ones not hauling) up to 6 jumps away; 6 jumps away in 0.0 it's not the same as 6 jumps away in empire...
More to the point: when ccp "fixed" the lag problem in empire mission hubs, they accidentally "fixed" the 0.0 mission hubs also.
when confronted about it, a dev(sry i don't remember his name) admitted that it was a mistake,since 0.0 didn't had the problems that where fixed in empire, but they forgot to make a difference, and it will be fixed soon...
that was years ago, and probablly no one even remember about it anymore
Crayven Erata
Serious Waste Of Time
#234 - 2014-04-23 23:59:56 UTC
Figure out a reasonable escalation timer mechanic that doesn't despawn escalations while players are doing them: link
Odatrik Trade and Freight
#235 - 2014-04-24 02:30:04 UTC
Didn't read the entire 12 pages, so this may be a repeat: Have NPC mission Agents tell you the ACTUAL standing requirement to receive missions from them OR teach them how to read decimals.
Synth Tech
#236 - 2014-04-26 14:51:41 UTC
I would like a couple options you could enable/disable:

Accepting a Mission sets a waypoint to the mission location
Completing a mission sets a waypoint to the agent's station
Yan Ghillo
Caldari State
#237 - 2014-04-28 13:17:03 UTC
store the types of signature slaughtered in a system, so that if you go back in the same system and there is same signature is possible to 'see' the information already 'obtained from the type that is.
Dersen Lowery
The Scope
#238 - 2014-05-06 19:16:54 UTC  |  Edited by: Dersen Lowery
Running the SoE arc: the mission for Doctor Faustus (heh, can't remember his actual name) where you retrieve an ancient Amarr relic still uses the old hacking/analyzing mechanic.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

jim Sephiroth
#239 - 2014-05-10 19:54:58 UTC
could you fix 0.0 ded sites? they are in need of an upate
Lelira Cirim
#240 - 2014-05-11 04:16:21 UTC  |  Edited by: Lelira Cirim
I would be surprised if this feature has not been requested, but here goes.
The turn-in of a mission prompts the player if they would like to share rewards and standings in a fleet. Could all members in the current fleet receive a popup whether or not they would like to accept these rewards and standings?
Of course this could pop at an inconvenient time, but as-written I would hope it qualifies as "little", as an all or nothing yes/no prompt.

Spider fleets are a pretty big deal 'round these parts. In the case of players influencing Player corp<>NPC corp standings these problems can result in expulsion, and players are helpless to guard themselves against mistakes or malice. Even if jump clone standings go away, people will continue to care about their personal standings as long as the mechanic applies to something.

The larger and ideal-for-all solution would of course be to review the standings journal and be able to appprove/deny fleeted turn-ins. But that is probably ideal in an exploitable fashion too. Blink It could greatly change how people choose to do PVE content together, either way.

Futchmacht wrote:
Maybe make it so that agents keep track of how many times you have used then and make them say a few different things.. all it takes is a small database counter and a few extra lines of text.

Nothing less than fully voiced dialogue is acceptable. It's 2014. Big smileP

Do not actively tank my patience.