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Need some advice

Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#1 - 2014-05-07 17:53:21 UTC
So I'm about to start fresh and . I've always been curious about wormholes. Niw disclaimer: I don't have the time/resources/friends to make an established wormhole corp that lives in j space but I am interested in starting small and running day-trips.

So the advice I need from the floor is

A. What can I realistically do in a wormhole?
B. What can I run solo?
C. Where does needing friends become mandatory?
D. The pvp scene?
E. Ship types and load outs?
F. Major pain points?
G. Anything else?

I'm intending to start out solo initially and work my way up to having a few friends in my tz to play with in and out of wh. One of my especial interests is to get a couple of newbies together and muck around with them (as generally veterans have their own agenda which is ok but not really the point).

All respect to my new wh dwelling friends.
Caleb Seremshur
Commando Guri
Guristas Pirates
#2 - 2014-05-07 18:55:20 UTC
Ok so I've jist read the big faq sticky in the forum and it answered a few of my questions at least partially - for sites in c1 and c2 can tech 1 gear be used with a good degree of success? Based on the dps numbers I saw when would using logi (in pairs I assume) become a good idea?
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#3 - 2014-05-07 19:18:29 UTC  |  Edited by: Erufen Rito
Well, not sure if by "starting fresh" you mean, a new toon, or what. But I'm going to assume you can use at least a Tengu.

A tengu can ninja up to C5 sites without much issue. Keep in mind though, the higher the class, the more likely it is you'll find someone that lives in it, depending on your TZ, it could be russians, it could be americans, or it could even be french (but they run for the most part *badumtssss*)


Anyway, Data and Relic sites are a good start, and if you can use a T3, then you can solo just about everything in a C3 and below (Not too sure about C4's, because I've never actually bothered to run one), provided you do the sites n the corrrect wave trigger orders.


A while back, me and 3 RL friends made noob accounts, and got some spider tanking fed navy shield vexors. We got some T2 light drones, and made a decent buck out of running up to C3 sites with our setup. Sentry turrets hurt bad! It took us about 20 days to get the bare minimum skills trained and ready to roll. The Isk for the ships was, obviously, injected by me.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Epic Baller
Caldari Provisions
Caldari State
#4 - 2014-05-07 19:34:40 UTC
A T1 fitted Drake can solo C1 and C2 anoms easily, but C1s will be more profitable and safer. You don't need logi in anything under a C4. If you're gonna bring multiple ships to C1s bring as much gank as you can to get them run faster.

Other thoughts:

A. Shoot players and their stuff, run anoms, run exploration sites, planetary interaction, ninja high value gas sites, and mine if you're self-loathing and suicidal.
B. You can run anything in a C1 or C2 solo in a decently fit Drake. C3s can be solo'd with more advanced ships (Tengu).
C. Friends aren't really mandatory if all you want to do is farm it up, but they definitely make WH life easier and more fun. You can sustain a POS in a C1 or C2 as a solo player, but it's a boring, lonely life if you do it that way.
D. You will die horribly as a solo player running anoms. Embrace it and consider anything you send into a WH dead and you won't be disappointed.
E. Any passive Drake that isn't full ****** works. Bring a probe launcher or risk getting trapped. Having a scanner frig alt helps a lot. Mobile tractor unit and a salvage fit destroyer is a good substitute for a Noctis and it won't hurt so bad when you lose them (which you will eventually).
F. Daytripping is fun and easy, but you're very vulnerable to ganks. Building a small WH corp from scratch can be hard - POS permissions are a *****, and logistics in some types of holes can be painful.
Caleb Seremshur
Commando Guri
Guristas Pirates
#5 - 2014-05-09 12:00:09 UTC
Thanks for the input so far peeps. If I set an internal limit to C1 and c2 for now I won't need a pos will I? I'm primarily a combat character with good scanning skills so my main income will be from getting in - hitting a combat site or relic site and then getting back to k-space in one session. I've been reading that pdf from the sticky and it recommends anything bigger than a t1 frigate for c1. Could I run sites comfortably in a sac or use a cerb and mobile depot to refit?
Meytal
Doomheim
#6 - 2014-05-09 12:08:23 UTC
Caleb Seremshur wrote:
Thanks for the input so far peeps. If I set an internal limit to C1 and c2 for now I won't need a pos will I? I'm primarily a combat character with good scanning skills so my main income will be from getting in - hitting a combat site or relic site and then getting back to k-space in one session. I've been reading that pdf from the sticky and it recommends anything bigger than a t1 frigate for c1. Could I run sites comfortably in a sac or use a cerb and mobile depot to refit?

Much of it depends on skills. Look at EVE-Survival and chruker.dk for the stats on Sleepers and compare them to what you are familiar with. But the only real way to know is to try it out. Don't be afraid to lose a ship when you're experimenting.

If you're truly worried, set up the SiSi client and scan for wormholes on there. You'd probably spend more time doing all that then if you lost a ship and ran some missions or W-space sites to make up the difference, but it's up to you. But if you're really that worried, you may want to stick to missions or incursions. You WILL die in W-space. The only question is when will that happen and if you will learn from it to minimize the future risks.
Lloyd Roses
Artificial Memories
#7 - 2014-05-09 12:23:38 UTC
If you can enter from hisec, others can aswell.

So generally, it would be safer to go into a hole, crash the connections and throw out a MD for refitting. You can also run anything in c1/c2s with a HAC very easily.
Caleb Seremshur
Commando Guri
Guristas Pirates
#8 - 2014-05-09 14:12:54 UTC
Meytal wrote:
Caleb Seremshur wrote:
Thanks for the input so far peeps. If I set an internal limit to C1 and c2 for now I won't need a pos will I? I'm primarily a combat character with good scanning skills so my main income will be from getting in - hitting a combat site or relic site and then getting back to k-space in one session. I've been reading that pdf from the sticky and it recommends anything bigger than a t1 frigate for c1. Could I run sites comfortably in a sac or use a cerb and mobile depot to refit?

Much of it depends on skills. Look at EVE-Survival and chruker.dk for the stats on Sleepers and compare them to what you are familiar with. But the only real way to know is to try it out. Don't be afraid to lose a ship when you're experimenting.

If you're truly worried, set up the SiSi client and scan for wormholes on there. You'd probably spend more time doing all that then if you lost a ship and ran some missions or W-space sites to make up the difference, but it's up to you. But if you're really that worried, you may want to stick to missions or incursions. You WILL die in W-space. The only question is when will that happen and if you will learn from it to minimize the future risks.


I'm not scared of dying in wormholes. Your idea about using sisi to experiment is definitely a valid one and I'll give that a crack when I'm back in civilization. Done a but further reading but still not really clear on the kind of projected incomes I could expect from day tripping. The guide is built around permanent c4+ occupation and estimates about what ~75 mil per hour in a c2 which I asdume is from blue loot? And salvage? Does anyone know if sleepers attack mtu and depots?
Caleb Seremshur
Commando Guri
Guristas Pirates
#9 - 2014-05-09 14:17:17 UTC
Lloyd Roses wrote:
If you can enter from hisec, others can aswell.

So generally, it would be safer to go into a hole, crash the connections and throw out a MD for refitting. You can also run anything in c1/c2s with a HAC very easily.


I was debating basing out of lowsec. Is that typically going to be problematic?
Epic Baller
Caldari Provisions
Caldari State
#10 - 2014-05-09 20:51:34 UTC
Caleb Seremshur wrote:


I'm not scared of dying in wormholes. Your idea about using sisi to experiment is definitely a valid one and I'll give that a crack when I'm back in civilization. Done a but further reading but still not really clear on the kind of projected incomes I could expect from day tripping. The guide is built around permanent c4+ occupation and estimates about what ~75 mil per hour in a c2 which I asdume is from blue loot? And salvage? Does anyone know if sleepers attack mtu and depots?


Per hour income is going to vary a lot with how fast you can find WHs and how fast you can clear sites. I can pull 90m an hour pretty easily running C1 anoms, including salvage time, but I know there are people with more optimal setups that can make more than that. C2s aren't as profitable in my experience - maybe 60-75m an hour. In low class WHs nano ribbons will be about 2/3rds of your income, so you'll need to salvage. Rest is from blue loot.

Sleepers do not attack MTUs or depots (as long as you're there anyway, I've never left one behind).

Where the real money is in C1/C2 farming is living in a C2 hole with C1 and hi-sec statics. Easy logistics, and constant access to C1 farming. You go through your static to the C1, run all their anoms, roll the hole closed and repeat. No time wasted wandering through K-space trying to find specific holes to farm. Yes, you'll want a POS for this, but it quickly pays for itself.

C2s are pretty active with small-gang pvp too, and you'll get to feel like a badass murdering day-tripping site runners that wander in to your house. All the fun comes right to your door!
Caleb Seremshur
Commando Guri
Guristas Pirates
#11 - 2014-05-09 22:01:34 UTC
Epic Baller wrote:

Where the real money is in C1/C2 farming is living in a C2 hole with C1 and hi-sec statics. Easy logistics, and constant access to C1 farming. You go through your static to the C1, run all their anoms, roll the hole closed and repeat. No time wasted wandering through K-space trying to find specific holes to farm. Yes, you'll want a POS for this, but it quickly pays for itself.

C2s are pretty active with small-gang pvp too, and you'll get to feel like a badass murdering day-tripping site runners that wander in to your house. All the fun comes right to your door!


Nice bait ;)

I'm not totally opposed to running a POS. I don't understand wormholes at the very fundamental level. OK yes, as class rises so does the difficulty and the value of loot but I dont understand how the actual systems themselves work. Are C1's basicly like highsec in terms of PI/mining/data/relic site value? Or is it generally pretty similar just with c6 having a higher drop rate of the good stuff over C1?
Noxisia Arkana
Deadspace Knights
#12 - 2014-05-09 22:08:30 UTC
If you play even semi-regularly. You could start out day-tripping and screwing around in W-space with the intent of joining an already established wormhole corp. There are plenty out there with varying playstyles.

Looking for the C1 industrial corp? They probably have a HS exit. Easy in, easy out.

C3 or C2 static Lowsec/Nullsec PVP corp? There are plenty of these, and those holes tend to get camped significantly less.

C3 or C2 static HS corp? These are easy to pop open to run some incursions / run missions if you're the only one on, and tend to have a lot of traffic for PVP fights from C4/C5 folk scouting a fight or a way to get their loot out.

Doing it alone or setting up your own POS solo is a tremendous amount of work and just frankly isn't as much fun as chumming around a bit. It is an MMO. As showcased by our forum, there are a multitude of friendly folk out there.
Caleb Seremshur
Commando Guri
Guristas Pirates
#13 - 2014-05-09 22:12:03 UTC
I thought I played EVE for the psychopaths? :|
Rall Mekin
End-of-Line
#14 - 2014-05-09 22:33:43 UTC
Caleb Seremshur wrote:


A. What can I realistically do in a wormhole?
B. What can I run solo?
C. Where does needing friends become mandatory?
D. The pvp scene?
E. Ship types and load outs?
F. Major pain points?
G. Anything else?



A. I'll take it you mean solo--

1. You can hunt for the odd gank, especially if you have alts, in lower holes. You do have a chance of getting a solo fight--a chance. Often we hunt in packs, minimum of 3-5 guys. You'll have to stalk and watch your targets for a while before your strike. I hope you like staking.

2. You can PVE.

3. You can go all over k-space via wandering connections.

4. You can get in a cov-ops of some kind and ninja peoples hard earned site isk (various strategies for this)

5. I have literally seen 1 guy run an entire industry wormhole corp out of their hole--you can ransom people like that.

6. Misc Piracy/ransomes/etc, some related to # 5

7. You can fap a lot, because you will have a lot of quiet times stalking people when not bearing/actively fighting.

B.

Some may disagree, but depending on how much of an investment, you can run anything c1-c5. I'd recommend marauders for C4-C5, but you can solo C4s in tengus if you do it right. However, again, C4 or C5 solo, marauders. For c1 or C2s I'd say a zealot, sacrilege, or other hac. For a C3, I'd say tengu, definitely tengu.

C.

I always prefer to have friends around for PVP. "Needing" friends is relative, but lets just say you'll miss a lot of fights / die horribly a lot without them.

D.

I have had weekends where there were good fights every day, and I have had stints of up to a week where PVP was scarce. It's wormholes, connections are random, and it all depends on Bob's mood.

E.

For PVE see B. For solo PVP, proteus with a bonused scram, web, and I'd say cap booster, if you are going hard core solo with just 1 alt. Loki and HAM tengu aren't bad either, and you should consider them in that order of priority. Cloaky legion is terribad and should just be deleted from the game or fixed.

F.

Being solo means rolling solo. That will suck. It also means running without security or boxing a lot of screens. I wouldn't do it in any wormhole besides a C1 with very little on field. Rolling any C1 connection solo is horrible.

G.

Apply to some good corps and learn the ropes. Everyone wants to play wormholes solo. GG
Malcolm Shinhwa
The Scope
Gallente Federation
#15 - 2014-05-11 00:14:02 UTC
A HAC is way overkill for a C1. I run them in a Hurricane, or sometimes a T2 frigate. Go cheap. You'll eventually get ganked.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Caleb Seremshur
Commando Guri
Guristas Pirates
#16 - 2014-05-11 00:37:35 UTC
I'm assuming the same goes for pods? +3's and 3% implants being a good middle ground and not too pricey?
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#17 - 2014-05-11 00:52:01 UTC
Caleb Seremshur wrote:
I'm assuming the same goes for pods? +3's and 3% implants being a good middle ground and not too pricey?

That's correct. Go +4's if you are feeling confident.

Also, don't feel like you have to fill up all your slots. Only use a few hardwirings that pertain to what you fly or use, and unless you are training social skills, leave out the social implant. That should save you some money overall.

CCP ignore me please, I make too much sense.

Caleb Seremshur
Commando Guri
Guristas Pirates
#18 - 2014-05-11 01:11:15 UTC
Ok I think I'm ready to prototype a fit now, tell me what you all think.

[Caracal, Caracal wormholer]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Afterburner II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I


Hobgoblin II x2


Ocular Filter - Standard
Memory Augmentation - Standard
Neural Boost - Standard
Cybernetic Subprocessor - Standard
Zainou 'Gypsy' Electronics EE-603
Zainou 'Snapshot' Heavy Missiles HM-703
Poteque 'Prospector' Astrometric Rangefinding AR-806
Zainou 'Deadeye' Rapid Launch RL-1003

and in the cargo I keep a mobile depot, t1 cloak and t2 core probe launcher with 16 probes.

the ship itself including fittings is 30 mil, pod + implants probably 100-150mil.

Any C&C?
Malcolm Shinhwa
The Scope
Gallente Federation
#19 - 2014-05-11 01:14:47 UTC
Caleb Seremshur wrote:
I'm assuming the same goes for pods? +3's and 3% implants being a good middle ground and not too pricey?


Whatever you use, make sure you won't miss it when it is gone. I use +1s mostly, or just go naked. Bubbles are a constant threat in whs.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Caleb Seremshur
Commando Guri
Guristas Pirates
#20 - 2014-05-11 01:23:49 UTC
Then yeah I could probably stand to drop them back to +2's. This is tricky, I can see why people get horny over T3's.
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