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Took a massive 56% sec status hit on a kill in a 0.4 is this normal?

Author
Thomas Builder
Center for Advanced Studies
Gallente Federation
#21 - 2014-05-10 22:46:20 UTC
CPT Bridgehouse wrote:
I have locked pods, webbed, scrammed and even killed pods in the past. none of what had as bad a standing hit than this one did.
Locking pods is OK, but as soon as you try to web or scram it, you get the hit.

Working as intended.

If you never saw it before, I guess your previous targets tried to fight back - this creates a limited engagement flag and allows you to do whatever you want with that pod without any effect on your sec status. But if the target was only trying to flee and didn't use any drones or modules against you - then you will get a penalty similar to what you've seen just for scramming the pod.
Mike Adoulin
Happys Happy Hamster Hunting Club
#22 - 2014-05-11 01:07:16 UTC
This ^

Also sit back and enjoy the ride my friend...........-10 awaits you!!

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

IbanezLaney
The Church of Awesome
#23 - 2014-05-11 11:08:30 UTC
Two negatives = a positive.


So you need to pod someone else to fix it.
Lloyd Roses
Artificial Memories
#24 - 2014-05-11 11:55:32 UTC
You do not have to pod the guy for the big security hit. Simply agressing his Capsule will already inflict the major punishment.
The only way to not get that sec hit is to be in a limited engagement with him or him being suspect.

Regards
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#25 - 2014-05-11 12:00:58 UTC
Yes.. Yes..

This is but the first step in your path, give in to the flashy, feel the call of the negative ten.

BYDI recruitment closed-ish

RavenPaine
RaVeN Alliance
#26 - 2014-05-11 17:29:09 UTC
Seriously. I was reading this thread and it caused me to recall: I had a dream last night about being podded.
The flash, the corpse, the blinking mailbox, it was all there.
Voyager Arran
Brutor Tribe
Minmatar Republic
#27 - 2014-05-12 00:00:16 UTC
Thomas Builder wrote:
CPT Bridgehouse wrote:
I have locked pods, webbed, scrammed and even killed pods in the past. none of what had as bad a standing hit than this one did.
Locking pods is OK, but as soon as you try to web or scram it, you get the hit.

Working as intended.

If you never saw it before, I guess your previous targets tried to fight back - this creates a limited engagement flag and allows you to do whatever you want with that pod without any effect on your sec status. But if the target was only trying to flee and didn't use any drones or modules against you - then you will get a penalty similar to what you've seen just for scramming the pod.


This is probably what happened to you.

Even miners will often have combat drones out to deal with belt rats that will inadvertently fight back and provoke a Limited Engagement that allows you to legally pod them. However, it sounds like in this case it didn't happen, so aggressing his pod was a pure criminal action.
SurrenderMonkey
State Protectorate
Caldari State
#28 - 2014-05-12 15:12:23 UTC  |  Edited by: SurrenderMonkey
CPT Bridgehouse wrote:
So i filed a support ticket to CCP about the issue and apparently a 56%(-1.6 to -2.5) status hit for killing a mining barge and warp scramming a pod (not killing it) in a 0.4 system is within the normal game mechanics(not that i in my 3 years playing eve have ever noticed but hey if CCP say then it must be true.)



Please stop calling this a "56%" hit. Yeah, there's a 56% difference between the two numbers, but that's not really meaningful in any way.

You took an 11% hit which, based on your current sec status, results in a 56% change in the absolute magnitude of your sec status. The 11% is the only number with any actual meaning there, as the actual magnitude of the change is based on the fact that you were pretty close to 0 to begin with.

What would you call it if you had actually been right at 0.0 before? An Infinity-percent status hit?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

greg01
T.R.I.A.D
Ushra'Khan
#29 - 2014-05-13 13:49:51 UTC
Wow. You killed a Procurer and told everyone on Forums about your Elite PvP. Amazing.
Crosi Wesdo
War and Order
#30 - 2014-05-13 13:54:57 UTC
In other news, after a few mishaps i finally reached -10.000 last week!
350125GO
Sebiestor Tribe
Minmatar Republic
#31 - 2014-05-13 14:18:17 UTC
SurrenderMonkey wrote:
CPT Bridgehouse wrote:
So i filed a support ticket to CCP about the issue and apparently a 56%(-1.6 to -2.5) status hit for killing a mining barge and warp scramming a pod (not killing it) in a 0.4 system is within the normal game mechanics(not that i in my 3 years playing eve have ever noticed but hey if CCP say then it must be true.)



Please stop calling this a "56%" hit. Yeah, there's a 56% difference between the two numbers, but that's not really meaningful in any way.

You took an 11% hit which, based on your current sec status, results in a 56% change in the absolute magnitude of your sec status. The 11% is the only number with any actual meaning there, as the actual magnitude of the change is based on the fact that you were pretty close to 0 to begin with.

What would you call it if you had actually been right at 0.0 before? An Infinity-percent status hit?


I was going to correct his math, but your explanation makes me think my logic is flawed as well and I don't understand the mechanic. In this case, what is it the hit 11% of?

You're young, you'll adjust. I'm old, I'll get used to it.

SurrenderMonkey
State Protectorate
Caldari State
#32 - 2014-05-13 15:36:08 UTC
350125GO wrote:
SurrenderMonkey wrote:
CPT Bridgehouse wrote:
So i filed a support ticket to CCP about the issue and apparently a 56%(-1.6 to -2.5) status hit for killing a mining barge and warp scramming a pod (not killing it) in a 0.4 system is within the normal game mechanics(not that i in my 3 years playing eve have ever noticed but hey if CCP say then it must be true.)



Please stop calling this a "56%" hit. Yeah, there's a 56% difference between the two numbers, but that's not really meaningful in any way.

You took an 11% hit which, based on your current sec status, results in a 56% change in the absolute magnitude of your sec status. The 11% is the only number with any actual meaning there, as the actual magnitude of the change is based on the fact that you were pretty close to 0 to begin with.

What would you call it if you had actually been right at 0.0 before? An Infinity-percent status hit?


I was going to correct his math, but your explanation makes me think my logic is flawed as well and I don't understand the mechanic. In this case, what is it the hit 11% of?


I fudged a little by rounding down, but the percentage is applied to the difference between your current value and -10. Works the same way as resistance values, etc.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Inxentas Ultramar
Ultramar Independent Contracting
#33 - 2014-05-14 14:33:02 UTC  |  Edited by: Inxentas Ultramar
CPT Bridgehouse wrote:
Inxentas Ultramar wrote:
CPT Bridgehouse wrote:
Well i did lock his pod and scram it


There you go, that's your 11% right there. ANY form of agression outside of a Limited Engagement results in a heavy sec hit, and it's even heavier against pods.



I have locked pods, webbed, scrammed and even killed pods in the past. none of what had as bad a standing hit than this one did.

Something doesn't seem rite. my sec status went from - 1.6 to - 2.5 btw


Again, ANY form of agression outside of a Limited Engagement results in a heavy sec hit. The outside of a Limited Engagement bit is very important here, and the reason you got a sec hit in the first place. If people fight back and thereby cause the LE to initiate, you can kill their pod without further sec loss.
Aluka 7th
#34 - 2014-05-16 04:52:24 UTC  |  Edited by: Aluka 7th
I just went through math and with new crimewatch system that takes into account targets status, from fact that you are in 0.4 and you get hit for pod aggro almost the same like you pod kill not to mention that the guy didn't agrees you at all. It is normal hit and he got kill rights on you.
Malcolm Shinhwa
The Scope
Gallente Federation
#35 - 2014-05-19 04:32:11 UTC
Aluka 7th wrote:
I just went through math and with new crimewatch system that takes into account targets status, from fact that you are in 0.4 and you get hit for pod aggro almost the same like you pod kill not to mention that the guy didn't agrees you at all. It is normal hit and he got kill rights on you.


The kill rights is probably the important bit here. If he makes them available publicly you'll get an email saying so. If you have public killrights available, flying around hisec may be no fun at all, or a lot of fun depending on your mindset.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

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