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Returning player, my old level 4 mission boats no longer acceptable.

Author
Kesshisan
#1 - 2014-05-09 02:11:49 UTC
I need help making sure I am training on the right path for doing level 4s. Furthermore, I wish to make sure the ship choices I have made are acceptable.

Recently I came back to EvE, and found my old level 4 mission boats unacceptable. My old Gila and Dominix are too frustrating to play in the current iteration of EvE.

Current missioning goals:

1) Get into a BC that can run 3s solo, and support a friend who runs 4s when he's around.

2) Get into a HAC, and do the same as above.

3) Get into a BS that can solo 4s.

I've chosen Amarr as my focus on ships to start. I know that this will limit my missions for soloing, but I have accepted that issue and can work around it.

EvEboard skills (Eveboard is down at the time of writing this.)

This character is very focused on drones and Industry, but has some shooty skills. I don't like drones anymore and am dropping them as my primary source of damage in missions. I don't want missiles, either. These are personal opinions, and unlikely to change.

The BC I've chosen is the Harbinger. Here is my proposed setup:

[Harbinger, 3s]
Medium Armor Repairer II
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Optical Tracking Computer I, Tracking Speed Script
Cap Recharger II
Optical Tracking Computer I, Optimal Range Script

Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
[Empty High Slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

+some light drones

Obligatory "Change the hardeners as necessary" goes here.

I'll visit a HAC and BS fits when I'm much closer to them, but that won't be for a while.

Questions:

1) Is this ship and are my skills viable for level 3s solo? (Amarr BCs III will be completed in under 24 hours of writing this.)

2) Is this ship and are my skills viable for supporting in a level 4? (Read: Can I hit frigates and cruisers while also not getting blown up if I get targeted by the mission Battleships?)

3) I am currently mapped for mem/int with 2 remaps available. I plan to finish up a few skills (~4 days) and then remap for per/wil, and focus on my ship and shooty skills. Is there anything I absolutely need to train while mem/int before the remap?

4) Do you think I should work towards a BS or a HAC after I get my BC skills situated?

In addition to these questions, I would be very accepting of any advice on what to train and fit regarding missioning. I am an experienced missioner, so I know all the basics (change fittings, read the mission reports on eve survival, don't shoot triggers, etc.), but I am unfamiliar with turret ships and while I understand the concept of things like "tracking" I don't yet know "Is it enough?" and "Is it too much?" Also I am new to BCs and have never flown a HAC. Advice will be welcomed.
xPredat0rz
Project.Nova
The Initiative.
#2 - 2014-05-09 02:33:51 UTC
Your domi is fine as long as you swap somethings out. Basically they are better as sentry platforms now.


You could go with a geddon with cruise launchers and drones. With max skills its 900 dps of selectable damage.
Kesshisan
#3 - 2014-05-09 02:44:58 UTC
xPredat0rz wrote:
Your domi is fine


My domi is not available because of personal preferences. I understand this will put me back at not running 4s solo. This is fine for me.

xPredat0rz wrote:
You could go with a geddon with cruise launchers and drones. With max skills its 900 dps of selectable damage.


Drone boats are out for me. Again, this is because of my preference, not because they don't do enough damage. Same for missiles. I'm going to use turrets now.
chaosgrimm
Synth Tech
#4 - 2014-05-09 02:58:46 UTC  |  Edited by: chaosgrimm
I guess I'll start by saying you might want to reconsider your plan.
There is really no reason train into a HAC (well, maybe the Ishtar but still). Battleships will offer you more in a lvl 4. If your friend is a good missions runner, you really wont be able to offer much, even against smaller ships. Taking a BC into a 4 might make you more of a liability than anything else because if you get into trouble + pointed, your friend will need to save you...This, on top of reducing his income via bounties per hour. You are also going to need to be at a closer range to the mobs than ur friend if you are in a BC. Take a long range BS and fit a MJD. U'll be able to supplement your friend's dps, pop frigs that are under his guns, and wont need to rely on ur friend to save you.

On the fit you posted. Drop 1 hardener, add 1 heatsink. drop ur rigs and cap recharger, add a cap booster if concerned about cap (yeah they're a pain but they free up all ur rig slots for things like dmg / application / projection which will help you complete missions faster)

For your questions:

1) Cant see ur skills, but probably. Most lvl threes dont require much.

2) Not really. at low skills you really arnt going to add to the isk per hour anyway. It would be better to run in a BS so you can save yourself with a MJD. You will still be able to pop frigs if their angular is low enough (usually is if you are far enough away)

3) cant see your skills, but here are some things to consider:
* t2 gunnery rigs
* t2 tractor beams (nice but certainly not required)
* tanking skills
* anything in the core competencies w/ mem/int

4) BS

Kesshisan wrote:

In addition to these questions, I would be very accepting of any advice on what to train and fit regarding missioning.


- fitting stuffs for BS gunships -
while maintaining sufficient tank/cap, in general you want:
* propulsion (MWD and/or MJD)
* at least 2 TCs with both scripts available
* 4 gyro/heat/mag weapon upgrades (3 of them faction)
* a damage rig, possibly t2 but kinda depends on the hull
* if possible, another form of tracking / projection be it a rig, TE, or TC
* Implants for dmg / application in slots 7, 9, 10

- training -
provided you can fit everything you want, have sufficient cap and tank:
* the BS skill (nice cause you get more than one stat increase. push it to at least IV to start)
* all related gunnery skills. (surgical strike, motion prediction, etc).
* security connections, negotiation, possibly standing related stuff should the need arise.
Tauranon
Weeesearch
CAStabouts
#5 - 2014-05-09 06:17:53 UTC  |  Edited by: Tauranon
Kesshisan wrote:
xPredat0rz wrote:
Your domi is fine


My domi is not available because of personal preferences. I understand this will put me back at not running 4s solo. This is fine for me.

xPredat0rz wrote:
You could go with a geddon with cruise launchers and drones. With max skills its 900 dps of selectable damage.


Drone boats are out for me. Again, this is because of my preference, not because they don't do enough damage. Same for missiles. I'm going to use turrets now.


I get around 1050 - 1100 dps from a 425mm railgun II hyperion, since its dronebay was drastically reconceived and it was brought down from an 8 gun boat to a 6 gun boat.

Missions go nicely, punctuated by the odd frustrating outbreak of application issues (which would require me to reconsider fits and target management very carefully in the future - its a tricky boat to optimise on a per mission basis).

Note that the best way to play it seems to be as a 425mm rail+sentryboat, so in a lot of ways it plays like a clumsy dominix - ie its pretty hard to avoid 125mbit bandwidth battleships when considering the "good" mission runners.

I've tried using it as a blasterboat for ratting which was fun, but it took a great deal of course micro, which was taking my attention off local, which ultimately would cause me to lose if it I persisted. I'd expect it to run out of cap trying that in missions. It could however melt a npc battleship when at optimal.

---

I'd hazard a guess that you really want to be a mach pilot, so gunnery secondaries, minmatar battleship, large projectiles and then the specs are what you want to do - you'll reuse your gallente batlteship skill on the mach.
Mingja
Perkone
Caldari State
#6 - 2014-05-09 11:26:12 UTC
1.) Don't train skills for a lv3 ship if your goal is lv 4 (i.e. train only necessary skills)
2.) Get into a BS asap (MJD + Tankskills first, damage later)
3.) Ask your buddy to fit one remote rep and do missions with him till your skills are ok-ish (T2 Tank, Meta 4 weaps, Lv4 support skills etc.)
4.) Train T2 Weapons
5.) Train for a Paladin
6.) don't do stupid things @ Attack of the drones ( I've seen 2 paladins going poof in that one...)

= Profit
IIshira
School of Applied Knowledge
Caldari State
#7 - 2014-05-09 12:34:30 UTC
Kesshisan wrote:
1) Is this ship and are my skills viable for level 3s solo? (Amarr BCs III will be completed in under 24 hours of writing this.)

You should be able to do level 3's solo. I would recommend more training before you do level 4's. Also doing level 3's will allow you to get practice and make far less costly mistakes,


Kesshisan wrote:
2) Is this ship and are my skills viable for supporting in a level 4? (Read: Can I hit frigates and cruisers while also not getting blown up if I get targeted by the mission Battleships?)

I wouldn't recommend it. The obvious one you don't have is Repair Systems to 5 but that's not the big thing. You're gunnery skills are lacking to the point you're not doing sufficient DPS. You might be able to MJD and do this but it's going to be painful with your lack of DPS.

Kesshisan wrote:
3) I am currently mapped for mem/int with 2 remaps available. I plan to finish up a few skills (~4 days) and then remap for per/wil, and focus on my ship and shooty skills. Is there anything I absolutely need to train while mem/int before the remap?

Repair systems 5, Cybernetics 5 (If you want +5 implants), and consider Ladar sensor Compensation to 4. I'm in a hurry for work so I could have missed something.

Kesshisan wrote:
4) Do you think I should work towards a BS or a HAC after I get my BC skills situated?
BS if your goal is missions.


[quote=Kesshisan]In addition to these questions, I would be very accepting of any advice on what to train and fit regarding missioning. I am an experienced missioner, so I know all the basics (change fittings, read the mission reports on eve survival, don't shoot triggers, etc.), but I am unfamiliar with turret ships and while I understand the concept of things like "tracking" I don't yet know "Is it enough?" and "Is it too much?" Also I am new to BCs and have never flown a HAC. Advice will be welcomed.


I would go for an Apoc, Navy Apoc and once your skills are high a Paladin.

IIshira
School of Applied Knowledge
Caldari State
#8 - 2014-05-09 12:53:21 UTC
Mingja wrote:
1.) Don't train skills for a lv3 ship if your goal is lv 4 (i.e. train only necessary skills)
2.) Get into a BS asap (MJD + Tankskills first, damage later)
3.) Ask your buddy to fit one remote rep and do missions with him till your skills are ok-ish (T2 Tank, Meta 4 weaps, Lv4 support skills etc.)
4.) Train T2 Weapons
5.) Train for a Paladin
6.) don't do stupid things @ Attack of the drones ( I've seen 2 paladins going poof in that one...)

= Profit


Getting into a battleship before you have knowledge and proper skills to fly it is asking for a lossmail. What you said in "6" just proves my point.

If you knew missions you would know Attack of the drones is an very easy mission with low incoming DPS. It's very simple... Don't keep popping the triggers! If you keep popping triggers it will take the most tanky ships down fast. This is why you work up from lower level missions in smaller ships so you learn things like this and don't lose a billion ISK ship.
Shivanthar
#9 - 2014-05-09 13:22:22 UTC  |  Edited by: Shivanthar
IIshira wrote:

If you keep popping triggers it will take the most tanky ships down fast. This is why you work up from lower level missions in smaller ships so you learn things like this and don't lose a billion ISK ship.



THIS!!!
xDDDD Well I cannot hold back anymore, I need to confess.

Some guys may remember me from the bastion discussion that I've never liked the idea to stop a marauder.

I'm the guy who likes the sound of shield alarm ringing all the time (in a ST ship) :P
I kill the triggers first.
With my Vargur, I did this all the time. Tear things apart...
An then, one day, I mjded right in the middle of npcs in the last room of dread pirate scarlett, and started to kill trigger blood ships in order to spawn more BS'.
When I noticed that my cap was running out, I found out that I needed to mjd away. Simple! :D
And then I took an arrow in the knee (just missed to stop bastion cycle, and another one kicked in). With absolutely no cap left!
My common missioning started to turn into nightmare.
*Sweating*
Overheated my shield hardener and booster.
First, a couple seconds later, shield hardener went off.
My remaining shield depleted fast
Still in bastion
*More sweating*
I don't use damage control (never used one on Vargur in any of my missions anyway)
Then I heard an armor alarm :P
Bastion cycle is in the middle (30 sec left)
*Moar Sweating...*
Still shooting npc's from smallest to largest.. popping them one by one, and my mobile tractor beam structure is pulling wrecks one by one.
A spark in the cap, boosted shield once, but unable to turn on hardener.
That shield also depleted fast
*Extreme sweating*
Then I took another arrow in the knee: Hull alarms ringing!
*Heart attack goes here*
Bastion cycle is around 45th second.
Still popping npcs.
Boosted once more.
Structure is ~10%
Vargur is burning like a hotel fire which was caused by a smoke left on a bed...
Bastion cycle finished.
Shield depleted.
*Heart attack at its fullest*
Activated MJD
As soon as I succeeded pressing mjd, a joyful glimpse on my face turned into frown while reading letters: "E J E C T E D"
Story ends TwistedBear

My hard-earned Vargur's structure was collapsing in front of my eyes. Explosions, debris and wreck left-overs spreading all over the area... I managed to recover my tape that used to held my shield plane with main structure together for years :P

I warped away with my little egg, while hearing the heavy metal tracks coming out from nearby blood raiders' ships.

_Half _the lies they tell about me **aren't **true.

IIshira
School of Applied Knowledge
Caldari State
#10 - 2014-05-09 13:28:54 UTC
Shivanthar wrote:
IIshira wrote:

If you keep popping triggers it will take the most tanky ships down fast. This is why you work up from lower level missions in smaller ships so you learn things like this and don't lose a billion ISK ship.



THIS!!!
xDDDD Well I cannot hold back anymore, I need to confess.

Some guys may remember me from the bastion discussion that I've never liked the idea to stop a marauder.

I'm the guy who likes the sound of shield alarm ringing all the time (in a ST ship) :P
I kill the triggers first.
With my Vargur, I did this all the time. Tear things apart...
An then, one day, I mjded right in the middle of npcs in the last room of dread pirate scarlett, and started to kill trigger blood ships in order to spawn more BS'.
When I noticed that my cap was running out, I found out that I needed to mjd away. Simple! :D
And then I took an arrow in the knee (just missed to stop bastion cycle, and another one kicked in). With absolutely no cap left!
My common missioning started to turn into nightmare.
*Sweating*
Overheated my shield hardener and booster.
First, a couple seconds later, shield hardener went off.
My remaining shield depleted fast
Still in bastion
*More sweating*
I don't use damage control (never used one on Vargur in any of my missions anyway)
Then I heard an armor alarm :P
Bastion cycle is in the middle (30 sec left)
*Moar Sweating...*
Still shooting npc's from smallest to largest.. popping them one by one, and my mobile tractor beam structure is pulling wrecks one by one.
A spark in the cap, boosted shield once, but unable to turn on hardener.
That shield also depleted fast
*Extreme sweating*
Then I took another arrow in the knee: Hull alarms ringing!
*Heart attack goes here*
Bastion cycle is around 45th second.
Still popping npcs.
Boosted once more.
Structure is ~10%
Vargur is burning like a hotel fire which was caused by a smoke left on a bed...
Bastion cycle finished.
Shield depleted.
*Heart attack at its fullest*
Activated MJD
As soon as I succeeded pressing mjd, a joyful glimpse on my face turned into frown while reading letters: "E J E C T E D"
Story ends :)TwistedBear


Yea Dread Pirate Scarlet will do that if you get up close. This is one reason I love my MJD because I keep at range where most things can't get me.

How do you like the Vargur BTW? If you want the mobile version just get a Machariel.
Shivanthar
#11 - 2014-05-09 13:30:37 UTC  |  Edited by: Shivanthar
IIshira wrote:
Quote quote... :P

Yea Dread Pirate Scarlet will do that if you get up close. This is one reason I love my MJD because I keep at range where most things can't get me.

How do you like the Vargur BTW? If you want the mobile version just get a Machariel.


*Edited the first post, must read at the end*
Vargur is just my personal preference. Using tractor beams and drone range mods at highs... I like this ship. Served me for years.

Another thing is that I use mjd to get into things, not going away from them :P

_Half _the lies they tell about me **aren't **true.

chaosgrimm
Synth Tech
#12 - 2014-05-09 14:42:12 UTC
@Shivanthar

Ouch man, and if i recall you've had that same hull for years and years.
ValentinaDLM
SoE Roughriders
Electus Matari
#13 - 2014-05-09 17:01:09 UTC
First, I will say drones still work for missions. Not totally AFK drones like you used to be able to do but plenty of Domis, ishtar, and thannys ratting and missioning away with sentries. Not wanting to use them does limit your selection a bit.

Second, with the cruise missile changes if I didn't want to use drones I would undoubtedly use a Navy Raven, or maybe a typhoon. You not wanting to use them or drones is basically going to limit your damage types.

Third, if you are in the realm of gunboats, lasers or hybrids will limit your ability to do missions outside of the proper rat type at the speed you otherwise would. Projectiles do too, but are much more selectable in damage, but not as good as the "pure" damage selection that comes from missiles or drones.

Note, everyone just about is telling you to use a battleship, but you really don't have to. I have never met a non epic arc level 4 that couldn't be ran in a tech 1 cruiser, much less a tech 2 cruiser. Now, there certainly is an issue about speed that might well be worthwhile to consider as chewing thru level 4 missions in a Cerberus or a Sacralige is almost undoubtedly going to take longer than a well fit battleship would. The same is more or less true of battlecruisers/command ships. While I think the nighthawk is a great ship for missions, I don't see the absolution or damnation really having the mission completion time of say a navy geddon.

Of course you can use the formerly tier 3 battlecruisers, I have done a fair bit of missioning in a Naga and Talos and I have found them both to be excellent at it, due to the ability to move very fast and apply solid damage from long range. This makes them work great against the serpentis who don't have missiles and move quite slow, but you absolutely must kill the tackle frigs and web towers before they can get to you. I nearly lost a Naga by accidentally warping in at 0 on The Blockade l4, you need to warp to 100km and blap that web tower right off. It is much more risky to use them, but I find it kinda fun.

If none of that seems appealing to you, then I think just focusing on battleship skills is reasonable. The Navy Apoc, Paladin, and Nightmare are all great laser boats if you are still wanting to use lasers, and the Maelstrom, Machariel, and Vargur are probably the best all around choices.
Estella Osoka
Cranky Bitches Who PMS
#14 - 2014-05-09 17:04:16 UTC
BS will decrease mission completion times, but if you just want to give projectiles a try; then try the Sleipnir. It does decent damage with 720mm IIs and has a very good tank; and it might be quicker to train.
IIshira
School of Applied Knowledge
Caldari State
#15 - 2014-05-09 21:07:00 UTC
Shivanthar wrote:
IIshira wrote:
Quote quote... :P

Yea Dread Pirate Scarlet will do that if you get up close. This is one reason I love my MJD because I keep at range where most things can't get me.

How do you like the Vargur BTW? If you want the mobile version just get a Machariel.


*Edited the first post, must read at the end*
Vargur is just my personal preference. Using tractor beams and drone range mods at highs... I like this ship. Served me for years.

Another thing is that I use mjd to get into things, not going away from them :P


I guess that makes sense with projectiles since you're always working in falloff. For my Paladin there is no reason I would want to be closer than 70km and many reasons I don't want to.

I used to love my Machariel but I got spoiled with ships that require much less piloting.
Mingja
Perkone
Caldari State
#16 - 2014-05-09 23:27:50 UTC
IIshira wrote:
Mingja wrote:
1.) Don't train skills for a lv3 ship if your goal is lv 4 (i.e. train only necessary skills)
2.) Get into a BS asap (MJD + Tankskills first, damage later)
3.) Ask your buddy to fit one remote rep and do missions with him till your skills are ok-ish (T2 Tank, Meta 4 weaps, Lv4 support skills etc.)
4.) Train T2 Weapons
5.) Train for a Paladin
6.) don't do stupid things @ Attack of the drones ( I've seen 2 paladins going poof in that one...)

= Profit


Getting into a battleship before you have knowledge and proper skills to fly it is asking for a lossmail. What you said in "6" just proves my point.

If you knew missions you would know Attack of the drones is an very easy mission with low incoming DPS. It's very simple... Don't keep popping the triggers! If you keep popping triggers it will take the most tanky ships down fast. This is why you work up from lower level missions in smaller ships so you learn things like this and don't lose a billion ISK ship.


Or you can skip all the bullshit that is called lv 1 to 3 and start reading Eve Survival. Lv 4's are nowhere as dangerous as folks pretend to be thanks to it.

They really aren't rocket science when 3 week old chars can do them with a proper fit and if flown careful. And yes, even those chars can do them. Of course losing a BS or even a Marauder is foolish, dumb and stupid, but flying the waste of time that is called lower level missions won't help you if you are stupid to begin with.
Hasikan Miallok
Republic University
Minmatar Republic
#17 - 2014-05-10 04:38:41 UTC
You do realise the Navy Domi was never changed and works just like the old Domi you are used to from the past ?
IIshira
School of Applied Knowledge
Caldari State
#18 - 2014-05-10 14:25:02 UTC
Mingja wrote:
IIshira wrote:
Mingja wrote:
1.) Don't train skills for a lv3 ship if your goal is lv 4 (i.e. train only necessary skills)
2.) Get into a BS asap (MJD + Tankskills first, damage later)
3.) Ask your buddy to fit one remote rep and do missions with him till your skills are ok-ish (T2 Tank, Meta 4 weaps, Lv4 support skills etc.)
4.) Train T2 Weapons
5.) Train for a Paladin
6.) don't do stupid things @ Attack of the drones ( I've seen 2 paladins going poof in that one...)

= Profit


Getting into a battleship before you have knowledge and proper skills to fly it is asking for a lossmail. What you said in "6" just proves my point.

If you knew missions you would know Attack of the drones is an very easy mission with low incoming DPS. It's very simple... Don't keep popping the triggers! If you keep popping triggers it will take the most tanky ships down fast. This is why you work up from lower level missions in smaller ships so you learn things like this and don't lose a billion ISK ship.


Or you can skip all the bullshit that is called lv 1 to 3 and start reading Eve Survival. Lv 4's are nowhere as dangerous as folks pretend to be thanks to it.

They really aren't rocket science when 3 week old chars can do them with a proper fit and if flown careful. And yes, even those chars can do them. Of course losing a BS or even a Marauder is foolish, dumb and stupid, but flying the waste of time that is called lower level missions won't help you if you are stupid to begin with.

It sounds like missions might be rocket science to you. In your first post you say how "Attack of the drones" is stupid to do and when I point out that's incorrect you say missions aren't rocket science to just read Eve Survival. If you actually read Eve Survival or ran missions you wouldn't have made your original comment.

Missions aren't hard but the basic concept is run lower level missions till you get a basic understanding of the game. This time also allows you get a T2 tank and save ISK to buy a BS rather than spend RL money. The OP isn't a complete new player but running level 3's till he gets the hang of it and some better skills is sound advice.

Eve is far more enjoyable if you take time to learn the game instead of rushing in with the "Bigger is better and I want it now!" concept that many players get.

RavenPaine
RaVeN Alliance
#19 - 2014-05-10 16:36:23 UTC
I really just need to say this for you to consider.

You are a returning player, and you basically need to start fresh as a mission runner.
It seems to me that you would want to train for the BEST mission approach possible instead of starting with a ship that has limits and drawbacks.
EM specific damage and cap sucking guns are not the 'top line' weapon of choice for missioners.
Amarr have great ships, and I love them. Nightmare, Pally, are 2 great ships all in all, but they require excellent skills to shine, and they still will never be #1 for missions.

Food for thought.

IIshira
School of Applied Knowledge
Caldari State
#20 - 2014-05-10 16:48:24 UTC
RavenPaine wrote:
I really just need to say this for you to consider.

You are a returning player, and you basically need to start fresh as a mission runner.
It seems to me that you would want to train for the BEST mission approach possible instead of starting with a ship that has limits and drawbacks.
EM specific damage and cap sucking guns are not the 'top line' weapon of choice for missioners.
Amarr have great ships, and I love them. Nightmare, Pally, are 2 great ships all in all, but they require excellent skills to shine, and they still will never be #1 for missions.

Food for thought.



In Amarr space lasers are amazing since you get a lot of EM weak targets to shoot at. I will admit they are not so great in other parts of New Eden. If you want the "Jack of all trades" go Caldari with missiles but it has it drawbacks too.
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