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PVP, PVE and the lack of positive change in WH life - a thought

Author
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#1 - 2014-05-09 16:59:05 UTC
Posted in WH sig thread as well.

Please bear with me while I take a little trip.


And Bob called out and said “Lo… I shall give them that dwell in this place a new, even darker and more dangerous playground with which to pay homage to me. And those that dwell there shall have riches heaped upon them from on high for their diligence and perseverance in this place, but too they shall have much taken for it will be a frightful existence.”

And so the stars shimmered and the first brave souls ventured forth into the pits of hell, learning of their six levels and did so pay sacrifices to Bob so that they may be blessed. Some few did survive and even flourish in those first days, bringing back the spoils of war to the rest of mankind that cowered in their ivory towers.

Those spoils of war were truly prized and shaped by the denizens of Bob’s new playground. It was soon discovered that four delectable flavors could be wrought from the materials seized and those in the ivory towers took notice. These three scoop delights were far better than the one and two scoops that the ivory towers produced. In the passing years these better scoops did sate the desires of the ivory towers and brought much wealth to the denizens that toiled in darkness, never sure when they were being watched by the spreaders of chaos who would, in moments, fall upon them from the dark suns that would appear in the sky above.

So the ivory towers bought the wonderful treats and discovered to their joy that the vanilla three scoop could be doused in chocolate for even greater delight. The null-bears lifted their arms upward in homage and sought out more of this great dessert with which to wage their endless wars. The great clamor of their call for more heartened the masses that toiled in darkness and chaos, and numerous brave new fools ventured forth to make their fortunes. Bob rejoiced, for his playground had many denizens and they paid him tribute with their blood and battles. The epic clarion calls, the frantic rush to arms to defend ones new home resounding from the darkness. All the while more materials were gathered.

But nothing remains static in the paradise of New Eden and other gods grew fickle. The chocolate sauce recipe was changed. Suddenly the taste of that once great Vanilla T3, as it had become known, changed into something less palatable. The riches of Bob’s playground were slightly less sought after and yet those that dwelt there had become even better at extracting those riches.

They gathered together in the darkness and lit it with the fiery glow of engines and explosions. What used to take hours now took mere minutes and fortunes could still be made, but only by those bands that were the biggest and the best. Those in the ivory towers still liked their T3 scoops but other new tastes proliferated, tempting them away while in the darkness nothing changed, there were no new treats to bring to market.


We that live the WH life have but one product and on its fickle nature our fortunes rest. We are a one trick pony. If we are to truly make a new name for ourselves and revitalize the place we love then we must diversify. New uses for the material we gather daily must be found. This must be our new clarion call. For with that diversification, our home will once more grow more populated, and with that population will be more chances to pay homage to Bob through the chaos of death and destruction.

We must explore the technology that the sleepers have amassed at their sites; explore their buildings and bring them back to see what marvels are held within. Perhaps deployable manufacturing facilities might be wrought to put the empires to shame. Perhaps the weapons of the sleepers or their engines might be reverse engineered, bringing us new modules and revitalizing our space. We must engage the one power greater than Bob, CCP, and help them understand that we, the capsuleers that live on the edge, need their help to make the place we live in the greatest of the playgrounds of New Eden.

It is not artificial gimmicks that will bring back the days of old but rather opportunity, for with no opportunity there will be no great fortunes to be had beyond what we the large groups eke out. Those fortunes must be had at the expense of time and patience thus giving opportunity to those that seek to spread their chaos.

This is how we bring PVP and PVE together for the greatest experience in gaming.
TXG SYNC
Dad Jokes R Us
#2 - 2014-05-09 17:17:45 UTC  |  Edited by: TXG SYNC
TL;DR version: "CCP, please update wormhole loot tables with something new so we can blow up different types of shiny ships."

EDIT: Response: They've done that. Mobile depots have really changed wormhole survival and PvP/PvE tactics, and Mobile Tractor Units have really improved both the hunt and the PvE possibilities.

So my version would read, "CCP: MOAR MOBILE THINGIES FOR ME TO POOP ON."
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#3 - 2014-05-09 17:26:37 UTC
Take the opportunity to run sites. I'll take the opportunity to kill you.

I love opportunities too.

CCP ignore me please, I make too much sense.

Hatshepsut IV
Un.Reasonable
#4 - 2014-05-09 17:37:39 UTC
If you had a valid point in there it got lost in the story/poem? whatever it is.

I'm not really sure what your trying to say beyond hay CCP add moar cool 'tings!

Public Channel | Un.Welcome

Rall Mekin
End-of-Line
#5 - 2014-05-09 17:59:27 UTC
More cool mobile things I approve of, as long as it doesn't involve making wormhole appear, stabilize, etc. I think sleeper tech as a skill and sleeper weapons on ships--or reverse engineering t3 weapons that only fit on t3 cruisers would be awesome. Also, can we please get t3 frigates, and battleships....

Seriously, though, I really don't think there's anything wrong with wormhole space. If there is, its the players that have made it that way, which I think is the most awesome part. I'd love more things to do with our loot that doesn't change the core game play, but I really don't think there is anything wrong with wormhole space in its current form.
AssassinationsdoneWrong
Deep Core Mining Inc.
#6 - 2014-05-09 18:04:08 UTC
And lo did it come to pass that Mal Nina did study neurotoxin skills and thus did the lore rants become less and verily did the wormhole community come to breathe a collective sigh of relief.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#7 - 2014-05-09 18:11:40 UTC  |  Edited by: Ahost Gceo
Rall Mekin wrote:
More cool mobile things I approve of, as long as it doesn't involve making wormhole appear, stabilize, etc. I think sleeper tech as a skill and sleeper weapons on ships--or reverse engineering t3 weapons that only fit on t3 cruisers would be awesome. Also, can we please get t3 frigates, and battleships....

Seriously, though, I really don't think there's anything wrong with wormhole space. If there is, its the players that have made it that way, which I think is the most awesome part. I'd love more things to do with our loot that doesn't change the core game play, but I really don't think there is anything wrong with wormhole space in its current form.

How about a special type of bomb that "destabilizes" a wormhole by taking a random percentage off the remaining mass? It technically will never close a wormhole, even if you used 50 if them, but it would be fun to make masses on wormholes even more unknown.

It would make it absolutely imperative to have probes though, if that wasn't a staple of wh life already.

CCP ignore me please, I make too much sense.

Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#8 - 2014-05-09 18:26:46 UTC
ok, perhaps I was too nebulous.

In WHs we are a one trick pony... what PVE drives is supply for one item albeit in 4 variations; the strategic cruiser. if we are to bring more people to WH space we have to create an environment that those resources we gather have increasing demand. we have gotten very good at gathering said resources and currently we are outsupplying the market and forcing down prices to the point that marginal groups are being forced out which reduces the opportunity for PVP.

My solution is to increase demand for our resources by increasing the things we make with said resources thereby improving prices and bringing goups of players back to WH space so that PVP opportunities increase. CCP has to provide those opportunities by expanding the products that depend on our WH resources.

The heavy missle (chocolate) nerf helped to lower demand for the tengu (3 scoops vanilla) thereby exasperating the situation. if T3s are further nerfed in the future it will only get worse without other outlets for our resources.

roxtarr
State War Academy
Caldari State
#9 - 2014-05-09 19:05:22 UTC
Thanks for the interesting read! My answer is T3 rigs which are removable/swappable. The demand would be so huge
Caleb Seremshur
Commando Guri
Guristas Pirates
#10 - 2014-05-09 19:22:03 UTC
And like many introduced species the over-effectiveness of your hunting skill means there is nothing to hunt but other apex predators. Which I'm sure was the whole objective all along but look how many complaint threads there are on it. Am I to expect almost religious degrees of persecution just for trying out wormholes when I do walk in the door?

I don't think any single person goes in to wormholes expecting to be safe or left alone but that doesn't present a scenario where killing some group of three guys just messing around in a low class wormhole as the whole inevitability.

Or maybe it does? Who knows. And if you make wormholes vomit out new shinies you will glut on the higher traffic for a time and then end up here again.

My solution would be simple: increase material requirements from wormhole stuff for wormhole products and possibly make them consume blue loot and salvage too to affect those prices and by association make them more desirable. No new stuff to make at all. Just simply make bpcs consume more of what already exists.
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#11 - 2014-05-09 19:42:03 UTC  |  Edited by: Ahost Gceo
Caleb Seremshur wrote:
And like many introduced species the over-effectiveness of your hunting skill means there is nothing to hunt but other apex predators. Which I'm sure was the whole objective all along but look how many complaint threads there are on it. Am I to expect almost religious degrees of persecution just for trying out wormholes when I do walk in the door?

I don't think any single person goes in to wormholes expecting to be safe or left alone but that doesn't present a scenario where killing some group of three guys just messing around in a low class wormhole as the whole inevitability.

Or maybe it does? Who knows. And if you make wormholes vomit out new shinies you will glut on the higher traffic for a time and then end up here again.

My solution would be simple: increase material requirements from wormhole stuff for wormhole products and possibly make them consume blue loot and salvage too to affect those prices and by association make them more desirable. No new stuff to make at all. Just simply make bpcs consume more of what already exists.


So, you know you'll die and wonder what the point is. Here's the gig. The "apex predators" understand that to have more prey, they have to let you populate. If you full-on move into wormhole space with a POS and everything, the chances of you being burned out of your home is really low. We might catch a few of your ships, but that will be the worst of it.

So come on, move into the unknown. It isn't as bad as you make it seem.

CCP ignore me please, I make too much sense.

Rall Mekin
End-of-Line
#12 - 2014-05-09 19:56:25 UTC
I do agree with what the Op said, wormhole space could use game mechanics that made greater demand of sleeper loot.

However, keep in mind, T3s are currently in decline due to the cruiser rebalance. Honestly, a maller is a very good brick tanking ship that's way cheaper than a legion, and hacs have gotten a serious buff. While T3s still outshine hacs in almost every area, now that hacs aren't bad anymore, a lot of people are chosing them.

The current situation is a mix of flavor-of-the-month, tengu not being king anymore, and market speculation that "t3s are getting nerfed." This trend hurts the lower holes the most--their nanoribbons aren't worth what they used to be. Class 5 & 6 wormholes, whose payouts are based mostly on blue loot, are relatively unaffected.

I think nanoribbons will eventually stabilize and even rise, but not for a while, but I also think if sleeper loot had other uses then it would be good for everyone.
Caleb Seremshur
Commando Guri
Guristas Pirates
#13 - 2014-05-09 20:03:25 UTC
I'm hardly scared. It's a matter of being killed by someone who just goes "oh well" afterwards as if even he is not convinced it was a worthwhile thing. I'll fight anyone - just can't stand the idea that wormholes are based on antiquated ideas of pve being seperate to pvp. In what credible combat scenario do you ever fight spawning waves of enemy players - by youraelf?

It's one of my enduring pain points with this game. Ideally id like to pve in my pvp fit ship but that would necessitate that npcs can credibly be said to suffer from neuts and scram instead of continuing to pursue stable orbit with me?
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#14 - 2014-05-09 21:19:22 UTC  |  Edited by: Ahost Gceo
Caleb Seremshur wrote:
I'm hardly scared. It's a matter of being killed by someone who just goes "oh well" afterwards as if even he is not convinced it was a worthwhile thing. I'll fight anyone - just can't stand the idea that wormholes are based on antiquated ideas of pve being seperate to pvp. In what credible combat scenario do you ever fight spawning waves of enemy players - by youraelf?

It's one of my enduring pain points with this game. Ideally id like to pve in my pvp fit ship but that would necessitate that npcs can credibly be said to suffer from neuts and scram instead of continuing to pursue stable orbit with me?


I am not of the belief that those things can be blended, at least not until computers are capable of learning like humans. The difference between PvE and PvP is that PvE is static and is a known quantity. Therefore the most efficient setups for PvE are always the same and besides accounting for mechanics changes in expansions won't be in flux much. PvP though is always a case of preparing for the unknown, and players frequently use different tactics and fleet comps that enemy players have to counter.

So in short, you have a vision of the Holy Grail.

CCP ignore me please, I make too much sense.

Caleb Seremshur
Commando Guri
Guristas Pirates
#15 - 2014-05-09 22:08:30 UTC
CSM8 minutes included a comment from a Dev who said that they say the argument for convergence between pvp and pve in terms of required fittings as being solid and that it could/would be pursued. It might only be a matter of time before we start to see this happen.

From everything I've seen though sleepers most accurately reflect fighting players in terms of *their* load outs although the guide says they can point out to 250km in some cases which is just a little bit tawdry. It could be as simple as dropping the number of NPCs in each anom by a fraction at a time and observing how players react as you compensate each sleepers stats individually for the drop in spawns. At some point you might find that sleepers only have 1 backup spawn based on dynamic conditions, which you could argue somewhat accurately reflects what a more realistic combat scenario looks like (ie the backup fleet arriving through a gate/hole).

One final point of interest could be a sleeper capital eventually being introduced but as for what it drops and what it does for damage/tank who could possibly say - it's certainly not something that should even be humoured until the rest of the rebalancing for ships is done at least.
Angsty Teenager
Broski North
#16 - 2014-05-09 23:47:20 UTC
Caleb Seremshur wrote:
CSM8 minutes included a comment from a Dev who said that they say the argument for convergence between pvp and pve in terms of required fittings as being solid and that it could/would be pursued. It might only be a matter of time before we start to see this happen.

From everything I've seen though sleepers most accurately reflect fighting players in terms of *their* load outs although the guide says they can point out to 250km in some cases which is just a little bit tawdry. It could be as simple as dropping the number of NPCs in each anom by a fraction at a time and observing how players react as you compensate each sleepers stats individually for the drop in spawns. At some point you might find that sleepers only have 1 backup spawn based on dynamic conditions, which you could argue somewhat accurately reflects what a more realistic combat scenario looks like (ie the backup fleet arriving through a gate/hole).

One final point of interest could be a sleeper capital eventually being introduced but as for what it drops and what it does for damage/tank who could possibly say - it's certainly not something that should even be humoured until the rest of the rebalancing for ships is done at least.


Hi. While I appreciate that you have an opinion, please don't talk about wormholes, sleepers, and PVE/PVP in wormholes until you actually have played with all aspects of wormholes.

You clearly have not, judging from this thread you posted earlier on these forums about how to best daytrip into wormholes:
https://forums.eveonline.com/default.aspx?g=posts&t=342735&find=unread

Thanks.
Andrew Jester
Collapsed Out
Pandemic Legion
#17 - 2014-05-10 06:43:29 UTC
Caleb Seremshur wrote:
I don't understand wormholes at the very fundamental level.


https://forums.eveonline.com/default.aspx?g=posts&m=4573599#post4573599

If thuggin' was a category I'd win a Grammy

Caleb Seremshur
Commando Guri
Guristas Pirates
#18 - 2014-05-10 08:50:54 UTC
Angsty Teenager wrote:


Hi. While I appreciate that you have an opinion, please don't talk about wormholes, sleepers, and PVE/PVP in wormholes until you actually have played with all aspects of wormholes.

You clearly have not, judging from this thread you posted earlier on these forums about how to best daytrip into wormholes:
https://forums.eveonline.com/default.aspx?g=posts&t=342735&find=unread

Thanks.


I appreciate the sentiment. I watch a lot of videos and read a lot of source material but until I have actually been in them for longer than a couple of hours perhaps it's best not to throw my opinion around.

Fair call
unimatrix0030
University of Caille
Gallente Federation
#19 - 2014-05-10 10:05:49 UTC
Except the new ghost site stuff that is very hard to find there are indeed only t3 cruiser stuff that we can harvest.
And the T3 rebalance will be the thing that will make us poor.
Null sec lords have been trying to get it nerfed so that their T2 moons are more worth.
The only advantage current T3 ships have over T2 ships is tank.
Nothing more... .
If that is nerfed no one will buy t3 ships anymore.
But if we could get more items in w-space that is unique to w-space we might get more people in w-space.

No local in null sec would fix everything!

Paikis
Vapour Holdings
#20 - 2014-05-10 10:35:11 UTC
unimatrix0030 wrote:
Except the new ghost site stuff that is very hard to find there are indeed only t3 cruiser stuff that we can harvest.
And the T3 rebalance will be the thing that will make us poor.
Null sec lords have been trying to get it nerfed so that their T2 moons are more worth.
The only advantage current T3 ships have over T2 ships is tank.
Nothing more... .
If that is nerfed no one will buy t3 ships anymore.
But if we could get more items in w-space that is unique to w-space we might get more people in w-space.


Take the tinfoil hat off, then check the loot you get from your sites and work out where the ISK comes from. (Hint: It isn't the nanoribbons)
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