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Pos Market Hangar

Author
DetKhord Saisio
Seniors Clan
#1 - 2014-04-08 00:43:20 UTC  |  Edited by: DetKhord Saisio
As an afterthought, I searched the online forums and found Mara Rinn's post (The CSM minutes are out!) mentioning the term market hangar for a pos, though from the description her pos market hangar is used to compete with nul npc stations.

So, I was thinking of how to give wormholers pseudo-market access without actually plopping a station in each wormhole. How about a pos module that adds a Market Hangar to the tower. Players can only buy/sell items via the market window while in the pos bubble of a pos anchored in a wormhole.

Corporation items placed in the hangar can then be purchased from the corporation sell orders (and automatically moved to your cargohold or personal hangar). Items you want to sell (to corp buy orders) are sold from your cargohold or your personal hangar. Ten orders is the limit per market hangar. Click on the market window while in the pos to see the Pos Market Hangar items listed for that pos.

Of course, corporation leadership can set custom prices, but an option to show regional price from a highsec market hub is also needed. Otherwise, using eve-central.com to obtain prices is the fallback pricing method.

Lloyd Roses wrote:
There is a need for this. Atleast in a wormhole. If you look at a w-space corp from a leader-perpective, this just simplifies so many things. Not only that, but having hulls+fittings in your market will also allow you to react accordingly to - for example- a T1 cruiser-gang running into your door.

By the same logic, you could comfortably remove the market from all nullsec-stations and no one would care cause a station is usually inhabited by a certain corp/alliance to start with. They should really make moves to improve POSes towards station-performance (repairing burnt-out modules, option to upgrade your med clone level, contracts/market for example)

And please no *but sleepers/wormholes are unknown/dangerous* BS, there is nothing unknown about 4:30 to run four escalation waves or moros+orca will collapse a hole.
Having completely fitted ships available to purchase from corp while seller/corp leadership/owner is offline does not currently exist. Thus, there is always a need for an online someone with hangar access, and skills to fly the ship to central/trade pos for the transfer to happen. Trust is a huge part of wormhole life, but burnout from micro-management of simple things like this makes living in wormholes unnecessarily horrible.
DetKhord Saisio
Seniors Clan
#2 - 2014-04-22 08:31:58 UTC
Is this a bad idea? Did this get missed on a busy forums day? Or is it that wormholers have nothing positive to contribute?

Mara Rinn had the original idea to help wormhole occupants, so hopefully I have added to her idea.

OP is pretty much the idea, though it lacks a proper amount of fleshing-out. Corporations buy/sell orders are used, which requires a corp member with roles and the trade skills to do so. Beyond that, I have no idea how to implement in a wormhole. I am open to any ideas.
Seliah
Red Cloud Vigil
#3 - 2014-04-22 12:28:50 UTC
I don't really see the point of this. It would be very complicated mechanics for very little use, as I don't think many corps in WH would basically sell items to themselves. And this shouldn't even be allowed at all in k-space.
Kasife Vynneve
Aliastra
Gallente Federation
#4 - 2014-04-22 15:30:55 UTC
I thought WH dwellers only traded fire with other WH dwellers...
DetKhord Saisio
Seniors Clan
#5 - 2014-04-23 22:04:25 UTC  |  Edited by: DetKhord Saisio
Perfect location for selling illegal drugs to corpies, since the combat boosters (except synth boosters) are illegal in high sec. The "off the grid" aspect of the market hangar fits well with the dark side of eve; drugs and other illegal activities need to be accessible corp-wide but not listed on regional markets.

Why not add buildings for these illegal transactions? Strip club, narcotics warehouse, etc. Finally a place to put your strippers and put your feet up; here is an example of what it may look like. http://eve.aeonoftime.com/wp-content/uploads/2007/05/2007-05-18_1_The_Thiefs_Headquarters.jpg
DetKhord Saisio
Seniors Clan
#6 - 2014-05-09 12:24:01 UTC
How do most wormholers trade goods? Via the market, contracts, anchored containers, jetcans, or via the public hangar of a pos. Whatever method is simple and quick is going to best allow WH-people to conduct transfers of items. Docking in a station is required to use market, contracts, and station trading. Anchored container-trading lacks tracking (wallet transactions) and along with public hangar-trading lacks security, unless you want to change roles/container password after every transaction. Point is some sort of official trade functionality is needed in wormholes.

IMHO, pos modules that improve financial capabilities (i.e. trade via market window) of WH-people will increase WH population.
Xe'Cara'eos
A Big Enough Lever
#7 - 2014-05-09 17:47:59 UTC
this would have a certain niche use - not sure if it would be worth it though, unless there were multiple allied corps in a WH (C5/C6)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

DetKhord Saisio
Seniors Clan
#8 - 2014-05-10 00:07:13 UTC
Location is the key. The pos has to be anchored in a wormhole. Anyone in the pos shield can make purchases; corp leadership for that pos places sell orders. Therefore, a market pos with tens of anchored market hangars would allow maybe hundreds of items to be listed and sold without leaving the wormhole. And all purchases tracked via the wallet.

While offline, your normal k-space market orders allow others to buy/sell items to/from you; I think this pos mod does that for wormholes. Otherwise, selling items in wormholes requires you to be online and lacks tracking via wallet transactions. A pos market hangar can change that.
Arronicus
State War Academy
Caldari State
#9 - 2014-05-10 00:21:16 UTC
This seems to only complicate in-corp trade, particularly through any sort of '10 order' limitations. Considering noone from out of corp is going to be coming into your wormhole poses and accessing anything, I think that this would be a pointless feature, particularly when you want to limit the value of your assetts in wormholespace at any given time. A much better solution that can be undertaken by a wormhole corp is to provide an ordering/delivery service, where one player makes a list of items they desire, provides them to the service provider, who then picks them up from highsec and hauls them in, for a fee.

TL;DR, idea that will serve little use, and see even less.
DetKhord Saisio
Seniors Clan
#10 - 2014-05-10 00:53:24 UTC  |  Edited by: DetKhord Saisio
Arronicus wrote:
This seems to only complicate in-corp trade, particularly through any sort of '10 order' limitations. Considering noone from out of corp is going to be coming into your wormhole poses and accessing anything, I think that this would be a pointless feature, particularly when you want to limit the value of your assetts in wormholespace at any given time. A much better solution that can be undertaken by a wormhole corp is to provide an ordering/delivery service, where one player makes a list of items they desire, provides them to the service provider, who then picks them up from highsec and hauls them in, for a fee.

TL;DR, idea that will serve little use, and see even less.
What would you suggest the order limitation be? As far as out of corp alts, all they require is the password and they can warp inside the pos shield. Set access/roles for alliance and your corp can sell to them as well. You and your buddy may not need this, but large wormhole corps can make use of this.
DetKhord Saisio
Seniors Clan
#11 - 2014-05-20 16:41:50 UTC
Arronicus wrote:
idea that will serve little use, and see even less.
How can you be so sure? I am not aware of a prior attempt by CCP to add a pseudo-market functionality to wormhole pos's. I say give the kids a new toy and let them figure out the best way to play with it.
DetKhord Saisio
Seniors Clan
#12 - 2014-06-05 06:11:07 UTC
Seliah wrote:
I don't really see the point of this. It would be very complicated mechanics for very little use, as I don't think many corps in WH would basically sell items to themselves. And this shouldn't even be allowed at all in k-space.
Wormholers and markets currently do not go together, but I feel this idea can bridge that gap. I say market access is needed because often players do not play 24/7. Markets are open 24/7, thus a pos market hangar would give 24/7 market access to transferring items between wormholers.

As far as your k-space comment, OP stated this pos mod can only be anchored in a wormhole so sounds like you need to learn how to read. Here is the part you missed, "Players can only buy/sell items via the market window while in the pos bubble of a pos anchored in a wormhole."
Saint Germain
Sekundu
#13 - 2014-06-05 07:24:54 UTC
Have them in low sec too, for selling any sort of black market goods. They should be separate from the regional market though, only viewable when docked.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#14 - 2014-06-05 08:19:02 UTC
Due to the nature of the pos mechanic, this would be more like ones children selling things to each other, we give the otther person something they give us isk, if someone cheats their brothers, mum smacks.Shocked

There is absolutely no need for this at all any more than you need a shop in your lounge.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lloyd Roses
Artificial Memories
#15 - 2014-06-05 09:01:17 UTC
epicurus ataraxia wrote:
Due to the nature of the pos mechanic, this would be more like ones children selling things to each other, we give the otther person something they give us isk, if someone cheats their brothers, mum smacks.Shocked

There is absolutely no need for this at all any more than you need a shop in your lounge.


There is a need for this. Atleast in a wormhole. If you look at a w-space corp from a leader-perpective, this just simplifies so many things. Not only that, but having hulls+fittings in your market will also allow you to react accordingly to - for example- a T1 cruiser-gang running into your door.

By the same logic, you could comfortably remove the market from all nullsec-stations and no one would care cause a station is usually inhabited by a certain corp/alliance to start with. They should really make moves to improve POSes towards station-performance (repairing burnt-out modules, option to upgrade your med clone level, contracts/market for example)

And please no *but sleepers/wormholes are unknown/dangerous* BS, there is nothing unknown about 4:30 to run four escalation waves or moros+orca will collapse a hole.
DetKhord Saisio
Seniors Clan
#16 - 2014-06-05 21:20:24 UTC
Lloyd Roses wrote:
epicurus ataraxia wrote:
Due to the nature of the pos mechanic, this would be more like ones children selling things to each other, we give the otther person something they give us isk, if someone cheats their brothers, mum smacks.Shocked

There is absolutely no need for this at all any more than you need a shop in your lounge.


There is a need for this. Atleast in a wormhole. If you look at a w-space corp from a leader-perpective, this just simplifies so many things. Not only that, but having hulls+fittings in your market will also allow you to react accordingly to - for example- a T1 cruiser-gang running into your door.

By the same logic, you could comfortably remove the market from all nullsec-stations and no one would care cause a station is usually inhabited by a certain corp/alliance to start with. They should really make moves to improve POSes towards station-performance (repairing burnt-out modules, option to upgrade your med clone level, contracts/market for example)

And please no *but sleepers/wormholes are unknown/dangerous* BS, there is nothing unknown about 4:30 to run four escalation waves or moros+orca will collapse a hole.
Added to OP. Cool
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#17 - 2014-06-05 21:31:40 UTC
Bring destructible stations of some sort to W-space. Problem solved and much pew pew content created in the process.
DetKhord Saisio
Seniors Clan
#18 - 2014-06-05 22:11:26 UTC
Antillie Sa'Kan wrote:
Bring destructible stations of some sort to W-space. Problem solved and much pew pew content created in the process.
Pos's fill that role, though market/contracts access is lacking. In order to do as you suggest, the need is for either 1 or 2 below, or some other option I have not thought of.

1) Wormhole Stations, scaled in size similar to pos sizes (s, m, and l), because a station is quite large if I remember correctly. (750,000 m3 for Amarr Factory/Caldari Research/Gallente Administrative/Minmatar Service Outpost Platform)

2) Pos mods for access to market/contracts/trading in wormholes. To me, this seems the simpler of the two options.

To be honest, smaller wormholes can not financially support larger wormhole corporations. Class 4 WH only just begin to have trade/logistics issues due to no market/contracts/trade; living in class 5 and 6 wormholes makes it obvious.
PopeUrban
El Expedicion
Flames of Exile
#19 - 2014-06-05 22:12:43 UTC
The obvious answer here is that people were never actually intended to live in wspace in the first place, and the hardships of doing so are implicit in its design. Every single change that make dwelling in Wspace easier and more predictable is another change that destroys the very essence of wspace. It's not an accident that the API endpoints were changed you know. CCP doesn't WANT wspace living to be convenient or easy because it's overall intent is and always has been space that's phenomenally hard or impossible to "own" or "fortify" Current wspace residents are anomalies the system was never designed for and should not be catered to as the choice to take up residence in wspace should always be undertaken with the assumption that it is a place you were never meant to live, that it's going to be a pain to do, and that you aren't going to enjoy even a slice of the infrastructure of k-space. That's an intentional and necessary part of wormhole play. The more infrastructure you add to wspace, the more it just becomes kspace 2.0

I've said this before, but a better option would be the removal of all identity information about wormholes entirely, including mass limits, lifetime, etc. and a matching increase in payouts for blue stuff. Wormhole collapse should be a constant fear, not an easily mitigated and knowable factor that I can map for my whole corp with a little extra software and web browsing.
Lloyd Roses
Artificial Memories
#20 - 2014-06-06 00:52:46 UTC
There is no reason for discrimination. Just cause we don't have stargates doesn't mean we don't deserve to get other cool stuff to make things we're already doing easier in the future. Like handing out a corp-archon cause the only pilot at the moment doesn't have one. Or handing out X-Instinct and Drop without making sure no one takes all the dope.
Just go, grab one from the vending machine. Doesn't need a director to open the garage door.
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