These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

INSTANT ACTION!!!! (Proposed Idea)

Author
S'totan
Adversity.
Hisec Miners
#1 - 2011-12-03 02:23:44 UTC  |  Edited by: S'totan
Dear CCP, i know this has been posted before.

It is in my opinion that adding a match making option for eve would in fact be a good thing. A system that allows you to join a que for combat, when the que pops up it pulls the ship that you are in (like the moveme channel in SiSi) as long as you are in the correct ship for the Tier of combat that you qued for.

Add the ability or a player to instantly jump into combat.
Have it organized based on Tier of ship.
- IE(in example) BCs vs BCs, frigs vs frigs.
Free-for- all
5 V 5
etc.
winner gains 40mil (example) from concord as a reward. Nothing TOO much, but just as a way of adding a risk/reward factor to it.
Like the AT, players will have to stay within a certain distance of a beacon.

Loser loses ship

Promotes PVP
Adds an isk sink to the game.
Allows players to make money and easily PVP.
Promotes more people playing the game cause they don't have to wait 2-3 hours to get a rush from 5 sec of combat.

Downside... you give the players what they want.
You profit by people joining game cause they dont have to wait a year to be good at combat. (skill training)

Everyone Discussion go.
Grumpy Owly
Imperial Shipment
Amarr Empire
#2 - 2011-12-03 02:39:23 UTC  |  Edited by: Grumpy Owly
S'totan wrote:
winner gains 100mil (example) from concord as a reward. Nothing TOO much, but just as a way of adding a risk/reward factor to it.

Loser loses ship

Adds an isk sink to the game.
Allows players to make money and easily PVP.


Why would Concord pay people so much to fight arbitrarily? Doesn't make sense, kind of goes against Concord's purpose also in some areas. And you certainly wouldn't expect a reward system potentially greater than both participants ship costs.

Surely better for the combatants to have to pay an amount based on their class into a pool. Concord takes a percentage to "look the other way" whilst they duel. And the winner takes the pot. Insurance is invalid for claims from a duel. Then just need an NPC agent to effectlively organise the fight mechanics and hold the money.
Nestara Aldent
Citimatics
#3 - 2011-12-03 02:42:44 UTC
Do you realize that would kill world pvp in this game, don't you?

That's honestly, the worst idea that you could think of. It's killing of the game completely.
Major Ferret
Original Sinners
Pandemic Legion
#4 - 2011-12-03 02:44:42 UTC
The problem with that would be that it might de-emphisize the other pvp venues that currently exist. Also, you couldnt have a CONCORD payout, otherwise youd see hyperinflation real fast.

However, nothing would stop a group of players organizing something similar, like a fight club with betting and such.
myFORUMalt alts
Doomheim
#5 - 2011-12-03 03:18:14 UTC
OMG it would de insentivise traditional venues of pvp, oh no, it would kill other forms of pvp, listen you carebear pvper why dont you go back to lowsec and cry me a river to null. thats an awesome idea. it would be like gladiator games. it could be a requirment to eve tournys

Yes, I complain about things I don't like.

S'totan
Adversity.
Hisec Miners
#6 - 2011-12-03 03:23:23 UTC
Grumpy Owly wrote:
S'totan wrote:
winner gains 100mil (example) from concord as a reward. Nothing TOO much, but just as a way of adding a risk/reward factor to it.

Loser loses ship

Adds an isk sink to the game.
Allows players to make money and easily PVP.


Why would Concord pay people so much to fight arbitrarily? Doesn't make sense, kind of goes against Concord's purpose also in some areas. And you certainly wouldn't expect a reward system potentially greater than both participants ship costs.

Surely better for the combatants to have to pay an amount based on their class into a pool. Concord takes a percentage to "look the other way" whilst they duel. And the winner takes the pot. Insurance is invalid for claims from a duel. Then just need an NPC agent to effectlively organise the fight mechanics and hold the money.



I like that idea. No insurance, pay to get in. guess its kinda like a gamble.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2011-12-03 03:26:16 UTC
Major Ferret wrote:
The problem with that would be that it might de-emphisize the other pvp venues that currently exist. Also, you couldnt have a CONCORD payout, otherwise youd see hyperinflation real fast.

However, nothing would stop a group of players organizing something similar, like a fight club with betting and such.

last i checked we DO have those, though the few people i knew who had them were down south, ran to extinction by the goon advance.


but eyah honestly, the LAST THING EVE NEEDS is more NPC absed mechanics, being a sandbox, there needs to be MORE systems and mechanics maintained and devised BY the players, not the NPC's.

so in my opinion, matchmaking would KILL EVE and the sandbox it represents, we already have players who make tiered tournaments with payouts to the winners, and all adding an NPC ran version fo thsi woudl do is screw over these rare and wonderful fight-club players, and draw even more palyers under the ever-safer ever-easier NPC umbrella, instead of building a world for themselves.

EvE is not WoW, WoW and other games have "matchmaking" and "battlegrounds" because they ARENT sandboxes, they are designed for the casual player who cant be arsed to go out and look for a fight, whereas in EvE the WHOLE POINT is to go out and do something yourself, introducing a mechanic that allows NPC's to do something FOR you is completely counter-intuitive to what EvE NEEDS!
LeHarfang
Federal Navy Academy
Gallente Federation
#8 - 2011-12-03 03:27:00 UTC
Have an alliance organise that kind of things. They could make money by having the spectators pay to watch or something like that. I mean its EvE, a sandbox game. It must not always be CCP to organize stuff or else, it will become a theme park mmo.
Nestara Aldent
Citimatics
#9 - 2011-12-03 03:27:27 UTC
Conan the Barbarian, and hence the gladiators, aren't coming to Eve.

Battlegrounds are bad, they kill world pvp. And without pvpers you indys wouldn't have anybody to sell ships to.
And battlegrounds aren't ganking, not even close, these two forms of pvp are different completely.
Bearilian
Man Eating Bears
#10 - 2011-12-03 03:33:48 UTC
I was discussing a similar idea, and i think there is merit in this one. but i have one major difference, i dont like the idea, nor do i think its logical to be insta warped to a battle feild. if this is goinig to happen it should happen at an arena. maybe have a dosen or so arenas spread throughout the everse. the idea i had was one where you could have an npc agent which was basically the cordinator of all the matches. talk to the agent to define what kind of battle it is, how many people would be fighting, and pay your fees. then use the jump gate right next to him and warp to the battle field. once every member that has signed up has warped in. then the apposing fleets goes red, and the rest is history. (you'd have to implement a failure to participate clause; if the opposing party does not show up within a time limit then the reward is forfitted(or something like that)).

what do you think? is it to different from what you are talking about?
LeHarfang
Federal Navy Academy
Gallente Federation
#11 - 2011-12-03 03:45:12 UTC  |  Edited by: LeHarfang
Bearilian wrote:
I was discussing a similar idea, and i think there is merit in this one. but i have one major difference, i dont like the idea, nor do i think its logical to be insta warped to a battle feild. if this is goinig to happen it should happen at an arena. maybe have a dosen or so arenas spread throughout the everse. the idea i had was one where you could have an npc agent which was basically the cordinator of all the matches. talk to the agent to define what kind of battle it is, how many people would be fighting, and pay your fees. then use the jump gate right next to him and warp to the battle field. once every member that has signed up has warped in. then the apposing fleets goes red, and the rest is history. (you'd have to implement a failure to participate clause; if the opposing party does not show up within a time limit then the reward is forfitted(or something like that)).

what do you think? is it to different from what you are talking about?


That kind of thing must be organised by players or else, money will be devalued fast and bring inflation like the other guy said. it would pump a lot of new money in the system and decrease value of the money.

Money in EvE works the same way as in real life. Central banks and governments dont give out free money like that too much cause they know it can create inflation and crisis. Even our real life system is'nt balanced and inflations is present. And it's even more present since, irl, money is created by debt to the central banks and this debt has interest. So to repay it, you need to borrow even more money which means more debt, more interest and the vicious cycle continues exponentially.

In EvE, there is no central bank, so the currency dont have this inflating problem.
S'totan
Adversity.
Hisec Miners
#12 - 2011-12-03 03:48:29 UTC
Bearilian wrote:
I was discussing a similar idea, and i think there is merit in this one. but i have one major difference, i dont like the idea, nor do i think its logical to be insta warped to a battle feild. if this is goinig to happen it should happen at an arena. maybe have a dosen or so arenas spread throughout the everse. the idea i had was one where you could have an npc agent which was basically the cordinator of all the matches. talk to the agent to define what kind of battle it is, how many people would be fighting, and pay your fees. then use the jump gate right next to him and warp to the battle field. once every member that has signed up has warped in. then the apposing fleets goes red, and the rest is history. (you'd have to implement a failure to participate clause; if the opposing party does not show up within a time limit then the reward is forfitted(or something like that)).

what do you think? is it to different from what you are talking about?



That actually seems better, i dont know exactlly how to implement that on a universe scale though. so that no matter where you are you can join in.
S'totan
Adversity.
Hisec Miners
#13 - 2011-12-03 03:50:11 UTC
LeHarfang wrote:
Bearilian wrote:
I was discussing a similar idea, and i think there is merit in this one. but i have one major difference, i dont like the idea, nor do i think its logical to be insta warped to a battle feild. if this is goinig to happen it should happen at an arena. maybe have a dosen or so arenas spread throughout the everse. the idea i had was one where you could have an npc agent which was basically the cordinator of all the matches. talk to the agent to define what kind of battle it is, how many people would be fighting, and pay your fees. then use the jump gate right next to him and warp to the battle field. once every member that has signed up has warped in. then the apposing fleets goes red, and the rest is history. (you'd have to implement a failure to participate clause; if the opposing party does not show up within a time limit then the reward is forfitted(or something like that)).

what do you think? is it to different from what you are talking about?


That kind of thing must be organised by players or else, money will be devalued fast and bring inflation like the other guy said. it would pump a lot of new money in the system and decrease value of the money.

Money in EvE works the same way as in real life. Central banks and governments dont give out free money like that too much cause they know it can create inflation and crisis. Even our real life system is'nt balanced and inflations is present. And it's even more present since, irl, money is created by debt to the central banks and this debt has interest. So to repay it, you need to borrow even more money which means more debt, more interest and the vicious cycle continues exponentially.

In EvE, there is no central bank, so the currency dont have this inflating problem.


Avoid that by making the payout tier based as i was trying to get at, the winner is not gaining more money than was destroyed in combat.
Nova Fox
Novafox Shipyards
#14 - 2011-12-03 04:30:04 UTC
Ahem.

Dust 514 That way -> "Soon (TM)"

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

LeHarfang
Federal Navy Academy
Gallente Federation
#15 - 2011-12-03 04:34:38 UTC
That still does'nt balance at all since the participants dont pay as much as what is given.

The thing with these kind of things, is that CCP would have to hire people to supervise this, which means more wages have to be paid, which means we, the costumers, will pay more. I don't really want to see Eve online becomes like WoW where each new expansion has a price tag.
Bearilian
Man Eating Bears
#16 - 2011-12-03 05:17:39 UTC
LeHarfang wrote:

That kind of thing must be organised by players or else, money will be devalued fast and bring inflation like the other guy said. it would pump a lot of new money in the system and decrease value of the money.

Money in EvE works the same way as in real life. Central banks and governments dont give out free money like that too much cause they know it can create inflation and crisis. Even our real life system is'nt balanced and inflations is present. And it's even more present since, irl, money is created by debt to the central banks and this debt has interest. So to repay it, you need to borrow even more money which means more debt, more interest and the vicious cycle continues exponentially.

In EvE, there is no central bank, so the currency dont have this inflating problem.


thank you for your very short sighted response. BUT if such a thing were to be implemented. ccp would: 1- either create a ballance and minimize rewards to a degree that it wouldnd be that much more profitable that running missions, or 2- create it based off wager matches.

someone already mentioned the idea of people waging money on it and having to pay off conkord much like war decs.

when i was playing around with this idea in the other thread, I liked the idea of it being an npc spectacle. when you warp into the arena you would see luxury yats and observation decks (assumingly filled with spectators (who would have paid to watch)). this i realize as was argue'd may cross a boundary with the lore of the nations. But look across our world today, if you want to pay to watch a battle or a game you have countless options.

this is not something that can be run by players, people would stick to their word maybe 5% of the time.

maybe you would have to travel to .5 or .6 sec systems to find arenas? in hi sec you could argue that they wouldnt allow such fights. in low/null sec it would be pointless (you'd die before you could get to the agent to talk to him).
Gevlin
Pator Tech School
Minmatar Republic
#17 - 2011-12-03 05:36:12 UTC
I would like to see this.
Possible simulators within Incarna and allow people to watch a 3d fight at the bar

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

S'totan
Adversity.
Hisec Miners
#18 - 2011-12-05 06:52:18 UTC
bump
Elder Ozzian
Perkone
Caldari State
#19 - 2011-12-05 09:20:03 UTC
-1; kills the fun in pvp, and i don't like to have WoW-arena-lookalike in eve.

I disagree!

Illadelph Justice
Horde Armada
Pandemic Horde
#20 - 2011-12-05 17:14:22 UTC
Play on sisi or move to curse

Rage rage etc.
12Next page