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[Kronos] Phoenix and Citadel Missiles

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Trinkets friend
Sudden Buggery
Sending Thots And Players
#161 - 2014-05-09 11:02:09 UTC
Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.

The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus.
The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking.
Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.

The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.

The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.

Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.

The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.

Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.
Iam Widdershins
Project Nemesis
#162 - 2014-05-09 11:06:11 UTC
Gypsio III wrote:
Mr Hyde113 wrote:
Daily reminder that the Rev should get this Resistance + Damage boost


Both might be too much. Actually, I don't think the Rev's problem is damage, I think it's range. GIving it more damage just further homogenises the turret dreads' DPS. The Rev's focus should be damage projection, but currently the Moros is greatly superior at this. Boost Rev optimal, nerf Moros/Naglfar optimal and falloff. Then see where we are.

Revelations are still very strong, but they're most notably strong with capital beams. Certainly the Revelation may have generally underwhelming projection in the 30-70km envelope, but it begins to truly shine at 100km and beyond. Capital beams, and indeed sniping dreads in general, have recently fallen out of favor with the proliferation of supercarriers and kin -- and thus we are seeing a marked decrease in the relative popularity of the former king of dreads.

Lobbying for your right to delete your signature

Hagika
Standard Corp 123
#163 - 2014-05-09 11:13:14 UTC
Changes were great all up to the nerf that followed..Really? are you serious Fozzie?

Missiles hit like garbage and capital missile hit worse than garbage and we make it so the phoenix cant even hit sieged dreas and such for full?

You essentially buffed the phoenix back into garbage.
light heaven
JUST SET TIMES
#164 - 2014-05-09 11:38:51 UTC  |  Edited by: light heaven
Buffing the explosion velocity and nerfing their explosion. But explosion velocity more than explosion which means target's signal bigger than explosion will received more damage than before. So you could deal more damage to capital ship for you could reduce your explosion easily by boosters and rigs. It also help missiles to hit painted battleship.
With buff to EHP, Phoenix will be the best dreadnought to fight other dreadnought.
Could you make it better by buff capital missiles' EHP to help it pass smart bombers?
Paynus Maiassus
Imperial Academy
Amarr Empire
#165 - 2014-05-09 21:33:06 UTC  |  Edited by: Paynus Maiassus
OK so I did some math and it looks like when fighting against a ship with a 2000 sig radius (fighting at a speed below the movement threshold to affect damage), the Kronos Phoenix will do slightly less DPS until training Guided Missile Precision 5, at which point it will have a slight edge. However, with 1 Capital Warhead Rigor Catalyst I fitted, it will do substantially more DPS to that ship. Given that perspective, I do still think a lower explosion radius nerf would be a good idea, but overall the ship has to be seen as being buffed. Therefore I'm happy. Thanks.

Edit: Well, Nevermind. You lose more DPS if you fit 1 Rigor and 2 Bay Loading Accelerator than you do if you fit 3 Bay Loading Accelerators. So basically the new Phoenix can't require a Rigor to feel buffed. Still needs work. Set the Explosion Radius for torps to 2,500. That will solve it.
Mr Hyde113
#166 - 2014-05-09 21:35:34 UTC
Iam Widdershins wrote:
Gypsio III wrote:
Mr Hyde113 wrote:
Daily reminder that the Rev should get this Resistance + Damage boost


Both might be too much. Actually, I don't think the Rev's problem is damage, I think it's range. GIving it more damage just further homogenises the turret dreads' DPS. The Rev's focus should be damage projection, but currently the Moros is greatly superior at this. Boost Rev optimal, nerf Moros/Naglfar optimal and falloff. Then see where we are.

Revelations are still very strong, but they're most notably strong with capital beams. Certainly the Revelation may have generally underwhelming projection in the 30-70km envelope, but it begins to truly shine at 100km and beyond. Capital beams, and indeed sniping dreads in general, have recently fallen out of favor with the proliferation of supercarriers and kin -- and thus we are seeing a marked decrease in the relative popularity of the former king of dreads.


This argument is nonsensical. Losing out on a 25% damage bonus compared to its turret dread counterparts means that regardless of whether it is using Beams or Pulses, the Rev will be out damaged at any range, all at a higher cap use.

The way they are going with the phoenix provides a solution to the problem the Rev has, without just being boring and giving it a double damage bonus. It NEEDS a redeeming factor for its lower damage and tracking and a reason/specialty to be used over the Nag and Moros. Tankiness is an attractive option, while also getting rid of that disgusting cap usage bonus that is a cop out , and really is just a mitigation of a outdated balancing penalty.

This change could create OPTIONS for pilots looking to train for a dread, as well as fleets looking to accomplish a certain task.

Higher Damage: Moros & Naglfar

Higher Tank: Revelation & Phoenix

Shield Preference: Phoenix & Naglfar

Armor Preference: Revelation & Moros

Capless/Selectable Damage Type: Phoenix & Naglfar

Faster/Instant Reloads/Range Swaps: Moros/Revelation

Tracking: Moros & Naglfar

Projection: Revelation & Phoenix

The phoenix change has been a LONG time coming, especially since the Moros has reigned supreme for years (since what? Fall 2011 with Crucible?) until the naglfar buff

Sniping dreads are not viable in the current meta outside very specific situations, and as I said earlier, it will still lose out with beams due to having 25% lower damage.
Hagika
Standard Corp 123
#167 - 2014-05-10 00:07:25 UTC
Mr Hyde113 wrote:
Iam Widdershins wrote:
Gypsio III wrote:
Mr Hyde113 wrote:
Daily reminder that the Rev should get this Resistance + Damage boost


Both might be too much. Actually, I don't think the Rev's problem is damage, I think it's range. GIving it more damage just further homogenises the turret dreads' DPS. The Rev's focus should be damage projection, but currently the Moros is greatly superior at this. Boost Rev optimal, nerf Moros/Naglfar optimal and falloff. Then see where we are.

Revelations are still very strong, but they're most notably strong with capital beams. Certainly the Revelation may have generally underwhelming projection in the 30-70km envelope, but it begins to truly shine at 100km and beyond. Capital beams, and indeed sniping dreads in general, have recently fallen out of favor with the proliferation of supercarriers and kin -- and thus we are seeing a marked decrease in the relative popularity of the former king of dreads.


This argument is nonsensical. Losing out on a 25% damage bonus compared to its turret dread counterparts means that regardless of whether it is using Beams or Pulses, the Rev will be out damaged at any range, all at a higher cap use.

The way they are going with the phoenix provides a solution to the problem the Rev has, without just being boring and giving it a double damage bonus. It NEEDS a redeeming factor for its lower damage and tracking and a reason/specialty to be used over the Nag and Moros. Tankiness is an attractive option, while also getting rid of that disgusting cap usage bonus that is a cop out , and really is just a mitigation of a outdated balancing penalty.

This change could create OPTIONS for pilots looking to train for a dread, as well as fleets looking to accomplish a certain task.

Higher Damage: Moros & Naglfar

Higher Tank: Revelation & Phoenix

Shield Preference: Phoenix & Naglfar

Armor Preference: Revelation & Moros

Capless/Selectable Damage Type: Phoenix & Naglfar

Faster/Instant Reloads/Range Swaps: Moros/Revelation

Tracking: Moros & Naglfar

Projection: Revelation & Phoenix

The phoenix change has been a LONG time coming, especially since the Moros has reigned supreme for years (since what? Fall 2011 with Crucible?) until the naglfar buff

Sniping dreads are not viable in the current meta outside very specific situations, and as I said earlier, it will still lose out with beams due to having 25% lower damage.



yes a very long time coming but the buff fell short and it still sits in a solid last place and really isnt much better than before.
ZecsMarquis
The Northerners
Pandemic Horde
#168 - 2014-05-10 00:15:41 UTC
Trinkets friend wrote:
Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.

The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus.
The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking.
Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.

The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.

The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.

Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.

The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.

Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.


Agreed. The Raven doesnt apply its damage like the Typhoon. Sad really. I'd gladly give up the velocity bonus for a explosion radius bonus. Can't really overpowered if the typhoon gets it.
Hagika
Standard Corp 123
#169 - 2014-05-10 00:31:41 UTC
ZecsMarquis wrote:
Trinkets friend wrote:
Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.

The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus.
The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking.
Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.

The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.

The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.

Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.

The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.

Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.


Agreed. The Raven doesnt apply its damage like the Typhoon. Sad really. I'd gladly give up the velocity bonus for a explosion radius bonus. Can't really overpowered if the typhoon gets it.


Its ok if minmatar gets it.. Though it magically becomes over powered and broken if caldari gets it.
Alexander McKeon
Perkone
Caldari State
#170 - 2014-05-10 00:36:55 UTC
I can explain with just two words why they haven't given the Revelation the same sort of armor resist bonus: Wolf-Rayet.
Claud Tiberius
#171 - 2014-05-10 01:00:36 UTC
Trinkets friend wrote:
Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.

The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus.
The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking.
Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.

The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.

The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.

Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.

The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.

Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.

Doesn't the Raven move slightly faster and due to the missile velocity, able to fire at longer range? Not that either of those two points would have much of an impact anyway, I pretty much agree with your statement.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Hagika
Standard Corp 123
#172 - 2014-05-10 01:48:45 UTC
Claud Tiberius wrote:
Trinkets friend wrote:
Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.

The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus.
The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking.
Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.

The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.

The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.

Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.

The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.

Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.

Doesn't the Raven move slightly faster and due to the missile velocity, able to fire at longer range? Not that either of those two points would have much of an impact anyway, I pretty much agree with your statement.


Actually the phoon is faster than the Raven, you can armor tank the phoon with rigs and plates and still be faster.
Galphii
Caldari Provisions
Caldari State
#173 - 2014-05-10 03:51:50 UTC
This might not be the solution, but this is F&I so I'm just gonna throw it out there.

Rapid Cruise Launchers for the Phoenix.

This would allow it to hit moving objects much better than citadel weapons, at the cost of lower overall maximum damage, and of course you've got that 35 second reload to balance things out a bit too. Could be interesting Blink

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

NiteNinja
Doomheim
#174 - 2014-05-10 04:27:46 UTC
I like the ability to use any damage type, but the Citadel Torpedoes are already overpowered as is.

With a Capital Rigor Catalyst rig, 2 target painters, Meta launchers and Faction missiles, I can instapop moving battleships (tested on tanked fit Navy Scorpion and Abaddon) and even hit frigates for significant damage

So honestly, there is no real need to buff their damge. 14,125 dps in T2 Siege mode is already on the higher end of the deadnought spectrum.

Yes, I'm a nearly maxed Phoenix Pilot turning down a buff. :)
Roguehellhound
State War Academy
Caldari State
#175 - 2014-05-10 04:54:21 UTC
Hagika wrote:
Claud Tiberius wrote:
Trinkets friend wrote:
Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.

The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus.
The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking.
Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.

The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.

The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.

Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.

The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.

Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.

Doesn't the Raven move slightly faster and due to the missile velocity, able to fire at longer range? Not that either of those two points would have much of an impact anyway, I pretty much agree with your statement.


Actually the phoon is faster than the Raven, you can armor tank the phoon with rigs and plates and still be faster.



Question... why does the Caldari ships have lower scan res than their Mimatar counterparts? Isn't lore wise, Caldari suppose to be second only to Jove in technology. So you factor in lower base scan res with the flight time of missiles- it gimps the application of dps a bit.
And yes, i found out that the Phoon is potentially a much better torp boat than the Raven... Nice balance CCP.
Linkxsc162534
Silent Scourge
#176 - 2014-05-10 05:13:58 UTC
NiteNinja wrote:
I like the ability to use any damage type, but the Citadel Torpedoes are already overpowered as is.

With a Capital Rigor Catalyst rig, 2 target painters, Meta launchers and Faction missiles, I can instapop moving battleships (tested on tanked fit Navy Scorpion and Abaddon) and even hit frigates for significant damage

So honestly, there is no real need to buff their damge. 14,125 dps in T2 Siege mode is already on the higher end of the deadnought spectrum.

Yes, I'm a nearly maxed Phoenix Pilot turning down a buff. :)


I only see 1 kill of a mobile tractor unit. However you may be mission running/sleepers with your Phoenix. Which generally means that you have a poor PVP fit, and you've got friends webbing the targets down also.

The underlying problem with this change is that. The explosion radius will be too large to hit battleships and "instapop" them. And that in an actual PVP situation, you won't be dealing full damage to sieged dreads/triaged carriers, because your TP bonuses go out the window at that point, and they already aren't moving(/ they probably are moving cause something probably bounced them), so you can't make up the damage that way.

With this change, Torp Phoenixes that want full damage application even against other dreads will NEED 3 rigors. Ofcourse players could just switch to Cruises. But again, those have issues with PVP
Trinkets friend
Sudden Buggery
Sending Thots And Players
#177 - 2014-05-10 06:13:54 UTC  |  Edited by: Trinkets friend
Claud Tiberius wrote:
Trinkets friend wrote:
words to the effect that Typhoon rocks

Doesn't the Raven move slightly faster and due to the missile velocity, able to fire at longer range? Not that either of those two points would have much of an impact anyway, I pretty much agree with your statement.


Longer range missiles, like firing all the way across the grid, are useful only if your enemies are hard tackled and/or the Raven has a passive targeter to prevent the target knowing it's going to cop missiles to the face in 20 seconds.

Secondly, you need sebo's to pump your lock rangge up to 226km+ to make use of what you can achieve with a maxed out Raven (triple missile velocity rigs). That's more mids. You are also going to be fighting beyond the range of all EWAR save, perhaps, weak flailing BB ECM and Lachesis damps. No TP's.

Thirdly, why push for more than 120-140km range? If you fight beyond that range you can be probed down and your foes can be up your jacksie faster than a fox up a drainpipe.

If you want to kill stuff at range, you hop in anything with a turret, and apply your DPS instantly. 20 seconds for a missile to fly 226km across the grid if you compare that to a silly NApoc fit doing 400DPS (tachs with Gleam L and 3 sinks) at the same range, well, you're NApoc is already 8,000 damage ahead of you. If your Raven is doing more DPS, it's only catches up from +20 to +60s.

Missile speed and range of cruise missiles is excessive for almost all realistic combat scenarios, and the lack of DPS and damage application you get for that excessive range isn't worth it. This is going to be true of Citadel Cruise vs anything else - why sit at 200km from a POS so you can avoid being scrammed and shoot with Citadel Cruise? You'll be in siege anyway, so range is no real defence. In fleet battles, even ranged turret LR dreads out-DPS you significantly.

For a Cit Cruise Phoenix at 190km (no velocity rigs because you need 3 rigors) it takes 30 seconds for the missiles to hit the enemy capital/POS/webbed to hell Vindicator. Or whatever. It doesn't matter because an Artynag does 5600 DPS (ideally) at range for 30s, theoretically 160,000 damage.

That's 160 seconds of catch-up by the Phoenix before the (theoretical, but totally unrealistic) extra 1300 DPS of the Phoenix equalises out that 30s of firing the Nag got.

So, yeah, if the citadel missile velocity buff goes through, you're just wasting a little less of your time. Given there's already enough bad time-wasting "game play" in nullsec sov wars, this must be a buff, amirite?
Burneddi
Avanto
Hole Control
#178 - 2014-05-10 08:09:05 UTC  |  Edited by: Burneddi
Trinkets friend wrote:
Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon.

The Typhoon gets a hull-based explosion velocity bonus. The Raven get some naff, useless missile velocity bonus.
The Typhoon can armour tank (if it wants) and can fit twin TP's. The Raven can't really armour tank, so it can't really fit a spare EWAR mod without being a complete joke at tanking.
Both can triple rigor rig and use Precisions, and attain a explosion radius of ~120m. The Typhoon gets a much more handy explosion velocity and can pump the enemy sig up 90% with twin TP's.

The actual performance of these two BS is starkly different. Sure, the Raven's missiles hit sooner, but the DPS is the same on paper, so who cares if your missiles hit sooner? Like, seriously, irrelevant. It's not like alpha with a turret.

The Typhoon can effectively alpha frigates (yes, including MWDing low-sig armour frigs) whereas the Raven has trouble killing anything. This is tested and proven.

Clearly the difference is that the Typhoon has a hull bonus on explosive velocity and can rig for explosion radius. The Raven can only do one of these, and it is insufficient.

The Phoenix is in the same position as the Raven. Sure, you can triple T2 rigor fit it (for 1.5 bilLOLions), but that just fixes half the problem.

Ergo, the solution is to give the Phoenix a explosion velocity bonus to the hull. Screw fast missiles.

I'm loving the Raven/Typhoon comparison. It's so spot on. In the case of the Phoenix, though, I don't think a hull bonus for the missiles would be necessary. The only ships using them are the Phoenix and Leviathan, and the latter already gets the Titan penalty against subcaps so whatever happens there doesn't really matter. Thus, instead of hull bonuses to application, just buff the base stats. Having to at least fit two T2 rigs to apply in any way decently in your dread should not be a necessity, but currently it is and after these changes it will be even more.

Anyway, about missile speed not mattering, Citadel Torpedoes are so slow that if Phoenixes ever become a thing they will just get firewalled. That mechanic is an entirely different beast, but it's high time it's looked at. A single battleship/battlecruiser fitted with smartbombs should not be able to counter a completely arbitrary amount of missile ships by going AFK with smartbombs blazing somewhere in their general vicinity. On non-speed bonused Citadel Torpedoes, they move so slow you could probably smartbomb Citadel Torpedoes fired on YOU by killing them with your own smartbombs before they hit you.

There's also additional issues with the "missiles are destroyable" mechanic that have to do with grouping launchers. If your launchers are grouped the system behaves incredibly erratically, and I'm pretty sure destroying one missile from the group may destroy the entire group. Thus, if you're eg. shooting cruises at a Talwar fitted with a single defender missile, that single defender missile can destroy the entire stack of cruises you shot at him. That is assuming that the defender missiles don't glitch out like they oh-so-often do.

Smartbombs are obviously a completely foolproof and in fact more efficient solution, having no limit in which missiles they can hit (defenders only hit missiles shot at you), being able to destroy a completely arbitrary number of missiles in one cycle, not being bugged and useless etc. A single smartbomb BS can in theory single-handedly counter a 250-man Phoenix fleet, and that is not balanced. In practice you'll want a few smartbomb BSes to be sure, but that hardly makes any difference.
Hagika
Standard Corp 123
#179 - 2014-05-10 08:27:48 UTC
Galphii wrote:
This might not be the solution, but this is F&I so I'm just gonna throw it out there.

Rapid Cruise Launchers for the Phoenix.

This would allow it to hit moving objects much better than citadel weapons, at the cost of lower overall maximum damage, and of course you've got that 35 second reload to balance things out a bit too. Could be interesting Blink



Jesus christ, please no...I rather the ship be deleted from the game before that garbage gets put on the ship. That is one of the worst things ever to come from CCP, and would kill to get rid of.
Hagika
Standard Corp 123
#180 - 2014-05-10 08:39:13 UTC
Linkxsc162534 wrote:
NiteNinja wrote:
I like the ability to use any damage type, but the Citadel Torpedoes are already overpowered as is.

With a Capital Rigor Catalyst rig, 2 target painters, Meta launchers and Faction missiles, I can instapop moving battleships (tested on tanked fit Navy Scorpion and Abaddon) and even hit frigates for significant damage

So honestly, there is no real need to buff their damge. 14,125 dps in T2 Siege mode is already on the higher end of the deadnought spectrum.

Yes, I'm a nearly maxed Phoenix Pilot turning down a buff. :)


I only see 1 kill of a mobile tractor unit. However you may be mission running/sleepers with your Phoenix. Which generally means that you have a poor PVP fit, and you've got friends webbing the targets down also.

The underlying problem with this change is that. The explosion radius will be too large to hit battleships and "instapop" them. And that in an actual PVP situation, you won't be dealing full damage to sieged dreads/triaged carriers, because your TP bonuses go out the window at that point, and they already aren't moving(/ they probably are moving cause something probably bounced them), so you can't make up the damage that way.

With this change, Torp Phoenixes that want full damage application even against other dreads will NEED 3 rigors. Ofcourse players could just switch to Cruises. But again, those have issues with PVP


Umm the only way the phoenix is able to achieve that dps is by implant and overheat. Which by the way is still beat by 2 others by overheat alone. Where is this high end of the dps spectrum? Oh lets not forget thats also kinetic damage only to make that dps.