These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Industry "Teams" and Amarr outposts....

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2014-05-08 22:54:55 UTC  |  Edited by: Swiftstrike1
For the sake of flavour, please consider allowing Amarr outpost owners to provide "Slave Teams" in their outposts.

"Slave Teams" would have a cost modifier to make the industry free, but some kind of negative quality modifier (ME or TE perhaps) to reflect the fact that they are unskilled slaves.

They would require the station owner to supply in-game items of type "slave". There are lots of these, and they currently have no other use except as objectives in a few fetch and carry missions.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Systemlord Rah
Garoun Investment Bank
Gallente Federation
#2 - 2014-05-08 22:59:47 UTC
there are skilled slaves otherwise amar bs would not fly :P
Swiftstrike1
Swiftstrike Incorporated
#3 - 2014-05-08 23:00:36 UTC
Well perhaps there could be a new in-game item... "Skilled Slave" Big smile

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.