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0.0 my response to something written in another thread and a point.

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2014-05-08 17:13:29 UTC
Lilly Naari wrote:
Eugene Kerner wrote:



The need for those movements that united in the sight of the common bumper-enemy decreases with this development.
While more and more 0.0 alliances struggle to find enough industrialists or miners seeding their markets, high sec afk mining and botting is prosperous and florishes.






If 0.0 Alliances need their markets seeded


0.0 alliances have very efficient supply chains set up to supply themselves from Jita. Whilst efficient, this is undesirable for multiple gameplay reasons, which I can go into further if you feel a pressing need to read them for like the hundredth time.




"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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