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CSM 9 Results

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Author
Dinsdale Pirannha
Pirannha Corp
#321 - 2014-05-08 14:28:04 UTC
Oh, and on a separate note, yet another day passes, no dev blog on the breakdown of the CSM vote.

Like I said before:

2012: blog released same day as CSM results
2013: blog released hours after CSM results
2014: blog released......

Welcome to transparency.
Malcanis
Vanishing Point.
The Initiative.
#322 - 2014-05-08 14:29:20 UTC
Dinsdale Pirannha wrote:
Malcanis wrote:
Angeleh wrote:
Kaarous Aldurald wrote:
I mean it. Highsec has monopolized the industrial landscape for too long. Other parts of space should get to have a piece of the pie.


The materials are hard to to impossible to get in hi sec, all other secs have a better opportunity to manufacture if they so desire.

But maybe there is a difference on mindset between the people that prefer hi sec and those that prefer null that is the cause of this and not the materials? Now if this is the case you will possible just make people quit the game and not increase the amount of people that manufacture in low / null by hurting hi sec.


Yeah, man, those poor hi-seccers who have to go to 0.0 to get skillbooks, datacores, access to the big market hubs where the regionally produced moon minerals are traded and of course local access to the high bulk minerals.

You know, you're right. I squeezed one last trip out of my CSM Time Machine and went back and had CCP add all those things to hi-sec and take them away from 0.0.

We good now?


Yeah, you are good.

Are you seriously suggesting that all these changes are fair because null sec players have to come to high sec for skillbooks? (BTW, biggest supply of datacores is not high sec)

One of the dev's can't remember which one, promised months ago that no one zone would ever be able to be independent of the rest, economically and resource wise. The architects of this mess turned that into a complete lie.

There is nothing, NOTHING, that null sec cannot now produce more efficiently than high sec. The cartels are already planning on controlling the most lucrative products (one of the goonswarm guys posted that fact, day 2, citing jump freighters as an example), and there is absolutely nothing high sec can do about it, except watch the vast majority of its industrial profits be diverted to the cartels.


Sorry I missed the devblog where datacore production is being moved out of hi-sec, Could you point me to it?

Also when did CCP redistribute all the moons evenly across 0.0 to make sure that T2 producers don't have to import any of it?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#323 - 2014-05-08 14:30:22 UTC
Dinsdale Pirannha wrote:
Oh, and on a separate note, yet another day passes, no dev blog on the breakdown of the CSM vote.

Like I said before:

2012: blog released same day as CSM results
2013: blog released hours after CSM results
2014: blog released......

Welcome to transparency.


Let me tell you about Dolan Standard Time


(next week)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#324 - 2014-05-08 14:31:29 UTC  |  Edited by: ISD Ezwal
Dinsdale Pirannha wrote:
One of the dev's can't remember which one, promised months ago that no one zone would ever be able to be independent of the rest, economically and resource wise.
…and that remains as true as ever due to how resources are distributed.

Quote:
There is nothing, NOTHING, that null sec cannot now produce more efficiently than high sec.
Yes there is. Almost everything, in fact, due to the logistics and (yes, still) costs involved in doing so. The gap is just much more narrow now so null actually has the ability to be competitive with the right kind of setup. That's all.

Quote:
Like I said before:
…and what did it look like in 2007, 2008, 2009, 2010, 2011? Who was in charge of the elections at these various times? What was the timing of the election in relation to other large events?

*Snip* Removed reply to a deleted post. ISD Ezwal.
Dinsdale Pirannha
Pirannha Corp
#325 - 2014-05-08 14:32:31 UTC  |  Edited by: ISD Ezwal
Malcanis wrote:
Dinsdale Pirannha wrote:
Malcanis wrote:
Angeleh wrote:
Kaarous Aldurald wrote:
I mean it. Highsec has monopolized the industrial landscape for too long. Other parts of space should get to have a piece of the pie.


The materials are hard to to impossible to get in hi sec, all other secs have a better opportunity to manufacture if they so desire.

But maybe there is a difference on mindset between the people that prefer hi sec and those that prefer null that is the cause of this and not the materials? Now if this is the case you will possible just make people quit the game and not increase the amount of people that manufacture in low / null by hurting hi sec.


Yeah, man, those poor hi-seccers who have to go to 0.0 to get skillbooks, datacores, access to the big market hubs where the regionally produced moon minerals are traded and of course local access to the high bulk minerals.

You know, you're right. I squeezed one last trip out of my CSM Time Machine and went back and had CCP add all those things to hi-sec and take them away from 0.0.

We good now?


Yeah, you are good.

Are you seriously suggesting that all these changes are fair because null sec players have to come to high sec for skillbooks? (BTW, biggest supply of datacores is not high sec)

One of the dev's can't remember which one, promised months ago that no one zone would ever be able to be independent of the rest, economically and resource wise. The architects of this mess turned that into a complete lie.

There is nothing, NOTHING, that null sec cannot now produce more efficiently than high sec. The cartels are already planning on controlling the most lucrative products (one of the goonswarm guys posted that fact, day 2, citing jump freighters as an example), and there is absolutely nothing high sec can do about it, except watch the vast majority of its industrial profits be diverted to the cartels.


Sorry I missed the devblog where datacore production is being moved out of hi-sec, Could you point me to it?

Also when did CCP redistribute all the moons evenly across 0.0 to make sure that T2 producers don't have to import any of it?


You are really that clueless about datacores? And uh, yeah, show me the high sec moon goo producers that allows them to trade with other high sec moon goo producers?

*Snip* Please refrain from personal attacks. ISD Ezwal.
Tippia
Sunshine and Lollipops
#326 - 2014-05-08 14:35:06 UTC  |  Edited by: ISD Ezwal
Dinsdale Pirannha wrote:
You are really that clueless about datacores?
Are you?
Are you also that clueless about moon goo and about ore and about production facilities and about logistics?

*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.
Lucas Kell
Solitude Trading
S.N.O.T.
#327 - 2014-05-08 16:01:17 UTC
Dinsdale Pirannha wrote:
I would love to see CCP do a data dump of total industrial activity from 3rd quarter 2013 and 1st quarter 2014, for all areas.
Then do the data dump for total industrial activity from the same period for 2014 / 2015.

Then if they had the guts, they would also release size of the sub base for the same timeframe.

Because this immense buff to null sec industry is coming at the expense of high sec, and likely low sec.
If they released this, you simply wouldn't believe it. You would just scream that it's made up to make it look like high sec had too much industry and becomes more balanced when in truth it was balanced and they broke it. No matter what they provide you with, you will continue to claim what you always do.

The truth is, high sec has way too much of the industry sector. For the majority of items it's simply not feasible to build them in null, it's cheaper and quicker to simply ship items from high sec. These changes will bring industry in line to a point where all sections of space, even wormholes where refining as been far from viable, will be able to run industry competitively. Will that mean that high sec industry is going to shrink? Of course it will, because all of us doing industry in high sec while living in null will consolidate our operations.

From my point of view, the margins on highsec industry should be smaller than anywhere else, since that's the price you pay for living in safety. Low sec should have larger margins, null slightly larger than that and wormholes should have the best margins. But the way they are running it, most areas of space will be about on par when you factor in logistics.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Marsha Mallow
#328 - 2014-05-08 16:05:53 UTC
Dinsdale Pirannha wrote:
There is nothing, NOTHING, that null sec cannot now produce more efficiently than high sec. The cartels are already planning on controlling the most lucrative products (one of the goonswarm guys posted that fact, day 2, citing jump freighters as an example), and there is absolutely nothing high sec can do about it, except watch the vast majority of its industrial profits be diverted to the cartels.

Hold it. You're making several flawed assumptions but the most glaring is the fate of current large scale industrialists after the industry changes. I suspect this is a result of holding onto this 'casual independent' playstyle leading you to be completely ignorant about the real response of industrialists to the proposed changes.

Other than you, I've not seen a single person complain they are about to be turned into null-sec serfs, forced to labour for nothing for the cartels etc. They're busy formulating plans to adjust their operations to profit from these changes, not sobbing all over the forums. If anything the 'cartels' might consider a degree of caution given how much ISK and effort can be shifted into their sphere and their relatively flimsy tools to monitor or extract any profit from those operations. As well as how destructive that type of player can be if they see potential profit to be made.

There are solo players with trillions of ISK who can out-research, invent, manufacture and trade some existing nullsec alliances. Most importantly, they can out-think the vast majority of players engaged in any sort of economic activity. If nullsec alliances are about to leap into these arenas, they might be slightly unprepared for just how vicious and competitive it actually is. Granted GSF has a cabal with some of the smartest economic thinkers, but the wider CFC doesn't and neither does the rest of nullsec.

Remember, heavy indy types typically have experience, capital, they are nowhere near as risk averse as you assume and they are driven by acquiring personal profit without any loyalty or shame. Most importantly they have none of the duties or obligations alliances do. Their costs are running, capex, subs etc not SRP, JB fuel, infrastructure, investment in Supers. Adding, say rent fees onto their costs is negligible. Solo or small groups have less of the risk and none of the communication problems larger groups do trying to run massive industrialist schemes.

If you think industrialists are so thick they'll hand over their money and effort to their alliances (even as active PVP members) I'd remind you of the Supercap sellers who have historically sold to their enemies - and even rented from their 'enemies' in order to do so incognito - because they separate their obligations to their combat mains from their ISK making activities.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Cygnet Lythanea
World Welfare Works Association
#329 - 2014-05-08 16:49:17 UTC
Ramona McCandless wrote:

And this is bad because.... why?


The fundamental design for the game originally required a balance between null, low, and high secs. The idea was that null provided the high end mins, which flowed as trade to high sec, and from high sec finished goods flowed into null. That's why there were only a handful of conquerable stations in null sec. Low sec was where 'piracy' was to take place, with players wanting to do that sort of thing hitting the trade between null sec and high sec.

This is one of the basic underpinnings of EvE economy, just as much as the price of trit and PvP providing a 'ship sink' to create demand. Surprisingly, it's been kept intact for a long time now, but this new industry buff to null risks seriously undermining it.
Lucas Kell
Solitude Trading
S.N.O.T.
#330 - 2014-05-08 16:56:59 UTC
Cygnet Lythanea wrote:
Ramona McCandless wrote:

And this is bad because.... why?


The fundamental design for the game originally required a balance between null, low, and high secs. The idea was that null provided the high end mins, which flowed as trade to high sec, and from high sec finished goods flowed into null. That's why there were only a handful of conquerable stations in null sec. Low sec was where 'piracy' was to take place, with players wanting to do that sort of thing hitting the trade between null sec and high sec.

This is one of the basic underpinnings of EvE economy, just as much as the price of trit and PvP providing a 'ship sink' to create demand. Surprisingly, it's been kept intact for a long time now, but this new industry buff to null risks seriously undermining it.
So in your mind, null sec is for mining, low sec is for PVP and high sec is for profit?

That's just... just no.

All sectors of space are supposed to have their own flavour but viably give a choice for a variety of playstyles. As it currently works, pretty much every playstyle works in high sec, in safety, with very little need for direct interaction, while other sectors of space can do at best a subset of highsec activities with additional risk and a necessity to work with others.

High sec should be less profitable in most situations as it's easier in most situations. That said, when logistics are factored in, these changes break about even. The only real difference is you can;t all pile in and around Jita anymore and have to spread out, having to move things a few jumps through safe space to and from hubs. Oh no, the horror.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#331 - 2014-05-08 17:00:22 UTC  |  Edited by: Tippia
Cygnet Lythanea wrote:
The fundamental design for the game originally required a balance between null, low, and high secs. The idea was that null provided the high end mins, which flowed as trade to high sec, and from high sec finished goods flowed into null. That's why there were only a handful of conquerable stations in null sec. Low sec was where 'piracy' was to take place, with players wanting to do that sort of thing hitting the trade between null sec and high sec.
…and that design went out the window many many years ago since it proved not to create much in the way of interesting gameplay, and was replaced by a vision where player-controll spaced would… you know… offer more control to players. It's same kind of erroneous idea as the whole “highsec is for newbies” nonsense that hasn't been relevant for a decade.

Quote:
Surprisingly, it's been kept intact for a long time now, but this new industry buff to null risks seriously undermining it.
No, the surprise is that so many still believe it is how the game should work, when the devs have long since abandoned that kind of artificial separation of gameplay.

This industry revamp is just starting to correct a number of mistakes that were done when that switch happened, mainly ones that made some pretty flawed assumptions about how large a population the game would hold and should be able to support. It doesn't undermine anything that has any relevance to the current game design and instead does the one thing the game is supposed to do: provide players with the tools to create their own environment.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#332 - 2014-05-08 17:03:29 UTC
I have removed some rule breaking posts and those quoting them.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

Ramona McCandless
Silent Vale
LinkNet
#333 - 2014-05-08 17:03:29 UTC
Cygnet Lythanea wrote:
Ramona McCandless wrote:

And this is bad because.... why?


The fundamental design for the game originally required a balance between null, low, and high secs. The idea was that null provided the high end mins, which flowed as trade to high sec, and from high sec finished goods flowed into null. That's why there were only a handful of conquerable stations in null sec. Low sec was where 'piracy' was to take place, with players wanting to do that sort of thing hitting the trade between null sec and high sec.

This is one of the basic underpinnings of EvE economy, just as much as the price of trit and PvP providing a 'ship sink' to create demand. Surprisingly, it's been kept intact for a long time now, but this new industry buff to null risks seriously undermining it.


The fundemental design of the game was an experiment in how an mmo community would change and develop if given virtually free reign to decide their own fate.

Your artificial constraints on what people should be doing because of a number in the top left of the screen has no bearing on that concept.

Its a Nietzschian universe, and I hope it always remains so.

If blue doughnut and hail gewns is the result, then so be it.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tippia
Sunshine and Lollipops
#334 - 2014-05-08 17:19:36 UTC
…oh, and note how the same tools that offer more freedom for nullsec industry also offer more freedom for highsec industry. Everyone is getting a boost by this because more is given over to player control. All kinds of silly artificial NPC-regulated restrictions are being replaced by mechanics that respond to player dynamics and which let you play how you want, where you want, without being shackled to any particular area or structure or grind.

The only potential “downside” (and I'm being very generous with the use of that word here) is that some content may be less universally valuable since its use is no longer a mandatory for the industrial game play.
Andski
Science and Trade Institute
Caldari State
#335 - 2014-05-08 17:43:10 UTC
The industry changes will also be a boost to regional market hubs and create opportunities for arbitrage. God forbid you might move industrial alts away from Jita and towards Amarr, Rens or Dodixie.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dramaticus
State War Academy
Caldari State
#336 - 2014-05-08 17:52:56 UTC
We will drag you kicking and screaming into this Golden Age of EVE

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Aryth
University of Caille
Gallente Federation
#337 - 2014-05-08 17:55:42 UTC
Marsha Mallow wrote:

There are solo players with trillions of ISK who can out-research, invent, manufacture and trade some existing nullsec alliances. Most importantly, they can out-think the vast majority of players engaged in any sort of economic activity. If nullsec alliances are about to leap into these arenas, they might be slightly unprepared for just how vicious and competitive it actually is. Granted GSF has a cabal with some of the smartest economic thinkers, but the wider CFC doesn't and neither does the rest of nullsec.



The Cabal, or mostly myself and Mynnna, function as the rudders for all CFC finance actually. One of our functions is to disseminate information, tips, advice, manipulations, and meta gaming to the greater CFC. This extends all the way down to the member level where I have spent 4 years now teaching and guiding the average goon to big profit. We ourselves do industry on a scale equal to anyone in the game except maybe a handful. The rabbit hole goes a whole lot deeper than anyone realizes I think. Even CCP.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Cygnet Lythanea
World Welfare Works Association
#338 - 2014-05-08 17:57:39 UTC
Dramaticus wrote:
We will drag you kicking and screaming into this Golden Age of EVE



No, you'll drag people kicking and screaming to the 'Cancel Subscription' button.
Promiscuous Female
GBS Logistics and Fives Support
#339 - 2014-05-08 17:59:22 UTC
it breaks down a little at the member level though because you can lead a goon to isk but you can't make him drink
Dramaticus
State War Academy
Caldari State
#340 - 2014-05-08 18:00:54 UTC
Cygnet Lythanea wrote:
Dramaticus wrote:
We will drag you kicking and screaming into this Golden Age of EVE



No, you'll drag people kicking and screaming to the 'Cancel Subscription' button.


[citation needed]

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them