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Player Features and Ideas Discussion

 
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Abandoned POS Tower Reclamation Mechanic & Ship

First post
Author
Grand Formage
The Planetary Baron Society
#81 - 2014-04-04 12:46:26 UTC
Petrified wrote:
I still think the most effective way, while seemingly trivial in cost would prove ideal:
High Sec POS holders have to pay the respective empire the POS is located in with Star Base Charters whether the POS is online or offline. If unpaid (including missed payments) for 30 days, the tower and all modules are unanchored automatically - or more fun: the respective navy flies out and blows it away.

Anyone keeping an offline POS can still keep it and suffer potential war decs over it as normal, but the player that walks away from the game does not keep the spot and thus cause a hassle for other players.


If i understand you correctly, you are suggesting an automated vacuum system where the game mechanics automatically removes the structures once certain criterias are met. This would work, probably not THAT hard to do but...No emergent gameplay produced. IMO, all things must draw player engagement and force an expenditure of isk whether is by my purchase of loss. while this idea will clear the moons that some individuals might want, the mechanic would do little to improve the game as a whole, or rather, for the majority of the players.
Grand Formage
The Planetary Baron Society
#82 - 2014-04-04 12:50:52 UTC  |  Edited by: Grand Formage
Khoul Ay'd wrote:
Largely I like your idea, however I see a potential stumbling block. If the offline POS has any modules it will be impossible to unanchor it. Any POS manager knows all modules must be offlined and unanchored before the tower can be taken down. Damn that stinking POS code! Evil

Anyhow +1 for an otherwise great idea.



ah, i had forgotten that.

again, with the siege idea... if you can take control of the tower , you would/could assume control of the mods also increasing your reward. i think that the siege idea is sounding better and better. now, if only ccp were to become interested in considering this idea. one could hope.
Batelle
Federal Navy Academy
#83 - 2014-04-04 14:15:19 UTC
will never happen, as this will require altering pos code.

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Questionable Ethics.
Ministry of Inappropriate Footwork
#84 - 2014-04-08 09:16:38 UTC
Not had a chance to read the OP.... but if the tl;dr is being able to hack and steal abandoned pos. Count this as a +1!
Cheradenine Harper
The Grey Area
#85 - 2014-04-15 16:53:53 UTC  |  Edited by: Cheradenine Harper
http://community.eveonline.com/news/dev-blogs/building-better-worlds/

Quote:
Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course)


Opens up a lot of new moons for space but with the lowered barriers to entry and general improvements to industry it should increase competition for POS space in the end and result in people taking down dead sticks.

I'm guessing. I'm reserving actual judgement until I've seen the rest of the industry dev blogs, and probably player movement in the month after release!

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Talon Kane
ExeKrab
#86 - 2014-05-05 20:51:45 UTC
+1 for this idea :)

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TigerXtrm
KarmaFleet
Goonswarm Federation
#87 - 2014-05-05 21:58:17 UTC
I don't think this is needed at all. Plenty of moons to go around and if you want a particular one, wardec it and shoot it down.

But failing that, the suggestion made during the industry panel at FF was probably a good approach (judging by the applaus). When a tower runs out of fuel in high sec it still requires charters. As long as it has charters it's allowed to stay there. No charters = no permission from the Empires to have a POS there = POS is free to fire upon by anyone.

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DrysonBennington
Eagle's Talon's
#88 - 2014-05-05 23:16:00 UTC
Correct, A junked POS is no different than a rusty vehicle left along side of the road for months on end along a backwoods country road.

Obviously the owner is not going to return so it should be able to be taken and made money off of. A junked POS should be no different.

What about abandoned PI facilities which I am certain there are a few around as well?
Sigras
Conglomo
#89 - 2014-05-05 23:20:24 UTC
Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?

In fact if you dont want to do it yourself you can pay mercs to do it for you.
Grand Formage
The Planetary Baron Society
#90 - 2014-05-06 17:37:49 UTC
Sigras wrote:
Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?

In fact if you dont want to do it yourself you can pay mercs to do it for you.


The issue is that some people want tower removal with no effort and time investment. The mechanic should stay the way it is. you want that moon, work for it.
Grand Formage
The Planetary Baron Society
#91 - 2014-05-06 17:41:26 UTC
DrysonBennington wrote:
Correct, A junked POS is no different than a rusty vehicle left along side of the road for months on end along a backwoods country road.

Obviously the owner is not going to return so it should be able to be taken and made money off of. A junked POS should be no different.

What about abandoned PI facilities which I am certain there are a few around as well?


As it stands, the abandoned PI facilities are not relevant to anything. You can even place your structures on top of another players and never know it or see any different results. The ONLY thing that will affect you and your pi is when an extractor is pulling materials at the same location as yours, otherwize, it is as if you were there all by yourself.
Grand Formage
The Planetary Baron Society
#92 - 2014-05-06 17:44:41 UTC
Grand Formage wrote:
[quote=DrysonBennington]Correct, A junked POS is no different than a rusty vehicle left along side of the road for months on end along a backwoods country road.

Obviously the owner is not going to return so it should be able to be taken and made money off of. A junked POS should be no different.

What about abandoned PI facilities which I am certain there are a few around as well?


Actually, I originally thought that this is part of what the Dust514 was going to be about, or involving, sorta like CC or Starcraft on and against PI/Planet owner/facilities, not just a FPS.
Grayland Aubaris
Aliastra
Gallente Federation
#93 - 2014-05-06 18:06:06 UTC
Grand Formage wrote:
Sigras wrote:
Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?

In fact if you dont want to do it yourself you can pay mercs to do it for you.


The issue is that some people want tower removal with no effort and time investment. The mechanic should stay the way it is. you want that moon, work for it.


Actually I think the OP's post was to allow people to 'steal' dead POS's, as in ones that have been un-fuelled for x amount of time - not as an 'easy' way to remove POS's but as a new profession of hacking and taking / selling a POS that has been abandoned by the owners.

In theory the hacking and removal of a POS should take 24+ hours, so that the owners have chance to respond, and you can only hack and remove POS's that have been left for a certain amount of time without fuel or use - making it very easy for a corp to protect their POS by returning to it to defend it.

You also still have the option to shoot it, which would be quicker, but then you couldn't steal the stuff.

I think I suggested a new deployable structure to facilitate this further back in the thread, since CCP want things to drive conflict then this idea would be perfect - since nobody wants their stuff stolen ....
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#94 - 2014-05-06 18:10:12 UTC
Offline timer:

after 28 days without being fueled the POS becomes attackable by players, giving a weapons timer + capsuleer combat timer + suspect timer but no concord intervention.

You want something? Fight for it. Nothing should be free - and btw your skills are just a time sink, they're in no way representative of any quantifiable effort you actually invested. Saying you should be allowed to hack a tower in to submission is just a cop out excuse and is totally not representative of the energy required to launch a tower in the first place.
Lephia DeGrande
Luxembourg Space Union
#95 - 2014-05-06 18:31:38 UTC
Would prefer destroying (fast and without concord) over reclaiming but overall, +1!
Grayland Aubaris
Aliastra
Gallente Federation
#96 - 2014-05-06 18:47:28 UTC
Caleb Seremshur wrote:
Offline timer:
You want something? Fight for it. Nothing should be free - and btw your skills are just a time sink, they're in no way representative of any quantifiable effort you actually invested. Saying you should be allowed to hack a tower in to submission is just a cop out excuse and is totally not representative of the energy required to launch a tower in the first place.


I suggested a mobile platform that is freely attackable by anyone that costs circa 25 Million that has to sit in place for 24 hours or more to make a tower that is 'abandoned' vulnerable to be being stolen. That's your investment there.

See my previous post for how this would work: https://forums.eveonline.com/default.aspx?g=posts&m=4422704#post4422704
Arronicus
State War Academy
Caldari State
#97 - 2014-05-06 21:15:18 UTC
In favour of long attended to towers becoming fair game for shooting by anyone, or simply vanishing, but strongly against being able to capture and take an anchored tower.
Kate Blaze
True Power Capsuleers
#98 - 2014-05-06 23:19:28 UTC
Offline tower should simply disappear after 30 days. You don't fuel, you don't get anything.
TigerXtrm
KarmaFleet
Goonswarm Federation
#99 - 2014-05-07 09:11:53 UTC
Sigras wrote:
Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?

In fact if you dont want to do it yourself you can pay mercs to do it for you.


Well I can see an issue where someone exploits the current mechanics by abandoning a tower, waiting for an incoming wardec to remove it and making it mutual so the attacking party is stuck with the dec for as long as the defender wants.

This might be easily circumvented by hiring a few mercs to do it, but it is a potential issue. Though I highly doubt that is going to happen extremely much.

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Rhavas
Noble Sentiments
Second Empire.
#100 - 2014-05-08 04:45:56 UTC
Grand Formage wrote:
Sigras wrote:
Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?

In fact if you dont want to do it yourself you can pay mercs to do it for you.


The issue is that some people want tower removal maintenance with no effort and time investment. The mechanic should stay the way it is be revisited. you want that moon, work for it.


Fixed for you.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary