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Player Features and Ideas Discussion

 
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3 suggestions to enhance eve for every player

Author
Samillian
Angry Mustellid
#21 - 2014-05-06 08:14:58 UTC  |  Edited by: Samillian
1. Epithal, need more be said?

2. meh.

3. Destroying the essential character of LowSec is not a solution. Learn to deal with the challenges that LowSec can present and be willing to accept that occasionally you will incur an operational loss.

It is far better and more fun to play the game rather than expecting CCP to solve your problems for you.

NBSI shall be the whole of the Law

George Wizardry
Asian P0RN
#22 - 2014-05-07 04:26:57 UTC
This is what I was looking for a discussion on what can be done, thank you all :)

3. What about in low-sec there is a NPC lead squad? It has a NPC as squad/fleet leader just for the warp to option to get to the criminal. A max of 9 players can partake in the squad in each low-sec solar system.
The NPC is from the corp that has sovereignty or largest presence in the system. The players must have a security rating of 2.0 or higher to join and their reward is LP's of that NPC corp and normal fleet rewards providing they follow standard/normal concord rules of engagement. Punishment for breaking the rules while in the security squad are as harsh as the rewards are good....


Some ppl have been saying that low-sec should not have patrols etc, how about make it like real life? There are lower security area's in every location that have fewer police patrols and/or a longer response times.

I am trying to get suggestions that will help the game to grow for everyone both old and new players so that we can all be playing this great game in another 11 years from now :)

Within the EVE universe I have no interest or desire to kill other players, real life is a different story......

Jur Tissant
Garoun Investment Bank
Gallente Federation
#23 - 2014-05-07 04:35:25 UTC  |  Edited by: Jur Tissant
Your first idea isn't horrible but I just can't think of how often people take raw PI resources up. It's terribly inefficient versus processing them on the ground. I think the Epithal works fine on that front.

The second idea just seems a little tertiary. Lorewise, InterBus may be very involved, but in terms of gameplay it's just another corporation with its own LP store.

The third idea made me chuckle. You might as well just put Jaspet belts in Jita because there's no way mining would be dangerous even with a long Concord response time.
Tar'z
Doomheim
#24 - 2014-05-07 23:37:06 UTC
What happens when actual fleets engage? Some members are flagged on each side while some aren't. There in making actual fleet fights impossible if not between wardecced corps.
Ryan Paladin
Reckless-Endangerment
Manifesto.
#25 - 2014-05-08 00:41:17 UTC
George Wizardry wrote:
This is what I was looking for a discussion on what can be done, thank you all :)

3. What about in low-sec there is a NPC lead squad? It has a NPC as squad/fleet leader just for the warp to option to get to the criminal. A max of 9 players can partake in the squad in each low-sec solar system.
The NPC is from the corp that has sovereignty or largest presence in the system. The players must have a security rating of 2.0 or higher to join and their reward is LP's of that NPC corp and normal fleet rewards providing they follow standard/normal concord rules of engagement. Punishment for breaking the rules while in the security squad are as harsh as the rewards are good....


Some ppl have been saying that low-sec should not have patrols etc, how about make it like real life? There are lower security area's in every location that have fewer police patrols and/or a longer response times.

I am trying to get suggestions that will help the game to grow for everyone both old and new players so that we can all be playing this great game in another 11 years from now :)


Low sec is considered low sec because it at least has gate and station guns to punish criminal acts as well as timers and the like, not to mention what you do in low impacts your security status. Adding any further "policing" would take away from gameplay not help it.

With all do respect as somebody who has also been playing for about a year I am going to tell you that you are very wrong in saying that the majority of players don't go into low or null. This is where the majority of the gameplay occurs. Yes you have high sec care bears (and I am not using this term as an insult but rather as a classification) who mine, haul, manufacture, etc but by extending a safety blanket to low all you do is allow them to do these things with greater reward and minimal increase in risk. This is fun for nobody.

If people want to take the risk involved for the joy of experiencing low/null they will find a way to do so. Whether it is solo pvp roams, low/null exploration, low/null ninja mining, small gang pvp, fleet ops, whatever your cup of tea if you want to take risks for greater reward/fun you would do so. All you do by adding safety or policing to low is remove much of the fun to be had by making pvp infinitely more limited.

Before you say "it increases the risk if you want to pvp...." yes I read that part. No it increases the risk if you want to pvp aggressively. It decreases the risk of explo, mining, hauling, etc.

This is a horrible idea that would screw up a key part of the game for me and many others. I would quite literally just let my sub run out and go waste my time elsewhere if they were to do anything in line with adding additional safety nets or policing to the game as would many others I'm sure. This is Eve Online where risk and reward is a key element.
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