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What is the point of being in an industry corp now?

Author
99 Two
Ministry of War
Amarr Empire
#1 - 2014-05-07 20:01:40 UTC  |  Edited by: 99 Two
- you wear a big bullseye around your neck for wardecks (same as before)
- you can help ship around stuff, be social ... woohoo
(beeing social is actually the biggest benefit I can see, which is not neglicable tho. but maybe it is)
- you have to have NPC corp characters to freight things

with the new industry changes:

- no benefits for beeing organzied and/or having a shared pos, only that you share the cost for that
- now you have lesser costs and requirements for running multiple posses and that actually encourages me to make my own corps and force people to individually wardeck each one of them
- beeing an indy (only) corp means, you might not be (or want to be) affiliated with people who can defend you or that you event want to bother with pvp, or with the time and cost associated to pvp
- you pay more labor (teams) cost if you work together and choose a "home" system
- you force people to spread out to divide operations, instead of beeing together
- you can pay for teams a little easier, but that gets divided as opportunity cost anyways
- if you bid for teams, you attract other unwanted people to your system - to the sandcastle you want to build, with no means of defending it
- you cant build big industry hubs by bidding for teams, because you attract PVP to your system


Please help me understand the other benefits of beeing in an industry corporation.

Sollution: Join an alliance and deal with that stuff or accept the fact that almost every part of industry is better done in a 1man corporation in a dead-end, in an as lonely as possible part of space instead of a big entity, group/social effort.

What to be proud of?
- my NPC corp?
- that fact that I need to hide from public if I want to be successful?

What to build with the sand that is in my sandcastle that I want to shape towards industry?

- holes to hide in?
Ginger Barbarella
#2 - 2014-05-07 20:37:15 UTC
What?!?!?! I don't even--- what?!?!?

And it's spelled "being", not "beeing" (although if you're into raising bees I'm sure "beeing" is OK)...

"Blow it all on Quafe and strippers." --- Sorlac

Kestrix
The Whispering
#3 - 2014-05-07 20:53:47 UTC
One benefit that jumps to mind is that an industrial corp thats been in business for a long time could have an extensive collection of researched blue prints available to it's member base.
virm pasuul
Imperial Academy
Amarr Empire
#4 - 2014-05-07 21:21:32 UTC  |  Edited by: virm pasuul
- you wear a big bullseye around your neck for wardecs (same as before)
That's a state of mind no more, change your state of mind.

- you can help ship around stuff, be social ... woohoo
There are many types of game play in Eve. Instead of complaining about one you don't like go do one you do like.
Take 30 minutes to explore this - http://swiftandbitter.com/eve/wtd/

( being social is actually the biggest benefit I can see, which is not negligible though, but maybe it is )
- you have to have NPC corp characters to freight things
You don't have to, but it can be useful to have an alt hauler when you are entrenched.

with the new industry changes:

- no benefits for being organized and/or having a shared POS, only that you share the cost for that
You share the costs, you share the benefits. Many current benefits to POSes, e.g. slots, and there will still be benefits to POSes post patches - read the Dev notes - any of them.

- now you have lesser costs and requirements for running multiple posses and that actually encourages me to make my own corps and force people to individually wardec each one of them
Gibberish and you just said there was no point having one, now you are worried too many people will have them?

- being an indy (only) corp means, you might not be (or want to be) affiliated with people who can defend you or that you event want to bother with pvp, or with the time and cost associated to pvp
Then don't.

- you pay more labour (teams) cost if you work together and choose a "home" system
If you share teams, you share the costs and advantages of teams. Or don't if you don't want to.

- you force people to spread out to divide operations, instead of being together
There are forces designed to push people apart and other forces to pull people together. It seems CCP wants to encourage a map of shifting sands that people can gain advantage from by using their brains to gain advantage occasionally.

- you can pay for teams a little easier, but that gets divided as opportunity cost anyways
God forbid you should have to think once in a while. If you do you might be able to increase your profit.

- if you bid for teams, you attract other unwanted people to your system - to the sandcastle you want to build, with no means of defending it
Eve gives you many means to defend it, "wardecks", ship pvp, market pvp, slot warfare pvp, logistics pvp, and that's just high sec......

- you cant build big industry hubs by bidding for teams, because you attract PVP to your system
Non sequitur.

Please help me understand the other benefits of being in an industry corporation.
People you can learn all sorts of skills from e.g. spelling, thinking for yourself, arbitrage

Solution: Join an alliance and deal with that stuff or accept the fact that almost every part of industry is better done in a 1man corporation in a dead-end, in an as lonely as possible part of space instead of a big entity, group/social effort.
You might be wrong about this.........

What to be proud of?
- my NPC corp?
- that fact that I need to hide from public if I want to be successful?
What to build with the sand that is in my sandcastle that I want to shape towards industry?
- holes to hide in?
Not in a decent alliance you don't have to.


I have edited your post a little for spelling mistakes because I don't want you looking too foolish on the boards.

You need to see the bigger picture. CCP is trying to balance the game towards risk versus reward. The more risk you take the higher the potential reward. This also extends to thinking. If you look on a website and it tells you want to build for a profit, and you blindly follow what you are told to build then you probably won't make as much profit as someone who watches the market, does a little research on job density and costs, and watches the teams distribution and how it moves over time.
The sky is not falling down, it's now moving where once it was still, enjoy the view :)
Velicitia
XS Tech
#5 - 2014-05-07 21:24:15 UTC
have to see how things shake out -- they haven't totally revealed what benefits POS will provide.

Also, ore compression arrays and better base-refining.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Victoria Sin
Doomheim
#6 - 2014-05-07 22:19:13 UTC
Well, he's got a point. But POS are still really useful due to the time multipliers on labs which cut research time down considerably. For manufacturing there will be a 2% ME bonus I think. If you're running a POS because of the time bonus on labs it's a free 2% extra for putting up a few arrays there to build as well.

Otherwise as far as I can see it I don't want other people hanging out in my system doing research and manufacture thus increasing my costs, so I probably won't bid for teams. And actually I'll see what happens to the market and whether lots of people are going to pile into it so reducing margins. If they do then I'll probably pack the POS away and a few characters with it.

You know what's going to happen here though don't you. Large corps and alliances who can war dec and get good numbers to pos bash are going to make sure smaller builders like me aren't in the systems they want to build in. The systems they want to build in (if it's high sec) are going to be the kind of system I'm in already, which is a fair way from a hub and quiet, with few people around. So I think what this change will do more than anything else is run the smaller businesses out of the market and quite a few alts out of the game.
Gilbaron
The Scope
Gallente Federation
#7 - 2014-05-07 22:28:04 UTC
Dunno, but the thing with the improved nullsec facilities is a pretty huge motivation to team up.

We actually have, for the first time in years (!), been thinking about getting our highsec Indu alts together to find a cozy place for them in nullsec.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2014-05-08 01:01:36 UTC
Awox-ing Twisted
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#9 - 2014-05-08 04:50:31 UTC
Kestrix wrote:
One benefit that jumps to mind is that an industrial corp thats been in business for a long time could have an extensive collection of researched blue prints available to it's member base.

not a new benefit.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Max Essen
Bison Industrial Inc
Cat Scratch Fevers
#10 - 2014-05-08 14:10:13 UTC
I guess a modified question would be, "What's the point in being in an HiSec industry corp now?"

Welp, I'm gonna bide my time and see how the expansion shakes out and how it effects my industry team.
Bascially, to paraphrase CCP, "my spreadsheets show nothing."
LHA Tarawa
Pator Tech School
Minmatar Republic
#11 - 2014-05-08 15:55:37 UTC
You can be social without being in the same corp.

You can crank out copies of BPOs and hand them out to people you are working with, even if not in the same corp.

By destroying the value of the research POS, remote use of locked down BPOs, and shortening copy times, CCP has removed most of the reasons for high sec industrialists to be in a player corp instead of NPC corp. Heck, with "duel" I can even have my rapier web my freighter for faster align, without being in the same corp.

I guess if you are a PVEer, you can put each of your toons into a separate corp and just drop to NPC corp whenever a war dec comes in.
LHA Tarawa
Pator Tech School
Minmatar Republic
#12 - 2014-05-08 15:56:22 UTC
Barbara Nichole wrote:
Kestrix wrote:
One benefit that jumps to mind is that an industrial corp thats been in business for a long time could have an extensive collection of researched blue prints available to it's member base.

not a new benefit.


But dropping copy time and infinite copy slots means you can crank out a copy from the BPC and hand it off.
Promiscuous Female
GBS Logistics and Fives Support
#13 - 2014-05-08 16:56:44 UTC
here is a dirty little secret

industry was never complicated enough to demand the resources of an entire corporation or the attention of more than one or two people

as things are right now, as a single player with a modicum of alt accounts, i can compete exactly on the same level as any established, decade-old "industry corp" just because the number of advantages any one person can leverage are so few in number and so easy to claw out

face it, your "industry corp" is just a social construct and had no business reason to exist
Weaselior
GoonWaffe
Goonswarm Federation
#14 - 2014-05-08 16:59:07 UTC
you will want an industry corp to do higher-level manufacturing like teams and such

however that would require actual gameplay besides fuel pos and entail more interaction with other players in this massively multiplayer online game and on that basis you appear to reject it

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Victoria Sin
Doomheim
#15 - 2014-05-08 17:01:47 UTC
Promiscuous Female wrote:
here is a dirty little secret

industry was never complicated enough to demand the resources of an entire corporation or the attention of more than one or two people

as things are right now, as a single player with a modicum of alt accounts, i can compete exactly on the same level as any established, decade-old "industry corp" just because the number of advantages any one person can leverage are so few in number and so easy to claw out

face it, your "industry corp" is just a social construct and had no business reason to exist


That's not strictly true though is it. I have found two characters are optimal if you're inventing and building T2 in volume. 3 if you want to research other blueprints whilst you're doing it, 4 if you want to make copies whilst you're researching, building and inventing. And then there's the fifth character, the idiot boy, who never quite managed to be good at anything. He can mine.
Promiscuous Female
GBS Logistics and Fives Support
#16 - 2014-05-08 17:37:23 UTC
Victoria Sin wrote:
Promiscuous Female wrote:
here is a dirty little secret

industry was never complicated enough to demand the resources of an entire corporation or the attention of more than one or two people

as things are right now, as a single player with a modicum of alt accounts, i can compete exactly on the same level as any established, decade-old "industry corp" just because the number of advantages any one person can leverage are so few in number and so easy to claw out

face it, your "industry corp" is just a social construct and had no business reason to exist


That's not strictly true though is it. I have found two characters are optimal if you're inventing and building T2 in volume. 3 if you want to research other blueprints whilst you're doing it, 4 if you want to make copies whilst you're researching, building and inventing. And then there's the fifth character, the idiot boy, who never quite managed to be good at anything. He can mine.

yeah, but i have all those dudes, i didn't have to spam recruitment to find a copy monkey or anything

all the "advantages" you gain from having a player corporation are completely matched by just training the odd lab or production skill on the multitude of alts spread across different accounts that you need to actually be able to play this game

i mean once you've finished your eighth cyno 5 alt you start to run out of stuff to train yknow