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Leaving Hi-Sec

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Sabriz Adoudel
Move along there is nothing here
#21 - 2014-05-07 00:52:44 UTC
Kat Indigo wrote:
Travel through the troublesome gates right after downtime. They're usually quiet then.



This, this, so many times this.

I support the New Order and CODE. alliance. www.minerbumping.com

Iria Ahrens
Space Perverts and Forum Pirates
#22 - 2014-05-07 01:36:35 UTC
Kat Indigo wrote:
Travel through the troublesome gates right after downtime. They're usually quiet then.


Emphasis on usually. The first time I was podded it was at a gate maybe 30 seconds after dt.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Silvetica Dian
Imperial Shipment
Amarr Empire
#23 - 2014-05-07 10:22:57 UTC
Solai wrote:
A bit of info that you might not know.....
In sovereign null-sec, player controlled space, you will not be able to dock at the stations. Due to that, and other reasons, there's not much of a reason to go there. Reasons to go to null-sec are:
a) You belong to a corp who is in an alliance that owns the space
b) You seek to take the fight to an enemy who owns that space,
c) You're just sight-seeing for a bit until you die(spoiler: there's not really anything to see).
d) You're looking to run higher quality hacking or archaeology anomalies that occur in null-sec.

That being said, I'd highly suggest finding a null-sec entity to join. It's a lot more interesting than High-sec, and more meaningful than low-sec.


NPC null sec is not player owned and anyone may freely dock at those stations regardless of standing with local NPC.
It is pretty safe once you learn to avoid the camped entry points. Been living out here since i was a few weeks old and running back to high sec to shop is now a minor matter barely needing attention.
It is also easy to run combat sigs in hostile space once you have a handle on null safety (don't try this until you have been out here for a while).

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#24 - 2014-05-07 11:32:32 UTC
Right. But the majority of null-sec is sovereign, and therefore most cannot be docked in.
So to the OP: check your destination, try to find an NPC nullsec patch as a destination if you want someplace to dock. But be prepared to run for your life, or be very careful, because even NPC null-sec is sometimes highly guarded. Some alliances unofficially take over a system or two via camps and warp disruption bubbles.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#25 - 2014-05-07 15:33:06 UTC
I have removed a rule breaking post.

The Rules:
18. New player bashing will not be tolerated.

New members of the EVE Online community are encouraged to use, but are not restricted to the EVE New Citizens Q&A forum. This forum is specifically designed to provide a platform for those who are new to the EVE community to ask questions and learn more about EVE. More experienced forum users are encouraged to participate by assisting new players with helpful and courteous responses. All flaming, trolling and posts of a derogatory nature will be deleted, and will be considered a severe breach of the forum rules.

ISD Ezwal Community Communication Liaisons (CCLs)

Bael Malefic
Doomheim
#26 - 2014-05-07 16:36:59 UTC
You can do this!

As others have previously mentioned:

1. Most of null (even sovereign null) is empty, most of the time. A corpie made 51 jumps through hostile sov null and adjoining lowsec to get home after a recent roam and made it without a scratch.

2. Check the starmap re: kills and pod kills last hour. That is a good indicator of where the active gate camps will be.

3. Even the most commonly camped gates/systems can be dead quiet just before/after downtime

4. Aim for NPC null if you plan on staying there as an indy but be ready to either ingratiate yourself to the local residents or kill them.

Good hunting! o7
Teav Breau
Doomheim
#27 - 2014-05-08 17:03:50 UTC
Hey All,

Not to hijack this thread completely, but I am a new player as well, day 8 or 9 of my sub actually, and I was wondering about both getting into low security spaces and doing something useful like mining while there.

After spending the last month or so buried neck deep in research and google results I pretty much settled on mining as a profession I really want to get into. Specifically I want to get at the rarer minerals out there. From what I understand these can only be found in quantity in lower security areas which are also PvP enabled.

So onto my questions:


  • I've read and watched guides like this and this, but there is a danger that they are dated and old information. Are there any solid suggestions on a ship and the equipment I need to mine in lower security space? I've seen suggestions of the Gallente Vexor, Caldari Osprey, Venture Frigate (yellow makes a brighter target), and Procurer Mining Barge.

  • Is every entrance gate to low-security space a camped death trap? I have heard a lot of things in the last few days I've been asking around in game. Almost unanimously people say “don't bother” or “you'll die on that first jump”. I just want to see if that is a consensus. Reading this thread there is a wealth of suggestions, but how much more difficult will it be to get mining equipment through these entrances?

  • At what point skill wise should I be looking to get to before going into low-security spaces? I'm at 536,000 skill points at last count following information I found here, but that source doesn't have anything about mining. I know I can't be totally safe in PvP areas, but I don't think I should be taking silly risks especially if it just means being a little patient and waiting for a few skills to finish.

  • Finally (for now :)) how much liquid capital should I save up? Should I have enough to replace the ship(s) I use many times over? Should I expect daily losses? Weekly? Hourly?


These are the main questions I have that have either no good answers out there or conflicting answers so I figured it wouldn't hurt to ask. If it is more appropriate I suppose feel free to mail me in game (though I haven't figured out mail yet).

Thanks in advance.
Iria Ahrens
Space Perverts and Forum Pirates
#28 - 2014-05-08 18:54:01 UTC  |  Edited by: Iria Ahrens
I can't answer all because I'm not a miner but what I can answer...

Pvp is everywhere. But since it is generally more trouble and less profitable in HS, it is less common.

Anyone that says don't bother is probably a carebear. There are some fundamental requirements to operating in more risky environments but it can be profitable for you.

1. The resources to accept routine loss of ships. It is generally a good idea to already have a small fleet of pre-assembled ships standing by. At first you might want to stick to your rookie ship until you are confident your abilities are good enough to escape or evade most of the time. Even if mining in a rookie ship is not particularly profitable. It allows you to learn the techniques without the risk.

2. An understanding of pvp tactics. At a minimum a basic understanding of search techniques other players will use to find you. Basic PvP fitting theory. And basic evasion techniques. PvP overview settings. How to use the in game map to assess the relative current threats in a system. Bookmarks. Pre-aligning. Evading PvP requires many of the same skills as applied PvP. By understanding the tactics others are using to defeat you, you can anticipate and circumvent much more easily.

3. Skill point wise? Look up warp core stabilizer for somewhat safer experience, but I say it is best to jump in while you are sub 900k so that your learning experience is cheap to free. Jump into low sec or null and die over and over until you are no longer afraid of dying.

4. Not all gates are camped but they are all potentially camped. A prototype cloak and the cloak-mwd trick can be used to break through camps in ls.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Jur Tissant
Garoun Investment Bank
Gallente Federation
#29 - 2014-05-09 15:06:03 UTC  |  Edited by: Jur Tissant
Quote:
Are there any solid suggestions on a ship and the equipment I need to mine in lower security space?


A big thing is to find yourself a system in lowsec which has low traffic and lots of rocks. It should have a station too, because jumping to the next system is dangerous and time-consuming.

As for what ship you should use, honestly I've had far more trouble with NPC rats than players. I have fit a Procurer which is just cap stable enough to tank BC rats indefinitely. To do so I had to sacrifice a lot of rig space on cap upgrades but it's worth it. You shouldn't need to sacrifice mining laser upgrades to survive. I have no experience mining in cruisers. A Cov or Retriever will probably not be able to tank the rats.

If the system is empty enough, you can eject the ore in jetcans as you mine and come back in a Miasmos (T1 Gallente hauler w/ large ore bay). This can reduce 6 or 7 round trips to the station to 2.

Quote:
Is every entrance gate to low-security space a camped death trap?


In your star map under the second tab, you can select 'Statistics > Ships destroyed in the last hour/24 hours' (or something to that effect). This will give you an indicator of where gatecamps are. However, I actually haven't come across terribly many gatecamps. Before you start moving your big lumbering mining barge in, go through your route with a shuttle or frigate. Then, activate your tank, throw on warp core stabs and hope for the best.

Quote:
At what point skill wise should I be looking to get to before going into low-security spaces?


It's more what skills than how many. If you're going to tank, then cap skills will be helpful (and, of course, the skills for the modules). Powergrid skills are useful for any fit. The unfortunate truth is that if someone gets a jump on you, you're going down. Perhaps I might be able to tank one or two T1 frigates in my Proc but anything beyond that and I'm a dead man. Instead, focus on mining skills to increase your yield.

Quote:
Finally (for now :)) how much liquid capital should I save up? Should I have enough to replace the ship(s) I use many times over? Should I expect daily losses? Weekly? Hourly?


That depends on how frequently you mine, but I've only lost one barge so far in the few weeks I've had a ship out there (I don't mine every day). If you find a good system and play safe you should expect no more than weekly losses.


Again, it's really a matter of picking an unpopulated system and playing it smart. Always keep local open and a killboard site bookmarked so you can do a background check on anyone who enters. If someone relatively unthreatening enters, still keep an eye on d-scan and be ready to jump. Some people might suggest you always be aligned when someone else is in system. If someone with a very low security rating comes into the system, then dock up immediately and wait it out. It helps to create a bookmark at the station's undock, because the "Warp to 0" option doesn't always take you to 0 and can leave you vulnerable.
Teav Breau
Doomheim
#30 - 2014-05-13 16:49:59 UTC
Thank you for the replies. They have given me plenty to think about and of course raised more questions. I'm not sure further hijacking this thread is the way to go so I'll reserve most of those questions to be asked elsewhere.

I will say in researching I can see how easy it is to get into a mindset to wait as a player just starting out. So many tools are available to do what is suggested here, but require either time spent training or isk to purchase. In just my initial musing on the topic it seems I need several ships to do the task. Something to mine in, something to fight off NPC's or players as the need arises and possibly something to carry product to market like a cargo ship. That means either I go someplace in low security space and buy what I need or I fly it all in myself. Flying it all in means crossing that low security entrance potentially several times which could be tough. Then there is the setups for each of the ships, reading a 3D star map that is sometimes a bit crazy to wrap my head around, and... and...

The depth and complexity of the game makes me almost giddy. Shocked The potential to have to wait and wait and wait some more for that next skill or that next ship not so much. What? Also grinding in one way or another for cash, not so cool (looks at cost for cloaking skill book Cry ).

At any rate thanks again for the answers.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#31 - 2014-05-14 02:20:18 UTC  |  Edited by: Amyclas Amatin
It is very difficult to do anything solo. You could try joining a sovereign nullsec entity that has active miners. That is the fastest way to get started.

If you are hacking it out in lowsec or npc null, you still need to get to know your neighbors. Will they accept alliances or bribes? Is mutual support or an understanding of non-aggression possible? You can't stay neutral. If you look to one group for protection, can you afford making their enemies your enemies? Once you get out of the bubble that is highsec, the political consequences of your actions are more immediate.

You could try to live solo for a while. And while you are unaffiliated, you can try to get to know your space and its residents. You could also try joining corps once you've observed them from the outside. Local chat is a great way to make friends and frenemies.

I strongly suggest against bringing big ships through potentially hostile stargates. Every organised entity in the game will use jump freighters or carriers to mitigate most of the risk. Death on a gate is a certainty, unless you're in something that can deal with it.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Arthul Omanid
Castile y Leon Enterprises
#32 - 2014-05-14 07:33:42 UTC
I didn't see anyone else mention it, (if I missed it, I apologize), but once you find a home station in low-sec/npc null, you need to create safe undocks as well by undocking and accelerating out into space past 150km. This will allow you to warp to it prealigned upon undocking into hostiles. One of the more dangerous things you will do in low/null is undock.
Teav Breau
Doomheim
#33 - 2014-05-14 14:15:03 UTC
Amyclas Amatin wrote:
It is very difficult to do anything solo. You could try joining a sovereign nullsec entity that has active miners. That is the fastest way to get started.

If you are hacking it out in lowsec or npc null, you still need to get to know your neighbors. Will they accept alliances or bribes? Is mutual support or an understanding of non-aggression possible? You can't stay neutral. If you look to one group for protection, can you afford making their enemies your enemies? Once you get out of the bubble that is highsec, the political consequences of your actions are more immediate.


You bring up an interesting point that as a new player is starting to creep into view as something I need to tackle. Can or should I remain solo and completely neutral or should I go the guild route? Further how big of a guild if I go that route? Its not an easy set of questions to answer and in my mind begs a few other things be answered first. One of the simplest questions is of what worth is a guild in this game? How can a player organization enhance my spaceship funtime? Can they enhance my spaceship funtime at all? I must say I am having a blast as it is. At the moment I can't see adding a player organization with its rules, goals which might not align with my own, politics, and drama soup adding to or improving my spaceship funtime.

This is obviously at best a tangential line for this thread to go in, but since it was suggested as a potential path to low security spaces and thus mining within them. Is it really that hard to remain true neutral? The wars fought by rival guilds living too close together really don't concern me do they? Sure I need to make sure I don't catch a stray bullet here and there, but ultimately it sounds like an excellent distraction for others while I collect a living quietly in the background.
Malthuz Silva
The Scope
Gallente Federation
#34 - 2014-05-14 16:00:06 UTC
Tux Gallant wrote:
I am trying to get out of High-Sec solo and survive doing it without asking for permission to enter other areas
So far all entries into low sec appear to be highly guarded and I havent yet found an entry directly into null sec from high sec (is there one?).
Its looking like its not possible with permission or assistance.
Am I missing something?


I see those options

No interaction
1- Going the Wormhole route, testing fist with Frigate and doing your own bookmarks.
2- Finding a remote part of low-sec Space with very little to no action and do whatever you want to do there.

Some interaction
3- Making money at Highsec and renting your Null space.
4- Joining a Null-sec Corp of your interest, most dont need any social interaction.
Mass Doe
The Scope
Gallente Federation
#35 - 2014-05-14 16:36:34 UTC  |  Edited by: Mass Doe
Teav Breau wrote:
Thank you for the replies. They have given me plenty to think about and of course raised more questions. I'm not sure further hijacking this thread is the way to go so I'll reserve most of those questions to be asked elsewhere.

I will say in researching I can see how easy it is to get into a mindset to wait as a player just starting out. So many tools are available to do what is suggested here, but require either time spent training or isk to purchase. In just my initial musing on the topic it seems I need several ships to do the task. Something to mine in, something to fight off NPC's or players as the need arises and possibly something to carry product to market like a cargo ship. That means either I go someplace in low security space and buy what I need or I fly it all in myself. Flying it all in means crossing that low security entrance potentially several times which could be tough. Then there is the setups for each of the ships, reading a 3D star map that is sometimes a bit crazy to wrap my head around, and... and...

The depth and complexity of the game makes me almost giddy. Shocked The potential to have to wait and wait and wait some more for that next skill or that next ship not so much. What? Also grinding in one way or another for cash, not so cool (looks at cost for cloaking skill book Cry ).

At any rate thanks again for the answers.


Hey I have been trying to figure out a way to team up with someone like you to not just mine out there but run sites, salvage, rat, etc. I am convinced that to safely do something like mine out there you need at least 2. One to mine and the other to spot, kill rats, other players, etc. The only problem with this and mining is that it may be less profitable then mining in high. That is when you consider how we split the profits. Although it would be allot of fun. I can now mine clear icicle in a .5 at the rate of 14 mill and hour or 18 mil and hour with someones Orca boost. This however is incredibly boring! I think that with all the logistics of Null or Low and especially teaming up with someone else even though the Ore or Ice may be worth more we would not make as much as in High Sec. But after all the whole point of Eve is fun right. On the flip side however high profits are necessary to replace exploded ships.

There has to be a way. Perhaps mining Mercoxit or finding the most valuable ice. Then how to get it to a trade hub. As we say in the vernacular "Tiss a logistical nightmare". But it is worth looking in to.

I think ratting along with salvaging the ships and running sites may most likely be more profitable than mining. But there is still the issue of getting the product to Empire.
Iria Ahrens
Space Perverts and Forum Pirates
#36 - 2014-05-15 00:03:49 UTC
Wars are a high sec thing. War secs don't really affect low sec groups much. If a low sec corporation wants to attack, they simply do so without the need to give the other corporation 24 hours warning.

All the reasons you gave for avoiding corps are actually good conditions to consider a corporation. Look for a group that shares your goals and your enjoyment will be maximized. Don't focus on corporation size, what is more important is that they all, or the bulk of the corporation plays at the same time. There are many corps so don't feel compelled to join one that you don't feel completely comfortable with. Just move on. Also, if you get to know the people in your area you might make friends and decide to join with friends. Because nothing is Ore fun than playing with friends.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#37 - 2014-05-15 01:43:10 UTC  |  Edited by: Amyclas Amatin
Teav Breau wrote:
Amyclas Amatin wrote:
It is very difficult to do anything solo. You could try joining a sovereign nullsec entity that has active miners. That is the fastest way to get started.

If you are hacking it out in lowsec or npc null, you still need to get to know your neighbors. Will they accept alliances or bribes? Is mutual support or an understanding of non-aggression possible? You can't stay neutral. If you look to one group for protection, can you afford making their enemies your enemies? Once you get out of the bubble that is highsec, the political consequences of your actions are more immediate.


You bring up an interesting point that as a new player is starting to creep into view as something I need to tackle. Can or should I remain solo and completely neutral or should I go the guild route? Further how big of a guild if I go that route? Its not an easy set of questions to answer and in my mind begs a few other things be answered first. One of the simplest questions is of what worth is a guild in this game? How can a player organization enhance my spaceship funtime? Can they enhance my spaceship funtime at all? I must say I am having a blast as it is. At the moment I can't see adding a player organization with its rules, goals which might not align with my own, politics, and drama soup adding to or improving my spaceship funtime.

This is obviously at best a tangential line for this thread to go in, but since it was suggested as a potential path to low security spaces and thus mining within them. Is it really that hard to remain true neutral? The wars fought by rival guilds living too close together really don't concern me do they? Sure I need to make sure I don't catch a stray bullet here and there, but ultimately it sounds like an excellent distraction for others while I collect a living quietly in the background.


A good combat scout can pinpoint anything that is not cloaked within seconds. You will catch bullets.

You are asking the right questions. It is not easy to find a group you can work with. Your experience in each corp will vary greatly. I live in a mega coalition, but each alliance in the coalition is different, and each squad in the coalition has its own subcultures and objectives. Although there are 20 thousand characters here, one can still compartmentalize and do what one likes.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

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