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Decentralize Eve combat

Author
Phaade
LowKey Ops
Snuffed Out
#21 - 2014-05-07 15:50:46 UTC  |  Edited by: Phaade
Danika Princip wrote:
Earthan wrote:
Dave Stark wrote:
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.


Plz reread my posts: i dont want to ruin them , i want to improve them.



By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?



If a ship can only take a maximum damage from 10 different ships, and there are 300 on each side, that means there are 30 targets.

Do you really think that logi will be able to keep up with 30 different targets taking damage from 10 battleships? Or whatever is doing the shooting.

Doubtful.

Maybe you should actually think about the idea before posting nonsense.

EDIT: Anything that breaks up the absolute drudgery of 0.0 blob warfare is a good idea.
Phaade
LowKey Ops
Snuffed Out
#22 - 2014-05-07 15:54:42 UTC
Zan Shiro wrote:
sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?

They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.


Like mentioned you may want to find a new home. You see...its a viscious cycle. Super/Caps need support. So the BS' come. They need their support for smaller stuff. So the BC's come, BC's are a bit slower so out come the cruisers. And for the smaller stuff still left, wth, bring the frigates.




If it must be 0.0 consider the skirmish crews. You won't own space...but you won't be running in 800 man fleets either. Been ouf ot touch tbh of late with fleet trends. I don't think crews like RK roll blob style with caps to blot out the sun, someone please correct if wrong.



The damage would be the highest possible dps from the 10 different ships targetting.

Obviously.

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2014-05-07 16:51:25 UTC
Phaade wrote:
Danika Princip wrote:
Earthan wrote:
Dave Stark wrote:
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.


Plz reread my posts: i dont want to ruin them , i want to improve them.



By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?



If a ship can only take a maximum damage from 10 different ships, and there are 300 on each side, that means there are 30 targets.

Do you really think that logi will be able to keep up with 30 different targets taking damage from 10 battleships? Or whatever is doing the shooting.

Doubtful.

Maybe you should actually think about the idea before posting nonsense.

EDIT: Anything that breaks up the absolute drudgery of 0.0 blob warfare is a good idea.



Do I think 30-40 logi, which isn't too extreme for a battleship fleet in null, can handle twenty five targets (Since fleets are 255, not 300)?

Yes, actually. I do.
Abrazzar
Vardaugas Family
#24 - 2014-05-07 16:57:31 UTC
The only way to reduce the size of blobs is to give fleet commanders a reason to spread their forces over locations and systems instead of grinding though one target at a time with all their forces together. And doing that in a positive manner is more complicated than it may seem. There has to be a tactical advantage or a tactical necessity to do it and not arbitrary and hard locked limits or artificial penalties.
Earthan
Aliastra
Gallente Federation
#25 - 2014-05-07 18:13:19 UTC
Danika Princip wrote:
Phaade wrote:
Danika Princip wrote:
Earthan wrote:
Dave Stark wrote:
if you don't like large scale fights; don't participate in them.

there's no reason to ruin a part of the game because it doesn't interest you.


Plz reread my posts: i dont want to ruin them , i want to improve them.



By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?



If a ship can only take a maximum damage from 10 different ships, and there are 300 on each side, that means there are 30 targets.

Do you really think that logi will be able to keep up with 30 different targets taking damage from 10 battleships? Or whatever is doing the shooting.

Doubtful.

Maybe you should actually think about the idea before posting nonsense.

EDIT: Anything that breaks up the absolute drudgery of 0.0 blob warfare is a good idea.



Do I think 30-40 logi, which isn't too extreme for a battleship fleet in null, can handle twenty five targets (Since fleets are 255, not 300)?

Yes, actually. I do.


Honestly its details. If you insist some possible solutions:

Stacking penalties for logistics to.

Deduce first repaired dmg from dealt dmg , then take result for dmg limit comparison.(Meaning you can alwys deal as much dmg as logistics + limit.)
LHA Tarawa
Pator Tech School
Minmatar Republic
#26 - 2014-05-07 18:21:32 UTC
If you PvP correctly... this already happens.

Frigs are not going after the battleships that are being called primary by the FC. The frigs are spreading points, shooting at blackbirds, taking out enemy fast tackle, taking out sentry drones, etc.


Energy Neuts and jammers are not hitting the primary, they are focusing on logistic remote rep, energy jammers.


It is just the big DPS boats that follow the FC's primary target calling.
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