These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Ship Personnel

Author
Boat
OpSec.
Wrong Hole.
#1 - 2014-05-07 09:04:06 UTC  |  Edited by: Boat
I propose ship personnel for ships with several different functions. I find it hard to believe that my kilometer long ship is devoid of people and i want to make use of them. I propose that we get to choose our crew in fitting screen like modules.

Firstly, I see engineers as a thing to backup nanites or replace them.

Secondly i want soldiers to defend the ship from invaders.

Medical teams to help wounded soldiers

Commanders for small boosts perhaps. (doctors, high ranked officers, scientists)

http://imgur.com/kPaeqQK

Each "module" of soldiers would be 10-20 soldiers and could be linked with Dust 514 or have npc soldiers.

And then i want troop carriers

http://imgur.com/eaHGJIM

I was thinking they'd be about 8000 m3 and have 50 mbit/sec so for carrier use. Or be flown by a capsuleer like a bigger version of a shuttle.

If there are only npc soldiers a timer would start when ship is invaded depending on how many troops are fighting, skills and size of ship. For titans i'd say 30 minutes at least and if a frigate was invaded, it would take maybe 2 minutes.

If the defenders only have npc and invaders have dust players, the difficulty of the npc soldiers would depend on tier of soldiers the defending ship has and what skill the pilot has.

A great close quarter battle would ensue if all the soldiers were dust players. :D
Velicitia
XS Tech
#2 - 2014-05-07 09:45:55 UTC
would be pretty sucky for the mercs when you get one-shotted because you were called primary ... again.


There's no need for "crew" items ... though if you're really that desperate for having a crew, just pick some off the market (personally, I use Exotic Dancers).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Luwc
State War Academy
Caldari State
#3 - 2014-05-07 09:48:57 UTC
what bonus would exotic dancers give. ?

http://hugelolcdn.com/i/267520.gif

Boat
OpSec.
Wrong Hole.
#4 - 2014-05-07 10:10:12 UTC
Quote:
There's no need for "crew" items ... though if you're really that desperate for having a crew, just pick some off the market (personally, I use Exotic Dancers).


The crew is only a means to an end. I am Amarr. Slaves are a plenty. I want to capture ships rather than destroying them. It would give me more pleasure.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#5 - 2014-05-07 10:25:42 UTC
Why would Amarr allow inferior ships to survive them?

Also, Gallente laugh at your puny meat crews.
Sirinda
Ekchuah's Shrine Comporium
#6 - 2014-05-07 10:54:02 UTC
TBH crew would have to be treated like any other module with heavily automated races like Gallente and smaller ships receiving fewer slots.

If one were to entertain the thought, I'd list crew capacity like this:

Titan: 6 - 8
Supercarrier: 5 - 7
Capital: 4 - 6
Battleship: 3 - 5
Battlecruiser: 3 - 4
Cruiser: 2 - 4
Destroyer: 2 - 3
Frigate: 1 - 3
Rookie Ship: 1

Of course, automated ships would have to make up for the reduced number of crew slots somehow, with elite crews giving an edge over those automated systems.

Also, they should not survive ship destruction unless we're talking very large ships, with incoming DPS factored in. (An instablapped dreadnought wouldn't be able to launch many escape pods, now would it? On the other hand, a frigate that's been in combat for 5 minutes already should spawn around 80-90% of its crew complement upon destruction.)

IMO crews should also increase in ability when they're used.
Maximus Aerelius
PROPHET OF ENIGMA
#7 - 2014-05-07 11:12:54 UTC
Ships already have crews as per the lore.
Kenrailae
Center for Advanced Studies
Gallente Federation
#8 - 2014-05-07 11:17:38 UTC
Except your 'Crew' Slot is the T3 subsystem's location....


Also P sure this thread has come up more than a few times..... and the integration it would require is quite a way's off for many reasons.

The Law is a point of View

The NPE IS a big deal

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-05-07 11:35:40 UTC
Boat wrote:
Quote:
There's no need for "crew" items ... though if you're really that desperate for having a crew, just pick some off the market (personally, I use Exotic Dancers).


The crew is only a means to an end. I am Amarr. Slaves are a plenty. I want to capture ships rather than destroying them. It would give me more pleasure.


Slaves make very poor crew, hence why the Greek triremes far outclassed the Persian vessels (amongst other things).

As for what bonus exotic dancers would give? A big smile...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2014-05-07 11:49:41 UTC
Corraidhin Farsaidh wrote:

As for what bonus exotic dancers would give? A big smile...


They would give very nice bonuses, but also have a 99% chance of receiving massive downsides. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Velicitia
XS Tech
#11 - 2014-05-07 11:51:04 UTC
Luwc wrote:
what bonus would exotic dancers give. ?


Longer duration of "PvP support" for a mining op.Bear

Also, even if they didn't give a direct bonus ... who could really complain about having exotic dancers on their ships?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-05-07 11:52:47 UTC  |  Edited by: Corraidhin Farsaidh
Velicitia wrote:
Luwc wrote:
what bonus would exotic dancers give. ?


Longer duration of "PvP support" for a mining op.Bear

Also, even if they didn't give a direct bonus ... who could really complain about having exotic dancers on their ships?


Other exotic dancers

More seriously I did put together an idea in a different crew thread a while back along the lines of not training the whole crew but just the area commanders (think Scotty for engineering, Sulu for gunnery, spock for ummm stuff).

The training would be on the basis of putting crew members through invention with the appropriate science skills for their area of expertise. Success increases their boost. Failure flunks them out completely. Maybe the new team training mechanism could be adapted to deal with crew training too. Of course I believe that crew training would be best placed in hisec as you don't often see Universities in warzones. Losec FW also could serve as training grounds but if the required level of system control was lost so would be any trainees not yet trained through the current iteration.
Velicitia
XS Tech
#13 - 2014-05-07 11:57:15 UTC
Corraidhin Farsaidh wrote:
Velicitia wrote:
Luwc wrote:
what bonus would exotic dancers give. ?


Longer duration of "PvP support" for a mining op.Bear

Also, even if they didn't give a direct bonus ... who could really complain about having exotic dancers on their ships?


Other exotic dancers


give them 0.01 ISK to quit bitching, and it's more money than they'd have ever seen if still planet/station-bound.

or "accidentally" decompress their living quarters.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2014-05-07 11:58:36 UTC
Velicitia wrote:
Corraidhin Farsaidh wrote:
Velicitia wrote:
Luwc wrote:
what bonus would exotic dancers give. ?


Longer duration of "PvP support" for a mining op.Bear

Also, even if they didn't give a direct bonus ... who could really complain about having exotic dancers on their ships?


Other exotic dancers


give them 0.01 ISK to quit bitching, and it's more money than they'd have ever seen if still planet/station-bound.

or "accidentally" decompress their living quarters.


Please...don't give the 'y friend needs clothes' people more playthings...exotic dancerpops would probably be addictive...
Velicitia
XS Tech
#15 - 2014-05-07 12:27:43 UTC
Corraidhin Farsaidh wrote:

Please...don't give the 'y friend needs clothes' people more playthings...exotic dancerpops would probably be addictive...


You haven't tried DancerPops yet? Shocked

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Shalua Rui
Rui Freelance Mining
#16 - 2014-05-07 12:36:56 UTC
There we go again... good to see others had the idea too. Blink

I actually see a step in that direction now, with the inclusion of hireable science teams... maybe CCP will go somewhere with that concept?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Nariya Kentaya
Ministry of War
Amarr Empire
#17 - 2014-05-07 13:25:16 UTC
Maximus Aerelius wrote:
Ships already have crews as per the lore.

yes, non-essential crews.

Propulsion and warp? handled by the computer. targeting? computer. shooting? computer. Giving cammands to the computer? Capsuleer.

Tightening a couple loose screws, waxing the floors, dusting the corpse piles? Crew.
Velicitia
XS Tech
#18 - 2014-05-07 14:13:20 UTC
Nariya Kentaya wrote:
Maximus Aerelius wrote:
Ships already have crews as per the lore.

yes, non-essential crews.

Propulsion and warp? handled by the computer. targeting? computer. shooting? computer. Giving cammands to the computer? Capsuleer.

Tightening a couple loose screws, waxing the floors, dusting the corpse piles? Crew.



Exactly -- you (as the capsuleer) can push a ship far beyond the limits that a crew could accomplish -- that's why you get 25% more hull at Mechanics 5 ... or 25% more armor at Hull Upgrades 5 ... or 25% more shields at Shield Operation 5 (among other things).

Furthermore, crews have all kinds of bad things happen to them during warp and jumping systems (getting sick, etc).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Shalua Rui
Rui Freelance Mining
#19 - 2014-05-07 14:42:13 UTC
Nariya Kentaya wrote:
Maximus Aerelius wrote:
Ships already have crews as per the lore.

yes, non-essential crews.

Propulsion and warp? handled by the computer. targeting? computer. shooting? computer. Giving cammands to the computer? Capsuleer.

Tightening a couple loose screws, waxing the floors, dusting the corpse piles? Crew.

Not quite... in some lore stories, they even man and reload weapons, so they aren't that non-essential,

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Boat
OpSec.
Wrong Hole.
#20 - 2014-05-07 16:57:59 UTC
Also.. i'm more talking about soldiers for invasion, not a crew to run the ship.
12Next page