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EVE Audio - Kronos and beyond

First post
Author
Doc Fury
Furious Enterprises
#21 - 2014-05-06 21:42:06 UTC  |  Edited by: ISD Ezwal
Arec Bardwin wrote:
Dave Stark wrote:
does this mean we can finally turn of that annoying *Snip* Please refrain from using profanity. ISD Ezwal. beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter.
This


This²

Mebbee time to plug the sound back in.

There's a million angry citizens looking down their tubes..at me.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#22 - 2014-05-06 21:59:58 UTC  |  Edited by: ISD Ezwal
Doc Fury wrote:
Arec Bardwin wrote:
Dave Stark wrote:
does this mean we can finally turn of that annoying *Snip* Please refrain from using profanity. ISD Ezwal. beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter.
This


This²

Mebbee time to plug the sound back in.


that's what it's there for.
I don't know if you have seen the other thread, but it doesn't matter.

I spent a lot of time listening to players, to other devs, brainstorming on my own and coding prototypes, to figure out how I could do this the best way.

not just turning down certain sounds, but how this could become a "good thing" instead of just a hacked solution that will equally just make all of you turn down everything.
The system is a combination of two things - sounds that you think are too loud or you don't care about, turn them down.
but also, sounds that you do want, but they mess up everything because you run multiple clients, it's fixed now.

I know the jukebox ain't there, ain't coming back either, but with this, you can multibox and still have music on.
I play myself, with a lot of clients, and I noticed that I often had the same sound from multiple clients at the same time - sometimes just annoying to listen to, sometimes even messing up what kind of warning or information I wanted.

A lot of players told me they were annoyed with the crimewatch timers, ok, that's dealt with.
but not just by turning it down, you can also just choose to have it only on, if you client is in focus.

There are several things I want into the game, things to help eve back on the audio track of being a game where audio isn't just an obstacle you stumble upon. I grew tired of listening to that same meme over and over again, yet it's kind of funny and I get where it's coming from, I found it fairly obvious that something had to be dealt with rather than just adding sounds to new UI, Game etc. features.

Cheers. :)
WNT

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Doc Fury
Furious Enterprises
#23 - 2014-05-06 22:07:03 UTC  |  Edited by: ISD Ezwal
CCP WhiteNoiseTrash wrote:
Doc Fury wrote:
Arec Bardwin wrote:
Dave Stark wrote:
does this mean we can finally turn of that annoying *Snip* Please refrain from using profanity. ISD Ezwal. beeping every time a combat flag does something? because half of the sounds are A) annoying, and B) for flags that don't matter.
This


This²

Mebbee time to plug the sound back in.


that's what it's there for.
I don't know if you have seen the other thread, but it doesn't matter.

I spent a lot of time listening to players, to other devs, brainstorming on my own and coding prototypes, to figure out how I could do this the best way.

not just turning down certain sounds, but how this could become a "good thing" instead of just a hacked solution that will equally just make all of you turn down everything.
The system is a combination of two things - sounds that you think are too loud or you don't care about, turn them down.
but also, sounds that you do want, but they mess up everything because you run multiple clients, it's fixed now.

I know the jukebox ain't there, ain't coming back either, but with this, you can multibox and still have music on.
I play myself, with a lot of clients, and I noticed that I often had the same sound from multiple clients at the same time - sometimes just annoying to listen to, sometimes even messing up what kind of warning or information I wanted.

A lot of players told me they were annoyed with the crimewatch timers, ok, that's dealt with.
but not just by turning it down, you can also just choose to have it only on, if you client is in focus.

There are several things I want into the game, things to help eve back on the audio track of being a game where audio isn't just an obstacle you stumble upon. I grew tired of listening to that same meme over and over again, yet it's kind of funny and I get where it's coming from, I found it fairly obvious that something had to be dealt with rather than just adding sounds to new UI, Game etc. features.

Cheers. :)
WNT

And a great effort I must say. Looking forward to playing with this.

Having options is ALWAYS welcome IMHO.

There's a million angry citizens looking down their tubes..at me.

Hazzard
Chaotic Dynamics
#24 - 2014-05-06 22:25:06 UTC
Nice I frequently run 3 or more clients and have the audio turned off because of the overlap. Will be nice to have the audio back again.
Maxxor Brutor
Borderline Procurements
#25 - 2014-05-06 22:55:08 UTC
Is the MWD racecar spool-up sound ever coming back? Even if it was annoyingly loud in its first implementation I liked it :)
Solecist Project's Alt
Doomheim
#26 - 2014-05-06 23:08:39 UTC
Hey!
Can you make the girls in gallente stations make moan even more?

I love the nasty voice and the moaning afterwards,
but it could be a lot more satisfying,
if we could get the noise of her being satisfied.

I applaud the guy who made this happen... xD
Cpt Swagg
Federal Navy Academy
Gallente Federation
#27 - 2014-05-06 23:13:11 UTC
Wow, that was fast CCP.
It only took you 10 years to fix the audio.
Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2014-05-06 23:19:23 UTC
Needs more jukebox.





and cowbell

Bring back DEEEEP Space!

45thtiger 0109
Pan-Intergalatic Business Community
#29 - 2014-05-06 23:20:41 UTC
Cpt Swagg wrote:
Wow, that was fast CCP.
It only took you 10 years to fix the audio.


Make that 11 years you missed one year LolP

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

CCP WhiteNoiseTrash
C C P
C C P Alliance
#30 - 2014-05-06 23:25:31 UTC
Maxxor Brutor wrote:
Is the MWD racecar spool-up sound ever coming back? Even if it was annoyingly loud in its first implementation I liked it :)


yes.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#31 - 2014-05-06 23:26:22 UTC
Solecist Project's Alt wrote:
Hey!
Can you make the girls in gallente stations make moan even more?

I love the nasty voice and the moaning afterwards,
but it could be a lot more satisfying,
if we could get the noise of her being satisfied.

I applaud the guy who made this happen... xD


ha. well .. no. not like that.
I do think about changing the station interiors a lot though.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#32 - 2014-05-06 23:26:53 UTC
Cpt Swagg wrote:
Wow, that was fast CCP.
It only took you 10 years to fix the audio.


No ;) I have only been here for 1½ year ;)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Solecist Project's Alt
Doomheim
#33 - 2014-05-06 23:28:14 UTC
CCP WhiteNoiseTrash wrote:
Solecist Project's Alt wrote:
Hey!
Can you make the girls in gallente stations make moan even more?

I love the nasty voice and the moaning afterwards,
but it could be a lot more satisfying,
if we could get the noise of her being satisfied.

I applaud the guy who made this happen... xD


ha. well .. no. not like that.
I do think about changing the station interiors a lot though.

I've spent over an hour listening to her...

Don't take her away! lol

btw, hope you had a great fanfest. figured you're busy enough that week.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#34 - 2014-05-06 23:28:19 UTC
Gilbaron wrote:
back in the day when i played that other game audio warnings were very important for me. good to see eve moving in the same direction :)


yeah Elite was awesome
CCP WhiteNoiseTrash
C C P
C C P Alliance
#35 - 2014-05-06 23:31:11 UTC
Solecist Project's Alt wrote:
CCP WhiteNoiseTrash wrote:
Solecist Project's Alt wrote:
Hey!
Can you make the girls in gallente stations make moan even more?

I love the nasty voice and the moaning afterwards,
but it could be a lot more satisfying,
if we could get the noise of her being satisfied.

I applaud the guy who made this happen... xD


ha. well .. no. not like that.
I do think about changing the station interiors a lot though.

I've spent over an hour listening to her...

Don't take her away! lol

btw, hope you had a great fanfest. figured you're busy enough that week.


naa. not take her away, but I mean some of the station sound like a horse auction, in some alien dialect.
almost a funny cartoony voice talking here and there.

I know this is a game and entertainment and all, but I just can't find room for anything remotely non-serious, in here.
maybe fireworks and stuff, but nothing silly like this.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Solecist Project's Alt
Doomheim
#36 - 2014-05-06 23:35:29 UTC  |  Edited by: Solecist Project's Alt
i played with world level in station.

is it just me or does the slider affect what's going on?

high up there is lots of wind and distant whispering...

And the moaning lady. I was able to partly follow a conversation from the sound
of her voice... even noticed when she left and came back.
Really loved it! :D

Can't wait with what you'll come up with!

I love all these noisy details! :D

It's great! :D
CCP WhiteNoiseTrash
C C P
C C P Alliance
#37 - 2014-05-06 23:41:21 UTC
Solecist Project's Alt wrote:
i played with world level in station.

is it just me or does the slider affect what's going on?

high up there is lots of wind and distant whispering...

And the moaning lady. I was able to partly follow a conversation from the sound
of her voice... even noticed when she left and came back.
Really loved it! :D

Can't wait with what you'll come up with!

I love all these noisy details! :D

It's great! :D


well, I'd like to actually have specific stations actually speak Intaki or other Eve languages.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Hasikan Miallok
Republic University
Minmatar Republic
#38 - 2014-05-06 23:42:22 UTC
CCP WhiteNoiseTrash wrote:
Solecist Project's Alt wrote:
CCP WhiteNoiseTrash wrote:
Solecist Project's Alt wrote:
Hey!
Can you make the girls in gallente stations make moan even more?

I love the nasty voice and the moaning afterwards,
but it could be a lot more satisfying,
if we could get the noise of her being satisfied.

I applaud the guy who made this happen... xD


ha. well .. no. not like that.
I do think about changing the station interiors a lot though.

I've spent over an hour listening to her...

Don't take her away! lol

btw, hope you had a great fanfest. figured you're busy enough that week.


naa. not take her away, but I mean some of the station sound like a horse auction, in some alien dialect.
almost a funny cartoony voice talking here and there.

I know this is a game and entertainment and all, but I just can't find room for anything remotely non-serious, in here.
maybe fireworks and stuff, but nothing silly like this.



Just make it change occasionally, slip in the odd police chase with sirens or something at random. Maybe some airport/Railway station departure announcements in Klingon.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#39 - 2014-05-06 23:52:17 UTC
Hasikan Miallok wrote:
CCP WhiteNoiseTrash wrote:
Solecist Project's Alt wrote:
CCP WhiteNoiseTrash wrote:
Solecist Project's Alt wrote:
Hey!
Can you make the girls in gallente stations make moan even more?

I love the nasty voice and the moaning afterwards,
but it could be a lot more satisfying,
if we could get the noise of her being satisfied.

I applaud the guy who made this happen... xD


ha. well .. no. not like that.
I do think about changing the station interiors a lot though.

I've spent over an hour listening to her...

Don't take her away! lol

btw, hope you had a great fanfest. figured you're busy enough that week.


naa. not take her away, but I mean some of the station sound like a horse auction, in some alien dialect.
almost a funny cartoony voice talking here and there.

I know this is a game and entertainment and all, but I just can't find room for anything remotely non-serious, in here.
maybe fireworks and stuff, but nothing silly like this.



Just make it change occasionally, slip in the odd police chase with sirens or something at random. Maybe some airport/Railway station departure announcements in Klingon.


or if a specific corp docks, then playing KRS - Sound of The Police.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Ravasta Helugo
Republic University
Minmatar Republic
#40 - 2014-05-07 00:00:49 UTC
Bravo sir! I can't wait to hear the changes in client.