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EVE New Citizens Q&A

 
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Missile against fast ships

Author
Erza Heartfilia
Heartfilia Collective
#1 - 2014-05-05 12:25:29 UTC
Hi I'm wondering if anyone has experiences how does missiles work against ships going over 3km/s?

I do know vaguely about missile damages does decrease due to factors. One of them is speed if I'm not wrong. So lets say I have a missile boat and there's a kiting ship going really fast, say 5km/s around me. Does my missile even deal damage against them?
Damon Messer
Viziam
Amarr Empire
#2 - 2014-05-05 12:53:52 UTC  |  Edited by: Damon Messer
from what I understand about missile damage application, if the target is moving faster than the explosion velocity, it will take significantly less damage, or none at all(?).
Forest Archer
State War Academy
Caldari State
#3 - 2014-05-05 13:14:51 UTC
It is possible to out run the missiles themselves though it requires going extremely fast, as to the application of damage you do take less damage but the formula for hitting if more the just your speed, it also involves your signature radius which is much larger due to useing a micro warp as well as resists.

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Cara Forelli
State War Academy
Caldari State
#4 - 2014-05-05 16:01:58 UTC  |  Edited by: Cara Forelli
A very good post on the subject was made recently.

TLDR:

1. A target speed higher than the missile's explosion velocity will decrease the damage applied
2. A signature radius smaller than the missile's explosion radius will decrease damage applied

In some cases if the signature radius is large enough it can compensate for the decrease in damage to a fast target.

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#5 - 2014-05-05 17:22:12 UTC  |  Edited by: BeBopAReBop RhubarbPie
If a ship is traveling at 5km/s its probably a mwd interceptor or faction frigate. These ships will take significantly reduced damage from most missiles due to their speed, but the mwd will increase their signature radius so if they slow down they will take more damage than a 2km/s afterburner interceptor. Keep in mind that different missiles have different explosion velocities though. As long as you are using light missiles or rockets you should still maintain decent damage, better with appropriate ammo. Attempting to use heavies or god forbid cruise missiles on these targets will be futile.

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Erza Heartfilia
Heartfilia Collective
#6 - 2014-05-06 06:58:45 UTC
BeBopAReBop RhubarbPie wrote:
If a ship is traveling at 5km/s its probably a mwd interceptor or faction frigate. These ships will take significantly reduced damage from most missiles due to their speed, but the mwd will increase their signature radius so if they slow down they will take more damage than a 2km/s afterburner interceptor. Keep in mind that different missiles have different explosion velocities though. As long as you are using light missiles or rockets you should still maintain decent damage, better with appropriate ammo. Attempting to use heavies or god forbid cruise missiles on these targets will be futile.


Thanks. So am i right to assume that the damage calculator in BattleClinic is not entirely accurate? Because i input some numbers into the calculator with fits from eft. It shows me that i deal 0 damage to ships going over 3.2km/s even with max missile skills and their increased signatures from mwd..
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#7 - 2014-05-06 07:03:48 UTC
Erza Heartfilia wrote:
BeBopAReBop RhubarbPie wrote:
If a ship is traveling at 5km/s its probably a mwd interceptor or faction frigate. These ships will take significantly reduced damage from most missiles due to their speed, but the mwd will increase their signature radius so if they slow down they will take more damage than a 2km/s afterburner interceptor. Keep in mind that different missiles have different explosion velocities though. As long as you are using light missiles or rockets you should still maintain decent damage, better with appropriate ammo. Attempting to use heavies or god forbid cruise missiles on these targets will be futile.


Thanks. So am i right to assume that the damage calculator in BattleClinic is not entirely accurate? Because i input some numbers into the calculator with fits from eft. It shows me that i deal 0 damage to ships going over 3.2km/s even with max missile skills and their increased signatures from mwd..

I'm assuming the calculator is correct, what ammo do you have in there?

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Sabriz Adoudel
Move along there is nothing here
#8 - 2014-05-06 07:07:37 UTC
Erza Heartfilia wrote:
BeBopAReBop RhubarbPie wrote:
If a ship is traveling at 5km/s its probably a mwd interceptor or faction frigate. These ships will take significantly reduced damage from most missiles due to their speed, but the mwd will increase their signature radius so if they slow down they will take more damage than a 2km/s afterburner interceptor. Keep in mind that different missiles have different explosion velocities though. As long as you are using light missiles or rockets you should still maintain decent damage, better with appropriate ammo. Attempting to use heavies or god forbid cruise missiles on these targets will be futile.


Thanks. So am i right to assume that the damage calculator in BattleClinic is not entirely accurate? Because i input some numbers into the calculator with fits from eft. It shows me that i deal 0 damage to ships going over 3.2km/s even with max missile skills and their increased signatures from mwd..



The missile needs to actually catch up to the target.

If your missile's flight speed is less than 3200m/s, then you absolutely cannot hit a target travelling at more than 3200m/s unless they fly toward* the missile.

Then the factors mentioned - explosion velocity and radius - come into play. How much they come into play depends upon the missile's precision.





* - this isn't precisely true, a missile will catch an interceptor that zigzags, but it's a good estimate. The further behind 3200 m/s the missile speed lags, the more a ship at 3200m/s can twist and turn in its path without being caught.



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Erza Heartfilia
Heartfilia Collective
#9 - 2014-05-06 07:09:31 UTC
BeBopAReBop RhubarbPie wrote:
Erza Heartfilia wrote:
BeBopAReBop RhubarbPie wrote:
If a ship is traveling at 5km/s its probably a mwd interceptor or faction frigate. These ships will take significantly reduced damage from most missiles due to their speed, but the mwd will increase their signature radius so if they slow down they will take more damage than a 2km/s afterburner interceptor. Keep in mind that different missiles have different explosion velocities though. As long as you are using light missiles or rockets you should still maintain decent damage, better with appropriate ammo. Attempting to use heavies or god forbid cruise missiles on these targets will be futile.


Thanks. So am i right to assume that the damage calculator in BattleClinic is not entirely accurate? Because i input some numbers into the calculator with fits from eft. It shows me that i deal 0 damage to ships going over 3.2km/s even with max missile skills and their increased signatures from mwd..

I'm assuming the calculator is correct, what ammo do you have in there?


It didn't ask for ammo.. It just asked for values. I had input dps on scourge rage rockets, javelin rockets and light missiles with their respective exp radius, ect on a 3.2km/s target and over 5km/s.. The damages disappeared on targets that are over 3.2km/s
Erza Heartfilia
Heartfilia Collective
#10 - 2014-05-06 07:14:38 UTC
Sabriz Adoudel wrote:
Erza Heartfilia wrote:
BeBopAReBop RhubarbPie wrote:
If a ship is traveling at 5km/s its probably a mwd interceptor or faction frigate. These ships will take significantly reduced damage from most missiles due to their speed, but the mwd will increase their signature radius so if they slow down they will take more damage than a 2km/s afterburner interceptor. Keep in mind that different missiles have different explosion velocities though. As long as you are using light missiles or rockets you should still maintain decent damage, better with appropriate ammo. Attempting to use heavies or god forbid cruise missiles on these targets will be futile.


Thanks. So am i right to assume that the damage calculator in BattleClinic is not entirely accurate? Because i input some numbers into the calculator with fits from eft. It shows me that i deal 0 damage to ships going over 3.2km/s even with max missile skills and their increased signatures from mwd..



The missile needs to actually catch up to the target.

If your missile's flight speed is less than 3200m/s, then you absolutely cannot hit a target travelling at more than 3200m/s unless they fly toward* the missile.

Then the factors mentioned - explosion velocity and radius - come into play. How much they come into play depends upon the missile's precision.





* - this isn't precisely true, a missile will catch an interceptor that zigzags, but it's a good estimate. The further behind 3200 m/s the missile speed lags, the more a ship at 3200m/s can twist and turn in its path without being caught.





But my missiles are at 3.8km/s speeds (i think).. So i'm just wanting to make sure before i start to engage a kiter with my upcoming missile ship and end up not being able to catch or deal dps at all
Jose Black
Royal Amarr Institute
Amarr Empire
#11 - 2014-05-06 10:47:35 UTC
In case you'd use rockets that would move at 3.8 km/s and your target would move 3.2 km/s it'd be very likely that the low maximum flight time of the rockets would not be enough to catch up with the target in time even for close ranges.
Erza Heartfilia
Heartfilia Collective
#12 - 2014-05-06 12:12:14 UTC
Jose Black wrote:
In case you'd use rockets that would move at 3.8 km/s and your target would move 3.2 km/s it'd be very likely that the low maximum flight time of the rockets would not be enough to catch up with the target in time even for close ranges.


That explains the zero damages. Thanks!