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CSM 9 Results

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Author
Kaarous Aldurald
Black Hydra Consortium.
#241 - 2014-05-06 02:18:25 UTC
Cygnet Lythanea wrote:
La Nariz wrote:

You know what would draw in new players by the dozens? Nerfing highsec.


*sigh*

Ok, I'll bite, how did you come to that conclusion?

I can point to high sec population and concurrency numbers to support my theory that doing away with high sec, either nerfing it into the ground or flat out eliminating it, will harm EvE's viability as a source of profit for CCP.

Assuming that only ten percent (though likely higher) of high sec players actually quit, that's still a serious financial hit.


I can tell you how he came to that conclusion.

Sub numbers spiked after the battle of BR-5. We had rookie systems in TiDi for goodness sakes.

Sub numbers have never spiked from mining. Or mission running. Or any of the mindless tasks of highsec.

One of these is clearly drawing in new players. One is not.

When was the last time you heard a brand new player say "Man, I can't wait to munch on some asteroids all day long just like a bot!"?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#242 - 2014-05-06 02:26:13 UTC
Cygnet Lythanea wrote:
I can point to high sec population and concurrency numbers to support my theory that doing away with high sec, either nerfing it into the ground or flat out eliminating it, will harm EvE's viability as a source of profit for CCP.

no you can't.
Cygnet Lythanea
World Welfare Works Association
#243 - 2014-05-06 02:51:03 UTC
Kaarous Aldurald wrote:


I can tell you how he came to that conclusion.

Sub numbers spiked after the battle of BR-5. We had rookie systems in TiDi for goodness sakes.

Sub numbers have never spiked from mining. Or mission running. Or any of the mindless tasks of highsec.

One of these is clearly drawing in new players. One is not.


You'll have to point me to where you're getting your sub numbers.

We saw a good spike following each release, but then a deep pit as concurrency dropped again. Your spike following B-R5 was immediately followed by concurrency numbers in free fall when people didn't stay. In two months average concurrency dropped from 31k to 25k. Right now we're enjoying our usual fanfest spike, but this day, last year, we had our highest of all time. This year we're slightly better than half that.

What's drawing people in is not strictly speaking, PvP. It's the impression that super awesome stuff happens all the time in EvE.

Unfortunately, event like that are actually once in a blue moon. It generates good press, but people are not staying. Goons have been too successful at making things 'unfun'. You like to bring up mining, and yes it sucks ass, I did it to keep players in ships back in Fountain, and you would not believe the bitching that PvPers do when they have to strap on a mining laser and help replace the battleships they lost. But that's not what the real problem is.

Eve promises Epic and does not deliver most days. The best way to fix this would be to overhaul the boring stuff. Make missions procedurally generated. Throw out mining as currently exists. There are a lot of things that can be done.
Andski
Science and Trade Institute
Caldari State
#244 - 2014-05-06 03:03:46 UTC
Cygnet Lythanea wrote:
Make missions procedurally generated.


This, a million times.

Imagine the forum rage from Dinsdale & co. when missions are no longer predictable and easy to blitz. It will be glorious

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Cygnet Lythanea
World Welfare Works Association
#245 - 2014-05-06 03:10:06 UTC
Andski wrote:
Cygnet Lythanea wrote:
Make missions procedurally generated.


This, a million times.

Imagine the forum rage from Dinsdale & co. when missions are no longer predictable and easy to blitz. It will be glorious



I seriously doubt it, actually, as long as they were done in a way that made them fun.
Andski
Science and Trade Institute
Caldari State
#246 - 2014-05-06 03:12:37 UTC
Cygnet Lythanea wrote:
I seriously doubt it, actually, as long as they were done in a way that made them fun.


People want mission running to be about shooting triggers, ignoring everything else and collecting a reward as quickly as possible because isk/hr

Anything that requires them to be "engaged" and "playing the game" is antithetical to the goal of increasing their cashouts

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

La Nariz
Aliastra
Gallente Federation
#247 - 2014-05-06 03:20:15 UTC  |  Edited by: La Nariz
Cygnet Lythanea wrote:
La Nariz wrote:

You know what would draw in new players by the dozens? Nerfing highsec.


*sigh*

Ok, I'll bite, how did you come to that conclusion?

I can point to high sec population and concurrency numbers to support my theory that doing away with high sec, either nerfing it into the ground or flat out eliminating it, will harm EvE's viability as a source of profit for CCP.

Assuming that only ten percent (though likely higher) of high sec players actually quit, that's still a serious financial hit.


Kaarous Aldurald wrote:

I'm the center of the universe and anyone that disagrees with me is obviously wrong because this game is about ME and what I WANT.


Fixed.


On top of the publicly viewable research I've done on the topic, highsec strangles and stagnates the game. It produces no outside publicity like nullsec does and bubble wraps new players potentially ruining their experience with the game. Top it all off with the high end solo game play of highsec being grinding. Nerfing highsec is good for EVE.

E: You're still hanging on the myth of the highsec pubbie rapture, its completely unfounded and untrue.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Nevyn Auscent
Broke Sauce
#248 - 2014-05-06 03:24:33 UTC
Andski wrote:


People want mission running to be about shooting triggers, ignoring everything else and collecting a reward as quickly as possible because isk/hr

Anything that requires them to be "engaged" and "playing the game" is antithetical to the goal of increasing their cashouts

Please don't confuse mission farmers who are a tiny minority with casual players, most of whom also like the idea of low & null but do not have the time to invest that most null corps & alliances demand of their player base, so play in high sec.
Dalloway Jones
Republic Military School
Minmatar Republic
#249 - 2014-05-06 03:41:37 UTC
Kaarous Aldurald wrote:
Cygnet Lythanea wrote:
La Nariz wrote:

You know what would draw in new players by the dozens? Nerfing highsec.


*sigh*

Ok, I'll bite, how did you come to that conclusion?

I can point to high sec population and concurrency numbers to support my theory that doing away with high sec, either nerfing it into the ground or flat out eliminating it, will harm EvE's viability as a source of profit for CCP.

Assuming that only ten percent (though likely higher) of high sec players actually quit, that's still a serious financial hit.


I can tell you how he came to that conclusion.

Sub numbers spiked after the battle of BR-5. We had rookie systems in TiDi for goodness sakes.

Sub numbers have never spiked from mining. Or mission running. Or any of the mindless tasks of highsec.

One of these is clearly drawing in new players. One is not.

When was the last time you heard a brand new player say "Man, I can't wait to munch on some asteroids all day long just like a bot!"?


So what is it you want exactly? For high sec and all forms of mission running and mining play style to go away and those people to leave the game?

Or do you just want CCP to pay more attention to the game mechanics of null sec and make game improvements to benefit you?

Because if it is the latter I am fine with that. CCP has obviously fallen behind in providing new interesting content for null if they have time to suicide gank miners all day.

If it is the former considering the fact that CCP seems to want almost everything in the game to be player made I am not sure you are going to get what you want.
Arancar Australis
Dead Sun Rising Enterprises
#250 - 2014-05-06 04:12:54 UTC
Josef Djugashvilis wrote:
Khanh'rhh wrote:
I Have 18Accounts wrote:
This battle in your minds where all us "pubbies" gather around plotting for your destruction is just that; a battle in your minds.

I specifically stated that you are neither willing nor able to "plot" - did you read my post?

If you're denying there's lots of anti-goon hatred on here, and elsewhere, let me know how many examples I need to quote. You would have to have some serious reading comprehension issues to have not seen them before, mind.


Try not to mistake laughing at goons in the forums with goons for anti-goon hatred.

Still, if you want to think folk hate the goons, don't let me stop you.



Funny how people equate laughing at a person as hating them.

Raises the new question of ...How do comedians deal with all the hatred they receive from an audience each performance? I feel for them Sad
Cygnet Lythanea
World Welfare Works Association
#251 - 2014-05-06 04:12:59 UTC
La Nariz wrote:

On top of the publicly viewable research I've done on the topic, highsec strangles and stagnates the game.


When I looked the only thing I found was you had done some numbers on ratting profits. Which look legit. Your other assertions don't seem to have any proof. You call the High Sec Rapture (I love that title) a myth, but supposedly so are evolution, gravity, and climate change.

If you want to say 'Eve is fine' I can point to numbers that show otherwise. If you want to argue that changing high sec in serious, fundamental ways won't adversely effect CCPs income, consider the loss of revenue from high sec miners unsubbing. Even if they didn't close all their accounts, we're still looking at a sizable drop.
Arancar Australis
Dead Sun Rising Enterprises
#252 - 2014-05-06 04:25:31 UTC
Kaarous Aldurald wrote:
Cygnet Lythanea wrote:
La Nariz wrote:

You know what would draw in new players by the dozens? Nerfing highsec.


*sigh*

Ok, I'll bite, how did you come to that conclusion?

I can point to high sec population and concurrency numbers to support my theory that doing away with high sec, either nerfing it into the ground or flat out eliminating it, will harm EvE's viability as a source of profit for CCP.

Assuming that only ten percent (though likely higher) of high sec players actually quit, that's still a serious financial hit.


I can tell you how he came to that conclusion.

Sub numbers spiked after the battle of BR-5. We had rookie systems in TiDi for goodness sakes.

Sub numbers have never spiked from mining. Or mission running. Or any of the mindless tasks of highsec.

One of these is clearly drawing in new players. One is not.

When was the last time you heard a brand new player say "Man, I can't wait to munch on some asteroids all day long just like a bot!"?



Funnily enough I joined this game because of the potential to be anything I wanted to be in this game. It is one of the few games where I am not hornshoed into being just a PVP orientated player. I also joined knowing that with such freedom available to me, it was available to others to pursue their own agendas as well.

It takes all types to make this game.

Any way that can be used to introduce people to this game that we love to hate or hate to love, should be encouraged. Yes BR-5 was a great way to make people aware of the game, but it would be interesting to see the headlines of those articles outside of gaming reported more about the "Real Life" value rather than because of the people involved. As well, how many of those new subs have stayed in the game?
La Nariz
Aliastra
Gallente Federation
#253 - 2014-05-06 05:14:45 UTC
Cygnet Lythanea wrote:
La Nariz wrote:

On top of the publicly viewable research I've done on the topic, highsec strangles and stagnates the game.


When I looked the only thing I found was you had done some numbers on ratting profits. Which look legit. Your other assertions don't seem to have any proof. You call the High Sec Rapture (I love that title) a myth, but supposedly so are evolution, gravity, and climate change.

If you want to say 'Eve is fine' I can point to numbers that show otherwise. If you want to argue that changing high sec in serious, fundamental ways won't adversely effect CCPs income, consider the loss of revenue from high sec miners unsubbing. Even if they didn't close all their accounts, we're still looking at a sizable drop.


Keep looking there's been publicly viewable research on everything I've stated. I'm glad you like the title.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Josef Djugashvilis
#254 - 2014-05-06 05:56:46 UTC
To the anti hi-sec folk.

Players do not have to play in hi-sec, yet they choose of their own free will to do so. In fact the majority of players choose to play in hi-sec.

Anti hi-sec folk may argue that this is because hi-sec is safer and easier to earn isk in than null-sec. I agree with them, (for the most part) the problem the anti hi-sec folk have is that the majority of players seem to like this arrangement.

Some of the null-sec folk appear to seriously believe that if CCP did away with hi-sec entirely that subs to the game would increase would increase, what evidence they have for this eludes me completely.

I am of the opinion that we all play Eve Online and that where we choose to do so is immaterial. Each to their own and all that.

Anti hi-sec folk are just going to have to come to terms with the fact that CCP has no intentions of doing away with hi-sec, not today, not tomorrow, not ever.

This is not a signature.

Tauranon
Weeesearch
CAStabouts
#255 - 2014-05-06 06:07:29 UTC
Cygnet Lythanea wrote:
La Nariz wrote:

On top of the publicly viewable research I've done on the topic, highsec strangles and stagnates the game.


When I looked the only thing I found was you had done some numbers on ratting profits. Which look legit. Your other assertions don't seem to have any proof. You call the High Sec Rapture (I love that title) a myth, but supposedly so are evolution, gravity, and climate change.

If you want to say 'Eve is fine' I can point to numbers that show otherwise. If you want to argue that changing high sec in serious, fundamental ways won't adversely effect CCPs income, consider the loss of revenue from high sec miners unsubbing. Even if they didn't close all their accounts, we're still looking at a sizable drop.


Its not abundantly clear that people buy more or less plexes if the value of plexes fall because less isboxing miners are subbed. If plexes were worth 5b each, less people would buy plexes, due to only needing to sell one, so realistically that debate centers around a curve that is bad at either end for CCP and a sweet spot, and I'm going to have to say that its difficult for any player to have insight into the sweet spot, including you.

I'll pop up my dominix mission running times and received LP again one of these days for you, but basically rejecting the worst half a dozen missions pretty much sits it at 60m/hr on 1000 conversion navy LP and 100m/hr on Sisters LP conversion. That is a T1 battleship taking objectively tiny risks.

I also have a spreadsheet with 900+ nullsec anomoly runs, so I know the commander rates and escalation rates and the pattern for estimating the ones I haven't sampled sufficiently yet, which eliminates concerns with Nariz's stats. I can outearn him since I'm a dedicated PVE player, but that actually requires information that is -not- provided in game, and is -currently unpublished-, and more time than I'd expect Nariz has to even out some pretty nasty streak effects (sampling anything with 4%, 2% and 1% rates is going to be streaky).

IMO the whole conversation is in limbo in any case because kronos patch has changes impacting fighters. Right now, a carrier struggles to beat a solo T1 battleship on sisters LP and will certainly fail to beat a well piloted marauder.

As it stands, it is not a balanced game, nor is it a game that lays out a proper progression path for users, and its probably a reason why 6 month old mission runners unsub - other steps are seen as unrewarding and they are bored with missions.
La Nariz
Aliastra
Gallente Federation
#256 - 2014-05-06 06:15:13 UTC
Josef Djugashvilis wrote:
To the anti hi-sec folk.

Players do not have to play in hi-sec, yet they choose of their own free will to do so. In fact the majority of players choose to play in hi-sec.

Anti hi-sec folk may argue that this is because hi-sec is safer and easier to earn isk in than null-sec. I agree with them, (for the most part) the problem the anti hi-sec folk have is that the majority of players seem to like this arrangement.

Some of the null-sec folk appear to seriously believe that if CCP did away with hi-sec entirely that subs to the game would increase would increase, what evidence they have for this eludes me completely.

I am of the opinion that we all play Eve Online and that where we choose to do so is immaterial. Each to their own and all that.

Anti hi-sec folk are just going to have to come to terms with the fact that CCP has no intentions of doing away with hi-sec, not today, not tomorrow, not ever.



You have no proof of any of what you said also the game literally forces people to start in highsec. People are being forced into highsec. I know our newbees would be much better off if they could spawn and do their little tutorial in VFK.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

baltec1
Bat Country
Pandemic Horde
#257 - 2014-05-06 06:15:29 UTC
Josef Djugashvilis wrote:
To the anti hi-sec folk.

Players do not have to play in hi-sec, yet they choose of their own free will to do so. In fact the majority of players choose to play in hi-sec.

Anti hi-sec folk may argue that this is because hi-sec is safer and easier to earn isk in than null-sec. I agree with them, (for the most part) the problem the anti hi-sec folk have is that the majority of players seem to like this arrangement.

Some of the null-sec folk appear to seriously believe that if CCP did away with hi-sec entirely that subs to the game would increase would increase, what evidence they have for this eludes me completely.

I am of the opinion that we all play Eve Online and that where we choose to do so is immaterial. Each to their own and all that.

Anti hi-sec folk are just going to have to come to terms with the fact that CCP has no intentions of doing away with hi-sec, not today, not tomorrow, not ever.



No we dont think getting rid of highsec is good for the game. We want to get rid of high sec offering the same or better rewards as the higher risk areas of space.
Tauranon
Weeesearch
CAStabouts
#258 - 2014-05-06 06:25:29 UTC
Josef Djugashvilis wrote:
To the anti hi-sec folk.

Players do not have to play in hi-sec, yet they choose of their own free will to do so. In fact the majority of players choose to play in hi-sec.



I can absolutely assure you if people thought they could find the maze and do the maze in the same way that they can find a mission and do the mission in highsec, I'd be completely out of the x-type sales business due to everybody farming their own and not buying mine.

The game has some progression holes, the most notable of which is that the leap between highsec mission runner and mission or anomoly farmer elsewhere is just unclear. At least ded 4 farmers can see clear reasons for seeking ded 5s and ded 6s particularly (and seeking ded 6s is why I am where I am now).

Quote:



Anti hi-sec folk may argue that this is because hi-sec is safer and easier to earn isk in than null-sec. I agree with them, (for the most part) the problem the anti hi-sec folk have is that the majority of players seem to like this arrangement.

Some of the null-sec folk appear to seriously believe that if CCP did away with hi-sec entirely that subs to the game would increase would increase, what evidence they have for this eludes me completely.

I am of the opinion that we all play Eve Online and that where we choose to do so is immaterial. Each to their own and all that.

Anti hi-sec folk are just going to have to come to terms with the fact that CCP has no intentions of doing away with hi-sec, not today, not tomorrow, not ever.



Your whole idea that true anti highsec people exist is pretty much wrong. There is skill in evasion, there is skill in keeping my ships, I earn isk on the back of demonstrating that skill amongst people that would like to kill my ships. I also kill peoples ships who fail to demonstrate that in front of me, if it so happens that I planned sufficiently to have the PVP ship available to switch to ( hint number 1, this is a planning and logistics procedure that I happen to perform, which is why I get kills occasionally).

What we do not want, is for absurd game changes that prevent me from needing evasion skills as a PVE player, prevent there being any differentation in results based on skill or planning, and prevent people from being able to legitimately hunt players, which is also a skill.

Hint number 2, hunting other players is fun, and it is objectively more fun than PVE, and I say that as one of the most dedicated PVE players in the game, who has spent 99% + numerous digits of precision of my game time PVEing, and expect to do likewise in the future.

I would be entirely happy if CCP dedicated most of its resources to improving PVE, just so long as clarity around the need to contextualize properly with risk remains, and that highsec fits into a base for preparing to seek reward, instead of being the damn reward in itself.

I put up with the stratios being a highsec derived object, simply because its plainly designed to be a reward seeking object outside of highsec use, but its a long and painful process waiting out its economic distortions.
Jaxon Grylls
Institute of Archaeology
#259 - 2014-05-06 07:36:00 UTC
Josef Djugashvilis wrote:
If the goons stop spamming the forums, I for one, promise to stop making fun of them.

No, not good enough Josef.

Don't get caught up in the silly games being played here.

This thread is degenerating into a play-ground squabble.

This does no-one any good, only serves to entrench the two camps and will lead inevitably to a lock.

As I advised the Goon representatives, give it a rest.

Post constructively or don't post at all.

Mike Azariah is right. Let's see what this CSM does, before coming out with visions of doom.

Cygnet Lythanea
World Welfare Works Association
#260 - 2014-05-06 07:43:18 UTC
Jaxon Grylls wrote:
Let's see what this CSM does, before coming out with visions of doom.


After all, visions of doom require the smoking of some seriously heavy stuff, and I have absolutely NO urge to share a bag with the goons.