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Boost Faction wepons

Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#1 - 2014-05-05 10:05:53 UTC
boost faction Turrets and Lunchers to be sligthly better than T2, maybe apply spec skill bonus to them.

they seem usles to players with skills for t2 wepons, and poeple that don't have them can afford faction ones Roll
Schmata Bastanold
In Boobiez We Trust
#2 - 2014-05-05 10:28:53 UTC
There is whole tiercide for modules planned to happen after they are done with ships.

Also advantage of faction weapons lies in much better fitting requirements than t2.

Invalid signature format

Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2014-05-05 10:32:11 UTC  |  Edited by: Riot Girl
I don't think faction guns need a buff, they're already the low sp, low fitting alternative to T2, I don't think they need to be buffed to compete with T2.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2014-05-05 11:12:50 UTC
someone suggested letting faction weapons use T2 ammo.

i thought that'd be a pretty nice option

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

O2 jayjay
Federal Navy Academy
Gallente Federation
#5 - 2014-05-05 11:24:49 UTC
Daichi Yamato wrote:
someone suggested letting faction weapons use T2 ammo.

i thought that'd be a pretty nice option



he is on to something! great idea!
Last Wolf
Umbra Wing
#6 - 2014-05-05 11:35:26 UTC
I think faction weapons should have attribute bonuses. Such as 1-2% Shield hp on every Caldari Navy Cruise Launcher, for example.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Hairpins Blueprint
The Northerners
Pandemic Horde
#7 - 2014-05-05 11:48:37 UTC
Last Wolf wrote:
I think faction weapons should have attribute bonuses. Such as 1-2% Shield hp on every Caldari Navy Cruise Launcher, for example.



too OP, just let them have bit more dps over t2 and it's cool.

i don't think they should use t2 ammo bacause you will take t2 wepons perk from the.

now t2 wepons have more dps but use more PG/CPU and can use t2 ammo
Factions modules use less PG/CPU and do less dmg, and i think they should do a bit more because they are rare and cost mych more than t2
Phoenix22
H.I.D.R.I.A Industries
#8 - 2014-05-05 13:07:47 UTC
I agree i think all the Faction mods and weapons should have 10% = 20% more stats then T2
Hairpins Blueprint
The Northerners
Pandemic Horde
#9 - 2014-05-05 13:34:42 UTC
Phoenix22 wrote:
I agree i think all the Faction mods and weapons should have 10% = 20% more stats then T2



well at least 5%-10%

20% is bit too much
Commander IceQ
Ascendance
Goonswarm Federation
#10 - 2014-05-05 22:00:29 UTC
If you make faction better than T2... what would be the point of training T2?

I get the feeling that you my just not want to train T2 weapons.

As stated before Faction in close to T2 with better fitting, T2 has better damage... If you want the better damage, train for it.

Besides... they simplified T2 guns training recently, so why not just train T2?

I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it.

Arthur Aihaken
CODE.d
#11 - 2014-05-05 22:03:53 UTC
(cough) … Deadspace weapons … (cough)

I am currently away, traveling through time and will be returning last week.

Commander IceQ
Ascendance
Goonswarm Federation
#12 - 2014-05-05 22:07:24 UTC
Arthur Aihaken wrote:
(cough) … Deadspace weapons … (cough)

LoL

I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it.

Barton Breau
University of Caille
Gallente Federation
#13 - 2014-05-06 01:07:12 UTC
Well, whenever i try something out with weapons, it seems that the T2 weapon does more damage, even before T2 ammo, in this sense that module tiercide slide about -------------> power that was shown with the current state of weapon modules was a bit odd, showing faction weapons as more powerful than T2.

The devs seems to have a different concepr of "power", so even after tiercide for modules, i dont think much will really change (except of custom faction modules with beefed up secondary stats).

"If you make faction better than T2... what would be the point of training T2?"

You mean like most other modules currently work? Gank resistance? :)
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#14 - 2014-05-06 01:27:23 UTC
simple solution,

T2 guns using faction ammo wont do as much damage and Faction Weapons using their faction ammo will do more damage, however t2 guns using t2 ammo will still do more damage???

eg,
using caldari navy torpedo launchers on a manticore using caldari navy torps will do more damage than T2 launchers using same ammo
using T2 torpedo launchers on a manticore using rage torps will do more damage than caldari navy launchers using caldari navy torps.

problem solved and balanced??

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Paikis
Vapour Holdings
#15 - 2014-05-06 01:41:36 UTC
Just let faction weapons use T2 ammo, and then put the T2 gun skill requirements on the T2 ammo as well. So if you can't use T2 guns, then you can still use the faction guns, but you can't put T2 ammo into them. If you can use the T2 guns, then you can now use T2 ammo in your faction guns. problem solved!
Riot Girl
You'll Cowards Don't Even Smoke Crack
#16 - 2014-05-06 04:41:06 UTC
Who uses faction weapons anyway? Low SP mission runners?
Does anyone use T2 gun ammo for missions? Only Scorch afaik.
Aren't Lasers supposed to be the high SP weapon for the high SP race?
Wouldn't the low fitting requirements screw with the dynamic of the high SP, high fitting requirement race?
Should I be allowed to fit a full rack of Tachs on my Apoc and still get T2 ammo and DPS?

Short answer; every idea in this thread sucks IMO.
Hairpins Blueprint
The Northerners
Pandemic Horde
#17 - 2014-05-06 07:13:33 UTC
Commander IceQ wrote:
If you make faction better than T2... what would be the point of training T2?

I get the feeling that you my just not want to train T2 weapons.

As stated before Faction in close to T2 with better fitting, T2 has better damage... If you want the better damage, train for it.

Besides... they simplified T2 guns training recently, so why not just train T2?



No, we are talking about maxed skills, there is no way you will have more dps with faction wepons with lvl 4 skill right?

If you would like more dps you need to train it lvl 5 any way.



And also T2 wepons can use T2 ammo!! and faction guns can't.

So if you fit fation gun with faction ammo it will have a bit more dps would be cool, but if you fit Void ammo to t2 blaster you have have more dps ofc.


So you be cool to boost faction wepons to have bit more dps with t1 ammo, so they need better stats because t2 wepons with t2 ammo witll have more dps any way right?

Factions wepons will be valid and better for ratting and better for tight fits on PvPRoll
Ryan Paladin
Reckless-Endangerment
Manifesto.
#18 - 2014-05-06 07:15:25 UTC
Riot Girl wrote:
Who uses faction weapons anyway? Low SP mission runners?
Does anyone use T2 gun ammo for missions? Only Scorch afaik.
Aren't Lasers supposed to be the high SP weapon for the high SP race?
Wouldn't the low fitting requirements screw with the dynamic of the high SP, high fitting requirement race?
Should I be allowed to fit a full rack of Tachs on my Apoc and still get T2 ammo and DPS?

Short answer; every idea in this thread sucks IMO.


Yeah in general this thread contained a lot of facepalm for me... and I mean literally every variation on this idea short of maybe a slight damage buff has been bad to the point that I question the intelligence of the sources. Beyond which pretty much nobody good would ever fit factions guns anyways. If you fit them in pvp you are making a loot pinata for somebody and if you use them on your pve boat you invite ganks more and more. Even if they were buffed their cost could not be justified.

This entire thread comes across to me as a method for low sp mission runners to compensate in the wrong way. Though I'm sure all the suicide gankers will support this as it will increase their profits. I however do not.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#19 - 2014-05-06 07:39:24 UTC  |  Edited by: Riot Girl
It seems CN launchers already do more DPS than T2 launchers with T1 ammo. I think the only changes that need to be made to faction weapons is to reduce their cost in the LP store so that they can become viable for PvP (probably something along the lines of 1000 LP + 1 million ISK for a small gun).

If they have their DPS buffed, it should be buffed to match T2 guns using T1 ammo. They shouldn't be allowed to use T2 ammo and they should have their fitting requirements nerfed to match T2 guns if they receive this buff. This is a bad idea though, because it basically only makes them useful to low SP players with ISK, which is basically the same as it is now.

Edit: Actually, on second thoughts, the second idea isn't such a bad idea. If the faction guns, with T1 ammo, do the same DPS as T2 guns with T2 ammo + spec V, that basically gives the Faction guns a 2% DPS increase over T2 as most people only train a spec to IV. People who take the time to train it to V will be able to match faction DPS with T1 ammo still.

I think that would be a pretty decent place for them.
Joker Dronemaster
Aliastra
Gallente Federation
#20 - 2014-05-06 08:09:22 UTC
Riot Girl wrote:
It seems CN launchers already do more DPS than T2 launchers with T1 ammo. I think the only changes that need to be made to faction weapons is to reduce their cost in the LP store so that they can become viable for PvP.

If they have their DPS buffed, it should be buffed to match T2 guns using T1 ammo. They shouldn't be allowed to use T2 ammo and they should have their fitting requirements nerfed to match T2 guns if they receive this buff. This is a bad idea though, because it basically only makes them useful to low SP players with ISK, which is basically the same as it is now.


As this guy said launchers already do more damage than t2 when using t1/faction ammo. the only change that needs to be made, is that they need to make this apply to turrets as well. T2 AMMO should always be better at its specialized role, be it higher dps, more range, etc and have its own drawbacks. However I do think faction should be better at generalized roles.

It pains me that I have to sacrafice so much ship performance whenever I get the drunken idea to fully serp fit a vindi and go leeroy around lowsec. If there was any DPS advantage to do so, I might actually bite the bullet, fit one out and name it "Loot Pinata".
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