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3 suggestions to enhance eve for every player

Author
George Wizardry
Asian P0RN
#1 - 2014-05-05 15:30:42 UTC
1. Allow raw PI materials to be carried in the ore hold of ships.

These materials have been mined/extracted from the planet without any refinement the same as mineral ore and ice is mined in space. The only difference is the location they come from is a planet.

2. Be able to use Interbus loyalty points in any LP store including the Concord LP store.

Interbus handles security issues for the Eve universe and so should be allowed to use the LP's anywhere. That could be the reason why there is no Interbus LP store?

3. Have low-sec space patrolled by Concord but at a slower response time then high-sec e.g 10 seconds extra per level below 1.0 for security zones .04 -0.06 plus no player penalty if they attack another player and escape from Concord while they stay in low-sec. If the attacker jumps to high-sec while the flags are still shown then normal high-sec rules apply.

After playing/living Eve for almost a year I have noticed that the bulk of players have no interest in ever going to low/null-sec space because there is no protection and I doubt whether this will change even with the new tech 2 mining vessel coming and the new ore spawns that will be happening.
I believe that by giving some protection to low-sec more of the approx 37000 average number of online players I have seen will take the risk and spend time in low-sec space. It also has the potential to create a lot more PvP just by increasing the number of players willing to 'have a look' at low-sec.

Cheers
George

p.s Leave the Rattlesnake alone, it is just fine the way it is

Within the EVE universe I have no interest or desire to kill other players, real life is a different story......

Zepheros Naeonis
TinklePee
#2 - 2014-05-05 15:39:01 UTC
You were doing fine until the 3rd comment. Now you're just going to get told to HTFU
Seliah
Red Cloud Vigil
#3 - 2014-05-05 15:39:11 UTC
Hello George,

1. There are specialized ships for PI materials, with PI holds. Isn't that sufficient ?

2. Interbus doesn't handle security, it's an NPC freighter company afaik.

3. No.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#4 - 2014-05-05 15:44:07 UTC
1) No. There already is PI specialised transport/hauler ships

2) LP stores in general need to be looked at. Some LP stores are pretty terrible and others have all the good stuff. The issue with tag balancing is also present and needs looking at.

3) No. Low sec is designed for you to protect yourself or bring some protection with you. Work as teams and you will be safe. I believe there just needs to be better rewards to draw people into low sec.



And the Rattlesnake is receiving a phnenomanlly bonkers and obscene buff. Can't wait for it to go live. So no, please give me the new RS over the bland ****** old one.
George Wizardry
Asian P0RN
#5 - 2014-05-05 15:58:24 UTC
I only just found the PI ships, thank you. It does seem a little redundant though to have ore holds and not be able to carry all types of 'ore' which unrefined PI materials are according to their descriptions....


Most players play by themselves not as a 'team' so without some sort of in-game protection they will never go low-sec no matter the rewards.

Within the EVE universe I have no interest or desire to kill other players, real life is a different story......

RoAnnon
Republic University
Minmatar Republic
#6 - 2014-05-05 16:14:50 UTC  |  Edited by: RoAnnon
George Wizardry wrote:
Most players I know of (since admittedly I've only been playing a year and don't really know that much) play by themselves not as a 'team' so without some sort of in-game protection they will never go low-sec no matter the rewards.


FTFY

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

George Wizardry
Asian P0RN
#7 - 2014-05-05 16:29:08 UTC
RoAnnon wrote:
George Wizardry wrote:
Most players I know of (since admittedly I've only been playing a year and don't really know that much) play by themselves not as a 'team' so without some sort of in-game protection they will never go low-sec no matter the rewards.


FTFY



The players I'm talking about have been playing since the beginning of EVE, says a lot about a game that ppl can play it for close to 10 years and never experience 2/3rds of the game.

Within the EVE universe I have no interest or desire to kill other players, real life is a different story......

Seliah
Red Cloud Vigil
#8 - 2014-05-05 16:42:08 UTC
George Wizardry wrote:

The players I'm talking about have been playing since the beginning of EVE, says a lot about a game that ppl can play it for close to 10 years and never experience 2/3rds of the game.


That's their problem. The beauty of EVE is that every single one of us can do whatever he wants. If your buddies don't want to go to lowsec, they don't. There are a lot of players out there, young and old, not playing solo and in highsec only like the people you're talking about. If you want to do the same, why don't you just do it ?
Schmata Bastanold
In Boobiez We Trust
#9 - 2014-05-05 17:16:20 UTC
1. Doesn't concern me

2. Doesn't concern me.

3. o.0 you serious?

Invalid signature format

Minty Aroma
Deep Core Mining Inc.
Caldari State
#10 - 2014-05-05 17:20:17 UTC
George Wizardry wrote:


3. Have low-sec space patrolled by Concord but at a slower response time then high-sec e.g 10 seconds extra per level below 1.0 for security zones .04 -0.06 plus no player penalty if they attack another player and escape from Concord while they stay in low-sec. If the attacker jumps to high-sec while the flags are still shown then normal high-sec rules apply.

After playing/living Eve for almost a year I have noticed that the bulk of players have no interest in ever going to low/null-sec space because there is no protection and I doubt whether this will change even with the new tech 2 mining vessel coming and the new ore spawns that will be happening.
I believe that by giving some protection to low-sec more of the approx 37000 average number of online players I have seen will take the risk and spend time in low-sec space. It also has the potential to create a lot more PvP just by increasing the number of players willing to 'have a look' at low-sec.



Just because you don't go into low, doesn't mean everyone doesn't. Personally, I think they should either nerf CONCORD in high or make lowsec a lot more rewarding so people do go into low, not make low a second carebear circlejerk.
Gawain Edmond
Khanid Bureau of Industry
#11 - 2014-05-05 17:51:13 UTC
i agree they should let concord into low sec but they should nerf the hell out of them and they should drop concord loot and you can only loot the wrecks if you're perma flashy
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-05-05 18:13:31 UTC
1) I'd say the PI ships (epithal and the like) are fine, I can haul around tons of PI stuff in mine.

2) LP needs fixing but it will wait a while yet I think

3) losec is fine as is I think, just needs more incentive to visit, missions that cyno you to the site (at least 3 systems into losec) but you fight your own way clear maybe.
RavenTesio
Liandri Corporation
#13 - 2014-05-05 20:15:15 UTC
George Wizardry wrote:
1. Allow raw PI materials to be carried in the ore hold of ships.

These materials have been mined/extracted from the planet without any refinement the same as mineral ore and ice is mined in space. The only difference is the location they come from is a planet.

2. Be able to use Interbus loyalty points in any LP store including the Concord LP store.

Interbus handles security issues for the Eve universe and so should be allowed to use the LP's anywhere. That could be the reason why there is no Interbus LP store?

3. Have low-sec space patrolled by Concord but at a slower response time then high-sec e.g 10 seconds extra per level below 1.0 for security zones .04 -0.06 plus no player penalty if they attack another player and escape from Concord while they stay in low-sec. If the attacker jumps to high-sec while the flags are still shown then normal high-sec rules apply.

After playing/living Eve for almost a year I have noticed that the bulk of players have no interest in ever going to low/null-sec space because there is no protection and I doubt whether this will change even with the new tech 2 mining vessel coming and the new ore spawns that will be happening.
I believe that by giving some protection to low-sec more of the approx 37000 average number of online players I have seen will take the risk and spend time in low-sec space. It also has the potential to create a lot more PvP just by increasing the number of players willing to 'have a look' at low-sec.

Cheers
George

p.s Leave the Rattlesnake alone, it is just fine the way it is


1 • I actually agree with this, most seem to forget that the "PI" Ship is the Primae; which was a "Limited Edition" ship that frankly is completely pointless for it's intended use unless you happen to be a brand new PI player.

Sure most of the time you will end up using something like a bog standard Industrial Ship for hauling, but the idea of having one that is designed specifically for PI work across New Eden not just in High-Sec where it won't be Insta-Ganked to me would be pretty awesome.

I'd love to see a Primae that isn't Limited Edition and a bit more useful for that task, perhaps designed to be a bit more Defendable than the normal Transporters for use in Low-Sec (maybe Null) without resorting to either throwaway transport and jump freighters or a Covert Ops Transporter (I guess Blockade Runner now... why the hell they changed that name is beyond me)

2 • Interbus is a Gallente-based Transport Company that often consider themselves to be "Neutral"

3 • Concord has no business being in Low-Sec, BUT this said ... I do think the transition between the two should be less instant as it forms an artificial barrier between what can be considered "Safe Space" and "Unsafe".

What I think would be better would be to see a Transitional "Medium Security" that has the same basic rules as High-Sec but Concord is something you can actually fight and win. Then again I also feel like Null-Sec should have a barrier of Pirate NPC Factions that have all the Rules of Low-Sec but allows for Null-Sec shenanigans.

Still that said I recall when Concord was first introduced and could be beaten and Capitals could roam High-Sec, I mean we've lost some good things over the years that I understand why they were tightened up as not to prevent new players from just getting stomped immediately - but at the same time the original way of doing things still were fun and could easily find a place to ease players between parts of space that are more dangerous and do operate differently.

I also feel all of the Empires should be broken up with at least Medium Style Security areas if-not Low Sec. So take that as you will.
Gigan Amilupar
Viziam
Amarr Empire
#14 - 2014-05-05 20:34:24 UTC
RavenTesio wrote:
[quote=George Wizardry]

3 • Concord has no business being in Low-Sec, BUT this said ... I do think the transition between the two should be less instant as it forms an artificial barrier between what can be considered "Safe Space" and "Unsafe".

What I think would be better would be to see a Transitional "Medium Security" that has the same basic rules as High-Sec but Concord is something you can actually fight and win. Then again I also feel like Null-Sec should have a barrier of Pirate NPC Factions that have all the Rules of Low-Sec but allows for Null-Sec shenanigans.

Still that said I recall when Concord was first introduced and could be beaten and Capitals could roam High-Sec, I mean we've lost some good things over the years that I understand why they were tightened up as not to prevent new players from just getting stomped immediately - but at the same time the original way of doing things still were fun and could easily find a place to ease players between parts of space that are more dangerous and do operate differently.

I also feel all of the Empires should be broken up with at least Medium Style Security areas if-not Low Sec. So take that as you will.


First of all, there is a popup warning that your going into low, so it's not so accidental. Secondly, if your not checking your route to see if it takes you into low (there's even a "choose safest route" option!) then your responsible for whatever befalls you. So I don't really think the transition from high->low is underdeveloped. Finally, once upon a time it was possible to tank Concord. Dev's had to get involved when the mother of all gatecamps appeared. Let's just say that removing Concords effectiveness in any area of space would render them defunct.
Noxisia Arkana
Deadspace Knights
#15 - 2014-05-05 21:32:08 UTC
None of those would make my EvE experience better. There's a reason why interbus has reduced payouts, there are no faction standings hits for running with them.
Velicitia
XS Tech
#16 - 2014-05-05 22:29:33 UTC
RavenTesio wrote:
(I guess Blockade Runner now... why the hell they changed that name is beyond me)


They've been called "Blockade Runners" for at least the last 7 years ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Karma Anstian
Chimera Research and Development
#17 - 2014-05-05 23:28:35 UTC
Quote:
I have noticed that the bulk of players have no interest in ever going to low/null-sec space


ya dude nullsec is totally empty... no people risking anything out there like those trillion isk hisec wars. /s
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#18 - 2014-05-06 02:55:45 UTC
RavenTesio wrote:
1 • I actually agree with this, most seem to forget that the "PI" Ship is the Primae; which was a "Limited Edition" ship that frankly is completely pointless for it's intended use unless you happen to be a brand new PI player.

Sure most of the time you will end up using something like a bog standard Industrial Ship for hauling, but the idea of having one that is designed specifically for PI work across New Eden not just in High-Sec where it won't be Insta-Ganked to me would be pretty awesome.

I'd love to see a Primae that isn't Limited Edition and a bit more useful for that task, perhaps designed to be a bit more Defendable than the normal Transporters for use in Low-Sec (maybe Null) without resorting to either throwaway transport and jump freighters or a Covert Ops Transporter (I guess Blockade Runner now... why the hell they changed that name is beyond me)

I take it that you haven't looked at the Epithal Lately then? Specialised Planetary Goods Hold, means that you don't have to use Cargo Expanders in the lows to get a decent sized Hold, fit some Warp Stabs, some Inertia Stabs in the Lows and Shield Extenders in the Mids, should help you survive at least one or 2 volleys from most Solo PvPers. Put a cloak in the high and you can warp somewhere cloak up and wait for the heat to get bored and then continue. If you need to move command centres around use a different hauler, but most of the time you don't need to do this)

Sample Fit, nearly 10K EHP, Aligns in 6 to 7s (depending on skills)
[Epithal, PI]
Warp Core Stabilizer II
Warp Core Stabilizer II
Inertia Stabilizers II
Inertia Stabilizers II

EM Ward Amplifier II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II

Prototype Cloaking Device I
Small Energy Neutralizer II

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

zen zubon
The Scope
Gallente Federation
#19 - 2014-05-06 06:51:11 UTC
not concord but random say NPC faction warfare patrols might be cool, have them be elite ships with nice drops or good LP. Make them only kill-able in a cruiser or above and you might see something more then frigates from the FW guys.
Octoven
Stellar Production
#20 - 2014-05-06 08:08:06 UTC  |  Edited by: Octoven
Hmm number 1 is ok, 2...I dont think Interbus would work well for that, CONCORD lp should stay with the incursion side. As for 3...lol oh boy so here is what I think:

I think the number of players in low/null is higher than you might believe. If you open the map and check players active/docked you will see a huge yellow blob in the center, obviously high sec, and sparsely scatter yellow areas around the cluster. This is somewhat of an optical illusion though. Think about it, you maybe what...800-1000 high sec systems all next to each other showing yellow. Compared to the null sec systems which are at least triple the amount and not only that, but have systems of no one in them spaced between the active ones, giving the appearance of not as many players. True, high sec is more densly packed, but it is also approx the same number of players in both low/null as high. I suspect its more in low/null though.

I dont go to null space because I dont want to take the risk, once you are there its actually pretty quite, getting there is the issue and getting back. Frankly I dont want to go through all the camps to go there and even if I did, I dont want to hunt for stations since some wont let me dock anyway. As for low...well thats just an odd child of EVE. Id rather go to null/wormhole space and in terms of system security both those options are more dangerous. Low sec tries to bridge the high sec/null sec gap, and not really that effectively. If you look at high sec, there is a noticeable change as you go down from 1.0-0.5 CONCORD takes longer to respond, the sec status hit gets less, and the number of CONCORD/faction police gets fewer. Then suddenly you hit 0.4 it just drops off a cliff and pretty much stays the same all the way through 0.3, 0.2, 0.1.

I would definitely not approve of putting CONCORD in low sec, but perhaps another option. In 0.4/0.3 systems only allow a couple faction police frigates. Obviously less in 0.3 than 0.4. The idea here is that faction police can be killed by players whereas CONCORD cant, and they dont hit as hard as CONCORD does. They can still respond to criminal actions in the system, but they would use warp drive like a player ship does and not spawn next to you like CONCORD, they would also be governed by a slow response rate. The question is...what about FW systems, they flip pretty often and it would look silly to see caldari police in a gallente system. The solution to this could be allow the gallente and caldari police to engage each other at the gates. This might make FW interesting, do you show up to defend your faction's police or leave them to die? Thats a stretch...but interesting to say the least.

The goal here is to provide slightly more security but not enough to kill off pirating period. Just enough to make 0.5 not seem like a drop off the cliff. I suspect the crimewatch rules would still apply as well, you can blow up a ship and get flagged suspect but if you pod, the faction police show up to deal with you haha at which point you can choose to run from the law for 15 min or deal with them instead and get a slight chance at a nice drop off them. Of course you obviously kill your standings with that faction so you wouldnt want to go to a 0.4 and just shoot caldari police over and over for drops...unless your standings didnt matter. At any rate, this would be the only level of increased security presence in low sec that I would support, definitely no CONCORD.
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