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[Kronos] Pirate Faction Battleships

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Kaarous Aldurald
Black Hydra Consortium.
#2041 - 2014-05-04 23:16:43 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
Depending on how the Dps works out - maybe, maybe not - Carriers only have 375m Bandwidth. or 7 Geckos.
That is less than half what they can field now for little increase in Dps and possible huge increase in cost.

Yes, but consider that 7 Geckos only require Carrier-II. You need Carrier-V, Advanced Drone Control-V and 5 DCUs to field a full flight of heavy drones. Each Gecko has twice the shields of two heavy drones and about 25% more damage. Players are going to be snapping these up left, right and center for their carriers...


I honestly do not think so. The true strength (at least dps wise, anyway) of Carriers is that they can throw out flight after flight of Sentry drones, to project damage from a great distance while being easily replacable.

The Gecko is not as easily replaced, not by a long shot.

However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

stoicfaux
#2042 - 2014-05-04 23:21:31 UTC
Two Geckos and a Mach.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#2043 - 2014-05-04 23:23:51 UTC  |  Edited by: Arthur Aihaken
Kaarous Aldurald wrote:
However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad.

We're all in agreement on this one. I haven't worked out the EHP for a Gecko, but it has to be in excess of 25k.

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#2044 - 2014-05-04 23:29:03 UTC
Arthur Aihaken wrote:
Kaarous Aldurald wrote:
However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad.

We're all in agreement on this one. I haven't worked out the EHP for a Gecko, but it has to be in excess of 25k.


Yeah, at this point I am running on the assumption that the Rattlesnake is intended to use a Gecko.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arthur Aihaken
CODE.d
#2045 - 2014-05-04 23:34:34 UTC
Just when we thought it was safe to go back into the thread...
Back under your bridge you! Pirate

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#2046 - 2014-05-04 23:37:08 UTC  |  Edited by: Arthur Aihaken
With a pair of Faction BCU's, three Faction DDAs, rapid heavy launchers and a Gecko the Rattlesnake should deliver around 1600 dps...! 36k EHP with full skills and three drone durability rigs. The Gecko has a signature radius of 100m, so this thing will be like killing a well-tanked cruiser.

I am currently away, traveling through time and will be returning last week.

stoicfaux
#2047 - 2014-05-04 23:57:59 UTC
Arthur Aihaken wrote:
Kaarous Aldurald wrote:
However, for the Rattlesnake, the Gecko is basically adding a pocket assault frigate to a Scorpion Navy Issue. That's not half bad.

We're all in agreement on this one. I haven't worked out the EHP for a Gecko, but it has to be in excess of 25k.

For a Summer Rattlesnake, it should be 25,903 omni. Assuming I haven't borked the numbers. Versus 5,046 for an Ogre on a current Rattlesnake.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#2048 - 2014-05-04 23:59:31 UTC  |  Edited by: Arthur Aihaken
stoicfaux wrote:
For a Summer Rattlesnake, it should be 25,903 omni. Assuming I haven't borked the numbers. Versus 5,046 for an Ogre on a current Rattlesnake.

I was pretty close at 25k then. 36k with drone durability rigs is borderline insane... Can you imagine this thing with 6 drone navigation computers in the mids? 15,000 m/sec velocity with the drone changes in Kronos...

I am currently away, traveling through time and will be returning last week.

Sgt Ocker
What Corp is it
#2049 - 2014-05-05 00:18:34 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
Depending on how the Dps works out - maybe, maybe not - Carriers only have 375m Bandwidth. or 7 Geckos.
That is less than half what they can field now for little increase in Dps and possible huge increase in cost.

Yes, but consider that 7 Geckos only require Carrier-II. You need Carrier-V, Advanced Drone Control-V and 5 DCUs to field a full flight of heavy drones. Each Gecko has twice the shields of two heavy drones and about 25% more damage. Players are going to be snapping these up left, right and center for their carriers...

I would NEVER consider using Heavy drones on a carrier.
As the Gecko may do a little more dps than 10 fighters they may find a place but with far less Ehp compared to fighters - it will be in limited situations.

As a Heavy Drone drop in replacement, they may have merit on some battleships and especially the Ishtar. As for a replacement for Fighters on a Carrier, I'm doubtful.

Rattlesnake;
If Dps projections for the Gecko are correct;
Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only.
Combined with 5 launchers without a damage bonus, you'd have something noteworthy

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#2050 - 2014-05-05 00:26:05 UTC  |  Edited by: Arthur Aihaken
Sgt Ocker wrote:
Rattlesnake;
If Dps projections for the Gecko are correct;
Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only.
Combined with 5 launchers without a damage bonus, you'd have something noteworthy

Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. Add a MJD and who even needs a tank. I haven't run the numbers, but even webbed at that velocity I imagine they'd be pretty damn hard to pin down for very long...
Lol

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#2051 - 2014-05-05 00:33:15 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
Rattlesnake;
If Dps projections for the Gecko are correct;
Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only.
Combined with 5 launchers without a damage bonus, you'd have something noteworthy

Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. Add a MJD and who even needs a tank. I haven't run the numbers, but even webbed at that velocity I imagine they'd be pretty damn hard to pin down for very long...
Lol


If they took the missile bonus away and gave it two Geckos, you could also just fit a bunch of heavy neuts instead, and brawl with it in addition to long range.

It would be obscene as a battleship platform.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arthur Aihaken
CODE.d
#2052 - 2014-05-05 00:35:18 UTC
Kaarous Aldurald wrote:
If they took the missile bonus away and gave it two Geckos, you could also just fit a bunch of heavy neuts instead, and brawl with it in addition to long range. It would be obscene as a battleship platform.

They could even take the fifth launcher away too... Somehow I don't see this happening, but it is a pleasing thought.

I am currently away, traveling through time and will be returning last week.

stoicfaux
#2053 - 2014-05-05 00:38:06 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
Rattlesnake;
If Dps projections for the Gecko are correct;
Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only.
Combined with 5 launchers without a damage bonus, you'd have something noteworthy

Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. Add a MJD and who even needs a tank. I haven't run the numbers, but even webbed at that velocity I imagine they'd be pretty damn hard to pin down for very long...
Lol

15k m/s? I'm getting ~4,300 m/s with three Drone Nav Computers...



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#2054 - 2014-05-05 00:43:26 UTC  |  Edited by: Arthur Aihaken
stoicfaux wrote:
15k m/s? I'm getting ~4,300 m/s with three Drone Nav Computers...

1820 m/sec... x 1.25 (skills) x 1.43 (drone changes) x 4.827 (6x DNC's) = 15,703 m/sec.
Because with a 108km drone range just drop the Gecko and MJD out. Who needs a tank.
If it gets into trouble, recall it or MJD back in. With 36k EHP it's going to last a long time...

I am currently away, traveling through time and will be returning last week.

Sgt Ocker
What Corp is it
#2055 - 2014-05-05 00:55:55 UTC  |  Edited by: Sgt Ocker
Arthur Aihaken wrote:
Sgt Ocker wrote:
Rattlesnake;
If Dps projections for the Gecko are correct;
Remove the Missile damage bonus and give it the ability to launch 2 Geckos, with a HP bonus only.
Combined with 5 launchers without a damage bonus, you'd have something noteworthy

Haha, let's think about that for a second... 2 Geckos that do almost 1800 dps @ 36k EHP each out to 110km @ 15k m/sec. I'm in! RLMLs for those pesky frigates...


I figured the Dps - without upgrades I figured Dps would be closer to 600 Dps a piece so around 1400 Dps once DDA's are added. 36k Ehp, not sure how you get that but I'll take our word for it but - 2,560 structure, 990 Armour, 1,010 shield..
15k p/s ? - after summer MWD velocity is around 2,700 m/s, not sure how you would get that to 15,000 m/s
EDIT; just saw your proposal on how to get 15k p/s - That tells me, Empire space is way too safe.
Even with super buffed heavies - sending them 110k away from you is probably not a real good idea. Heavy Drones work best at between Zero and 20k from the ship launching them, over that recall / drone control becomes a nightmare.

Consider - A Rattlesnake launches 2 Geckos with potential Dps of, say 1,600 Dps at a Navy Omen. Is the Omen pilot going to shoot at the Snake or the Gecko? My guess would be the Gecko, as it is what is going to be applying the Dps.
The Gecko is chase, drop to orbit speed and shoot, the Omen is piloted and can, vary speed, apply web and scram, switch from long range to short range ammo when needed. Plus the myriad of other possibilities for a pilot to use.
Gecko can only Fire while in orbit & within 4,000 m - Omen gets 10% p/l to optimal so can with the right fit have better range at which to engage.

Which is likely to die 1st, Gecko or N-Omen?

Geckos = Good, nice addition, new play styles. The Gecko will be very good and potentially very strong but it is not an "I WIN".
Neither should it be, managed right the Gecko will be very powerful, send it 100k away to chase down a target - keep your wallet open to replace them as they die.

I want a Rattlesnake that isn't automatically looked at as - Oh you own a Snake, where do you do your Pve.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#2056 - 2014-05-05 01:03:20 UTC  |  Edited by: Arthur Aihaken
Sgt Ocker wrote:
I figured the Dps - without upgrades I figured Dps would be closer to 600 Dps a piece so around 1400 Dps once DDA's are added. 36k Ehp, not sure how you get that but I'll take our word for it but - 2,560 structure, 990 Armour, 1,010 shield..
15k p/s ? - after summer MWD velocity is around 2,700 m/s, not sure how you would get that to 15,000 m/s

Even with super buffed heavies - sending them 110k away from you is probably not a real good idea. Heavy Drones work best at between Zero and 20k from the ship launching them, over that recall / drone control becomes a nightmare.

EHP - 36230 based on 1x T2/2x T1 drone durability rigs @ 25% of each damage type. YMMV.
Damage - I used 3x T3 DDAs, so this would be higher with 4 Faction or Officer versions. I'm including the DPS from 5 RHMLs using Fury ammunition, so the DPS being a burst is somewhat skewed. YMMV on this as well.

With a speed of over 15k I can't see recalls being a tremendous issue - not with 36k EHP. But you're right - they'll be extremely effective in short distances. I'll have to wait a month to try this out in greater detail...

I just wanted to add: is it ironic that I can get the Gecko going faster than missiles? Lol

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#2057 - 2014-05-05 01:10:37 UTC
Sgt Ocker wrote:

I want a Rattlesnake that isn't automatically looked at as - Oh you own a Snake, where do you do your Pve.


A noble goal, but please understand that this is true of about 75% of Caldari ships. Some things do end up getting shelved except for PvP.

Now I don't think that would be the case for the Rattlesnake with the present redesign, but we shall see how the drone rebalance works things out.

Now, as to your point about a couple of bonused Geckos vs a Navy Omen.

I flew a Navy Omen for a while. I would not want one of those things after me, let alone two.

One I could handle with a web, but it wouldn't be easy. Two would be my death. I would almost certainly disengage if I had the option to do so.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

stoicfaux
#2058 - 2014-05-05 01:20:43 UTC
Arthur Aihaken wrote:
stoicfaux wrote:
15k m/s? I'm getting ~4,300 m/s with three Drone Nav Computers...

1820 m/sec... x 1.25 (skills) x 1.43 (drone changes) x 4.827 (6x DNC's) = 15,703 m/sec.
Because with a 108km drone range just drop the Gecko and MJD out. Who needs a tank.
If it gets into trouble, recall it or MJD back in. With 36k EHP it's going to last a long time...

The DNCs (and rigs) are stacking penalized. The 1.43 drone change might not apply to the Gecko, i.e. the Gecko has the speed buff already. If the 1.43 buff does apply, then we're looking at ~6km/s.

6 DNCs + skills provide a 2.71 multiplier. 3 DNCs + skills provides a 2.40 multiplier.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#2059 - 2014-05-05 01:46:02 UTC  |  Edited by: Arthur Aihaken
I'm throwing out this revised proposal for consideration and feedback. In this revision the Rattlesnake loses a launcher and missile bonuses but gains up to 50mbit of bandwidth for an additional 1-2 heavy or sentry drones.

RATTLESNAKE

Gallente Battleship Bonus: 20% drone bandwidth per level
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints

Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 50(-75)/ 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)

I am currently away, traveling through time and will be returning last week.

Priestess Lin
Darkfall Corp
#2060 - 2014-05-05 02:10:50 UTC  |  Edited by: Priestess Lin
Arthur Aihaken wrote:
I'm throwing out this revised proposal for consideration and feedback. In this revision the Rattlesnake loses a launcher and missile bonuses but gains up to 50mbit of bandwidth for an additional 1-2 heavy or sentry drones.

RATTLESNAKE

Gallente Battleship Bonus: 20% drone bandwidth per level
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints

Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 50(-75)/ 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)


WHOA! you are blowing my mind man. I didn't even think not having 50% bonus missile damage was a possibility. Are you saying it is a good idea if the Rattlesnake remains a drone boat? That means it is even possible that we can think about a Snake that keeps its +50% drone damage and HP for all its drones and maybe even the 400m3 drone bay that made it desirable in the first place. Before, whenever I thought about the snake keeping its current bonus, I immediately thought "overpowered". I know i'm not the only one.

I guess we will have to wait to see what Kaadoofus says about this.

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049