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Player Features and Ideas Discussion

 
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Suggestion for a new form of hybrid PvE/PvP content: Distress Calls

Author
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#141 - 2014-03-16 14:23:58 UTC
I think this deserves a bump.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Sean Parisi
Blackrise Vanguard
#142 - 2014-03-16 14:55:53 UTC
Taiko Igunen wrote:
+1 great idea

EVE needs this badly. You referred to WoW, let me make another reference in this direction: In WoW they have "open pvp" areas on the pve servers - and of course the pvp grounds plus the arenas. All easily accessable. Now one cannot compare this to Factional Warfare because one would have to leave his corp to join (or the whole corp must join).

Like in the open pvp areas in WoW, where at a set countdown the next battle starts, it would be great for random fleets to come to life - battleing each other over the afore mentioned capital ship. The whole thing could be enrichened with lots of additonal ideas like NPC logistics to unlock, fighter drones and so on.

My point being: Easy access to open pvp, happening on a daily basis.

CCP, please give us that.


Its called lowsec or nullsec...
Tengu Grib
Caldari Provisions
Caldari State
#143 - 2014-03-24 23:27:41 UTC
This would be amazing. I could see smaller versions of this as well, rescuing a battleship, but you can only fly cruisers or even only frigates in the site, things like that. This could lead to a whole new class of site with different difficulties in different true sec levels. I don't really think this would work all that well in 0.0 or W-Space, but the idea could hold in low sec and high sec. And it would be awesome.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Sabriz Adoudel
Move along there is nothing here
#144 - 2014-04-07 05:51:25 UTC
Sean Parisi wrote:


Its called lowsec or nullsec...



Neither lowsec nor nullsec provides anything remotely similar to this design intention at present, except during incursions. There are no short-duration strategic objectives worth fighting over in either class of space unless an incursion is happening right then and there, and in the cases where they are not ignored, low/null incursions do not really incentivize fighting other players.

I support the New Order and CODE. alliance. www.minerbumping.com

Benar Ellecon
Card games on MOTORCYCLES
#145 - 2014-04-07 22:11:48 UTC
Nice Idea!
+1 and Bump to the top

Fly with your hair on FIRE!

Gully Alex Foyle
The Scope
Gallente Federation
#146 - 2014-05-04 15:15:41 UTC
Just saw this in your sig, Sabriz: +1 and bump!

Great idea!

My only concern would be everybody piling up on the 'winning' team, but I've seen some good posts bringing that up and suggesting viable solutions. Maybe edit them into the OP? Not everyone takes the time to read all the posts. :)

I really hope CCP takes notice. As most pvp-ers, I do my best to create content 'on my own', but I think it wouldn't hurt if CCP implemented some more pvp drivers/catalysts!

I also agree that at least some 'highsec carebears' need just a little nudge to try out pvp in all its greatness. Bring a PVP temptation right to their doorstep, and many will take the plunge and (hopefully) never look back!

CCP, you now have 10 chances per year to get this done, do it!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nakami Saans
Conclave of Independent Pilots
#147 - 2014-05-04 15:24:27 UTC
I like this idea, +1

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."

Bohneik Itohn
10.K
#148 - 2014-05-04 18:32:19 UTC
I like this idea, and I would like to take it one step further:

Make the objective something more interesting than just beating off the attackers for a set period of time, such as:


The capital needs fuel, parts, or some other supply before it can GTFO, until you bring that required resource to them, the fight continues. Regardless of the progress of the attackers, if you don't get the supplies to the capital within a set period of time, the defenders fail.

The capital has sustained damage and needs assistance. The sensors are damaged and it can't jump until there are enough friendlies providing sensor boost for it to recalibrate for the next jump, or the hull needs to be repaired, or the cap systems are malfunctioning and it needs external cap recharge in large enough amounts to make the next jump. Until the defenders field enough support ships and keep them alive for a set period of time to meet the requirements, the capital cannot leave.

Take that one step further and you could also require the players to light the cyno and secure the landing. Hostiles can probe the location down and try to interfere. "Bonus Stage" maybe? Giving the attackers a second chance at success?

The capital has a critical mission that it must succeed at at all costs. Defenders have to complete certain tasks to help the capital with this task while simultaneously fighting off attackers. Dedicated probe scanning ships must be used to find a deadspace location while sensor linked with the capital. An enemy structure must be hacked multiple times to break down several layers of a firewall to gather critical intel, any failures result in the firewall reinforcing.


You can get just about every type of ship under all of the New Eden suns involved in these activities if you were creative. Players would have to prioritize and strategize their asses off to be either an attacker or defender.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Gawain Edmond
Khanid Bureau of Industry
#149 - 2014-05-04 19:21:34 UTC
i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post
1c3crysta1
Silent Majority.
Aspartame.
#150 - 2014-05-04 19:29:50 UTC
This needs to be implemented! Could easily be the highlight of a players time in Eve.
Bohneik Itohn
10.K
#151 - 2014-05-04 19:31:31 UTC
Gawain Edmond wrote:
i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post



And there is nothing wrong with showing that the players have a long term and mutual interest in the idea, helping CCP realize that it's not just a flight of fancy envisioned by a scant few for a brief moment.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Sabriz Adoudel
Move along there is nothing here
#152 - 2014-05-04 23:10:51 UTC
Bohneik Itohn wrote:
I like this idea, and I would like to take it one step further:

Make the objective something more interesting than just beating off the attackers for a set period of time, such as:


The capital needs fuel, parts, or some other supply before it can GTFO, until you bring that required resource to them, the fight continues. Regardless of the progress of the attackers, if you don't get the supplies to the capital within a set period of time, the defenders fail.

The capital has sustained damage and needs assistance. The sensors are damaged and it can't jump until there are enough friendlies providing sensor boost for it to recalibrate for the next jump, or the hull needs to be repaired, or the cap systems are malfunctioning and it needs external cap recharge in large enough amounts to make the next jump. Until the defenders field enough support ships and keep them alive for a set period of time to meet the requirements, the capital cannot leave.

Take that one step further and you could also require the players to light the cyno and secure the landing. Hostiles can probe the location down and try to interfere. "Bonus Stage" maybe? Giving the attackers a second chance at success?

The capital has a critical mission that it must succeed at at all costs. Defenders have to complete certain tasks to help the capital with this task while simultaneously fighting off attackers. Dedicated probe scanning ships must be used to find a deadspace location while sensor linked with the capital. An enemy structure must be hacked multiple times to break down several layers of a firewall to gather critical intel, any failures result in the firewall reinforcing.


You can get just about every type of ship under all of the New Eden suns involved in these activities if you were creative. Players would have to prioritize and strategize their asses off to be either an attacker or defender.


I really like this idea. It would likely work better in areas where doctrine fleets are able to be mobilized quickly - i.e. sovereign null and (maybe) low/non-sov null.


Gawain Edmond wrote:
i was just about to post that i like this idea and it's nice to see an idea that i've only seen once before.... then i saw the date of the first post



Yeah it's not really time-sensitive. I may rewrite the first post and update it with more of the suggestions that have come up (including some better ideas I have for handling the Crimewatch side of things in empire space) but it will still be the same core idea - rare PvE events that are designed to act as a flashpoint for PvP conflict.

I support the New Order and CODE. alliance. www.minerbumping.com

Maku Seldon
Miners of EvE
#153 - 2014-06-21 04:16:53 UTC
Good idea, even if it is an old thread. One of the things eve needs is more events that people can do together and generate some interest. Many of my friends dropped the game prematurely because they felt that they had to create their own fun in eve, and events like this would help more people get involved in the PVP which some obviously consider the best way to generate fun.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#154 - 2014-06-22 10:58:54 UTC
I like this idea, a suggestion to add that for hi sec one should be assigned the role of attacker or defender by the system.
Otherwise individual players will not join as it would be used, very soon after launch,by the major wardec corps etc as an isk faucet and source of free kills. It would keep the numbers balanced too.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rahydia
From Beyond EVE
#155 - 2014-06-22 12:09:42 UTC
Supported +1
Spacemover
The Scope
Gallente Federation
#156 - 2014-06-22 15:26:47 UTC
sounds pretty interesting +1 from me
Illindar Tyrannus
Aliastra
Gallente Federation
#157 - 2014-06-24 06:55:13 UTC
I love this anything to provide more content that is fun and provides players to effect the outcomes of content is good in my oppinion
Illindar Tyrannus
Aliastra
Gallente Federation
#158 - 2014-06-25 10:40:38 UTC
This could also be a way to introduce players to capital mechinics having the sites escolate randomly would be interesting as well
Egravant Alduin
Ascendance Rising
Ascendance..
#159 - 2014-06-25 14:24:16 UTC
I like it .Anything that will improve eve is good and this suggestion doesn t harm but improves.

Feel the wrath of the GECKO!

Illindar Tyrannus
Aliastra
Gallente Federation
#160 - 2014-06-26 06:52:59 UTC
Egravant Alduin wrote:
I like it .Anything that will improve eve is good and this suggestion doesn t harm but improves.


Its one of those ideas this is good alone but could also open up alot of new expirences in the game with similar additions over time I would love to see work done to pve in a way where things like this are added then maybe another small adition, I like roaming pirate and or empire gangs, then another small addition then over a period you have all these small changes that have lead to a much more immersive and active universe.