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Player Features and Ideas Discussion

 
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Ships under covops cloak be able to target anything without decloak

Author
Kate Blaze
True Power Capsuleers
#1 - 2014-05-04 18:48:24 UTC  |  Edited by: Kate Blaze
I am quite shocked this isn't implemented in already. This limitation is incredibly obnoxious, because what's the point of scout if you can't scout enemy fittings and cargo?
Destination SkillQueue
Doomheim
#2 - 2014-05-04 18:56:46 UTC
It's balancing the fact, that you're practically invulnerable while cloaked. It already allows you to gather much valuable information without the enemy being able to counter it. If you want even more detailed information, it's perfectly reasonable to expect you to put your ship at risk in order to gain it.
Kate Blaze
True Power Capsuleers
#3 - 2014-05-04 19:00:13 UTC
Destination SkillQueue wrote:
It's balancing the fact, that you're practically invulnerable while cloaked. It already allows you to gather much valuable information without the enemy being able to counter it. If you want even more detailed information, it's perfectly reasonable to expect you to put your ship at risk in order to gain it.

Depends on the usage. But mostly you gain ship types, that is all. That can help you but also can't. Decloaking with covops to gather information is just ******** thing to do...
Bohneik Itohn
10.K
#4 - 2014-05-04 19:01:36 UTC
Just completely skipped the idea of being able to lock immediately after dropping cloak, no 5 second delay, and went straight for the jugular didn't you?

If you could lock people while cloaked cloaking devices really would be the bane of everyone's existence in Eve. People's complaints that cloaks are ruining the game would be justified. As it is they are balanced with an appropriate amount of drawbacks to their advantages. Leave that alone.

Wait, CCP kills kittens now too?!  - Freyya

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Aglais
Ice-Storm
#5 - 2014-05-04 19:27:55 UTC
Locking while cloaked =/= firing and using module while cloaked.

If literally all you can do to an enemy while cloaked is lock and scan, I don't quite see how heinous this is. Being able to launch bombs/attack while cloaked? THAT is a truly horrible idea.
Octoven
Stellar Production
#6 - 2014-05-04 19:39:52 UTC
There are already enough people who are wanting anti-cloaking ways....this just gives them more of an excuse to get one. Cloaking is fine the way it is, its balanced, it allows intel gathering without posing a serious combat advantage....yeah some ships can cloak and warp and then decloak and fire, but in that time they must lock you and fire.

Soo in short, no cloaked ships should never be allowed to lock under cloak. Even in modern times, a stealth vessel must get close enough to be noticed to get high quality intel. The risk reward is that the closer you are and more visible you are, the more intel you get, the further back and hidden you are the less intel you get. Its balanced...leave it as is.
Crazy KSK
Tsunami Cartel
#7 - 2014-05-04 19:49:47 UTC
I always thought you should be able to use scanners while cloaked same as there should be a way to uncloak people
there are even some legacy uncloaking smart bombs in the database which suggests that even ccp was thinking about it at at some point

I could think of using range as a balancing factor for current cloaking and using scanners
if you had to go as say 3km to the targets there would be quite some risk to being uncloaked

I'm pretty sure though this would hover not work from a technical point since cloaking works by not putting the ship on grid afaik so it would take quite a lot of work to make possible

Quote CCP Fozzie: ... The days of balance and forget are over.

Bohneik Itohn
10.K
#8 - 2014-05-04 19:54:07 UTC
Aglais wrote:
Locking while cloaked =/= firing and using module while cloaked.

If literally all you can do to an enemy while cloaked is lock and scan, I don't quite see how heinous this is. Being able to launch bombs/attack while cloaked? THAT is a truly horrible idea.



Have you ever snuck up on someone in a covert ops cloak and uncloaked right beside them while they're busy? Going unnoticed for 5 seconds is nothing. If I could lock someone while cloaked, decloak, and start firing without any warning whatsoever on people I sneak up on I would have 100% control of every fight I ever engage in, and could thus ensure that I come very, very close to a 100% success rate.

Everybody wants to win at PvP. Just imagine how exciting PvP would be if there was one, and only one, way to guarantee success and everything else was just a waste of time.

Forget scanning. Locking is the only thing you need to do while being cloaked to break PvP in every way. Just drop the idea.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kate Blaze
True Power Capsuleers
#9 - 2014-05-04 22:34:15 UTC
Bohneik Itohn wrote:
Aglais wrote:
Locking while cloaked =/= firing and using module while cloaked.

If literally all you can do to an enemy while cloaked is lock and scan, I don't quite see how heinous this is. Being able to launch bombs/attack while cloaked? THAT is a truly horrible idea.



Have you ever snuck up on someone in a covert ops cloak and uncloaked right beside them while they're busy? Going unnoticed for 5 seconds is nothing. If I could lock someone while cloaked, decloak, and start firing without any warning whatsoever on people I sneak up on I would have 100% control of every fight I ever engage in, and could thus ensure that I come very, very close to a 100% success rate.

Everybody wants to win at PvP. Just imagine how exciting PvP would be if there was one, and only one, way to guarantee success and everything else was just a waste of time.

Forget scanning. Locking is the only thing you need to do while being cloaked to break PvP in every way. Just drop the idea.

Easily fixed. Make decloaking from covops cause you to lose all targets. So you have to retarget again. Everything is ballanced again. Except now covops can gather info.
Sigras
Conglomo
#10 - 2014-05-04 22:49:19 UTC
currently covert ops gathers info just fine. You can see fleet composition, position and activities, and you can even see weapon types if you look (with your eyes not your modules)

The fact that they can do this from complete safety unless the pilot is a moron makes covert ops ships a 0 risk intel gathering machine.

Nothing in Eve should be 0 risk.
Aglais
Ice-Storm
#11 - 2014-05-04 23:04:24 UTC
Bohneik Itohn wrote:
Aglais wrote:
Locking while cloaked =/= firing and using module while cloaked.

If literally all you can do to an enemy while cloaked is lock and scan, I don't quite see how heinous this is. Being able to launch bombs/attack while cloaked? THAT is a truly horrible idea.



Have you ever snuck up on someone in a covert ops cloak and uncloaked right beside them while they're busy? Going unnoticed for 5 seconds is nothing. If I could lock someone while cloaked, decloak, and start firing without any warning whatsoever on people I sneak up on I would have 100% control of every fight I ever engage in, and could thus ensure that I come very, very close to a 100% success rate.

Everybody wants to win at PvP. Just imagine how exciting PvP would be if there was one, and only one, way to guarantee success and everything else was just a waste of time.

Forget scanning. Locking is the only thing you need to do while being cloaked to break PvP in every way. Just drop the idea.


Introduce a weapon recalibration period that's identical to the current delay in lock time? Mostly I'm just playing devil's advocate here as I am neither for nor against this idea.
Derath Ellecon
University of Caille
Gallente Federation
#12 - 2014-05-04 23:10:23 UTC
Kate Blaze wrote:
I am quite shocked this isn't implemented in already. This limitation is incredibly obnoxious, because what's the point of scout if you can't scout enemy fittings and cargo?



You can glean a lot about fittings by visual inspection. IMO that is enough to be able to do while cloaked.

-D
Alundil
Rolled Out
#13 - 2014-05-04 23:41:21 UTC
Kate Blaze wrote:
I am quite shocked this isn't implemented in already. This limitation is incredibly obnoxious, because what's the point of scout if you can't scout enemy fittings and cargo?

As a wh pilot who would benefit, immensely from this, no.

I'm right behind you