These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

When will eve support 8k textures?

Author
Knights Armament
Deep Core Mining Inc.
Caldari State
#1 - 2014-05-04 16:43:14 UTC  |  Edited by: Knights Armament
CETA Elitist
The Prometheus Society
#2 - 2014-05-04 16:44:01 UTC
No.
Kaarous Aldurald
Black Hydra Consortium.
#3 - 2014-05-04 16:44:25 UTC
I don't play EVE for the graphics quality. I mean, the game doesn't even have sound for goodness sakes, shouldn't we add that first?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Knights Armament
Deep Core Mining Inc.
Caldari State
#4 - 2014-05-04 16:45:11 UTC
Well I just find it hard to future proof a game without support for 8k
Schmata Bastanold
In Boobiez We Trust
#5 - 2014-05-04 16:47:00 UTC
Do you have 8k display?

Invalid signature format

Knights Armament
Deep Core Mining Inc.
Caldari State
#6 - 2014-05-04 16:47:47 UTC
Schmata Bastanold wrote:
Do you have 8k display?


Everyone in my area has one, I happen to have three.
Doc Fury
Furious Enterprises
#7 - 2014-05-04 16:48:06 UTC
Knights Armament wrote:
When will eve support 8k monitors?


Probably when 8k monitors cost less than $300..



There's a million angry citizens looking down their tubes..at me.

Mashie Saldana
V0LTA
OnlyFleets.
#8 - 2014-05-04 16:52:29 UTC
Eve can run at any resolution that you can run windows in.
Schmata Bastanold
In Boobiez We Trust
#9 - 2014-05-04 16:53:11 UTC
Knights Armament wrote:
Schmata Bastanold wrote:
Do you have 8k display?


Everyone in my area has one, I happen to have three.


Ok, then I guess you share usual fate of early adopters.

Invalid signature format

Alyth Nerun
Foundation for CODE and THE NEW ORDER
#10 - 2014-05-04 16:55:38 UTC
I think the fixed resolutions died with rendered 3d games.

Have you even tried? I mean it worked on my 16k monitor. Maybe you bought just a cheap model?
Knights Armament
Deep Core Mining Inc.
Caldari State
#11 - 2014-05-04 17:02:39 UTC
Alyth Nerun wrote:
I think the fixed resolutions died with rendered 3d games.

Have you even tried? I mean it worked on my 16k monitor. Maybe you bought just a cheap model?



Sorry I am referring to the textures
Tippia
Sunshine and Lollipops
#12 - 2014-05-04 17:03:39 UTC
EVE doesn't “support” any resolutions at all. That kind of thing hasn't really been applicable since the days of tile-based isometric games.
Solecist Project
#13 - 2014-05-04 17:06:57 UTC
Tippia wrote:
EVE doesn't “support” any resolutions at all. That kind of thing hasn't really been applicable since the days of tile-based isometric games.

Tile based games, no matter the perspective, are faaaaaaaaaaaaaaaaaaaaar older than resolution independence.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tippia
Sunshine and Lollipops
#14 - 2014-05-04 17:13:23 UTC  |  Edited by: Tippia
Solecist Project wrote:
Tippia wrote:
EVE doesn't “support” any resolutions at all. That kind of thing hasn't really been applicable since the days of tile-based isometric games.

Tile based games, no matter the perspective, are faaaaaaaaaaaaaaaaaaaaar older than resolution independence.

They also survived long into the era where games stopped supporting specific resolutions. How well they handled it — be it by scaling or by just increasing the on-screen tile count — is a different matter.

…and since the OP was asking about textures, it matters even less: games never “supported” any specific texture size.
Solecist Project
#15 - 2014-05-04 17:24:45 UTC
Tippia wrote:
Solecist Project wrote:
Tippia wrote:
EVE doesn't “support” any resolutions at all. That kind of thing hasn't really been applicable since the days of tile-based isometric games.

Tile based games, no matter the perspective, are faaaaaaaaaaaaaaaaaaaaar older than resolution independence.

They also survived long into the era where games stopped supporting specific resolutions. How well they handled it — be it by scaling or by just increasing the on-screen tile count — is a different matter.

…and since the OP was asking about textures, it matters even less: games never “supported” any specific texture size.

Yes, but you were talking about the past and you weren't correct. :p


"supported" ... no.
Were forced to use... yes.

Texture is just the modern word for the same thing.
Back then we just called them bitmaps. Sprites. Tiles.
Fixed sizes.
Good times.

But there's my language barrier, not sure how to interpret "supported" correctly.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tippia
Sunshine and Lollipops
#16 - 2014-05-04 17:34:04 UTC
Solecist Project wrote:
Yes, but you were talking about the past and you weren't correct. :p
In what way?
Games supporting specific resolutions did go away when tile-based games stopped being a thing. From there on, it was just entirely driver dependent and the game just read the system capabilities from there rather than have it hard-coded.

Quote:
Texture is just the modern word for the same thing.
Yeah, no. Textures are something vastly different from resolutions and from sprites and tiles. One is a 3D mesh decoration the other is a display format and the third is a 2D graphics object.

And as for the sizes used for any of the latter, it was never a matter of “supporting” anything — it was a decision on what to use. It was the hardware that had to support it, not the game.
Grimpak
Aliastra
Gallente Federation
#17 - 2014-05-04 17:41:16 UTC
8k? I'm still seeing machines struggling to process game worlds with 4k tex.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Ramona McCandless
Silent Vale
LinkNet
#18 - 2014-05-04 17:44:11 UTC
I cried myself to sleep

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Unsuccessful At Everything
The Troll Bridge
#19 - 2014-05-04 17:44:27 UTC
Were still waiting for HD textures.... and you want 8k textures?



Sure, youll get them..right after the release of Uprising 1.9.....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Solecist Project
#20 - 2014-05-04 17:59:12 UTC  |  Edited by: Solecist Project
Tippia wrote:
Solecist Project wrote:
Yes, but you were talking about the past and you weren't correct. :p
In what way?
Games supporting specific resolutions did go away when tile-based games stopped being a thing. From there on, it was just entirely driver dependent and the game just read the system capabilities from there rather than have it hard-coded.

Quote:
Texture is just the modern word for the same thing.
Yeah, no. Textures are something vastly different from resolutions and from sprites and tiles. One is a 3D mesh decoration the other is a display format and the third is a 2D graphics object.

And as for the sizes used for any of the latter, it was never a matter of “supporting” anything — it was a decision on what to use. It was the hardware that had to support it, not the game.

"That wasn't applicable since tile based games."

I read that probably wrong, as if it meant that game resolution dependency
wasn't a thing anymore when these games were a thing.

And in the other part you misunderstood me.

A texture is a fancy word for a bitmap. Same for sprites, tiles, images, pictures.
Independent of what you do with it, it's an image used to display graphics.
A bitmap. A pile of bits that gets mapped onto the screen.

The c64, Amiga, NES and most other machines back then disagree
regarding hardware having to offer support for the software.
Software had to use what the hardware offered,
which were a short range of fixed resolution tiles.

It's no fun argueing with you on my mobile,
but I'm back earliest in 20min. :p

Not certain we're actually talking about computers of the same decades.

check evesearch if you think I'm cheating with edits. Just corrected two brainfarts.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

12Next page