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What makes a ship good for PvE ratting?

First post
Author
Sassafras Joringer
Sebiestor Tribe
Minmatar Republic
#1 - 2014-05-04 06:36:18 UTC
So sometimes people will ask this question (which is also my question but I'm looking for the next level of detail down):

"What are the best ships for PvE ratting?"

At which point people will say things like:

Tengu - solo ratting in WH/null

or cheaper:

Drake
Hurricane

Lots of other random stuff depending on experience, pref, etc.

So my question then is OK lets talk Tengu/Drake - WHY do these ships keep getting referenced as good for PvE ratting? I know rats come in different flavors, different strengths and weaknesses, so why do these ships get mentioned more often?

I'm looking for general principles that might help understand what motivates ship choice in a PvE ratting context. Even if say "Drake" really IS "one of the best PvE ratters" it doesn't really help me understand the game until I understand why that is.

Thus:

Any thoughts on both a) "best" PvE ship and b) WHY that is very much appreciated.

Thanks!
Sabriz Adoudel
Move along there is nothing here
#2 - 2014-05-04 07:16:01 UTC  |  Edited by: Sabriz Adoudel
First to name the best ones (at the moment): The Ishtar, and the whole Marauder class.

As for what makes them good, it is a combination of factors:

- High damage
- Good damage application. This means that you have the capacity to hit small targets, and are able to deal damage at ranges that you can both survive at and actually get to.
- Good defenses. This means the ability to either mitigate damage by being small and moving fast (Ishtar), or to just repair everything you take (Marauders).
- Able to either escape or survive unplanned PVP (Marauders by using energy neutralizers to cause hostiles to lose their warp scrambling on you, the Ishtar by being fast enough to avoid it entirely and able to fit a warp scrambler (if desired) with little loss of the earlier factors.



As for easier ships (skill wise) - the Dominix and the Vexor Navy Issue will achieve these goals and require less skillpoints.

I support the New Order and CODE. alliance. www.minerbumping.com

Paul Otichoda
Perkone
Caldari State
#3 - 2014-05-04 07:21:24 UTC
I understand that the Drake was REALLY good some time ago, so much that it was one of the only ships used in null sec combat. Those days are long gone but the Drake is still considered a good ship.

The main reason why the Drake is considered a good PvE ship is its very tankable with a large number of medium and low slots to give yourself a reasonable passive tank while at the same time putting out good damage.

Overall it allows the Drake to try to punch above its weight.
Baneken
Arctic Light Inc.
Arctic Light
#4 - 2014-05-04 07:22:15 UTC
Drone ship and sleeper don't mix because sleepers kill drones first ...

Drake and Tengu because they can get a stupidly beefy tank while keeping a good damage projection (ie. missiles).
and since you can do anything PvE in with a T3 then a Tengu / Drake is an obvious combination because those two share about everything from modules to skills to ways of using them.

No PvE fit ship survives in PvP though, so keep that in mind.
Lost Greybeard
Drunken Yordles
#5 - 2014-05-04 09:09:24 UTC
Shield/missile boats aren't the go-to for PvE because they're GOOD. They're the go-to because they're EASY.

You pretty much activate your tank, target everything, and re-click the launcher button whenever you're out of ammo. No miss chance (because missiles), no worries about dipping into hull and accidentally getting yourself killed (because you have your entire armor shell as a buffer).

This is popular because the primary thing that'll kill you while ratting is getting bored and falling asleep at the keyboard for a bit. A shield/missile setup'll pretty much prevent that from being a big deal unless you're out for like 20 minutes.

If you're actually competent and capable of paying attention, just warping in from 50 or something and volleying with rails or equipping MWD/blasters will be significantly faster.

(Drones are unfortunately not great in w-space, sleepers will just eat them. If you're wormholing and doing sites you'll pretty much need to roll with the Amarr or Caldari T3. The Proteus can fit blasters but isn't really optimized for PvE, and the Loki is pretty specialized as a PvP boat. You CAN use them, it's just not really min/maxed all the way.)
Khanh'rhh
Sparkle Motion.
#6 - 2014-05-04 14:30:05 UTC  |  Edited by: Khanh'rhh
The Drake is NOT a great PVE ship, it's quite honestly one of the worst in most scenarios. People tend to err heavily on the side of overtanking (often 2 or 3 times what is required) at the expense of damage. The Drake's sparrow-fart DPS (worse than most T1 cruisers) even before you consider you might be using it off-damage type, means your income is terrible.

As to what makes a ship good, it depends on what PVE you're doing. If you assume "missions, solo" then the above posters are correct, but of course there is more to Eve than solo running missions in highsec.

To answer your question:

- Needs to be able to tank the mission. Note: there's not a need to perma-tank, you just need to be able to tank long enough to lower the incoming DPS so you can
- Needs to apply damage to the rats at the ranges applicable to the missions
- It's highly preferable to be able to select damage types

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Sassafras Joringer
Sebiestor Tribe
Minmatar Republic
#7 - 2014-05-04 14:33:50 UTC
Thanks a lot for the responses. This helps. So what I'm getting at from some of the above responses is:


  • Really strong tank, especially a more passive tank is helpful - (makes things easier, more of a straight forward farming operation, probably easier to watch d-scan too if you're not speed tanking)
  • Still need enough damage to chew through the rats
  • Drones sub optimal in WH


Follow up questions:

IIs "damage tanking" not viable in PvE? Or does it just take a lot more real world skill/concentration? I would think that from an efficiency perspective, just chewing through the rats as quickly as possible might be a good strategy, even if it might require more player focus than missile spamming from behind a heavy tank. I think that's pretty much what Greybeard is saying, just looking for more thoughts in this area.

I guess more detail on WH vs. not-WH would be helpful too since there seems to be some big differences there.

Sassafras Joringer
Sebiestor Tribe
Minmatar Republic
#8 - 2014-05-04 14:38:57 UTC
Khanh'rhh wrote:
The Drake is NOT a great PVE ship, it's quite honestly one of the worst in most scenarios. People tend to err heavily on the side of overtanking (often 2 or 3 times what is required) at the expense of damage. The Drake's sparrow-fart DPS (worse than most T1 cruisers) even before you consider you might be using it off-damage type, means your income is terrible.

As to what makes a ship good, it depends on what PVE you're doing. If you assume "missions, solo" then the above posters are correct, but of course there is more to Eve than solo running missions in highsec.

To answer your question:

- Needs to be able to tank the mission. Note: there's not a need to perma-tank, you just need to be able to tank long enough to lower the incoming DPS so you can
- Needs to apply damage to the rats at the ranges applicable to the missions
- It's highly preferable to be able to select damage types


Well I think that fits with Drake being EASY and not necessarily GOOD.

What are your opinions on ninja PvE in null/low as opposed to straight mission ratting? I think long term that's more of my interest.

I am interested in isk/hour type scenarios. I think personality wise I'd like to push a "damage tank" style when and where possible.
Netan MalDoran
Hail To The King
The Silent Syndicate
#9 - 2014-05-04 20:43:29 UTC
I agree that the Drake's horrid DPS sorta kills it, but I use a Rail Ferox for pve and it does superb, the shield tank can almost match that of the drake and my dps is pretty high (382 DPS with 1186 on the volleys plus drones). Also if you distance tank by sniping rats, forget any tank problems.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Sabriz Adoudel
Move along there is nothing here
#10 - 2014-05-04 23:54:43 UTC
Sassafras Joringer wrote:
Thanks a lot for the responses. This helps. So what I'm getting at from some of the above responses is:


  • Really strong tank, especially a more passive tank is helpful - (makes things easier, more of a straight forward farming operation, probably easier to watch d-scan too if you're not speed tanking)
  • Still need enough damage to chew through the rats
  • Drones sub optimal in WH


Follow up questions:

IIs "damage tanking" not viable in PvE? Or does it just take a lot more real world skill/concentration? I would think that from an efficiency perspective, just chewing through the rats as quickly as possible might be a good strategy, even if it might require more player focus than missile spamming from behind a heavy tank. I think that's pretty much what Greybeard is saying, just looking for more thoughts in this area.

I guess more detail on WH vs. not-WH would be helpful too since there seems to be some big differences there.




The concept of "DPS tanking" (i.e. not being able to survive the site rats indefinitely, but having enough buffer that you can survive until you thin out the numbers) is risky. Experiment with it if you like, but you will find yourself warping out often enough that you lose any gains over the medium term. If you do experiment with this approach, kill warp scramming rats ASAP and be ready to overheat your tank modules if you screw up.

Can you clarify where you want to PVE? I use very different fits in lowsec to what I use in highsec, and I would use different ships entirely in wormhole space. Further to that, were I to PVE in nullsec, I'd use different fits in station systems where I had docking rights (or a POS I could use) to systems without stations I could dock at.

I support the New Order and CODE. alliance. www.minerbumping.com

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#11 - 2014-05-05 17:01:57 UTC
A good combat-PvE ship:

  • Can survive the damage incoming from the rats for as long as it takes to complete the PvE (clear the belt, finish the mission, etc). This can be done via plain active tanking (shield boosters/armor repairers), passive tanking (shield regen), or by augmenting it with speed tanking (a la Tengu).
  • --- Bonus points if it can do it forever
  • --- Bonus points if it can do it hands-free for the player
  • Can deal enough damage to kill everything it needs to kill
  • --- Bonus points the more damage it does
  • --- Bonus points for being easy to use (e.g. missiles)
  • Can resist the incoming electronic warfare from the rats
  • Is easy to use
  • Is low-risk (either by being cheap, hard to kill, or easy to escape in)


The Drake:

  • Has a ridiculous passive tank, so it meets all the points regarding tank.
  • Has just enough damage to handle most tasks it can tank. Not great damage, but enough.
  • The damage it does is easy to use (missiles plus a little bit of drones), and is impervious to tracking disruptors, energy neutralizers, and to the enemies being too close to track.
  • As a Caldari long-range ship it has reasonable defenses against both ECM and sensor dampeners from NPCs.
  • Is very easy to use (push F1 to win).
  • Comes at the cost of just a T1 battlecruiser, and is not as clunky as a battleship.


The Drake is a great PvE ship for the above reasons. Of course, it can't handle everything. There are things it can't kill, and things it can't tank enough against. As a baseline/newbie PvE boat though, it is excellent.

It is also excellent in PvP for a lot of the same reasons, but it requires some tweaking of the fit.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#12 - 2014-05-05 17:51:12 UTC
ISD LackOfFaith wrote:
A good combat-PvE ship:

  • Can survive the damage incoming from the rats for as long as it takes to complete the PvE (clear the belt, finish the mission, etc). This can be done via plain active tanking (shield boosters/armor repairers), passive tanking (shield regen), or by augmenting it with speed tanking (a la Tengu).
  • --- Bonus points if it can do it forever
  • --- Bonus points if it can do it hands-free for the player
  • Can deal enough damage to kill everything it needs to kill
  • --- Bonus points the more damage it does
  • --- Bonus points for being easy to use (e.g. missiles)
  • Can resist the incoming electronic warfare from the rats
  • Is easy to use
  • Is low-risk (either by being cheap, hard to kill, or easy to escape in)


The Drake:

  • Has a ridiculous passive tank, so it meets all the points regarding tank.
  • Has just enough damage to handle most tasks it can tank. Not great damage, but enough.
  • The damage it does is easy to use (missiles plus a little bit of drones), and is impervious to tracking disruptors, energy neutralizers, and to the enemies being too close to track.
  • As a Caldari long-range ship it has reasonable defenses against both ECM and sensor dampeners from NPCs.
  • Is very easy to use (push F1 to win).
  • Comes at the cost of just a T1 battlecruiser, and is not as clunky as a battleship.


The Drake is a great PvE ship for the above reasons. Of course, it can't handle everything. There are things it can't kill, and things it can't tank enough against. As a baseline/newbie PvE boat though, it is excellent.

It is also excellent in PvP for a lot of the same reasons, but it requires some tweaking of the fit.

I guess this is where I differ from everyone else. I subtract points if it tanks hands free, or is "easy to use".

*goes back to running level 4's in an enyo for sec status repair.*

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ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#13 - 2014-05-05 20:24:27 UTC
BeBopAReBop RhubarbPie wrote:
I guess this is where I differ from everyone else. I subtract points if it tanks hands free, or is "easy to use".

*goes back to running level 4's in an enyo for sec status repair.*

"Great at PvE" and "fun at PvE" can be two completely different things. I was documenting the former. P

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Sabriz Adoudel
Move along there is nothing here
#14 - 2014-05-05 23:46:32 UTC
ISD LackOfFaith wrote:
BeBopAReBop RhubarbPie wrote:
I guess this is where I differ from everyone else. I subtract points if it tanks hands free, or is "easy to use".

*goes back to running level 4's in an enyo for sec status repair.*

"Great at PvE" and "fun at PvE" can be two completely different things. I was documenting the former. P



I do recommend that players try doing level 3 or even 4 missions in a frigate equipped with a microwarp drive at some stage, however.

No, it's not efficient, and no, you can't successfully complete them all (I don't think you could break the tank on the Mordrus Mammoth in one mission. But you will learn a lot trying - skills you can use in PVP like managing transversal, strategic use of overheating, MWD pulsing, etc.

I support the New Order and CODE. alliance. www.minerbumping.com

Lost Greybeard
Drunken Yordles
#15 - 2014-05-06 02:12:11 UTC
Sassafras Joringer wrote:
IIs "damage tanking" not viable in PvE? Or does it just take a lot more real world skill/concentration? I would think that from an efficiency perspective, just chewing through the rats as quickly as possible might be a good strategy, even if it might require more player focus than missile spamming from behind a heavy tank. I think that's pretty much what Greybeard is saying, just looking for more thoughts in this area.

Generally speaking, you will probably want to have an active tank of some sort when ratting. It doesn't necessarily need to be a heavy tank or your primary means of defending yourself, but you'll want the option of warping out to 200, repairing, and going back in at minimum.

This isn't to say that running buffer or no tank isn't possible, but usually that's restricted to very specific situations where you know the rats and know that you can get away with in. Null ratting in a stealth bomber and just orbiting in close to one or two BS/Cruiser turret rats so they can't hit you while you torpedo them works, for instance. If you are comfortable with the micro jump drives and long-range weapons, you can probably do something similar with those, though I haven't tried that yet.

You really can't pull the avoidance tank or just kill things fast enough that tank doesn't matter in w-space. Sleepers have uniform and relatively high resists and actually fly in reasonable strategic patterns for their size when they can, so you can't generally just blow them all out of the sky before they hit you, and they use a mix of damage types and turrets/missiles so when they're in range there's really no way to negate damage entirely. They're also a lot fonder of whipping out the tackle than many pirate types.

Probably the best overall advice is similar to learning to PvP: start ratting in any given area in a reasonably cheap ship so that you have a good feel for what the mechanics are before committing something expensive to it. The forums are helpful, but not really a substitute for actually seeing things work/not work yourself.
Sassafras Joringer
Sebiestor Tribe
Minmatar Republic
#16 - 2014-05-06 20:19:38 UTC
Great responses. I found this particularly helpful:

A good combat-PvE ship:

• Can survive the damage incoming from the rats for as long as it takes to complete the PvE (clear the belt, finish the mission, etc). This can be done via plain active tanking (shield boosters/armor repairers), passive tanking (shield regen), or by augmenting it with speed tanking (a la Tengu).
• --- Bonus points if it can do it forever
• --- Bonus points if it can do it hands-free for the player
• Can deal enough damage to kill everything it needs to kill
• --- Bonus points the more damage it does
• --- Bonus points for being easy to use (e.g. missiles)
• Can resist the incoming electronic warfare from the rats
• Is easy to use
• Is low-risk (either by being cheap, hard to kill, or easy to escape in)


That makes a lot of sense to me.

I do understand all the caveats: this is a very complex game and there are endless variables: WHERE you PvE, WHAT you are fighting, how much fun you want to have, how much risk you want to take etc. But this high level list is very helpful as a starting point for understanding the abstract principles.

So I think I've gotten what I was looking for here guys - thanks!!