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CCP, given that Suicide Gankers will do what they do, how about allowing some retribution?

First post
Sparkle Motion.
#121 - 2011-12-01 21:25:43 UTC
Hint: you may need to actually understand the mechanics in question to continue the discussion.

Shockmotherfucking horror.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Thorin Kwark
Oberon Enterprises Inc.
#122 - 2011-12-02 17:45:45 UTC
Destiny Corrupted wrote:
Thorn Galen wrote:

You don't get it. Gankers do not want any procedure or process which will in any way impede their manner of gameplay.
It really does not matter what they're saying in this thread or any other thread - and there are many,

As soon as you make a suggestion, even if it is a good suggestion, the gank-tears flood the forums. Worse than the gank victims by far.

So although your intentions are well-founded, gankers will gank - mostly in Hisec because they can. because it's cheap and because it's easy, with very little retribution in return. That is why your ideas will be trodden-on and shot down and you will be told you do not know what you're talking about.

Gankers ideally do not want miers to mine, they want them to tank their ships, a process which kind of nullifies the function of the ship itself. They will rationalise that there are "tools" and methods which can be used to counteract and minimise ganking. It's a mindset you will not be able to change, no matter what.

+1 to you for being courageous enough to even post about the possibility of some realistic retribution.

Uh, no, we do want procedures and processes that will impede our manner of gameplay. Do not presume about that which you do not know.

I'd enjoy ganking ten times as much if the victims actually tried to get some kind of revenge. I guess this is somewhat of a Catch-22 though, since now it means that you would be hurting me more by not getting revenge, even though getting revenge is supposed to be the act that hurts me in the first place...

This thread is exactly EVE has started down the road to failure. The game originally had a unique balance between hardcore wargamers, who just want to break things and kill people, and the people that want to build a civilization and ironically produce a lot of the shiny toys the warlike population uses. The newest expansion has given the keys of the asylum to the inmates. As long as there is no real way that peaceful industrially minded players can work without some fool in a 5 MISK ship coming along and ruining 1 BISK in assets, with no fear of substantial loss, the game will fail, or at least devolve into yet another mindless wargame. EVE had real promise, unfortunatly the promise is dimming with each "change" that favors the PVP faction against the PVE and PVM factions.

In real life if a terrorist blows you up and is caught he dies, end of terrorist. In EVE he gets a pat on the head, buys a new ship and goes on forever. Dead civilization, and when the carebears are finally gone the wolves will eat ech other and eventually Eve will die because there is only 1 fat wolf left.

Akara Ito
Phalanx Solutions
#123 - 2011-12-02 18:02:06 UTC  |  Edited by: Akara Ito
Dinsdale Pirannha wrote:
Tippia wrote:
Dinsdale Pirannha wrote:
Further, it is pretty pointless for an industrial alt to have kill rights, since the vast majority of indy alts don't have the skills to seek retribution. But a corp, that is another matter.

So in other words, the tools are there, but people choose not to make use of them.

…so why are further tools needed?

Now you are being obtuse. The existing kill rights mechanism works on an individual level, and is inadequate for the vast majority of indy alts to seek retribution.

So what you're saying is: somebody that chose not to get any usefull combat skills might have the disadvantage of not beeing able to defend him/herself.

Who would have seen that comming...

One of the keypoints of EVE is that people can force you into pvp if you want or not.
If you decide to train giant hordes of defenseless mining chars that cant do **** outside of piloting hulks its your problem.

You could just train combat skills and fight back, but as said before, nobody does this.

We dont need gameplay mechanism to fix lazy people, honestly.
Sparkle Motion.
#124 - 2011-12-05 13:13:58 UTC
Thorin Kwark wrote:
and when the carebears are finally gone the wolves will eat ech other and eventually Eve will die because there is only 1 fat wolf left.

For an MMO player, Mittens is surprisingly slim.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Emperor Salazar
Caldari Provisions
Caldari State
#125 - 2011-12-05 13:20:55 UTC
Dinsdale Pirannha wrote:
Been a bazillion threads about the upcoming mayhem the suicide gankers have planned Nov 29th.
No amount of whining on the forums will change that. It is a valid game mechanic, no matter how much I and so many others wish it was not.

But CCP, how about letting us get a little retribution?
Not every miner belongs to an NPC corp, or a pure industrial PC corp.
Some of the miners have friends or other chars in their corp that might have some teeth.

I believe there is something in my journals about having killrights for 30 days after someone nails me.
Not sure how that mechanic works, nor specifically care.

But CCP, what I AM suggesting to a modification of that kill right.
Make it activate in such a manner that if someone is suicide ganked in a corp, the ENTIRE corp has kill rights on that suicide ganker for 30 days.
That ganker would be fair game to anyone in the corp wherever they can be found in game.

But some stipulations:

1. Only the victim's corp, not an alliance, can seek retribution.
2. You get to kill the ganker only once. Whether the ganker is in a faction BS or rookie ship, once you blow him up once, the the kill rights are gone.
3. The ganker changes corps, the kill rights against him follow him.
4. If the suicide ganker is even yellow-boxed by a member of the victim corp, the suicide ganker can defend as he was operating under a war dec with the victim corp.
5. If retribution combat is engaged, pods on both sides can be destroyed with no Concord impact.

I am betting a ton of these elite PvP'ers would suddenly reconsider their operations if they rolled through a gate and saw 3 or 4 corp members waiting for him the next day. I mean, geez, they might actually get a loss mail then on their record, and that wouldn't do.


When in reality, you are simply a delusional moron. We gank morons because its fun and you guys provide the most priceless responses one could ask for.
Emperor Salazar
Caldari Provisions
Caldari State
#126 - 2011-12-05 13:23:43 UTC
Dinsdale Pirannha wrote:
I give it 5-7 days after uptime tomorrow before we start seeing the full effects of the new deathgank boats.
If they are as popular with gankers as many expect, then I think CCP will have a problem on their hands.

The effectiveness of the boats have been well documented on the forums by numerous Sisi testers.
What remains to be seen is the willingness and quantity of gankers to use them to create mayhem.
If enough suicide gankers start using them, they could turn the economy upside down, which CCP cannot allow.

If that happens, CCP will either nerf the new BC's and destroyers somewhat, and/or they make a change to the retribution system to dissuade the gankers.

As I have said several times, my proposal is a no-lose situation for gankers.
Either my proposal has no effect on gankers because I have over-estimated the willingness and capabilities of the industrial corps to attack gankers, or the industrial corps DO take advantage of a new mechanic and all the gankers who profess to love PvP so much will suddenly have more coming to them.

Haha, this idiot thinks CCP will balance the new Tier 3 BCs based on ganking.
Jenshae Chiroptera
#127 - 2012-01-13 13:50:48 UTC
Bump and link characters so that we can hit back at their mains where it hurts.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.