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[Kronos] Pirate Faction Battleships

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1981 - 2014-05-04 00:17:40 UTC
Arthur Aihaken wrote:
epicurus ataraxia wrote:
No, post links please!

Not too radical - and still complements the original design. Looks very slick (especially with the new drone bays).
http://i.imgur.com/RSpmQ7a.png

Looks good, less of a running shoe.Shocked

There is one EvE. Many people. Many lifestyles. WE are EvE

Arthur Aihaken
CODE.d
#1982 - 2014-05-04 00:18:56 UTC  |  Edited by: Arthur Aihaken
Can we try to keep this constructive? Please...?
I'm really enjoying this without the excited utterances... This includes the varied opinions (whether I personally agree with them or not).

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1983 - 2014-05-04 00:22:20 UTC
Kaarous Aldurald wrote:
epicurus ataraxia wrote:


You do realise that what I am suggesting is the opposite of a shield tanked dominix?
It is more a larger Gila?

Think tank not artillery.
Tanks are mobile too, but naturally not as fast as jets, but still mobile on the battlefield.


*facepalm*

They are not going to give you a battleship drone kiter.

And if you want a fast battleship, then you're stepping on the Machariel's toes.

Do you know how ship balance works? The whole "a niche for every ship" thing?



I am really sorry, i really do not understand how you got from my post to that.
It is really a shame that you cannot understand the points I have tried to make.
It may be that you have something in mind for your use of the ship that you wish not to lose. i can appreciate that.
But communication requires attempting to understand what is being said, and that unfortunately is not occurring.
That's a shame. ii do not think we can overcome that.

There is one EvE. Many people. Many lifestyles. WE are EvE

Sgt Ocker
What Corp is it
#1984 - 2014-05-04 00:22:36 UTC
KaDa en Bauldry wrote:
Sgt Ocker wrote:
stoicfaux wrote:
Rigs plus one TP, where the TP is needed for Angel and Mercenary Battleships.
I'm a little confused here. A Target Painter, which I am presuming you are referring to as a TP, increases Signature Radius of the targeted ship. You are stating 'where it is needed' vs battleships.
I would have thought increasing the size of the sig on a battleship less important than that of a frigate.

If you actually read the post you are quoting from - He says in his update 2 Faction TP and the Snake still requires extra volleys.. Rigs and a TP just aren't gonna cut it.
I think you might want to read complete posts before using them as quotes.
The guy he was replying to asked for BS only.
Thus he got an answer focusing on Battleships only.

Think he read just fine this time.

I noticed, which is why if you look up, you'll see the post gone And the reason why.
TP on a battleship if it is Faction may save you half a volley.

People replying just to see their names in the thread is getting old. The discussion is still the same as it was 60 pages ago.
If you haven't worked out by now whether you will use the new snake or not. It may be too late for you.

Continually posting the same drivel isn't going to help you and certainly won't entice Devs to look at changing anything.

You want changes to anything in life, in eve or even your highschool playground - 1 thing you don't do is write a 100 page letter saying the same thing every 3 pages and send it to the people who can make changes.
Governments do that when they don't want to actually change anything but make it look as though they are trying.

You want real change - express your concerns and ways you believe would fix them - Press send. And wait for a response.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kaarous Aldurald
Black Hydra Consortium.
#1985 - 2014-05-04 00:24:40 UTC
How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sgt Ocker
What Corp is it
#1986 - 2014-05-04 00:28:38 UTC
Kaarous Aldurald wrote:
How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?


Not sure here who you are responding to.
Do you think your post has anything to do with balancing or otherwise improving this thread - OR like you have for the past 90+ pages just posted again - to see your name in the thread.


Make you a deal, whatever you are making to keep this thread going nowhere, I'll pay you double to not post in it again.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1987 - 2014-05-04 00:28:57 UTC  |  Edited by: epicurus ataraxia
Kaarous Aldurald wrote:
How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?


I cannot explain it any better than I have, it is a very simple concept, mobile as opposed to stationary.
Sorry i cannot reach you on this. We are just wasting each others time and patience. i will not be responding on this matter further to you.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#1988 - 2014-05-04 00:32:12 UTC
epicurus ataraxia wrote:
Kaarous Aldurald wrote:
How about you define what you think a battleship being "mobile" means, then? Without just blowing off and using out of game analogies?


I cannot explain it any better than I have, it is a very simple concept, mobile as opposed to stationary.
Sorry i cannot reach you on this. We are just wasting each others time and patience.


You're just spouting off anyway, if you're insisting on using deliberately vague terms and refusing to define anything.

"Tank instead of artillery" doesn't mean a thing in EVE.

Mobile = speed. Battleships as a rule don't have that. Except the Machariel, which deserves to keep it's own niche.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arthur Aihaken
CODE.d
#1989 - 2014-05-04 00:35:26 UTC
What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)

I am currently away, traveling through time and will be returning last week.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1990 - 2014-05-04 00:37:16 UTC  |  Edited by: epicurus ataraxia
Arthur Aihaken wrote:
What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)


Honestly, both are a good choice as far as it goes, but with the drone system it has, cruise missiles, as it is going to be anchored in one place most of the time.

I really don't know what to do here, the old rattler is ok, i have been trying missions using Navy raven , and then next one rattlesnake.

I find the increased number of missed shots with the new omnis, a real noticeable difference, even though on paper it shouldn't be so great. Quite annoying.
I also find it annoying how long it takes to kill small frigates with the unbonused drones on the CNR. They chew away for ever.
I might try rapid heavies on the CNR see how that feels.
But If they work on that, I will NEVER pick the rattlesnake over a missile boat that works that effectively.
I suppose thats a learning experience?

There is one EvE. Many people. Many lifestyles. WE are EvE

KaDa en Bauldry
Aliastra
Gallente Federation
#1991 - 2014-05-04 00:39:28 UTC
epicurus ataraxia wrote:
Arthur Aihaken wrote:
What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)


Honestly, both are a good choice as far as it goes, but with the drone system it has, cruise missiles, as it is going to be anchored in one place most of the time.

What difference does it make if it moves or not?

Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting.

Kaarous Aldurald
Black Hydra Consortium.
#1992 - 2014-05-04 00:44:01 UTC
Arthur Aihaken wrote:
What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)


Really depends on what I am planning on doing with it.

PvE is probably cruise missiles 90% of the time. But that's really the best part of the new ship, I can tailor it for a variety of uses depending on what I intend to do with it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sgt Ocker
What Corp is it
#1993 - 2014-05-04 00:52:02 UTC  |  Edited by: Sgt Ocker
Rattlesnake for me;

Role Bonuses;
150% to Drone Damage and Hitpoints - 100m Drone Bandwidth 200m Drone Bay - Can only launch 2 of any specific drone size or type at a time


Gallente Battleship Bonus;
7.5% to RHML Reload Time.

Caldari Battleship Bonus;
7.5% to Missile Velocity
OR
7.5% to Thermal and Kinetic Missile Damage. (would be my 1st choice)

Give the Snake a Pvp bonus (7.5% to RHML) - Let it be a true Pirate Battleship - Let it Fight and Die as well and along side other ships in its class.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#1994 - 2014-05-04 01:00:12 UTC
Sgt Ocker wrote:
Gallente Battleship Bonus;
7.5% to RHML Reload Time.

Reduction perhaps...? Lol

I am currently away, traveling through time and will be returning last week.

KaDa en Bauldry
Aliastra
Gallente Federation
#1995 - 2014-05-04 01:07:53 UTC  |  Edited by: KaDa en Bauldry
Sgt Ocker wrote:
Give the Snake a Pvp bonus (7.5% to RHML) - Let it be a true Pirate Battleship - Let it Fight and Die as well and along side other ships in its class.

The RHML bonus would be too specialized, and to a weapon system that is not quite appropriate for it's size (well, the missiles shot ain't).
If I fit it like a "proper battleship", I'm left with two bonus. If I enter some Battleship brawl, or I go against a lost Carrier, POS Bashing, whatever.

250% bonused drones would mean 7 Gecko from 2, and I can only imagine that is what you wanted with the 100mbps and 2 drones only role. Since other ships will trade 2 heavies for one, that sounds too strong.
On the other hand, puts super in the superdrone, Gecko where it belongs.
And light drones will be bonused once more. With a rapid reload bonus and a missile bonus, that's really-really-really a LOT.

Missile velocity I'm all too happy to turn into a damage bonus.

Getting rid of the shield bonus in favor of two bonuses to one weapon system : I can see why you'd want that.

Don't forget about ship insurance before undocking. Don't forget about copy-paste saving before posting.

Sgt Ocker
What Corp is it
#1996 - 2014-05-04 01:22:30 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
Gallente Battleship Bonus;
7.5% to RHML Reload Time.

Reduction perhaps...? Lol

It brings the reload time of RHML down to 21 seconds at lvl 5.

I don't think it is unreasonable and with a reduced Damage Bonus or Velocity Bonus, is not OP.

An auto loader (what the Rapids are called in another game) actually does more damage over time than the same gun without the auto loader function.
There is no reason Rapid Missiles need to do less damage over time.
21 Second reload, over more then 1 clip would still do slightly less Dps than Cruise Missiles, at nearly half the range. If we can agree Cruise missiles do adequate Dps to be used on a Battleship, there is no reason RHML should not do a little more damage over time.
With current reload time for RHML they do around 45% the Dps of Cruise Missiles if more than 1 clip is required.

Few battles in which a battleship is involved will be over in 58 seconds (1 clip) and just because the Snake can tank incoming Dps while it reloads is no "reason" for it to be that way.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1997 - 2014-05-04 01:44:14 UTC  |  Edited by: Sgt Ocker
KaDa en Bauldry wrote:
Sgt Ocker wrote:
Give the Snake a Pvp bonus (7.5% to RHML) - Let it be a true Pirate Battleship - Let it Fight and Die as well and along side other ships in its class.

The RHML bonus would be too specialized, and to a weapon system that is not quite appropriate for it's size (well, the missiles shot ain't).
If I fit it like a "proper battleship", I'm left with two bonus. If I enter some Battleship brawl, or I go against a lost Carrier, POS Bashing, whatever.

250% bonused drones would mean 7 Gecko from 2, and I can only imagine that is what you wanted with the 100mbps and 2 drones only role. Since other ships will trade 2 heavies for one, that sounds too strong.
On the other hand, puts super in the superdrone, Gecko where it belongs.
And light drones will be bonused once more. With a rapid reload bonus and a missile bonus, that's really-really-really a LOT.

Missile velocity I'm all too happy to turn into a damage bonus.

Getting rid of the shield bonus in favor of two bonuses to one weapon system : I can see why you'd want that.

Sorry my bad, I was aiming for a 5 drone bonus - It should be 150% to give a total of 5 Gecko or other drones - Fixed..

I'm not looking at 2 missile bonuses to replace the 4% resist bonus - the OR is the key there. 1 bonus or the other.

With reduced bonuses as I have suggested I think with Geckos and RHML, the Snake would be on par with a Vindi or Mach.

You can still fit other missile types with a 7.5% damage bonus but my aim was to use RHML and the Super Drone concept to give the Snake that bit of Pvp appeal.
Make it a viable choice to take somewhere other than Lvl 4 missions.

NB; If as you say, you fit as you worded it as a 'proper battleship', as it is now you would have 4 Launchers with Velocity bonus - My suggestion, you would have 5 Launchers with a 37.5% damage bonus. Whether you fit RHML (for their specific bonus) or fit Cruise missiles, you still have a 37.5% damage bonus.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#1998 - 2014-05-04 01:58:51 UTC
What sucks is we lack a ballistic enhancer for missiles - we're basically forced to use rigors, flares and often target painters as well.

I am currently away, traveling through time and will be returning last week.

stoicfaux
#1999 - 2014-05-04 02:07:52 UTC  |  Edited by: stoicfaux
Arthur Aihaken wrote:
What is everyone leaning towards for the Rattlesnake? Rapid heavy launchers or cruise? (assuming torpedoes are out)

Drones with either Cruise+T1 ammo.

edit: Adding clarity

If we start by maximizing DPS, then we're looking at 3xCN BCU and 3xDDAs, giving us:
* 797 DPS with Fury,
* 751 DPS with Gardes.
Which would be an impressive 1500+ DPS if there weren't fitting and damage application issues.

Missile and drone DPS are equivalent, so the RS can make either one the primary weapons system. (A choice you will probably have to make due to fitting constraints.) IMHO, due to significant drawbacks to the RS' missiles, fitting issues, and the new faction drone modules, I would focus on Drone DPS to the point of significantly downgrading the missile DPS.

    Given the
  • huge pain of fitting to maximize missile and drone DPS, and
  • because missiles are still somewhat second rate compared to a CNR/Golem, and
  • because of the new Faction DDAs, and
  • because of instant gun damage, and
  • because sentries have a 4 second RoF (i.e. less DPS loss to overkill versus large missile volleys,) and
  • because Gardes are getting 50% more falloff, and
  • because the drone HP makes it easier to manage drone aggro, and
  • because missile DPS can't be improved (i.e. there's nothing new this summer to increase missile DPS in terms of modules/rigs/etc, and
  • somewhat because of limited rig calibration, and
  • somewhat because of the loss of missile speed, and
  • because faction fitting both missile and drone modules could increase the pimp/gank factor greatly,

I'm thinking that drones should be the Rattlesnakes's primary focus, which means, three Omnis, 4 DDAs, no TPs, t1 missile rigs (either rigors for T1 cruise or speed rigs for RHMLs,) 3 BCUs, and maybe even dropping the 5th launcher for a 2nd DLA or dropping a BCU for a CPU module.

    I'm leaning towards cruise with T1 ammo, due to
  • RHML range limitations,
  • DPS loss to RHML's ~3 second RoF (I'm not going to count Rapid volleys) and
  • T1 explosion radius/speed of T1 cruise + rigors is better than HM Fury (using speed rigs instead of rigors.)
  • no looooooooooooooooooooooooooong reload timers


Another consideration to consider is the Metacide of modules, wherein meta launchers could get interesting attributes (e.g. hold more ammo, easier fitting) than T2 launchers. If missiles are secondary to drones, then it's less painful to downgrade the missile launchers to meta launchers.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2000 - 2014-05-04 02:19:23 UTC
Arthur Aihaken wrote:
What sucks is we lack a ballistic enhancer for missiles - we're basically forced to use rigors, flares and often target painters as well.

Don't worry, Eve:The 3rd Decade is less than a decade away so maybe they'll do a big release of an active, mid slot, 1-per ship ballistic enhancer. Big smile