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Dev blog: Researching, the Future

First post First post First post
Author
Apelacja
Sad Najwyzszy
#641 - 2014-05-03 13:19:27 UTC
i wish to know what would happen to the bpo`s being currently in research:?
i have titan bpo in cook for next 3 months patch will be ( i can assume) earlier. What would happen to my job and BPO then?
Takara Mora
University of Caille
Gallente Federation
#642 - 2014-05-03 14:39:22 UTC
Kun'ii Zenya wrote:
Takara Mora wrote:
Shoogie wrote:
I think I have gotten past the anger stage of grief over the old ME/TE system and have moved on to the bargaining stage.


What I don't like is the rediculous research times on the capital and supercapital blueprints. This is a game where players pay by the month. We get two expansions per year. When the quote says a job will take multiple years, nobody will take that choice. Taking away choices from players is bad.





To expand on this issue a bit ... under the old system, all research was done in ~37 day chunks max (for say, an Orca or Freighter BPO, etc., or something thereabouts) .... so regardless of how high you were researching the BPO, you still never "risked" more than about a month of research time/mats at a time ..... sure, you weren't increasing the quality much (in terms of % waste) each month, but at least if you had to move your POS or switch labs, etc., you only lost 1 month ....

Under the proposed system, it seems people might lose YEARS at a time .... not to mention clogging up station research slots for years at a time ... heck, the game doesn't even stay the same for years at a time.

A possible remedy for this, would be to allow partial research credits against the BPO's as they are researched, so if you are researching a Level 10 that takes say 2 years, you could "Cancel" the job early after a month or two, and not lose all of the research time up to that point that you've sunk into the new level ....

Any chance of this happening?


Slots wont exist anymore so nothing to clog up.


They will still contribute to system research costs .... but fair enough.

The real issue, in short, is that in the current system, there is sufficient & reasonable granularity for managing research jobs & levels .... you can incrementally improve your bpo's (ME/TE) in ~1 mo increments.

It sounds like the proposed future system will destroy such granularity ....

I would advocate that some reasonable level of granularity needs to be retained somehow - granularity on the order of years is simply not manageable ..... so unless the goal is to make higher level research completely unmanageable, I hope they can put some compensating measures in so that we can all still have fun incrementally improving our BPO's.

Researching BPO's to high levels may not even be "worthwhile" in terms of isk going forward (since there will be no way for prints to compete on the market/contract system at higher quality levels anymore), but I know a lot of us at least really love the feeling of achieving "perfection" - it's not about isk, it's a game achievement mechanic. Doing away with the achievement means there is less reason to play the game ....
Seith Kali
Caldari Provisions
Caldari State
#643 - 2014-05-03 16:05:57 UTC
"Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system.

Stop whining over >1% for your little egos and look at the bigger picture.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Banko Mato
Republic University
Minmatar Republic
#644 - 2014-05-03 16:35:34 UTC
Seith Kali wrote:
"Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system.

Stop whining over >1% for your little egos and look at the bigger picture.


This!

For the sake of simplicity merge ME and TE into one type of level for BPs as proposed in this thread, so that we can get that level directly worked into the name as suffix.
Dramaticus
State War Academy
Caldari State
#645 - 2014-05-03 19:20:08 UTC
If we have a Venn diagram of 'Crippling Autism' and 'Bad Decisions' the ME/TE whoring would be the overlap.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Darin Vanar
Federal Navy Academy
Gallente Federation
#646 - 2014-05-03 22:03:57 UTC  |  Edited by: Darin Vanar
Seith Kali wrote:
"Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system.

Stop whining over >1% for your little egos and look at the bigger picture.


To be fair, blueprint experience, a 100 point system, "granularity" over fixed curves of time locked research that locks you out of accessing said blueprint for YEARS at a time, has nothing to do with not having stackable BPCs and a proper blueprint trading system unless we get rid of ME/TE altogether.

Is that what we want?

We are just arguing that the design is poorly thought out from both a player perspective and a business model for CCP.

Why can't we have both? Granularity and presentation?
I understand some people only bother with mid range research and that's fine, and some people play it as an achievement and that's fine too. What does that have to do with not having stackable BPCs and an easier to read contract system?

It's merely a matter of development attention. It's not hard to create a BPC container of sorts that tells you how many blueprints are in the stack, and how many variations by what pops up under your mouse or something along the lines of a radial menu but in more of a squared, tabular format. When you hover or interact with the stack (as you would anyway from splitting a stack), you get to select from a modular popup showing the categories present in that stack (at a glance) and then clicking to remove the particular icon or icon set. Better UI design does not require extra art assets but the intent of the developer to actually implement the code.

A system like this would also allow you to sort copies in different stacks, based on what that stack is optimized towards. You don't need less gameplay, you just need to work on implementation of the UI. Look at the ISIS system for example, it's great. We didn't have to cut out ships in order to get better organization and delivery of information to the player.

And that's just one idea for how BPC containers could be done currently, without cutting out content. I'm sure a better one could be devised.

Why should we butcher ME/PE because some people can't be bothered with it? All who weren't bothered before, are going to be bothered even less in the future (see teams), but the proposed re-design is by design, much poorer than what we have currently because of its time based nature which, many have outlined, takes the player completely out of the process for an uncontrolled amount of time. We are talking years here. Think about that number. We're not talking days, weeks, or even months, but years during which you no longer interact with a game mechanic, a slot of your character's alloted skill slots, and the station/system/POS where it is housed.

And before anyone gives the answer to just not queue it, then why is it there as an option? Why bother on a design level for something that is never going to be used? It's like you design a system based on a metric scale, but only plan for the first 50cm of that scale to ever be used. So why not design that scale based on the 50cm you do plan on being used?

The assets for stacking BPCs are already there (icons), it's just a matter of better delivering the information to the player and this is all client side as well. It's not hard to add them into a list array of sorts and store them as one container. Think deck of cards, think Solitaire.

I guess CCP don't rate it high on their to do list to bother with it, in which case we should make our voices heard that we need such a system, not cut out chunks of content from other players and make the game redundant upon itself. Fact is, this is a sandbox, and people set their own goals when playing it. It's as unfair to say, you are not allowed to try to be an R&D specialist just as much as saying, hey you there you are not allowed to pvp outside of FW because it's pointless towards my game and *I don't like you doing it*.
Takara Mora
University of Caille
Gallente Federation
#647 - 2014-05-03 22:18:42 UTC  |  Edited by: Takara Mora
Dramaticus wrote:
If we have a Venn diagram of 'Crippling Autism' and 'Bad Decisions' the ME/TE whoring would be the overlap.


Hey, obsessives need to have fun in their games too :) -> it's a big money maker for game developers (many games are designed to maximize obsession with tiny tiny achievements over and over and over again, and they are HUGE money makers).
Takara Mora
University of Caille
Gallente Federation
#648 - 2014-05-03 22:48:45 UTC
Seith Kali wrote:
"Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system.

Stop whining over >1% for your little egos and look at the bigger picture.



Sure, we can "suck it up" (after all, even Titans have felt the sting of extreme nerfdom with the removal of AOE dmg)... but first, let's discuss and make sure it really is "for the good of the community" and whether there are even better ways to acomplish what CCP is trying to achieve.

A freighter BPO takes ~16 ME to differentiate itself and compete against more average BPO's/BPC's on the contract market. This change will invalidate 6 of those levels - that's ~8 months of expensive fuel/research time investment, that will simply evaporate from the EVE universe - talk about an isk sink.

We'll basically see a huge equalization of researchers (as defined in terms of their BPO libraries), with mediocre researchers suddenly having libraries of "perfect" BPO's, and researchers who spent time and effort to excel (to be able to compete on the contracts market), suddenly relegated to mediocre status. It's the equivalent of CCP coming out and saying that all Titans will suddenly be relegated to lowly Dreadnought status (a well researched BPO library I'm thinking can easily out-value a Titan?).



Hirogenale
The Scope
Gallente Federation
#649 - 2014-05-03 22:58:51 UTC
If you have many BPC's of a thing most of them usually have the same values, doesn't matter a lot if you have 1000 different steps or 10, they would still stack.
For a trading system all thats really needed is a filter for minimum of X ME/PE, sorted after price, then you can just pick the cheapest one thats sufficient researched for your needs...
A concept with less steps and an UI like the current market would even make it more complicated to find a good BPC.

Both possibilitys don't really become simpler trough less research-steps.
More steps introduce more granularity and allow more flexibility to alternate copying/further research and don't force you to keep 1 BPO unaccessible for years.
Matthew
BloodStar Technologies
#650 - 2014-05-04 00:14:48 UTC
Seith Kali wrote:
"Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system.

Stop whining over >1% for your little egos and look at the bigger picture.


Except the proposed 10-level system results in too many permutations to fit into the current typeID-centric marrket system, a point that has already been acknowledged. Sure, 10 gallons is closer to fitting into a pint pot than 100 gallons, but neither actually fits.

The fundamental blocker is that the current Eve market is entirely centered around typeID, which doesn't fit with having differentiated properties on blueprints. What we really need, if blueprint trading is going to work, is a separate section of the market for blueprints, with a modified market engine sitting behind it. This would use an extended type of market order that incorporated ME, TE and runs of the blueprint as properties of the order itself (with multiple blueprints insertable into the same order if typeID and the three properties matched).

To make buy orders at all usable, they would need to change to match against the sells based on a "equal to or better than" basis rather than an exact match, e.g. "I want to buy a Moa Blueprint with ME>=X, TE>=Y, and I am willing to pay Z million isk for it)". Under the "lots of typeIDs" method of shoe-horning blueprints into the current market, you wouldn't be able to do this - you'd have to put up an order that said "I want to by a Moa blueprint with ME=5, TE=5 for Z million isk", and if someone had a blueprint up with ME=6 instead, for a lower price than you were offering, the typeID-centric market wouldn't be able to match that up, and buy orders would be nearly useless.

The "lots of typeIDs" method would also never work for copies, there are just too many permutations on number of runs for that to ever be viable. Whereas the "extended order" approach could accomodate that easily. And once you've gone with the "extended order" approach, it doesn't matter whether the extra properties in the order are 0-10, 0-100 or whatever.

The complication around the "extended order" approach would be how the blueprints go into and out of the order object itself, but I would think this would be surmountable.


The number of possible permutations on number of runs is also why the "lots of typeIDs" method could never give us stackable BPCs. Again, the fundamental problem is that the inventory is entirely typeID-centric.

Darin Vanar wrote:
It's not hard to create a BPC container of sorts that tells you how many blueprints are in the stack


While that sort of container is not hard to conceive of, and is not hard to represent in the UI, the difficulty is how it is represented in the inventory system itself. The inventory system does not directly know about any of the properties ME/TE/runs) of the blueprint itself - the only reason it knows the difference between a BPO and BPC is because of a slightly hacked use of negative quantity values. So the best you could do would be to create this display container that says "there are some Moa BPCs here", but as soon as you open up that container, you'd still have a whole pile of singleton BPC that could have vastly different underlying properties.

So what you'd achieve there isn't so much "stackable BPC" as it is a hierarchical "group by item type" view for the inventory window (which would be applicable across all items, not just BPC).

That link also explains nicely why the properties of the blueprint are not readily available to the inventory system, and hence why the client can't do any fancy presentational tricks in the inventory that rely on those properties, because it won't have the additional information about the blueprints, and going away and fetching it for every blueprint every time you use the inventory would be DBA suicide.

Now, all the blueprint detail is retrieved in the Blueprints tab of the new Industry UI - this is presumably achievable because it is an optimised "blueprints only" interface that won't be used nearly as often as the inventory system itself. It should therefore be possible for this view to "collapse" multiple identical blueprints into a pretend stack for presentational purposes (though they would still exist as seprate items in the inventory itself), and some drag-and-drop interaction between that view and the inventory might make life a bit easier.
DireNecessity
Mayhem-Industries
#651 - 2014-05-04 00:20:01 UTC  |  Edited by: DireNecessity
Seith Kali wrote:
"Blue print experience" "100 point system" all that crap just takes us further away from having things like stackable BPCs and a proper blueprint trading system.

Stop whining over >1% for your little egos and look at the bigger picture.


Sixty-two thousand four hundred repetitions *do not* make one truth but since we’re going down that road I’ll play the same game:

Parodying you *again*, "A 10 point system people keep talking about simply interpolates an additional 9 steps between a vastly better 2 point system (un-researched/completely-researched). 2 points simplifies stacking. 2 points simplifies trading. The only thing 10 points enables is allowing you to research in 1/10th increments rather than having to do the whole thing at once. Stop whining over less than 10% and look at the bigger picture." So Seith Kali, in for a penny, in for a pound? Do you prefer a 2 point system or does granularity suddenly matter?

In the current system Abaddons have 2,496,660 levels of ME granularity on the trip to perfection. Claiming that dropping that to *merely* 100 retains game inhibiting granularity is truly bizarre. 0 to 100 is pretty damn simple.
Quintessen
The Scope
Gallente Federation
#652 - 2014-05-04 21:18:59 UTC
CCP, please understand with these ridiculous research times you're just re-creating the T2 BPO lottery issue. There will be these perfect blueprints out there that can never really exist again. There may be a lot more of them, but still, you will create a permanent imbalance between the organizations that have them now and the ones that don't.

Currently you can get a titan blueprint to level 10 (or the new perfect) in about 600 days. My recommendation is that the time to research not be significantly higher than it is today to get to level 10. Otherwise you'll just come here every day and instead of hearing about T2 BPO issues, you'll hear about this.

I'm suggesting you cut your research time by a third. That would put it on pretty much the same level as the current blueprint system with a small increase.

I could deal with the T2 BPO because it didn't really affect invention that much because of the very few number of people who had these blueprints, but there are a ton of high-end T1 BPOs researched to ME and TE 10. This will have a huge impact on the market and proceeding with this in your expansion aimed at industrialists is likely just going to tick them all off. This expansion should be considered a win, but with this change I can't see how it could be.

Please reconsider these excessive times.
Loraine Gess
Confedeferate Union of Tax Legalists
#653 - 2014-05-04 21:57:03 UTC
Quintessen wrote:
CCP, please understand with these ridiculous research times you're just re-creating the T2 BPO lottery issue. There will be these perfect blueprints out there that can never really exist again. There may be a lot more of them, but still, you will create a permanent imbalance between the organizations that have them now and the ones that don't.

Currently you can get a titan blueprint to level 10 (or the new perfect) in about 600 days. My recommendation is that the time to research not be significantly higher than it is today to get to level 10. Otherwise you'll just come here every day and instead of hearing about T2 BPO issues, you'll hear about this.

I'm suggesting you cut your research time by a third. That would put it on pretty much the same level as the current blueprint system with a small increase.

I could deal with the T2 BPO because it didn't really affect invention that much because of the very few number of people who had these blueprints, but there are a ton of high-end T1 BPOs researched to ME and TE 10. This will have a huge impact on the market and proceeding with this in your expansion aimed at industrialists is likely just going to tick them all off. This expansion should be considered a win, but with this change I can't see how it could be.

Please reconsider these excessive times.




Except that the only stupid example you can list is titans, because that's literally the only example there is


I wonder how few people will be affected by the few titan BPOs?
Quintessen
The Scope
Gallente Federation
#654 - 2014-05-04 22:05:53 UTC
Loraine Gess wrote:
Quintessen wrote:
CCP, please understand with these ridiculous research times you're just re-creating the T2 BPO lottery issue. There will be these perfect blueprints out there that can never really exist again. There may be a lot more of them, but still, you will create a permanent imbalance between the organizations that have them now and the ones that don't.

Currently you can get a titan blueprint to level 10 (or the new perfect) in about 600 days. My recommendation is that the time to research not be significantly higher than it is today to get to level 10. Otherwise you'll just come here every day and instead of hearing about T2 BPO issues, you'll hear about this.

I'm suggesting you cut your research time by a third. That would put it on pretty much the same level as the current blueprint system with a small increase.

I could deal with the T2 BPO because it didn't really affect invention that much because of the very few number of people who had these blueprints, but there are a ton of high-end T1 BPOs researched to ME and TE 10. This will have a huge impact on the market and proceeding with this in your expansion aimed at industrialists is likely just going to tick them all off. This expansion should be considered a win, but with this change I can't see how it could be.

Please reconsider these excessive times.



Except that the only stupid example you can list is titans, because that's literally the only example there is


I wonder how few people will be affected by the few titan BPOs?


Everything across the board is 3.5x as long. So all research before June will be effectively multiplied by 3.5 to 4.5 compared to all future research. Titan BPOs are easy to see, but everything is effected.

Antimatter Charge M Blueprint goes from 16.7 hours to 3D. It's a big thank you to existing industrialists and a big FU to all new industrialists -- not something EVE needs right now. It's something that can never really be made up either.

So now instead of being a year behind someone or two years behind someone in researched BPOs, I'm four years or eight years behind them. CCP will be creating a class of permanently better off industrialists. It's the T2 BPO issue on a larger scale.
Vendatia
VVV Enterprises
#655 - 2014-05-05 00:39:10 UTC
Apelacja wrote:
i wish to know what would happen to the bpo`s being currently in research:?
i have titan bpo in cook for next 3 months patch will be ( i can assume) earlier. What would happen to my job and BPO then?


I asked a similar question & received this response from CCP Greyscale "...We will do some fancy DB stuff to deal with the patch-day transition...."

I am waiting with interest to see what comes of this.



X ATM092
The Hatchery
RAZOR Alliance
#656 - 2014-05-05 03:13:06 UTC
Apelacja wrote:
i wish to know what would happen to the bpo`s being currently in research:?
i have titan bpo in cook for next 3 months patch will be ( i can assume) earlier. What would happen to my job and BPO then?

I also would like to know this.
PDP11
ExoGen Foundation
New Miner's Union
#657 - 2014-05-05 04:51:40 UTC
Quintessen wrote:
So now instead of being a year behind someone or two years behind someone in researched BPOs, I'm four years or eight years behind them. CCP will be creating a class of permanently better off industrialists.

The only occasions longer times will impact the efforts of the major Alliances will be when CCP introduces new blueprints. At that point all the major Alliances are on an equal footing so they are not disadvantaged. So why should any major Alliance be unhappy if they pull further ahead of you. CCP has had T2 BPOs providing an advantage for older players for years and does not want to upset this influential group of players by eliminating that anomally. Disadvantaging the holders of the soon to be minted 'perfect' Titan BPOs would be a radical change from past CCP practices.

The market instability around mining warfare links did not cause CCP to compensate players when the supply was squeezed then relaxed. I haven't seen any statements that promises compensation for all the time sunk into BPOs. You may have conversion benefits but that is just a once off conversion kludge. Change is promised and the current system will soon be scrapped. Better spending your time determining how you can gain an advantage. For me it is a trivial change because I'm small scale and don't have to make a profit at this time.

CCP can tweek parameters at any time to re-balance BPO times. I hope they show some common sense and appropriately scale research times. I'm running research jobs on all my Alts so dedicating one slot for a long train is insignificant. I'm never going to be training all the racial Titans, Carriers and Dreds at the same time. I can live with the sub-capital times as I'm not building them. This change has minimal impact on me and I'm guessing the majority of players aren't taking much interest in this topic. Limited interest translates into limited pressure on CCP.

Other areas like the introduction of NPC teams without introducing a player team structure is a greater disappointment.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#658 - 2014-05-05 09:35:16 UTC
It should be noted that ME is becoming /less/ important as it's no longer the only way to affect the materials needed for blueprints.

Manufacture in a POS, have -2% to the materials required, for example.

There is no 'perfect' any more. Just 'not worth researching under these particular circumstances'.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Richard Lohengrin
Citadel Space Exploration Agency
#659 - 2014-05-05 11:09:12 UTC
Steve Ronuken wrote:
It should be noted that ME is becoming /less/ important as it's no longer the only way to affect the materials needed for blueprints.

Manufacture in a POS, have -2% to the materials required, for example.

There is no 'perfect' any more. Just 'not worth researching under these particular circumstances'.


ME is actually not important for building a lot of possible things, cause with unresearched BPO you're losing a very small amount of low-grade minerals. Both in large scale or small scale, it doesn't make any sence.
This moment we're able to research our blueprints as long as we wish, making them closer and closer to a perfect values. New system creates an unbreakable limit in 10 levels. Is the real science limited with something?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#660 - 2014-05-05 11:21:40 UTC
Richard Lohengrin wrote:
Steve Ronuken wrote:
It should be noted that ME is becoming /less/ important as it's no longer the only way to affect the materials needed for blueprints.

Manufacture in a POS, have -2% to the materials required, for example.

There is no 'perfect' any more. Just 'not worth researching under these particular circumstances'.


ME is actually not important for building a lot of possible things, cause with unresearched BPO you're losing a very small amount of low-grade minerals. Both in large scale or small scale, it doesn't make any sence.
This moment we're able to research our blueprints as long as we wish, making them closer and closer to a perfect values. New system creates an unbreakable limit in 10 levels. Is the real science limited with something?



On the other hand, at 10, you've reached that 'perfect' level.

And it helps stop newbies wasting their time, researching medium rig blueprints to 200, when 4 would be enough, because they don't understand how the system work

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter