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@ CCP - TQ impressions

Author
Sellendis
The Ares project
#1 - 2011-12-02 17:12:50 UTC
FONT:
Font is hard to read in some places, and way too big in others (like overview).
http://i.imgur.com/Ae8X7.jpg

Numbers in some locations are hard to read, a dot (.) is almost invisible, and / needs more space on both sides.
http://i.imgur.com/fXG2Z.jpg

This stream of numbers is hard to read even if you know what they mean. On 1680*1050 res and 100% UI it looks like this, and this is supposed to be default value.

Scaling UI to 90% turns modules and weapon ammo count to small and hardly readable values. We can increase context font size, but other stuff is locked and looks bad in spots.

Clock in bottom left is just a 4 digit code, the : sign cant be seen with new font.

STACKING:
We had stacking when we looted or dragged stuff into cargo hold, this doesn't work anymore. Guess new patch F-ed that.

WINDOWS:
Windows for looting always restoring to default, read smallest possible window, pinning or docking into other window does not help.

GRAPHICS:
Screen flashes are back. I had no problem with them before the patch, now flashing is killing my eyes, disabling Sun occluded option fixed it for now, why it started in the first place is, i guess, patches fault.

ICONS:
We finally get old modules icons back, and the a new issue arises. Who the hell designed new Caldari icons, black in almost black background, ships are only recognizable by shape outline? Honestly....wtf?
http://i.imgur.com/Fnbho.jpg

NEBULA:
Some are so bright that active modules and ship shield/armor/hull values are white on near white background that its hard to read. Same thing with any letters really, white on white (fine, not white but pale pale blue) is hard to read.
Getting jammed in Lonetrek is a WTF moment until you turn the camera to the darker part of space to see the jamming bar.
Can letters and modules get a shadow so we can actually see the values in this damn bright nebula?
Oberine Noriepa
#2 - 2011-12-02 18:12:10 UTC  |  Edited by: Oberine Noriepa
If you find the default overview font too big, there's an option to use a smaller font in the overview settings menu. I use it.

As for the nebula brightness... I think it's fine. Have you calibrated your monitor?

Sellendis
The Ares project
#3 - 2011-12-02 18:17:48 UTC
Oberine Noriepa wrote:
If you find the default overview font too big, there's an option to use a smaller font in the overview settings menu. I use it.


I know about that, but that just makes overview font smaller, Drones window and selected item Window still have the other font size. And then every window has a diferrent font size and it looks really bad. Like its not the same font at all..
Razin
The Scope
#4 - 2011-12-03 01:54:06 UTC
Different fonts/sizes for different windows is not a bad thing since they display different data for different purposes. It's actually a good thing.
Sellendis
The Ares project
#5 - 2011-12-03 11:57:24 UTC
Razin wrote:
Different fonts/sizes for different windows is not a bad thing since they display different data for different purposes. It's actually a good thing.


It would be a good thing if readability didn't suffer.
I dont care about big new font when i can recognize a O and 0, but in the process we lose . / : and other signs.
Lowering UI to 90% makes it ugly as hell, ammo count in modules is blurry and small, and it still doesn't fix the font signs width.

Why we dont have the whole UI font size option...ill never know, at least before we had narrow, normal and expanded, now we only get context menu font size option..but we sorely need option to adjust other sizes.