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New concept of developing EVE

Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1 - 2014-05-03 12:17:04 UTC
I really like the new way EVE online will be developed. I think that 2 expansion per year were limiting the potential of the featuers that were getting out. So i opened this thread maybe for question directed to CCP Seagul for a future devblog that will explain a bit more in detail the new way of developing EVE.

Well i got some questions for sure.
What will be with the visuals when we start our clients?
Will we have themed and named develop cycles btw fanfests?
What about the future Trailers? I think lot of people will miss them.

BALEX, bringing piracy on a whole new level.

Abrazzar
Vardaugas Family
#2 - 2014-05-03 12:25:48 UTC
Maybe they start changing the splash screen bit by bit, detail after detail, slowly creeping in changes with every patch until it looks totally different after a year.
Zenos Ebeth
Brutor Tribe
Minmatar Republic
#3 - 2014-05-03 12:29:04 UTC
I wonder how they will name their expansion now that there is 10 of them per year , i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .

Bad posts are not welcome on these forums.  -CCP Falcon

Abrazzar
Vardaugas Family
#4 - 2014-05-03 12:36:25 UTC
Zenos Ebeth wrote:
I wonder how they will name their expansion now that there is 10 of them per year , i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .

Just grinding through the expanded Greek pantheon should keep them supplied with names for a decade.
Noriko Mai
#5 - 2014-05-03 12:36:57 UTC
Zenos Ebeth wrote:
I wonder how they will name their expansion now that there is 10 of them per year , i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .

First a ?greek? gods. After that maybe Tropical Cyclone Names.

"Meh.." - Albert Einstein

Tippia
Sunshine and Lollipops
#6 - 2014-05-03 12:37:03 UTC  |  Edited by: Tippia
Zenos Ebeth wrote:
I wonder how they will name their expansion now that there is 10 of them per year , i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .

I don't quite remember the actual names they listed, but it looked like they were either going through the entire genealogy of the Olympian gods or just going down the list of Jupiter's and Saturn's moons (since that's pretty much the same thing) — that alone would leave them enough names for the next decade. Lol

e: Since the twitch replays are now up, it turned out to be: Crius, Hyperion, Oceanus, Phoebe, Rhea, Tethys, Theia, Themis over the next year or so.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#7 - 2014-05-03 12:37:32 UTC
Zenos Ebeth wrote:
I wonder how they will name their expansion now that there is 10 of them per year , i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .


I d like it to be something like this

Themed and named develop cycles.
For example this one could be named and called for example "Industry" (ofc some fancier name would be in place). Every point release can be called Industry: Alpha, Beta etc... All the splash screens and trailers can be about industry. Whenever CCP feels that cycle can end names another develop cycle "Corporation and Alliances" and so on every point release start with Alpha, Beta again. Splash screens and trailers would be themed about corps and alliances.

Every cycle should not be limited by time. One could be long 1-2 years another 6 months etc. But it would be nice to round it under one name/cycle.

Non industry features ofc could be put under industry cycle as long the core features are about industry and so on for other cycles.

BALEX, bringing piracy on a whole new level.

Azov Rassau
Iron Destiny
#8 - 2014-05-03 12:43:07 UTC
Zenos Ebeth wrote:
i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .

I don't think so, there are many, many publications, lists etc. which can inspire them for names, here's just one of the many examples: http://en.wikipedia.org/wiki/List_of_proper_names_of_stars

Or they can just imagine or use a word generator or something.Smile

Be the change you want to see in Highsec.

Anti-Ganking Fun: www.gankerjamming.com

Brooks Puuntai
Solar Nexus.
#9 - 2014-05-03 13:47:04 UTC  |  Edited by: Brooks Puuntai
Zloco Crendraven wrote:
Zenos Ebeth wrote:
I wonder how they will name their expansion now that there is 10 of them per year , i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .


I d like it to be something like this

Themed and named develop cycles.
For example this one could be named and called for example "Industry" (ofc some fancier name would be in place). Every point release can be called Industry: Alpha, Beta etc... All the splash screens and trailers can be about industry. Whenever CCP feels that cycle can end names another develop cycle "Corporation and Alliances" and so on every point release start with Alpha, Beta again. Splash screens and trailers would be themed about corps and alliances.

Every cycle should not be limited by time. One could be long 1-2 years another 6 months etc. But it would be nice to round it under one name/cycle.

Non industry features ofc could be put under industry cycle as long the core features are about industry and so on for other cycles.


This is what I would think, Instead of doing a new name every month they would have Industry changes that will take up 4 expansion cycles be under the name "Rhea". So it would be Rhea 1.0, Rhea 2.0, etc, or as you said Rhea Alpha, Rhea Beta, Rhea Gamma, Rhea Delta.

Having a new name every time would get silly after a while and hard to keep up with.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#10 - 2014-05-03 13:55:29 UTC
Brooks Puuntai wrote:
Zloco Crendraven wrote:
Zenos Ebeth wrote:
I wonder how they will name their expansion now that there is 10 of them per year , i feel that after 1 or 2 years the names will start to get a bit silly because they don't have any more ideas Big smile .


I d like it to be something like this

Themed and named develop cycles.
For example this one could be named and called for example "Industry" (ofc some fancier name would be in place). Every point release can be called Industry: Alpha, Beta etc... All the splash screens and trailers can be about industry. Whenever CCP feels that cycle can end names another develop cycle "Corporation and Alliances" and so on every point release start with Alpha, Beta again. Splash screens and trailers would be themed about corps and alliances.

Every cycle should not be limited by time. One could be long 1-2 years another 6 months etc. But it would be nice to round it under one name/cycle.

Non industry features ofc could be put under industry cycle as long the core features are about industry and so on for other cycles.


This is what I would think, Instead of doing a new name every month they would have Industry changes that will take up 4 expansion cycles be under the name "Rhea". So it would be Rhea 1.0, Rhea 2.0, etc, or as you said Rhea Alpha, Rhea Beta, Rhea Gamma, Rhea Delta.

Having a new name every time would get silly after a while and hard to keep up with.


Exactly

BALEX, bringing piracy on a whole new level.

Doireen Kaundur
Doomheim
#11 - 2014-05-03 14:11:00 UTC
I doubt very much CCP's intention of releasing 10 expansions a year. What I suspect is that they will relase 10 "patches" a year and call them "expansions" thus allowing CCP to release even less content.

More "carrot on stick" promises for the players.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Martin Naskingar
Doomheim
#12 - 2014-05-03 14:19:27 UTC
AFAIUI, it's the same content. But not released in waterfall style development fashion, but with an agile release cycle. I really like that.
Cheng Musana
Native Freshfood
Minmatar Republic
#13 - 2014-05-03 14:20:42 UTC
Doireen Kaundur wrote:
I doubt very much CCP's intention of releasing 10 expansions a year. What I suspect is that they will relase 10 "patches" a year and call them "expansions" thus allowing CCP to release even less content.

More "carrot on stick" promises for the players.

Sounds about right. Bug fixes are getting expansion names now.
LHA Tarawa
Pator Tech School
Minmatar Republic
#14 - 2014-05-03 14:38:55 UTC
Zloco Crendraven wrote:
I really like the new way EVE online will be developed. I think that 2 expansion per year were limiting the potential of the featuers that were getting out. So i opened this thread maybe for question directed to CCP Seagul for a future devblog that will explain a bit more in detail the new way of developing EVE.

Well i got some questions for sure.
What will be with the visuals when we start our clients?
Will we have themed and named develop cycles btw fanfests?
What about the future Trailers? I think lot of people will miss them.



If/when they begin module tiericide, things like the database entries needed to impliment that are a perfect idea for a monthly release.

Spend a month reworking weapons, post it to a blog for comment, tweak, "ship it" which just means update the attributes in teh database.

Truly new features? That becomes more problematic as there is not time for a regression test cycle in that kind of release cycle.

You don't get "more" features by releasing more often as you still have the same number of developers working the same number of hours. What you get is smaller drops, more often, but the total is the same.
Pak Narhoo
Splinter Foundation
#15 - 2014-05-03 14:48:27 UTC
CCP Seagul has less forum posts then most people have fingers. Don't expect much feedback from that direction. Ugh
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#16 - 2014-05-03 14:50:07 UTC
LHA Tarawa wrote:
Zloco Crendraven wrote:
I really like the new way EVE online will be developed. I think that 2 expansion per year were limiting the potential of the featuers that were getting out. So i opened this thread maybe for question directed to CCP Seagul for a future devblog that will explain a bit more in detail the new way of developing EVE.

Well i got some questions for sure.
What will be with the visuals when we start our clients?
Will we have themed and named develop cycles btw fanfests?
What about the future Trailers? I think lot of people will miss them.



If/when they begin module tiericide, things like the database entries needed to impliment that are a perfect idea for a monthly release.

Spend a month reworking weapons, post it to a blog for comment, tweak, "ship it" which just means update the attributes in teh database.

Truly new features? That becomes more problematic as there is not time for a regression test cycle in that kind of release cycle.

You don't get "more" features by releasing more often as you still have the same number of developers working the same number of hours. What you get is smaller drops, more often, but the total is the same.


It is not about more features it is about the scope of those features. in 6 months you cldnt develop a huge "jesus feature" like building stargates. You ned to wait 2-3 expansion with some beckend changes in order to drop the entire feature in one expansion.

Now you can put out small pieces of that "jesus feature" every once a while and keeping EVE always fresh until you drop the last bomb which will complete that feature.

BALEX, bringing piracy on a whole new level.

Chester Huggins
Malevelon Roe Industries
Convocation of Empyreans
#17 - 2014-05-03 14:54:03 UTC
They actually have MORE time for features with this release schedule. If a feature takes 8 months to get right then before they'd have to either rush it to get it done for the mid-year expansion, or finish it and have it sit around for several months until the next expansion. Now they take however much time is needed, and when it's done it might sit for a few weeks before the next big release, during which time they can release dev blogs and get player feedback for last minute changes.

I think that's also why they don't want to link the naming schemes for releases (Industry Alpha, Industry Beta, etc.) Because the releases are supposed to allow them to release what they want when they need to release it, rather than having to plan for future releases and stick to an arbitrary time frame (so basically themed releases would go back to the 6-month expansion system they're trying to get away from, just spread out several times across those 6 months.)
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#18 - 2014-05-03 15:00:48 UTC
Chester Huggins wrote:
They actually have MORE time for features with this release schedule. If a feature takes 8 months to get right then before they'd have to either rush it to get it done for the mid-year expansion, or finish it and have it sit around for several months until the next expansion. Now they take however much time is needed, and when it's done it might sit for a few weeks before the next big release, during which time they can release dev blogs and get player feedback for last minute changes.

I think that's also why they don't want to link the naming schemes for releases (Industry Alpha, Industry Beta, etc.) Because the releases are supposed to allow them to release what they want when they need to release it, rather than having to plan for future releases and stick to an arbitrary time frame (so basically themed releases would go back to the 6-month expansion system they're trying to get away from, just spread out several times across those 6 months.)


Not really. Cycles don't need to have dates. When they feel they did all about it they close one cycle and open another.

BALEX, bringing piracy on a whole new level.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#19 - 2014-05-03 15:02:46 UTC
10 expansions / patches are nothing more than shipping dates it just allow them to ship small crap first while doing some 9month huge project without need to cramp it in 6month release schedule.

ie shipping when ready with constant sprinkle of fixes and cheap but working add on s




hopefully.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Chester Huggins
Malevelon Roe Industries
Convocation of Empyreans
#20 - 2014-05-03 15:07:22 UTC
Zloco Crendraven wrote:
Not really. Cycles don't need to have dates. When they feel they did all about it they close one cycle and open another.

Which takes their focus for a longer period. So they focus on industry (or whatever the theme is) for 8 months now or however long the big feature(s) take.

They can still theme individual releases. Once a big feature is getting close to ready, they can start finishing up quick related features to go with it (balance changes, mobile structures, things that can be done within a 6 week or possibly 12 week development cycle). But it defeats the purpose of this release schedule to plan several months in advance (which themed naming would involve considering they've already named the releases for the upcoming year).
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