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yes, its over

Author
Roime
Mea Culpa.
Shadow Cartel
#181 - 2011-12-02 12:17:41 UTC
Bye

.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#182 - 2011-12-02 12:46:25 UTC
Pesky LaRue wrote:
just to make sure I understand - the OP's OP says he is bored and quitting due to recent changes to the game but it really sounds like he wants all areas/aspects of the game open to all players in all areas? So, he wants L5's (for example) without having to go into low-sec to get them?

did I miss anything?



Yes, he wants lvl Vs in high sec with lvl IV mission rewards Cool

I am for it actually. Its not isk/cost-effective but certainly can be more fun.
Imryn Xaran
Coherent Light Enterprises
#183 - 2011-12-02 12:53:46 UTC
Astrid Stjerna wrote:
leavwiz wrote:

in other words, only low sec should have higher tier missions than lvl 4 because somehow high sec doesnt deserve more challenging content.


Well....

Yeah, that's pretty much it. To paraphrase a pen-and-paper RPG that I once played:

A stroll down main street doesn't entitle the players to a +9 Demon-Slaying Sword of Eternity's Light. You have to venture into the Caves of Ogg and defeat the dragon first.

There are plenty of easy, quick and profitable missions in highsec (I can easily clear a million in a couple of hours by doing work for the agents), but the trade-off is that you're not going to get really 'good' stuff by staying huddled up safe in highsec.


So where are the risks in null at the moment? As far as I can tell it is one huge blue hug-fest. Any argument that uses "risk vs reward" to support greater rewards for the same activities in null and high is a complete crock.

How about CCP enforce the higher risk? Maybe have any sov holder that is not actively at war with, and actively fighting a similar sized or bigger foe gets no respawing resources in their territory. No plexes, no roids, no moon goo, no missions, nothing.

Put the risk back in to null to justify the rewards
Myrdraeus Keaunt
Sebiestor Tribe
Minmatar Republic
#184 - 2011-12-02 16:58:12 UTC
leavwiz wrote:
If the game was all about combat (which it wasnt when i started playing) ...


There's the problem. You never understood EvE. This was never going to be the game for you, you're just now figuring that out.

EvE very much is all about combat. Not just because the wars and ship destruction pushes the economy, but everything about Industry is battling other players to get an edge just to make a minor profit. Every aspect of EvE is a battle with other players...combat. Some is ship to ship. Some is sale to sale. Some is the better placement of command centers and whatnot on a planet.

EvE was never, ever meant to provide anyone an easy, risk free path to riches. Where it did there's an unbalance, a mechanic in the game that doesn't fit the purpose. It's bound to be fixed some day, and exploited by as many players as can in the meantime. Some who understands the game understands this, takes advantage while they can...and doesn't cry when the fix comes in.

EvE is a big mountain of "**** you". I for one like it that way. It's a great way to let out some steam after being nice to idiots all day. People looking for something else...should probably look somewhere else. This is an aggressive, mean-spirited game the way it's always been intended.
Myrdraeus Keaunt
Sebiestor Tribe
Minmatar Republic
#185 - 2011-12-02 17:15:29 UTC
Imryn Xaran wrote:

So where are the risks in null at the moment? As far as I can tell it is one huge blue hug-fest. Any argument that uses "risk vs reward" to support greater rewards for the same activities in null and high is a complete crock.

How about CCP enforce the higher risk? Maybe have any sov holder that is not actively at war with, and actively fighting a similar sized or bigger foe gets no respawing resources in their territory. No plexes, no roids, no moon goo, no missions, nothing.

Put the risk back in to null to justify the rewards


Well first off, CCP is indeed actively working on nerfing things that make null what it is today. They nerfed the jump bridges this last year for that very reason, to increase the risk and encourage gate camp style ganking in nullsec.

But second of all, it would seem to me you've not spent a lot of time in nullsec, if any. The large blue coalitions exist due to diplomacy and that's a lot of work. The people who run alliances have my thanks because it's a LOT of work, especially for the logistics and industry. Keeping POSes up, running, keeping the JB's fueled, and defending territory is a lot of really hard work, especially in a game where most of the players aren't fanatically devoted...real resources are not on the line, it's just a game. Getting that many lemmings herded is a long, hard, thankless task.

Roams come through even the darkest of 0.0 systems too. You can be happily plexing or mining away in peace and all the sudden be surrounded by 20+ raiders. Nothing you can do about it either. If you don't have a pos or station in the system you're pretty well screwed because they'll bubble the gates and you can't leave.

Even further, coalitions fall. I left game 6 months ago due to anger about CCP wasting time on junk features, and while I was gone the NC collapsed and AAA has lost huge chunks of its territory and all its jump bridges (had a bunch of crap in AAA territory I wanted out and I was screwed). The kind of combat and strategy that goes on in 0.0 is VERY involved and has long-lasting repercussions.

Finally, if you don't like the "hugfests", go into NPC null. Grab some buddies and go sit in someone's system. They cannot remove you. If you get outnumbered, you sit there in station until the numbers drop...then pop out and **** **** up. You'll not be in many alliance battles that actually change anything...but you'll get your risk, and with it your reward.
bilingi
Grandeur Illusions
#186 - 2011-12-02 18:40:54 UTC
Post on your main when lieing about null.... What a load of BS...Shocked
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