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[Fanfest 2014] Factional Warfare, round table.

Author
Lineath
The Scope
Gallente Federation
#1 - 2014-05-02 19:18:34 UTC
Yup.

I was waiting to hear someting about the FW in the stream but didnt happened... so the round table was today but no video was uploaded or information given to the public.

Can we have that info in here?

Thanks.
Bad Messenger
Rehabilitation Clinic
#2 - 2014-05-02 19:48:12 UTC
no
Andre Vauban
Federal Defense Union
Gallente Federation
#3 - 2014-05-02 20:14:24 UTC
Cearain
Plus 10 NV
#4 - 2014-05-02 20:58:33 UTC
Andre Vauban wrote:
http://sandciderandspaceships.blogspot.com/


Thanks for the info. Re fw, did anyone mention timer rollbacks in plexes?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hrett
The Scope
Gallente Federation
#5 - 2014-05-02 21:04:28 UTC
Quote:
Faction War Roundtable.

First up Fozzie revealed changes coming in the Summer Expansion.

Cannot cloak within capture radius of the button.
Rats will respawn so you'll need a DPS ship to plex.
Large Outposts being introduced (standard plex spawn rather than random)

Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game.


From the link posted by Andre. Awesome.

spaceship, Spaceship, SPACESHIP!

X Gallentius
Black Eagle1
#6 - 2014-05-02 21:12:22 UTC
Hrett wrote:
Quote:
Faction War Roundtable.

First up Fozzie revealed changes coming in the Summer Expansion.

Cannot cloak within capture radius of the button.
Rats will respawn so you'll need a DPS ship to plex.
Large Outposts being introduced (standard plex spawn rather than random)

Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game.


From the link posted by Andre. Awesome.

Very reasonable adjustments. Let's see how this plays out wrt. bots.
Bad Messenger
Rehabilitation Clinic
#7 - 2014-05-02 22:34:49 UTC
X Gallentius wrote:
Hrett wrote:
Quote:
Faction War Roundtable.

First up Fozzie revealed changes coming in the Summer Expansion.

Cannot cloak within capture radius of the button.
Rats will respawn so you'll need a DPS ship to plex.
Large Outposts being introduced (standard plex spawn rather than random)

Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game.


From the link posted by Andre. Awesome.

Very reasonable adjustments. Let's see how this plays out wrt. bots.


great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
X Gallentius
Black Eagle1
#8 - 2014-05-02 22:38:19 UTC
Bad Messenger wrote:

great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Damn, didn't think about that. Great observation.
Bad Messenger
Rehabilitation Clinic
#9 - 2014-05-02 22:39:43 UTC
X Gallentius wrote:
Bad Messenger wrote:

great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Damn, didn't think about that. Great observation.


also why to spawn more rats? if you can kill those now what would respawn help?
Crosi Wesdo
War and Order
#10 - 2014-05-02 23:05:00 UTC
Wouldve been nice if stabbed ships couldnt run the timer. Oh well.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#11 - 2014-05-02 23:05:48 UTC  |  Edited by: Flyinghotpocket
Bad Messenger wrote:
X Gallentius wrote:
Hrett wrote:
Quote:
Faction War Roundtable.

First up Fozzie revealed changes coming in the Summer Expansion.

Cannot cloak within capture radius of the button.
Rats will respawn so you'll need a DPS ship to plex.
Large Outposts being introduced (standard plex spawn rather than random)

Rest of the session was us REAL faction war pilots giving lots of ideas and feedback which I don't see happening as Fozzie did say we had all of 2012 dedicated to us so small fixes are the name of the game.


From the link posted by Andre. Awesome.

Very reasonable adjustments. Let's see how this plays out wrt. bots.


great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.

well in the novices nothing has changing cuz you still have to wait 10 seconds after decloak to lock anything

But crosi will have to make a new video 'how to hunt the farmers' i believe he made one killing my alts with stealth bomber

Amarr Militia Representative - A jar of nitro

Crosi Wesdo
War and Order
#12 - 2014-05-02 23:14:42 UTC
Flyinghotpocket wrote:
vices nothing has changing cuz you still have to wait 10 seconds after decloak to lock anything

But crosi will have to make a new video 'how to hunt the farmers' i believe he made one killing my alts with stealth bomber


You remember " you cannot jump because you are.. you cannot jump because you.. you canno.. you canno.. you cannot jump because you are cloaked". They fixed that and at the same time made it impossible to enter plexes cloaked. So unless its a bot that decloaks shortly after you cloak your astero its gonna be more miss than hit.
Zarnak Wulf
Task Force 641
Empyrean Edict
#13 - 2014-05-02 23:16:06 UTC
Bill: True knowledge comes in knowing that you know nothing.
Ted: Dude, that's us!
Veshta Yoshida
PIE Inc.
Khimi Harar
#14 - 2014-05-02 23:42:10 UTC
Bad Messenger wrote:
X Gallentius wrote:
Bad Messenger wrote:

great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.
Damn, didn't think about that. Great observation.


also why to spawn more rats? if you can kill those now what would respawn help?

Provided they don't change anything other than the broken-from-the-start ability to stop ALL spawning by killing one weak-ass NPC then the 2nd or 3rd wave will be too much for the barely armed farming fits.
It might slow farming down as they will have to rely on mains to clear spawns or add damage by axing the fitting intensive stabs, opening up for proper rodgering by others.

Problem is that even if the change is 100% effective the resulting slowdown will be imperceptible for the most part due the sheer number of farm hands (the swarm can currently flip an entire warzone within a week .. numbers are simply staggering).

Let's hope they manage to sort out null on their first try (they are competent, innovative people! Big smile) so that FW can get the changes that will really make a difference before the zombie apocalypse hits.
Beardon
CRIME CRIME
#15 - 2014-05-03 00:06:28 UTC
Bad Messenger wrote:


great, now stabbed farmers can escape even more easily because you can not hunt them with cloakky ship.


Wouldn't be so bad if they let cov ops cloaks continue to work. At least it would require that farmers have some skill points and need more than just a 1 mil frig to use em.
Zarnak Wulf
Task Force 641
Empyrean Edict
#16 - 2014-05-03 00:07:07 UTC
Look on the bright side. If you get tired of chasing farmers you can now chase mordus blueprints or become a Prospect miner. P
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#17 - 2014-05-03 01:13:54 UTC
damn. my hanger of assorted bc's t3's and commandships is finally gonna see some action that isnt on the undock or the other end of a cyno. not to mention my pile of battleships. yay.

damn i need some farming alts to make all this isk back. anybody got any good macro programs? Bear

Amarr Militia Representative - A jar of nitro

Damar Rocarion
Nasranite Watch
#18 - 2014-05-03 05:49:38 UTC  |  Edited by: Damar Rocarion
So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.

And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!

Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)

*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples.
Bad Messenger
Rehabilitation Clinic
#19 - 2014-05-03 06:00:35 UTC
Damar Rocarion wrote:
So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.

And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!

Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it.

*Farming cesspit where Dev's play personal favourites to their own side


not that just prevent hunting bot they add more plexes for those to farm.

maybe bots were not efficient enough so they add more income for those.

seems that whole idea was to prevent botting somehow, but result is that nothing is going to stop bots they just gave more for botters, killing more random rats is just fitting issue.

Seems that crying players who can not kill fish in barrel got what they wanted but they did not understand what they wanted once again.
ALUCARD 1208
Naga's Be Trippin
#20 - 2014-05-03 06:12:58 UTC  |  Edited by: ALUCARD 1208
cloaking within capture point solves nothing so now farmers will be sat just on the edge of capture point, something comes on short range the blast the prop for a second in one direction and cloak.... feking useless and now it takes hunting stabbed farmers out aswell.

way to break **** even more.

as ive said before i see no way in stopping cloakers if they stopped people from entering plex with a cloak fitted ingenious farmers would just carry a mobile depot and cloak in hold get in plex refit and scoop depot
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