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Is it a good idea to schedule skill injection? (w/ certain conditions)

Author
Abraham Nalelmir
Viziam
Amarr Empire
#1 - 2014-04-21 09:47:10 UTC
Hi

I was just wondering is it going to be a good idea to schedule skill injection in the skill queue?
For example if I'm training for a dread, and I started Advanced Spaceship Command from 1 to 5.
When I get less than 24 hours remaining to finish training Advanced Spaceship Command to level 5, I will get the option to schedule the injection of Capital Ships and have it trained immediately after the prerequisite skill training complete...

In case I did schedule the injection, but then I decided to stop training Advanced Spaceship Command before it complete to 5, then everything depends on that level 5 will get removed from the queue and will be treated as normal unknown until I get the prerequisites trained for it or have less than 24 hours in skill queue so I an schedule it's injection automatically after it's requirements are trained.

Just an example but conditions can vary as the devs see fit.

In Go.. ECM I trust

Titan Andronicus
Rookie Mission Tax Haven
#2 - 2014-05-02 15:54:23 UTC
Bump, because I had a similar idea and thought to check before duplicating.

I wish the skill queuing system could be improved, by allowing more 'short' skills to be queued up.

At my age the longest skill I want to train takes under 11 days. But I might be going away for 14 days... I would like to be able to queue up skills after that, but at the moment I'm restricted to the 24-hr queue.

And I can't understand why only 24 hours? It seems an arbitrary limit, and I just can't understand the logic for this.

Initially it encourages more game play, at least playing every day to update skills, and play around in the universe to learn the game. Fine, I was doing that anyway.

I suppose having a longer timeframe could encourage a passive approach to gameplay, i.e. set up your skills for the next 30 days, go away again, enjoy RL...

And I can understand that an experienced player training a new ALT or starting a new account would be able to utilise this kind of long-term skill planning more than a new player, but:

IRL players will need to be away from home, on business trips or holidays, unable or unwilling to access EVE and train the skills they want. When I go away I won't train the refining skills I want for immediate use, but instead will train something like Astrogeology V because it will take longer and is a more efficient use of the training time I can access.

Also new players could be given a level playing field by allowing them to train skills in an pre-defined skills path by choosing to 'train all skills' in their next ship mastery level? This already exists to give new players an idea about support skills, why not make it a more active feature?

I'd like to see a 30-day skill training queue to go with my 30-day subscription. What's the downside? I paid for that subscription with my money, why restrict my ability to do what I want to do with my character when I'm not logged on?
TheMercenaryKing
School of Applied Knowledge
Caldari State
#3 - 2014-05-02 16:01:47 UTC
This has been proposed numerous times. While most older players are well past this point, newer players do have a problem with this. The best option is to put something else in queue, there are plenty of skills that are over 7 days training, in fact most are i believe.

While this is annoying, if you do not have the core skills you should have when flying a ship, you shouldn't fly it. If it a dread or any capital ship really, queue jump drive calibration 4 minimum, 5 recommended. Yes, it is over a month training, but it is one of the few skills that are actually worth the time to level 5.
Jint Hikaru
OffWorld Exploration Inc
#4 - 2014-05-02 16:02:06 UTC
Despite the fact that you've paid CCP for your 30days, they do still want you to log in and play the game.

You should really have experienced being a new player (lots and lots of short skills to train) before the skill queue. Setting 3am alarm to wakeup and change skills.... not fun,

the 24h is still working as intended and IMHO does what it needs to do. No need for extending the queue.


As for adding skill injection into the queue.... interesting idea. But I think the benefits would really outweigh the time to develop this.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Lephia DeGrande
Luxembourg Space Union
#5 - 2014-05-02 16:06:01 UTC  |  Edited by: Lephia DeGrande
You can skill something else while at work or sleeping. I can't believe these are the only important skills you have to skill in your skill plan?
Titan Andronicus
Rookie Mission Tax Haven
#6 - 2014-05-02 16:26:00 UTC
Jint Hikaru wrote:
Despite the fact that you've paid CCP for your 30days, they do still want you to log in and play the game.

You should really have experienced being a new player (lots and lots of short skills to train) before the skill queue. Setting 3am alarm to wakeup and change skills.... not fun,

the 24h is still working as intended and IMHO does what it needs to do. No need for extending the queue.


As for adding skill injection into the queue.... interesting idea. But I think the benefits would really outweigh the time to develop this.



Thanks, I appreciate that, especially the history. The 24-hr queue is obviously better than nothing, but there is still no reason not to make it even longer. Where's the downside?

Just because something that works now works better than what came before is not a reason to not make it even better.

If I want to spend my money just training a character and not playing the game, then that was my choice to make. I actually want to play though... And I understand that people do train characters for specific roles, like flying Titans, to sell in-game, and they would benefit from this. But so would I as a new player who is actively playing the game and simply wants to get full value for money.

My problem is that while absent in real life I'm potentially paying for something I can't use, because I won't be able to log-in to update the skill queue. I can't suspend my subscription for the days I'll be away (thus pausing my skill training), which I could do with my car insurance... Okay, that wouldn't be 'free' but it might be rational if my circumstances warranted.

@Lephia DeGrande, as a new player I hardly have a skill 'plan'. I just train skills to support the activities I want to do today, and unfortunately made the mistake of splitting my training between two characters doing different things. They each have 1.8m skill points, so it's a bit messy. And yes, my longest skill training time will be 10D 20H 10M and 45S (Astrogeology IV, not V, apologies). But then I'm not planning to be away for another two weeks, so I could do IV and then train V while I'm away. My training queue is always full :D

Ok, ignore my idea as a new player complaining about stuff little stuff which was so much worse back in the day... :)

But seriously, what's the downside to having a longer queue? Or the ability to auto-inject skills when you have the skill books and have finished training the pre-requisite? If there are clear advantages and no dis-advantages then why not implement the feature?

Abraham Nalelmir
Viziam
Amarr Empire
#7 - 2014-05-02 16:35:31 UTC  |  Edited by: Abraham Nalelmir
Lephia DeGrande wrote:
You can skill something else while at work or sleeping. I can't believe these are the only important skills you have to skill in your skill plan?


I agree that the 24 hours queue is fine and I don't think there is a need to extend it even for new players... with some planning you might get the queue to have some free time in your next game play time next day or something... I never ran out of skills in my first months of the game in fact...

My point of view is not to make people lazy or skillqueue game easier, it is just to make it more interesting and helping in establishing a fixed skill path...

The injection itself does not require time, but when it comes to the skill training time after it's injection is queued, it will still follow the 24hours conditions... so if I got 1 minute free and I schedule a skill injection of Amarr Dreadnought, then I can only train that to level 1 only (as everyone knows from the usual 24 hours skill queues thing)... but if I remove the skill injection from the queue of course the level 1 training will automatically be removed because the skill for it is gone!

In Go.. ECM I trust

Xequecal
Ministry of War
Amarr Empire
#8 - 2014-05-02 16:56:07 UTC
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.
Abraham Nalelmir
Viziam
Amarr Empire
#9 - 2014-05-02 17:18:05 UTC
Xequecal wrote:
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.

By applying this you will remove the costs associated with every skillbook... you will make everyone in game be able to train for ALL types of titans, and all types of caps and have 0 concern/risk about the path they are taking...

Also, this will kill the value of skillbooks as a whole.

In Go.. ECM I trust

Kate Blaze
True Power Capsuleers
#10 - 2014-05-02 17:20:34 UTC
Abraham Nalelmir wrote:
Xequecal wrote:
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.

By applying this you will remove the costs associated with every skillbook... you will make everyone in game be able to train for ALL types of titans, and all types of caps and have 0 concern/risk about the path they are taking...

Also, this will kill the value of skillbooks as a whole.

What? It has nothing to do with skillbooks. It will only remove hassle with them. You would still need them, you would still need to acquire them somewhere. And you would still need to pay for them. Only you could inject it right away and not in future point of time.
Titan Andronicus
Rookie Mission Tax Haven
#11 - 2014-05-02 17:24:42 UTC
Abraham Nalelmir wrote:
Xequecal wrote:
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.

By applying this you will remove the costs associated with every skillbook... you will make everyone in game be able to train for ALL types of titans, and all types of caps and have 0 concern/risk about the path they are taking...

Also, this will kill the value of skillbooks as a whole.


I don't think he meant for free. You'd still have to buy/steal/activate the tutorial reward to receive the skill book, but could then inject it automatically so it would appear as a level 0 skill with no skill point added. You wouldn't then be able to train that skill until you had finished training all of the pre-requisite skills first.

This way you could automatically queue up the new 'advanced' skill instead of waiting until you finish training the pre-requisite, logging on, injecting the 'advanced' skill and commencing training.

Good idea! +1
Shahai Shintaro
State War Academy
Caldari State
#12 - 2014-05-02 19:54:59 UTC
Xequecal wrote:
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.


There is one problem with this. One of my alts has mining barge trained but does not have mining frigate due to changes in prereqs. That alt could no longer train mining barge if that change was made
Titan Andronicus
Rookie Mission Tax Haven
#13 - 2014-05-02 20:41:02 UTC  |  Edited by: Titan Andronicus
Shahai Shintaro wrote:
Xequecal wrote:
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.


There is one problem with this. One of my alts has mining barge trained but does not have mining frigate due to changes in prereqs. That alt could no longer train mining barge if that change was made


Edit: removed as you're right. But then is your point that you're an older player and want to continue to train a skill without the pre-requisites that a new player would have to learn first. Is that fair?
Jur Tissant
Garoun Investment Bank
Gallente Federation
#14 - 2014-05-02 21:06:44 UTC  |  Edited by: Jur Tissant
I'd like to see mobile skill management...
Erasmus Phoenix
Avalanche.
#15 - 2014-05-02 21:43:40 UTC
Titan Andronicus wrote:
Shahai Shintaro wrote:
Xequecal wrote:
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.


There is one problem with this. One of my alts has mining barge trained but does not have mining frigate due to changes in prereqs. That alt could no longer train mining barge if that change was made


Edit: removed as you're right. But then is your point that you're an older player and want to continue to train a skill without the pre-requisites that a new player would have to learn first. Is that fair?


Completely. If you've already put in the isk and time to train level IV of a skill, there should be nothing that can prevent you taking it to V.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#16 - 2014-05-02 23:56:13 UTC
id say, if you have a skill ready to inject at the end of a pre req skill as the example in the op

once you select to have the skill inject on ending of the pre req, the skill queue is locked until the injected skill has started training
Kate Blaze
True Power Capsuleers
#17 - 2014-05-02 23:58:25 UTC
Shahai Shintaro wrote:
Xequecal wrote:
Just let people inject every skillbook in the game whenever they want, but don't let them train the skill past 0 if they don't have the prerequisites. Problem solved.


There is one problem with this. One of my alts has mining barge trained but does not have mining frigate due to changes in prereqs. That alt could no longer train mining barge if that change was made

Easily fixed. Make it only requirement for 0 to 1 level. If you have skill at 0 without requirements (ie you injected skillbook in the past), well tough love, gotta get the prereq.
Kluska Leniwa
Ticks for days
#18 - 2014-05-04 02:39:17 UTC
Just allow adding not-injected skills to queue and auto-inject them (from cargo or personal hangar) whenever they're started. This would allow setting up skill queue exactly as wanted (no more 3am login just to inject skill and don't waste several hours for something not needed now - especially when skilling an alt) and still won't break all skillbook-related mechanics, including risk of keeping skillbook with you. if skill is not present at the time of training start - just remove it from queue. Also, it simplifies training UI - you don't have to search your hangar for skillbook and inject it, just add to queue and it'll be auto-injected.